#include <stddef.h>
#include <stdint.h>
Go to the source code of this file.
Classes | |
struct | mpv_node |
Generic data storage. More... | |
struct | mpv_node_list |
(see mpv_node) More... | |
struct | mpv_byte_array |
(see mpv_node) More... | |
struct | mpv_event_property |
struct | mpv_event_log_message |
struct | mpv_event_start_file |
Since API version 1.108. More... | |
struct | mpv_event_end_file |
struct | mpv_event_script_input_dispatch |
struct | mpv_event_client_message |
struct | mpv_event_hook |
struct | mpv_event_command |
struct | mpv_event |
Macros | |
#define | MPV_MAKE_VERSION(major, minor) (((major) << 16) | (minor) | 0UL) |
The version is incremented on each API change. More... | |
#define | MPV_CLIENT_API_VERSION MPV_MAKE_VERSION(1, 109) |
#define | MPV_ENABLE_DEPRECATED 1 |
The API user is allowed to "#define MPV_ENABLE_DEPRECATED 0" before including any libmpv headers. More... | |
Functions | |
unsigned long | mpv_client_api_version (void) |
Return the MPV_CLIENT_API_VERSION the mpv source has been compiled with. More... | |
const char * | mpv_error_string (int error) |
Return a string describing the error. More... | |
void | mpv_free (void *data) |
General function to deallocate memory returned by some of the API functions. More... | |
const char * | mpv_client_name (mpv_handle *ctx) |
Return the name of this client handle. More... | |
int64_t | mpv_client_id (mpv_handle *ctx) |
Return the ID of this client handle. More... | |
mpv_handle * | mpv_create (void) |
Create a new mpv instance and an associated client API handle to control the mpv instance. More... | |
int | mpv_initialize (mpv_handle *ctx) |
Initialize an uninitialized mpv instance. More... | |
void | mpv_destroy (mpv_handle *ctx) |
Disconnect and destroy the mpv_handle. More... | |
void | mpv_detach_destroy (mpv_handle *ctx) |
void | mpv_terminate_destroy (mpv_handle *ctx) |
Similar to mpv_destroy(), but brings the player and all clients down as well, and waits until all of them are destroyed. More... | |
mpv_handle * | mpv_create_client (mpv_handle *ctx, const char *name) |
Create a new client handle connected to the same player core as ctx. More... | |
mpv_handle * | mpv_create_weak_client (mpv_handle *ctx, const char *name) |
This is the same as mpv_create_client(), but the created mpv_handle is treated as a weak reference. More... | |
int | mpv_load_config_file (mpv_handle *ctx, const char *filename) |
Load a config file. More... | |
void | mpv_suspend (mpv_handle *ctx) |
This does nothing since mpv 0.23.0 (API version 1.24). More... | |
void | mpv_resume (mpv_handle *ctx) |
See mpv_suspend(). More... | |
int64_t | mpv_get_time_us (mpv_handle *ctx) |
Return the internal time in microseconds. More... | |
void | mpv_free_node_contents (mpv_node *node) |
Frees any data referenced by the node. More... | |
int | mpv_set_option (mpv_handle *ctx, const char *name, mpv_format format, void *data) |
Set an option. More... | |
int | mpv_set_option_string (mpv_handle *ctx, const char *name, const char *data) |
Convenience function to set an option to a string value. More... | |
int | mpv_command (mpv_handle *ctx, const char **args) |
Send a command to the player. More... | |
int | mpv_command_node (mpv_handle *ctx, mpv_node *args, mpv_node *result) |
Same as mpv_command(), but allows passing structured data in any format. More... | |
int | mpv_command_ret (mpv_handle *ctx, const char **args, mpv_node *result) |
This is essentially identical to mpv_command() but it also returns a result. More... | |
int | mpv_command_string (mpv_handle *ctx, const char *args) |
Same as mpv_command, but use input.conf parsing for splitting arguments. More... | |
int | mpv_command_async (mpv_handle *ctx, uint64_t reply_userdata, const char **args) |
Same as mpv_command, but run the command asynchronously. More... | |
int | mpv_command_node_async (mpv_handle *ctx, uint64_t reply_userdata, mpv_node *args) |
Same as mpv_command_node(), but run it asynchronously. More... | |
void | mpv_abort_async_command (mpv_handle *ctx, uint64_t reply_userdata) |
Signal to all async requests with the matching ID to abort. More... | |
int | mpv_set_property (mpv_handle *ctx, const char *name, mpv_format format, void *data) |
Set a property to a given value. More... | |
int | mpv_set_property_string (mpv_handle *ctx, const char *name, const char *data) |
Convenience function to set a property to a string value. More... | |
int | mpv_set_property_async (mpv_handle *ctx, uint64_t reply_userdata, const char *name, mpv_format format, void *data) |
Set a property asynchronously. More... | |
int | mpv_get_property (mpv_handle *ctx, const char *name, mpv_format format, void *data) |
Read the value of the given property. More... | |
char * | mpv_get_property_string (mpv_handle *ctx, const char *name) |
Return the value of the property with the given name as string. More... | |
char * | mpv_get_property_osd_string (mpv_handle *ctx, const char *name) |
Return the property as "OSD" formatted string. More... | |
int | mpv_get_property_async (mpv_handle *ctx, uint64_t reply_userdata, const char *name, mpv_format format) |
Get a property asynchronously. More... | |
int | mpv_observe_property (mpv_handle *mpv, uint64_t reply_userdata, const char *name, mpv_format format) |
Get a notification whenever the given property changes. More... | |
int | mpv_unobserve_property (mpv_handle *mpv, uint64_t registered_reply_userdata) |
Undo mpv_observe_property(). More... | |
const char * | mpv_event_name (mpv_event_id event) |
Return a string describing the event. More... | |
int | mpv_event_to_node (mpv_node *dst, mpv_event *src) |
Convert the given src event to a mpv_node, and set dst to the result. More... | |
int | mpv_request_event (mpv_handle *ctx, mpv_event_id event, int enable) |
Enable or disable the given event. More... | |
int | mpv_request_log_messages (mpv_handle *ctx, const char *min_level) |
Enable or disable receiving of log messages. More... | |
mpv_event * | mpv_wait_event (mpv_handle *ctx, double timeout) |
Wait for the next event, or until the timeout expires, or if another thread makes a call to mpv_wakeup(). More... | |
void | mpv_wakeup (mpv_handle *ctx) |
Interrupt the current mpv_wait_event() call. More... | |
void | mpv_set_wakeup_callback (mpv_handle *ctx, void(*cb)(void *d), void *d) |
Set a custom function that should be called when there are new events. More... | |
void | mpv_wait_async_requests (mpv_handle *ctx) |
Block until all asynchronous requests are done. More... | |
int | mpv_hook_add (mpv_handle *ctx, uint64_t reply_userdata, const char *name, int priority) |
A hook is like a synchronous event that blocks the player. More... | |
int | mpv_hook_continue (mpv_handle *ctx, uint64_t id) |
Respond to a MPV_EVENT_HOOK event. More... | |
int | mpv_get_wakeup_pipe (mpv_handle *ctx) |
Return a UNIX file descriptor referring to the read end of a pipe. More... | |
void * | mpv_get_sub_api (mpv_handle *ctx, mpv_sub_api sub_api) |
This is used for additional APIs that are not strictly part of the core API. More... | |
#define MPV_CLIENT_API_VERSION MPV_MAKE_VERSION(1, 109) |
#define MPV_ENABLE_DEPRECATED 1 |
#define MPV_MAKE_VERSION | ( | major, | |
minor | |||
) | (((major) << 16) | (minor) | 0UL) |
The version is incremented on each API change.
This API provides general control over mpv playback. It does not give you direct access to individual components of the player, only the whole thing. It's somewhat equivalent to MPlayer's slave mode. You can send commands, retrieve or set playback status or settings with properties, and receive events.
The API can be used in two ways: 1) Internally in mpv, to provide additional features to the command line player. Lua scripting uses this. (Currently there is no plugin API to get a client API handle in external user code. It has to be a fixed part of the player at compilation time.) 2) Using mpv as a library with mpv_create(). This basically allows embedding mpv in other applications.
The libmpv C API is documented directly in this header. Note that most actual interaction with this player is done through options/commands/properties, which can be accessed through this API. Essentially everything is done with them, including loading a file, retrieving playback progress, and so on.
These are documented elsewhere:
You can also look at the examples here:
In general, the API user should run an event loop in order to receive events. This event loop should call mpv_wait_event(), which will return once a new mpv client API is available. It is also possible to integrate client API usage in other event loops (e.g. GUI toolkits) with the mpv_set_wakeup_callback() function, and then polling for events by calling mpv_wait_event() with a 0 timeout.
Note that the event loop is detached from the actual player. Not calling mpv_wait_event() will not stop playback. It will eventually congest the event queue of your API handle, though.
The API allows both synchronous and asynchronous calls. Synchronous calls have to wait until the playback core is ready, which currently can take an unbounded time (e.g. if network is slow or unresponsive). Asynchronous calls just queue operations as requests, and return the result of the operation as events.
The client API includes asynchronous functions. These allow you to send requests instantly, and get replies as events at a later point. The requests are made with functions carrying the _async suffix, and replies are returned by mpv_wait_event() (interleaved with the normal event stream).
A 64 bit userdata value is used to allow the user to associate requests with replies. The value is passed as reply_userdata parameter to the request function. The reply to the request will have the reply mpv_event->reply_userdata field set to the same value as the reply_userdata parameter of the corresponding request.
This userdata value is arbitrary and is never interpreted by the API. Note that the userdata value 0 is also allowed, but then the client must be careful not accidentally interpret the mpv_event->reply_userdata if an event is not a reply. (For non-replies, this field is set to 0.)
Asynchronous calls may be reordered in arbitrarily with other synchronous and asynchronous calls. If you want a guaranteed order, you need to wait until asynchronous calls report completion before doing the next call.
See also the section "Asynchronous command details" in the manpage.
The client API is generally fully thread-safe, unless otherwise noted. Currently, there is no real advantage in using more than 1 thread to access the client API, since everything is serialized through a single lock in the playback core.
This documents basic requirements on the C environment. This is especially important if mpv is used as library with mpv_create().
mpv uses UTF-8 everywhere.
On some platforms (like Linux), filenames actually do not have to be UTF-8; for this reason libmpv supports non-UTF-8 strings. libmpv uses what the kernel uses and does not recode filenames. At least on Linux, passing a string to libmpv is like passing a string to the fopen() function.
On Windows, filenames are always UTF-8, libmpv converts between UTF-8 and UTF-16 when using win32 API functions. libmpv never uses or accepts filenames in the local 8 bit encoding. It does not use fopen() either; it uses _wfopen().
On OS X, filenames and other strings taken/returned by libmpv can have inconsistent unicode normalization. This can sometimes lead to problems. You have to hope for the best.
Also see the remarks for MPV_FORMAT_STRING.
Using the render API (in render_cb.h) is recommended. This API requires you to create and maintain an OpenGL context, to which you can render video using a specific API call. This API does not include keyboard or mouse input directly.
There is an older way to embed the native mpv window into your own. You have to get the raw window handle, and set it as "wid" option. This works on X11, win32, and OSX only. It's much easier to use than the render API, but also has various problems.
Also see client API examples and the mpv manpage. There is an extensive discussion here: https://github.com/mpv-player/mpv-examples/tree/master/libmpv#methods-of-embedding-the-video-window
mpv development doesn't stand still, and changes to mpv internals as well as to its interface can cause compatibility issues to client API users.
The API is versioned (see MPV_CLIENT_API_VERSION), and changes to it are documented in DOCS/client-api-changes.rst. The C API itself will probably remain compatible for a long time, but the functionality exposed by it could change more rapidly. For example, it's possible that options are renamed, or change the set of allowed values.
Defensive programming should be used to potentially deal with the fact that options, commands, and properties could disappear, change their value range, or change the underlying datatypes. It might be a good idea to prefer MPV_FORMAT_STRING over other types to decouple your code from potential mpv changes.
Also see: DOCS/compatibility.rst
This are the planned changes that will most likely be done on the next major bump of the library:
Every API bump is described in DOCS/client-api-changes.rst
You can use MPV_MAKE_VERSION() and compare the result with integer relational operators (<, >, <=, >=).
typedef struct mpv_byte_array mpv_byte_array |
(see mpv_node)
typedef enum mpv_end_file_reason mpv_end_file_reason |
Since API version 1.9.
List of error codes than can be returned by API functions.
0 and positive return values always mean success, negative values are always errors.
typedef struct mpv_event_client_message mpv_event_client_message |
typedef struct mpv_event_command mpv_event_command |
typedef struct mpv_event_end_file mpv_event_end_file |
typedef struct mpv_event_hook mpv_event_hook |
typedef enum mpv_event_id mpv_event_id |
typedef struct mpv_event_log_message mpv_event_log_message |
typedef struct mpv_event_property mpv_event_property |
typedef struct mpv_event_script_input_dispatch mpv_event_script_input_dispatch |
typedef struct mpv_event_start_file mpv_event_start_file |
Since API version 1.108.
typedef enum mpv_format mpv_format |
Data format for options and properties.
The API functions to get/set properties and options support multiple formats, and this enum describes them.
typedef struct mpv_handle mpv_handle |
typedef enum mpv_log_level mpv_log_level |
Numeric log levels.
The lower the number, the more important the message is. MPV_LOG_LEVEL_NONE is never used when receiving messages. The string in the comment after the value is the name of the log level as used for the mpv_request_log_messages() function. Unused numeric values are unused, but reserved for future use.
Generic data storage.
If mpv writes this struct (e.g. via mpv_get_property()), you must not change the data. In some cases (mpv_get_property()), you have to free it with mpv_free_node_contents(). If you fill this struct yourself, you're also responsible for freeing it, and you must not call mpv_free_node_contents().
typedef struct mpv_node_list mpv_node_list |
(see mpv_node)
typedef enum mpv_sub_api mpv_sub_api |
enum mpv_end_file_reason |
Since API version 1.9.
Enumerator | |
---|---|
MPV_END_FILE_REASON_EOF | The end of file was reached. Sometimes this may also happen on incomplete or corrupted files, or if the network connection was interrupted when playing a remote file. It also happens if the playback range was restricted with –end or –frames or similar. |
MPV_END_FILE_REASON_STOP | Playback was stopped by an external action (e.g. playlist controls). |
MPV_END_FILE_REASON_QUIT | Playback was stopped by the quit command or player shutdown. |
MPV_END_FILE_REASON_ERROR | Some kind of error happened that lead to playback abort. Does not necessarily happen on incomplete or broken files (in these cases, both MPV_END_FILE_REASON_ERROR or MPV_END_FILE_REASON_EOF are possible). mpv_event_end_file.error will be set. |
MPV_END_FILE_REASON_REDIRECT | The file was a playlist or similar. When the playlist is read, its entries will be appended to the playlist after the entry of the current file, the entry of the current file is removed, and a MPV_EVENT_END_FILE event is sent with reason set to MPV_END_FILE_REASON_REDIRECT. Then playback continues with the playlist contents. Since API version 1.18. |
enum mpv_error |
List of error codes than can be returned by API functions.
0 and positive return values always mean success, negative values are always errors.
Enumerator | |
---|---|
MPV_ERROR_SUCCESS | No error happened (used to signal successful operation). Keep in mind that many API functions returning error codes can also return positive values, which also indicate success. API users can hardcode the fact that ">= 0" means success. |
MPV_ERROR_EVENT_QUEUE_FULL | The event ringbuffer is full. This means the client is choked, and can't receive any events. This can happen when too many asynchronous requests have been made, but not answered. Probably never happens in practice, unless the mpv core is frozen for some reason, and the client keeps making asynchronous requests. (Bugs in the client API implementation could also trigger this, e.g. if events become "lost".) |
MPV_ERROR_NOMEM | Memory allocation failed. |
MPV_ERROR_UNINITIALIZED | The mpv core wasn't configured and initialized yet. See the notes in mpv_create(). |
MPV_ERROR_INVALID_PARAMETER | Generic catch-all error if a parameter is set to an invalid or unsupported value. This is used if there is no better error code. |
MPV_ERROR_OPTION_NOT_FOUND | Trying to set an option that doesn't exist. |
MPV_ERROR_OPTION_FORMAT | Trying to set an option using an unsupported MPV_FORMAT. |
MPV_ERROR_OPTION_ERROR | Setting the option failed. Typically this happens if the provided option value could not be parsed. |
MPV_ERROR_PROPERTY_NOT_FOUND | The accessed property doesn't exist. |
MPV_ERROR_PROPERTY_FORMAT | Trying to set or get a property using an unsupported MPV_FORMAT. |
MPV_ERROR_PROPERTY_UNAVAILABLE | The property exists, but is not available. This usually happens when the associated subsystem is not active, e.g. querying audio parameters while audio is disabled. |
MPV_ERROR_PROPERTY_ERROR | Error setting or getting a property. |
MPV_ERROR_COMMAND | General error when running a command with mpv_command and similar. |
MPV_ERROR_LOADING_FAILED | Generic error on loading (usually used with mpv_event_end_file.error). |
MPV_ERROR_AO_INIT_FAILED | Initializing the audio output failed. |
MPV_ERROR_VO_INIT_FAILED | Initializing the video output failed. |
MPV_ERROR_NOTHING_TO_PLAY | There was no audio or video data to play. This also happens if the file was recognized, but did not contain any audio or video streams, or no streams were selected. |
MPV_ERROR_UNKNOWN_FORMAT | When trying to load the file, the file format could not be determined, or the file was too broken to open it. |
MPV_ERROR_UNSUPPORTED | Generic error for signaling that certain system requirements are not fulfilled. |
MPV_ERROR_NOT_IMPLEMENTED | The API function which was called is a stub only. |
MPV_ERROR_GENERIC | Unspecified error. |
enum mpv_event_id |
Enumerator | |
---|---|
MPV_EVENT_NONE | Nothing happened. Happens on timeouts or sporadic wakeups. |
MPV_EVENT_SHUTDOWN | Happens when the player quits. The player enters a state where it tries to disconnect all clients. Most requests to the player will fail, and the client should react to this and quit with mpv_destroy() as soon as possible. |
MPV_EVENT_LOG_MESSAGE | |
MPV_EVENT_GET_PROPERTY_REPLY | Reply to a mpv_get_property_async() request. See also mpv_event and mpv_event_property. |
MPV_EVENT_SET_PROPERTY_REPLY | Reply to a mpv_set_property_async() request. (Unlike MPV_EVENT_GET_PROPERTY, mpv_event_property is not used.) |
MPV_EVENT_COMMAND_REPLY | Reply to a mpv_command_async() or mpv_command_node_async() request. See also mpv_event and mpv_event_command. |
MPV_EVENT_START_FILE | Notification before playback start of a file (before the file is loaded). See also mpv_event and mpv_event_start_file. |
MPV_EVENT_END_FILE | Notification after playback end (after the file was unloaded). See also mpv_event and mpv_event_end_file. |
MPV_EVENT_FILE_LOADED | Notification when the file has been loaded (headers were read etc.), and decoding starts. |
MPV_EVENT_TRACKS_CHANGED | The list of video/audio/subtitle tracks was changed. (E.g. a new track was found. This doesn't necessarily indicate a track switch; for this, MPV_EVENT_TRACK_SWITCHED is used.)
|
MPV_EVENT_TRACK_SWITCHED | A video/audio/subtitle track was switched on or off.
|
MPV_EVENT_IDLE | Idle mode was entered. In this mode, no file is played, and the playback core waits for new commands. (The command line player normally quits instead of entering idle mode, unless –idle was specified. If mpv was started with mpv_create(), idle mode is enabled by default.)
|
MPV_EVENT_PAUSE | Playback was paused. This indicates the user pause state. The user pause state is the state the user requested (changed with the "pause" property). There is an internal pause state too, which is entered if e.g. the network is too slow (the "core-idle" property generally indicates whether the core is playing or waiting). This event is sent whenever any pause states change, not only the user state. You might get multiple events in a row while these states change independently. But the event ID sent always indicates the user pause state. If you don't want to deal with this, use mpv_observe_property() on the "pause" property and ignore MPV_EVENT_PAUSE/UNPAUSE. Likewise, the "core-idle" property tells you whether video is actually playing or not.
|
MPV_EVENT_UNPAUSE | Playback was unpaused. See MPV_EVENT_PAUSE for not so obvious details.
|
MPV_EVENT_TICK | Sent every time after a video frame is displayed. Note that currently, this will be sent in lower frequency if there is no video, or playback is paused - but that will be removed in the future, and it will be restricted to video frames only.
|
MPV_EVENT_SCRIPT_INPUT_DISPATCH |
It was never useful in general and has been completely replaced with "script-binding". This event never happens anymore, and is included in this header only for compatibility. |
MPV_EVENT_CLIENT_MESSAGE | Triggered by the script-message input command. The command uses the first argument of the command as client name (see mpv_client_name()) to dispatch the message, and passes along all arguments starting from the second argument as strings. See also mpv_event and mpv_event_client_message. |
MPV_EVENT_VIDEO_RECONFIG | Happens after video changed in some way. This can happen on resolution changes, pixel format changes, or video filter changes. The event is sent after the video filters and the VO are reconfigured. Applications embedding a mpv window should listen to this event in order to resize the window if needed. Note that this event can happen sporadically, and you should check yourself whether the video parameters really changed before doing something expensive. |
MPV_EVENT_AUDIO_RECONFIG | Similar to MPV_EVENT_VIDEO_RECONFIG. This is relatively uninteresting, because there is no such thing as audio output embedding. |
MPV_EVENT_METADATA_UPDATE | Happens when metadata (like file tags) is possibly updated. (It's left unspecified whether this happens on file start or only when it changes within a file.)
|
MPV_EVENT_SEEK | Happens when a seek was initiated. Playback stops. Usually it will resume with MPV_EVENT_PLAYBACK_RESTART as soon as the seek is finished. |
MPV_EVENT_PLAYBACK_RESTART | There was a discontinuity of some sort (like a seek), and playback was reinitialized. Usually happens on start of playback and after seeking. The main purpose is allowing the client to detect when a seek request is finished. |
MPV_EVENT_PROPERTY_CHANGE | Event sent due to mpv_observe_property(). See also mpv_event and mpv_event_property. |
MPV_EVENT_CHAPTER_CHANGE | Happens when the current chapter changes.
|
MPV_EVENT_QUEUE_OVERFLOW | Happens if the internal per-mpv_handle ringbuffer overflows, and at least 1 event had to be dropped. This can happen if the client doesn't read the event queue quickly enough with mpv_wait_event(), or if the client makes a very large number of asynchronous calls at once. Event delivery will continue normally once this event was returned (this forces the client to empty the queue completely). |
MPV_EVENT_HOOK | Triggered if a hook handler was registered with mpv_hook_add(), and the hook is invoked. If you receive this, you must handle it, and continue the hook with mpv_hook_continue(). See also mpv_event and mpv_event_hook. |
enum mpv_format |
Data format for options and properties.
The API functions to get/set properties and options support multiple formats, and this enum describes them.
Enumerator | |
---|---|
MPV_FORMAT_NONE | Invalid. Sometimes used for empty values. This is always defined to 0, so a normal 0-init of mpv_format (or e.g. mpv_node) is guaranteed to set this it to MPV_FORMAT_NONE (which makes some things saner as consequence). |
MPV_FORMAT_STRING | The basic type is char*. It returns the raw property string, like using ${=property} in input.conf (see input.rst). NULL isn't an allowed value. Warning: although the encoding is usually UTF-8, this is not always the case. File tags often store strings in some legacy codepage, and even filenames don't necessarily have to be in UTF-8 (at least on Linux). If you pass the strings to code that requires valid UTF-8, you have to sanitize it in some way. On Windows, filenames are always UTF-8, and libmpv converts between UTF-8 and UTF-16 when using win32 API functions. See the "Encoding of filenames" section for details. Example for reading: char *result = NULL; if (mpv_get_property(ctx, "property", MPV_FORMAT_STRING, &result) < 0) goto error; printf("%s\n", result); mpv_free(result); Or just use mpv_get_property_string(). Example for writing: char *value = "the new value"; // yep, you pass the address to the variable // (needed for symmetry with other types and mpv_get_property) mpv_set_property(ctx, "property", MPV_FORMAT_STRING, &value); Or just use mpv_set_property_string(). |
MPV_FORMAT_OSD_STRING | The basic type is char*. It returns the OSD property string, like using ${property} in input.conf (see input.rst). In many cases, this is the same as the raw string, but in other cases it's formatted for display on OSD. It's intended to be human readable. Do not attempt to parse these strings. Only valid when doing read access. The rest works like MPV_FORMAT_STRING. |
MPV_FORMAT_FLAG | The basic type is int. The only allowed values are 0 ("no") and 1 ("yes"). Example for reading: int result; if (mpv_get_property(ctx, "property", MPV_FORMAT_FLAG, &result) < 0) goto error; printf("%s\n", result ? "true" : "false"); Example for writing: int flag = 1; mpv_set_property(ctx, "property", MPV_FORMAT_FLAG, &flag); |
MPV_FORMAT_INT64 | The basic type is int64_t. |
MPV_FORMAT_DOUBLE | The basic type is double. |
MPV_FORMAT_NODE | The type is mpv_node. For reading, you usually would pass a pointer to a stack-allocated mpv_node value to mpv, and when you're done you call mpv_free_node_contents(&node). You're expected not to write to the data - if you have to, copy it first (which you have to do manually). For writing, you construct your own mpv_node, and pass a pointer to the API. The API will never write to your data (and copy it if needed), so you're free to use any form of allocation or memory management you like. Warning: when reading, always check the mpv_node.format member. For example, properties might change their type in future versions of mpv, or sometimes even during runtime. Example for reading: mpv_node result; if (mpv_get_property(ctx, "property", MPV_FORMAT_NODE, &result) < 0) goto error; printf("format=%d\n", (int)result.format); mpv_free_node_contents(&result). Example for writing: mpv_node value; value.format = MPV_FORMAT_STRING; value.u.string = "hello"; mpv_set_property(ctx, "property", MPV_FORMAT_NODE, &value); |
MPV_FORMAT_NODE_ARRAY | Used with mpv_node only. Can usually not be used directly. |
MPV_FORMAT_NODE_MAP | See MPV_FORMAT_NODE_ARRAY. |
MPV_FORMAT_BYTE_ARRAY | A raw, untyped byte array. Only used only with mpv_node, and only in some very specific situations. (Some commands use it.) |
enum mpv_log_level |
Numeric log levels.
The lower the number, the more important the message is. MPV_LOG_LEVEL_NONE is never used when receiving messages. The string in the comment after the value is the name of the log level as used for the mpv_request_log_messages() function. Unused numeric values are unused, but reserved for future use.
enum mpv_sub_api |
Enumerator | |
---|---|
MPV_SUB_API_OPENGL_CB | For using mpv's OpenGL renderer on an external OpenGL context. mpv_get_sub_api(MPV_SUB_API_OPENGL_CB) returns mpv_opengl_cb_context*. This context can be used with mpv_opengl_cb_* functions. Will return NULL if unavailable (if OpenGL support was not compiled in). See opengl_cb.h for details. |
void mpv_abort_async_command | ( | mpv_handle * | ctx, |
uint64_t | reply_userdata | ||
) |
Signal to all async requests with the matching ID to abort.
This affects the following API calls:
mpv_command_async mpv_command_node_async
All of these functions take a reply_userdata parameter. This API function tells all requests with the matching reply_userdata value to try to return as soon as possible. If there are multiple requests with matching ID, it aborts all of them.
This API function is mostly asynchronous itself. It will not wait until the command is aborted. Instead, the command will terminate as usual, but with some work not done. How this is signaled depends on the specific command (for example, the "subprocess" command will indicate it by "killed_by_us" set to true in the result). How long it takes also depends on the situation. The aborting process is completely asynchronous.
Not all commands may support this functionality. In this case, this function will have no effect. The same is true if the request using the passed reply_userdata has already terminated, has not been started yet, or was never in use at all.
You have to be careful of race conditions: the time during which the abort request will be effective is after e.g. mpv_command_async() has returned, and before the command has signaled completion with MPV_EVENT_COMMAND_REPLY.
reply_userdata | ID of the request to be aborted (see above) |
unsigned long mpv_client_api_version | ( | void | ) |
Return the MPV_CLIENT_API_VERSION the mpv source has been compiled with.
int64_t mpv_client_id | ( | mpv_handle * | ctx | ) |
Return the ID of this client handle.
Every client has its own unique ID. This ID is never reused by the core, even if the mpv_handle at hand gets destroyed and new handles get allocated.
IDs are never 0 or negative.
Some mpv APIs (not necessarily all) accept a name in the form "@<id>" in addition of the proper mpv_client_name(), where "<id>" is the ID in decimal form (e.g. "@123"). For example, the "script-message-to" command takes the client name as first argument, but also accepts the client ID formatted in this manner.
const char* mpv_client_name | ( | mpv_handle * | ctx | ) |
Return the name of this client handle.
Every client has its own unique name, which is mostly used for user interface purposes.
int mpv_command | ( | mpv_handle * | ctx, |
const char ** | args | ||
) |
Send a command to the player.
Commands are the same as those used in input.conf, except that this function takes parameters in a pre-split form.
The commands and their parameters are documented in input.rst.
Does not use OSD and string expansion by default (unlike mpv_command_string() and input.conf).
[in] | args | NULL-terminated list of strings. Usually, the first item is the command, and the following items are arguments. |
int mpv_command_async | ( | mpv_handle * | ctx, |
uint64_t | reply_userdata, | ||
const char ** | args | ||
) |
Same as mpv_command, but run the command asynchronously.
Commands are executed asynchronously. You will receive a MPV_EVENT_COMMAND_REPLY event. This event will also have an error code set if running the command failed. For commands that return data, the data is put into mpv_event_command.result.
The only case when you do not receive an event is when the function call itself fails. This happens only if parsing the command itself (or otherwise validating it) fails, i.e. the return code of the API call is not 0 or positive.
Safe to be called from mpv render API threads.
reply_userdata | the value mpv_event.reply_userdata of the reply will be set to (see section about asynchronous calls) |
args | NULL-terminated list of strings (see mpv_command()) |
int mpv_command_node | ( | mpv_handle * | ctx, |
mpv_node * | args, | ||
mpv_node * | result | ||
) |
Same as mpv_command(), but allows passing structured data in any format.
In particular, calling mpv_command() is exactly like calling mpv_command_node() with the format set to MPV_FORMAT_NODE_ARRAY, and every arg passed in order as MPV_FORMAT_STRING.
Does not use OSD and string expansion by default.
The args argument can have one of the following formats:
MPV_FORMAT_NODE_ARRAY: Positional arguments. Each entry is an argument using an arbitrary format (the format must be compatible to the used command). Usually, the first item is the command name (as MPV_FORMAT_STRING). The order of arguments is as documented in each command description.
MPV_FORMAT_NODE_MAP: Named arguments. This requires at least an entry with the key "name" to be present, which must be a string, and contains the command name. The special entry "_flags" is optional, and if present, must be an array of strings, each being a command prefix to apply. All other entries are interpreted as arguments. They must use the argument names as documented in each command description. Some commands do not support named arguments at all, and must use MPV_FORMAT_NODE_ARRAY.
[in] | args | mpv_node with format set to one of the values documented above (see there for details) |
[out] | result | Optional, pass NULL if unused. If not NULL, and if the function succeeds, this is set to command-specific return data. You must call mpv_free_node_contents() to free it (again, only if the command actually succeeds). Not many commands actually use this at all. |
int mpv_command_node_async | ( | mpv_handle * | ctx, |
uint64_t | reply_userdata, | ||
mpv_node * | args | ||
) |
Same as mpv_command_node(), but run it asynchronously.
Basically, this function is to mpv_command_node() what mpv_command_async() is to mpv_command().
See mpv_command_async() for details.
Safe to be called from mpv render API threads.
reply_userdata | the value mpv_event.reply_userdata of the reply will be set to (see section about asynchronous calls) |
args | as in mpv_command_node() |
int mpv_command_ret | ( | mpv_handle * | ctx, |
const char ** | args, | ||
mpv_node * | result | ||
) |
This is essentially identical to mpv_command() but it also returns a result.
Does not use OSD and string expansion by default.
[in] | args | NULL-terminated list of strings. Usually, the first item is the command, and the following items are arguments. |
[out] | result | Optional, pass NULL if unused. If not NULL, and if the function succeeds, this is set to command-specific return data. You must call mpv_free_node_contents() to free it (again, only if the command actually succeeds). Not many commands actually use this at all. |
int mpv_command_string | ( | mpv_handle * | ctx, |
const char * | args | ||
) |
Same as mpv_command, but use input.conf parsing for splitting arguments.
This is slightly simpler, but also more error prone, since arguments may need quoting/escaping.
This also has OSD and string expansion enabled by default.
mpv_handle* mpv_create | ( | void | ) |
Create a new mpv instance and an associated client API handle to control the mpv instance.
This instance is in a pre-initialized state, and needs to be initialized to be actually used with most other API functions.
Some API functions will return MPV_ERROR_UNINITIALIZED in the uninitialized state. You can call mpv_set_property() (or mpv_set_property_string() and other variants, and before mpv 0.21.0 mpv_set_option() etc.) to set initial options. After this, call mpv_initialize() to start the player, and then use e.g. mpv_command() to start playback of a file.
The point of separating handle creation and actual initialization is that you can configure things which can't be changed during runtime.
Unlike the command line player, this will have initial settings suitable for embedding in applications. The following settings are different:
All this assumes that API users want a mpv instance that is strictly isolated from the command line player's configuration, user settings, and so on. You can re-enable disabled features by setting the appropriate options.
The mpv command line parser is not available through this API, but you can set individual options with mpv_set_property(). Files for playback must be loaded with mpv_command() or others.
Note that you should avoid doing concurrent accesses on the uninitialized client handle. (Whether concurrent access is definitely allowed or not has yet to be decided.)
mpv_handle* mpv_create_client | ( | mpv_handle * | ctx, |
const char * | name | ||
) |
Create a new client handle connected to the same player core as ctx.
This context has its own event queue, its own mpv_request_event() state, its own mpv_request_log_messages() state, its own set of observed properties, and its own state for asynchronous operations. Otherwise, everything is shared.
This handle should be destroyed with mpv_destroy() if no longer needed. The core will live as long as there is at least 1 handle referencing it. Any handle can make the core quit, which will result in every handle receiving MPV_EVENT_SHUTDOWN.
This function can not be called before the main handle was initialized with mpv_initialize(). The new handle is always initialized, unless ctx=NULL was passed.
ctx | Used to get the reference to the mpv core; handle-specific settings and parameters are not used. If NULL, this function behaves like mpv_create() (ignores name). |
name | The client name. This will be returned by mpv_client_name(). If the name is already in use, or contains non-alphanumeric characters (other than '_'), the name is modified to fit. If NULL, an arbitrary name is automatically chosen. |
mpv_handle* mpv_create_weak_client | ( | mpv_handle * | ctx, |
const char * | name | ||
) |
This is the same as mpv_create_client(), but the created mpv_handle is treated as a weak reference.
If all mpv_handles referencing a core are weak references, the core is automatically destroyed. (This still goes through normal uninit of course. Effectively, if the last non-weak mpv_handle is destroyed, then the weak mpv_handles receive MPV_EVENT_SHUTDOWN and are asked to terminate as well.)
Note if you want to use this like refcounting: you have to be aware that mpv_terminate_destroy() and mpv_destroy() for the last non-weak mpv_handle will block until all weak mpv_handles are destroyed.
void mpv_destroy | ( | mpv_handle * | ctx | ) |
Disconnect and destroy the mpv_handle.
ctx will be deallocated with this API call.
If the last mpv_handle is detached, the core player is destroyed. In addition, if there are only weak mpv_handles (such as created by mpv_create_weak_client() or internal scripts), these mpv_handles will be sent MPV_EVENT_SHUTDOWN. This function may block until these clients have responded to the shutdown event, and the core is finally destroyed.
void mpv_detach_destroy | ( | mpv_handle * | ctx | ) |
Since mpv client API version 1.29: If the last mpv_handle is detached, the core player is destroyed. In addition, if there are only weak mpv_handles (such as created by mpv_create_weak_client() or internal scripts), these mpv_handles will be sent MPV_EVENT_SHUTDOWN. This function may block until these clients have responded to the shutdown event, and the core is finally destroyed.
Before mpv client API version 1.29: This left the player running. If you want to be sure that the player is terminated, send a "quit" command, and wait until the MPV_EVENT_SHUTDOWN event is received, or use mpv_terminate_destroy().
const char* mpv_error_string | ( | int | error | ) |
Return a string describing the error.
For unknown errors, the string "unknown error" is returned.
error | error number, see enum mpv_error |
const char* mpv_event_name | ( | mpv_event_id | event | ) |
Return a string describing the event.
For unknown events, NULL is returned.
Note that all events actually returned by the API will also yield a non-NULL string with this function.
event | event ID, see see enum mpv_event_id |
Convert the given src event to a mpv_node, and set dst to the result.
*dst is set to a MPV_FORMAT_NODE_MAP, with fields for corresponding mpv_event and mpv_event.data/mpv_event_ fields.
The exact details are not completely documented out of laziness. A start is located in the "Events" section of the manpage.
*dst may point to newly allocated memory, or pointers in mpv_event. You must copy the entire mpv_node if you want to reference it after mpv_event becomes invalid (such as making a new mpv_wait_event() call, or destroying the mpv_handle from which it was returned). Call mpv_free_node_contents() to free any memory allocations made by this API function.
Safe to be called from mpv render API threads.
dst | Target. This is not read and fully overwritten. Must be released with mpv_free_node_contents(). Do not write to pointers returned by it. (On error, this may be left as an empty node.) |
src | The source event. Not modified (it's not const due to the author's prejudice of the C version of const). |
void mpv_free | ( | void * | data | ) |
General function to deallocate memory returned by some of the API functions.
Call this only if it's explicitly documented as allowed. Calling this on mpv memory not owned by the caller will lead to undefined behavior.
data | A valid pointer returned by the API, or NULL. |
void mpv_free_node_contents | ( | mpv_node * | node | ) |
Frees any data referenced by the node.
It doesn't free the node itself. Call this only if the mpv client API set the node. If you constructed the node yourself (manually), you have to free it yourself.
If node->format is MPV_FORMAT_NONE, this call does nothing. Likewise, if the client API sets a node with this format, this function doesn't need to be called. (This is just a clarification that there's no danger of anything strange happening in these cases.)
int mpv_get_property | ( | mpv_handle * | ctx, |
const char * | name, | ||
mpv_format | format, | ||
void * | data | ||
) |
Read the value of the given property.
If the format doesn't match with the internal format of the property, access usually will fail with MPV_ERROR_PROPERTY_FORMAT. In some cases, the data is automatically converted and access succeeds. For example, MPV_FORMAT_INT64 is always converted to MPV_FORMAT_DOUBLE, and access using MPV_FORMAT_STRING usually invokes a string formatter.
name | The property name. | |
format | see enum mpv_format. | |
[out] | data | Pointer to the variable holding the option value. On success, the variable will be set to a copy of the option value. For formats that require dynamic memory allocation, you can free the value with mpv_free() (strings) or mpv_free_node_contents() (MPV_FORMAT_NODE). |
int mpv_get_property_async | ( | mpv_handle * | ctx, |
uint64_t | reply_userdata, | ||
const char * | name, | ||
mpv_format | format | ||
) |
Get a property asynchronously.
You will receive the result of the operation as well as the property data with the MPV_EVENT_GET_PROPERTY_REPLY event. You should check the mpv_event.error field on the reply event.
Safe to be called from mpv render API threads.
reply_userdata | see section about asynchronous calls |
name | The property name. |
format | see enum mpv_format. |
char* mpv_get_property_osd_string | ( | mpv_handle * | ctx, |
const char * | name | ||
) |
Return the property as "OSD" formatted string.
This is the same as mpv_get_property_string, but using MPV_FORMAT_OSD_STRING.
char* mpv_get_property_string | ( | mpv_handle * | ctx, |
const char * | name | ||
) |
Return the value of the property with the given name as string.
This is equivalent to mpv_get_property() with MPV_FORMAT_STRING.
See MPV_FORMAT_STRING for character encoding issues.
On error, NULL is returned. Use mpv_get_property() if you want fine-grained error reporting.
name | The property name. |
void* mpv_get_sub_api | ( | mpv_handle * | ctx, |
mpv_sub_api | sub_api | ||
) |
This is used for additional APIs that are not strictly part of the core API.
See the individual mpv_sub_api member values.
int64_t mpv_get_time_us | ( | mpv_handle * | ctx | ) |
Return the internal time in microseconds.
This has an arbitrary start offset, but will never wrap or go backwards.
Note that this is always the real time, and doesn't necessarily have to do with playback time. For example, playback could go faster or slower due to playback speed, or due to playback being paused. Use the "time-pos" property instead to get the playback status.
Unlike other libmpv APIs, this can be called at absolutely any time (even within wakeup callbacks), as long as the context is valid.
Safe to be called from mpv render API threads.
int mpv_get_wakeup_pipe | ( | mpv_handle * | ctx | ) |
Return a UNIX file descriptor referring to the read end of a pipe.
This pipe can be used to wake up a poll() based processing loop. The purpose of this function is very similar to mpv_set_wakeup_callback(), and provides a primitive mechanism to handle coordinating a foreign event loop and the libmpv event loop. The pipe is non-blocking. It's closed when the mpv_handle is destroyed. This function always returns the same value (on success).
This is in fact implemented using the same underlying code as for mpv_set_wakeup_callback() (though they don't conflict), and it is as if each callback invocation writes a single 0 byte to the pipe. When the pipe becomes readable, the code calling poll() (or select()) on the pipe should read all contents of the pipe and then call mpv_wait_event(c, 0) until no new events are returned. The pipe contents do not matter and can just be discarded. There is not necessarily one byte per readable event in the pipe. For example, the pipes are non-blocking, and mpv won't block if the pipe is full. Pipes are normally limited to 4096 bytes, so if there are more than 4096 events, the number of readable bytes can not equal the number of events queued. Also, it's possible that mpv does not write to the pipe once it's guaranteed that the client was already signaled. See the example below how to do it correctly.
Example:
int pipefd = mpv_get_wakeup_pipe(mpv); if (pipefd < 0) error(); while (1) { struct pollfd pfds[1] = { { .fd = pipefd, .events = POLLIN }, }; // Wait until there are possibly new mpv events. poll(pfds, 1, -1); if (pfds[0].revents & POLLIN) { // Empty the pipe. Doing this before calling mpv_wait_event() // ensures that no wakeups are missed. It's not so important to // make sure the pipe is really empty (it will just cause some // additional wakeups in unlikely corner cases). char unused[256]; read(pipefd, unused, sizeof(unused)); while (1) { mpv_event *ev = mpv_wait_event(mpv, 0); // If MPV_EVENT_NONE is received, the event queue is empty. if (ev->event_id == MPV_EVENT_NONE) break; // Process the event. ... } } }
int mpv_hook_add | ( | mpv_handle * | ctx, |
uint64_t | reply_userdata, | ||
const char * | name, | ||
int | priority | ||
) |
A hook is like a synchronous event that blocks the player.
You register a hook handler with this function. You will get an event, which you need to handle, and once things are ready, you can let the player continue with mpv_hook_continue().
Currently, hooks can't be removed explicitly. But they will be implicitly removed if the mpv_handle it was registered with is destroyed. This also continues the hook if it was being handled by the destroyed mpv_handle (but this should be avoided, as it might mess up order of hook execution).
Hook handlers are ordered globally by priority and order of registration. Handlers for the same hook with same priority are invoked in order of registration (the handler registered first is run first). Handlers with lower priority are run first (which seems backward).
See the "Hooks" section in the manpage to see which hooks are currently defined.
Some hooks might be reentrant (so you get multiple MPV_EVENT_HOOK for the same hook). If this can happen for a specific hook type, it will be explicitly documented in the manpage.
Only the mpv_handle on which this was called will receive the hook events, or can "continue" them.
reply_userdata | This will be used for the mpv_event.reply_userdata field for the received MPV_EVENT_HOOK events. If you have no use for this, pass 0. |
name | The hook name. This should be one of the documented names. But if the name is unknown, the hook event will simply be never raised. |
priority | See remarks above. Use 0 as a neutral default. |
int mpv_hook_continue | ( | mpv_handle * | ctx, |
uint64_t | id | ||
) |
Respond to a MPV_EVENT_HOOK event.
You must call this after you have handled the event. There is no way to "cancel" or "stop" the hook.
Calling this will will typically unblock the player for whatever the hook is responsible for (e.g. for the "on_load" hook it lets it continue playback).
It is explicitly undefined behavior to call this more than once for each MPV_EVENT_HOOK, to pass an incorrect ID, or to call this on a mpv_handle different from the one that registered the handler and received the event.
id | This must be the value of the mpv_event_hook.id field for the corresponding MPV_EVENT_HOOK. |
int mpv_initialize | ( | mpv_handle * | ctx | ) |
Initialize an uninitialized mpv instance.
If the mpv instance is already running, an error is returned.
This function needs to be called to make full use of the client API if the client API handle was created with mpv_create().
Only the following options are required to be set before mpv_initialize():
int mpv_load_config_file | ( | mpv_handle * | ctx, |
const char * | filename | ||
) |
Load a config file.
This loads and parses the file, and sets every entry in the config file's default section as if mpv_set_option_string() is called.
The filename should be an absolute path. If it isn't, the actual path used is unspecified. (Note: an absolute path starts with '/' on UNIX.) If the file wasn't found, MPV_ERROR_INVALID_PARAMETER is returned.
If a fatal error happens when parsing a config file, MPV_ERROR_OPTION_ERROR is returned. Errors when setting options as well as other types or errors are ignored (even if options do not exist). You can still try to capture the resulting error messages with mpv_request_log_messages(). Note that it's possible that some options were successfully set even if any of these errors happen.
filename | absolute path to the config file on the local filesystem |
int mpv_observe_property | ( | mpv_handle * | mpv, |
uint64_t | reply_userdata, | ||
const char * | name, | ||
mpv_format | format | ||
) |
Get a notification whenever the given property changes.
You will receive updates as MPV_EVENT_PROPERTY_CHANGE. Note that this is not very precise: for some properties, it may not send updates even if the property changed. This depends on the property, and it's a valid feature request to ask for better update handling of a specific property. (For some properties, like clock
, which shows the wall clock, this mechanism doesn't make too much sense anyway.)
Property changes are coalesced: the change events are returned only once the event queue becomes empty (e.g. mpv_wait_event() would block or return MPV_EVENT_NONE), and then only one event per changed property is returned.
You always get an initial change notification. This is meant to initialize the user's state to the current value of the property.
Normally, change events are sent only if the property value changes according to the requested format. mpv_event_property will contain the property value as data member.
Warning: if a property is unavailable or retrieving it caused an error, MPV_FORMAT_NONE will be set in mpv_event_property, even if the format parameter was set to a different value. In this case, the mpv_event_property.data field is invalid.
If the property is observed with the format parameter set to MPV_FORMAT_NONE, you get low-level notifications whether the property may have changed, and the data member in mpv_event_property will be unset. With this mode, you will have to determine yourself whether the property really changed. On the other hand, this mechanism can be faster and uses less resources.
Observing a property that doesn't exist is allowed. (Although it may still cause some sporadic change events.)
Keep in mind that you will get change notifications even if you change a property yourself. Try to avoid endless feedback loops, which could happen if you react to the change notifications triggered by your own change.
Only the mpv_handle on which this was called will receive the property change events, or can unobserve them.
Safe to be called from mpv render API threads.
reply_userdata | This will be used for the mpv_event.reply_userdata field for the received MPV_EVENT_PROPERTY_CHANGE events. (Also see section about asynchronous calls, although this function is somewhat different from actual asynchronous calls.) If you have no use for this, pass 0. Also see mpv_unobserve_property(). |
name | The property name. |
format | see enum mpv_format. Can be MPV_FORMAT_NONE to omit values from the change events. |
int mpv_request_event | ( | mpv_handle * | ctx, |
mpv_event_id | event, | ||
int | enable | ||
) |
Enable or disable the given event.
Some events are enabled by default. Some events can't be disabled.
(Informational note: currently, all events are enabled by default, except MPV_EVENT_TICK.)
Safe to be called from mpv render API threads.
event | See enum mpv_event_id. |
enable | 1 to enable receiving this event, 0 to disable it. |
int mpv_request_log_messages | ( | mpv_handle * | ctx, |
const char * | min_level | ||
) |
Enable or disable receiving of log messages.
These are the messages the command line player prints to the terminal. This call sets the minimum required log level for a message to be received with MPV_EVENT_LOG_MESSAGE.
min_level | Minimal log level as string. Valid log levels: no fatal error warn info v debug trace The value "no" disables all messages. This is the default. An exception is the value "terminal-default", which uses the log level as set by the "--msg-level" option. This works even if the terminal is disabled. (Since API version 1.19.) Also see mpv_log_level. |
void mpv_resume | ( | mpv_handle * | ctx | ) |
See mpv_suspend().
int mpv_set_option | ( | mpv_handle * | ctx, |
const char * | name, | ||
mpv_format | format, | ||
void * | data | ||
) |
Set an option.
Note that you can't normally set options during runtime. It works in uninitialized state (see mpv_create()), and in some cases in at runtime.
Using a format other than MPV_FORMAT_NODE is equivalent to constructing a mpv_node with the given format and data, and passing the mpv_node to this function.
Note: this is semi-deprecated. For most purposes, this is not needed anymore. Starting with mpv version 0.21.0 (version 1.23) most options can be set with mpv_set_property() (and related functions), and even before mpv_initialize(). In some obscure corner cases, using this function to set options might still be required (see below, and also section "Inconsistencies between options and properties" on the manpage). Once these are resolved, the option setting functions might be fully deprecated.
The following options still need to be set either before mpv_initialize() with mpv_set_property() (or related functions), or with mpv_set_option() (or related functions) at any time:
name | Option name. This is the same as on the mpv command line, but without the leading "--". | |
format | see enum mpv_format. | |
[in] | data | Option value (according to the format). |
int mpv_set_option_string | ( | mpv_handle * | ctx, |
const char * | name, | ||
const char * | data | ||
) |
Convenience function to set an option to a string value.
This is like calling mpv_set_option() with MPV_FORMAT_STRING.
int mpv_set_property | ( | mpv_handle * | ctx, |
const char * | name, | ||
mpv_format | format, | ||
void * | data | ||
) |
Set a property to a given value.
Properties are essentially variables which can be queried or set at runtime. For example, writing to the pause property will actually pause or unpause playback.
If the format doesn't match with the internal format of the property, access usually will fail with MPV_ERROR_PROPERTY_FORMAT. In some cases, the data is automatically converted and access succeeds. For example, MPV_FORMAT_INT64 is always converted to MPV_FORMAT_DOUBLE, and access using MPV_FORMAT_STRING usually invokes a string parser. The same happens when calling this function with MPV_FORMAT_NODE: the underlying format may be converted to another type if possible.
Using a format other than MPV_FORMAT_NODE is equivalent to constructing a mpv_node with the given format and data, and passing the mpv_node to this function. (Before API version 1.21, this was different.)
Note: starting with mpv 0.21.0 (client API version 1.23), this can be used to set options in general. It even can be used before mpv_initialize() has been called. If called before mpv_initialize(), setting properties not backed by options will result in MPV_ERROR_PROPERTY_UNAVAILABLE. In some cases, properties and options still conflict. In these cases, mpv_set_property() accesses the options before mpv_initialize(), and the properties after mpv_initialize(). These conflicts will be removed in mpv 0.23.0. See mpv_set_option() for further remarks.
name | The property name. See input.rst for a list of properties. | |
format | see enum mpv_format. | |
[in] | data | Option value. |
int mpv_set_property_async | ( | mpv_handle * | ctx, |
uint64_t | reply_userdata, | ||
const char * | name, | ||
mpv_format | format, | ||
void * | data | ||
) |
Set a property asynchronously.
You will receive the result of the operation as MPV_EVENT_SET_PROPERTY_REPLY event. The mpv_event.error field will contain the result status of the operation. Otherwise, this function is similar to mpv_set_property().
Safe to be called from mpv render API threads.
reply_userdata | see section about asynchronous calls | |
name | The property name. | |
format | see enum mpv_format. | |
[in] | data | Option value. The value will be copied by the function. It will never be modified by the client API. |
int mpv_set_property_string | ( | mpv_handle * | ctx, |
const char * | name, | ||
const char * | data | ||
) |
Convenience function to set a property to a string value.
This is like calling mpv_set_property() with MPV_FORMAT_STRING.
void mpv_set_wakeup_callback | ( | mpv_handle * | ctx, |
void(*)(void *d) | cb, | ||
void * | d | ||
) |
Set a custom function that should be called when there are new events.
Use this if blocking in mpv_wait_event() to wait for new events is not feasible.
Keep in mind that the callback will be called from foreign threads. You must not make any assumptions of the environment, and you must return as soon as possible (i.e. no long blocking waits). Exiting the callback through any other means than a normal return is forbidden (no throwing exceptions, no longjmp() calls). You must not change any local thread state (such as the C floating point environment).
You are not allowed to call any client API functions inside of the callback. In particular, you should not do any processing in the callback, but wake up another thread that does all the work. The callback is meant strictly for notification only, and is called from arbitrary core parts of the player, that make no considerations for reentrant API use or allowing the callee to spend a lot of time doing other things. Keep in mind that it's also possible that the callback is called from a thread while a mpv API function is called (i.e. it can be reentrant).
In general, the client API expects you to call mpv_wait_event() to receive notifications, and the wakeup callback is merely a helper utility to make this easier in certain situations. Note that it's possible that there's only one wakeup callback invocation for multiple events. You should call mpv_wait_event() with no timeout until MPV_EVENT_NONE is reached, at which point the event queue is empty.
If you actually want to do processing in a callback, spawn a thread that does nothing but call mpv_wait_event() in a loop and dispatches the result to a callback.
Only one wakeup callback can be set.
cb | function that should be called if a wakeup is required |
d | arbitrary userdata passed to cb |
void mpv_suspend | ( | mpv_handle * | ctx | ) |
This does nothing since mpv 0.23.0 (API version 1.24).
Below is the description of the old behavior.
Stop the playback thread. This means the core will stop doing anything, and only run and answer to client API requests. This is sometimes useful; for example, no new frame will be queued to the video output, so doing requests which have to wait on the video output can run instantly.
Suspension is reentrant and recursive for convenience. Any thread can call the suspend function multiple times, and the playback thread will remain suspended until the last thread resumes it. Note that during suspension, all clients still have concurrent access to the core, which is serialized through a single mutex.
Call mpv_resume() to resume the playback thread. You must call mpv_resume() for each mpv_suspend() call. Calling mpv_resume() more often than mpv_suspend() is not allowed.
Calling this on an uninitialized player (see mpv_create()) will deadlock.
void mpv_terminate_destroy | ( | mpv_handle * | ctx | ) |
Similar to mpv_destroy(), but brings the player and all clients down as well, and waits until all of them are destroyed.
This function blocks. The advantage over mpv_destroy() is that while mpv_destroy() merely detaches the client handle from the player, this function quits the player, waits until all other clients are destroyed (i.e. all mpv_handles are detached), and also waits for the final termination of the player.
Since mpv_destroy() is called somewhere on the way, it's not safe to call other functions concurrently on the same context.
Since mpv client API version 1.29: The first call on any mpv_handle will block until the core is destroyed. This means it will wait until other mpv_handle have been destroyed. If you want asynchronous destruction, just run the "quit" command, and then react to the MPV_EVENT_SHUTDOWN event. If another mpv_handle already called mpv_terminate_destroy(), this call will not actually block. It will destroy the mpv_handle, and exit immediately, while other mpv_handles might still be uninitializing.
Before mpv client API version 1.29: If this is called on a mpv_handle that was not created with mpv_create(), this function will merely send a quit command and then call mpv_destroy(), without waiting for the actual shutdown.
int mpv_unobserve_property | ( | mpv_handle * | mpv, |
uint64_t | registered_reply_userdata | ||
) |
Undo mpv_observe_property().
This will remove all observed properties for which the given number was passed as reply_userdata to mpv_observe_property.
Safe to be called from mpv render API threads.
registered_reply_userdata | ID that was passed to mpv_observe_property |
void mpv_wait_async_requests | ( | mpv_handle * | ctx | ) |
Block until all asynchronous requests are done.
This affects functions like mpv_command_async(), which return immediately and return their result as events.
This is a helper, and somewhat equivalent to calling mpv_wait_event() in a loop until all known asynchronous requests have sent their reply as event, except that the event queue is not emptied.
In case you called mpv_suspend() before, this will also forcibly reset the suspend counter of the given handle.
mpv_event* mpv_wait_event | ( | mpv_handle * | ctx, |
double | timeout | ||
) |
Wait for the next event, or until the timeout expires, or if another thread makes a call to mpv_wakeup().
Passing 0 as timeout will never wait, and is suitable for polling.
The internal event queue has a limited size (per client handle). If you don't empty the event queue quickly enough with mpv_wait_event(), it will overflow and silently discard further events. If this happens, making asynchronous requests will fail as well (with MPV_ERROR_EVENT_QUEUE_FULL).
Only one thread is allowed to call this on the same mpv_handle at a time. The API won't complain if more than one thread calls this, but it will cause race conditions in the client when accessing the shared mpv_event struct. Note that most other API functions are not restricted by this, and no API function internally calls mpv_wait_event(). Additionally, concurrent calls to different mpv_handles are always safe.
As long as the timeout is 0, this is safe to be called from mpv render API threads.
timeout | Timeout in seconds, after which the function returns even if no event was received. A MPV_EVENT_NONE is returned on timeout. A value of 0 will disable waiting. Negative values will wait with an infinite timeout. |
void mpv_wakeup | ( | mpv_handle * | ctx | ) |
Interrupt the current mpv_wait_event() call.
This will wake up the thread currently waiting in mpv_wait_event(). If no thread is waiting, the next mpv_wait_event() call will return immediately (this is to avoid lost wakeups).
mpv_wait_event() will receive a MPV_EVENT_NONE if it's woken up due to this call. But note that this dummy event might be skipped if there are already other events queued. All what counts is that the waiting thread is woken up at all.
Safe to be called from mpv render API threads.