JUCE  v6.1.6 (6.0.8-1114)
JUCE API
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juce::OpenGLFrameBuffer Member List

This is the complete list of members for juce::OpenGLFrameBuffer, including all inherited members.

clear(Colour colour)juce::OpenGLFrameBuffer
getCurrentFrameBufferTarget() noexceptjuce::OpenGLFrameBufferstatic
getFrameBufferID() const noexceptjuce::OpenGLFrameBuffer
getHeight() const noexceptjuce::OpenGLFrameBuffer
getTextureID() const noexceptjuce::OpenGLFrameBuffer
getWidth() const noexceptjuce::OpenGLFrameBuffer
initialise(OpenGLContext &context, int width, int height)juce::OpenGLFrameBuffer
initialise(OpenGLContext &context, const Image &content)juce::OpenGLFrameBuffer
initialise(OpenGLFrameBuffer &other)juce::OpenGLFrameBuffer
isValid() const noexceptjuce::OpenGLFrameBufferinline
makeCurrentAndClear()juce::OpenGLFrameBuffer
makeCurrentRenderingTarget()juce::OpenGLFrameBuffer
OpenGLFrameBuffer()juce::OpenGLFrameBuffer
pimpljuce::OpenGLFrameBufferprivate
readPixels(PixelARGB *targetData, const Rectangle< int > &sourceArea)juce::OpenGLFrameBuffer
release()juce::OpenGLFrameBuffer
releaseAsRenderingTarget()juce::OpenGLFrameBuffer
reloadSavedCopy(OpenGLContext &context)juce::OpenGLFrameBuffer
saveAndRelease()juce::OpenGLFrameBuffer
savedStatejuce::OpenGLFrameBufferprivate
writePixels(const PixelARGB *srcData, const Rectangle< int > &targetArea)juce::OpenGLFrameBuffer
~OpenGLFrameBuffer()juce::OpenGLFrameBuffer