This class contains a ValueTree that is used to manage an AudioProcessor's entire state. More...
#include <juce_AudioProcessorValueTreeState.h>
Classes | |
class | ButtonAttachment |
An object of this class maintains a connection between a Button and a parameter in an AudioProcessorValueTreeState. More... | |
class | ComboBoxAttachment |
An object of this class maintains a connection between a ComboBox and a parameter in an AudioProcessorValueTreeState. More... | |
struct | Listener |
A listener class that can be attached to an AudioProcessorValueTreeState. More... | |
class | Parameter |
A parameter class that maintains backwards compatibility with deprecated AudioProcessorValueTreeState functionality. More... | |
class | ParameterLayout |
A class to contain a set of RangedAudioParameters and AudioProcessorParameterGroups containing RangedAudioParameters. More... | |
class | SliderAttachment |
An object of this class maintains a connection between a Slider and a parameter in an AudioProcessorValueTreeState. More... | |
struct | StringRefLessThan |
Public Member Functions | |
AudioProcessorValueTreeState (AudioProcessor &processorToConnectTo, UndoManager *undoManagerToUse) | |
This constructor is discouraged and will be deprecated in a future version of JUCE! Use the other constructor instead. More... | |
AudioProcessorValueTreeState (AudioProcessor &processorToConnectTo, UndoManager *undoManagerToUse, const Identifier &valueTreeType, ParameterLayout parameterLayout) | |
Creates a state object for a given processor, and sets up all the parameters that will control that processor. More... | |
~AudioProcessorValueTreeState () override | |
Destructor. More... | |
void | addParameterListener (StringRef parameterID, Listener *listener) |
Attaches a callback to one of the parameters, which will be called when the parameter changes. More... | |
ValueTree | copyState () |
Returns a copy of the state value tree. More... | |
RangedAudioParameter * | createAndAddParameter (std::unique_ptr< RangedAudioParameter > parameter) |
This function adds a parameter to the attached AudioProcessor and that parameter will be managed by this AudioProcessorValueTreeState object. More... | |
RangedAudioParameter * | getParameter (StringRef parameterID) const noexcept |
Returns a parameter by its ID string. More... | |
Value | getParameterAsValue (StringRef parameterID) const |
Returns a Value object that can be used to control a particular parameter. More... | |
NormalisableRange< float > | getParameterRange (StringRef parameterID) const noexcept |
Returns the range that was set when the given parameter was created. More... | |
std::atomic< float > * | getRawParameterValue (StringRef parameterID) const noexcept |
Returns a pointer to a floating point representation of a particular parameter which a realtime process can read to find out its current value. More... | |
void | removeParameterListener (StringRef parameterID, Listener *listener) |
Removes a callback that was previously added with addParameterCallback(). More... | |
void | replaceState (const ValueTree &newState) |
Replaces the state value tree. More... | |
Public Attributes | |
AudioProcessor & | processor |
A reference to the processor with which this state is associated. More... | |
ValueTree | state |
The state of the whole processor. More... | |
UndoManager *const | undoManager |
Provides access to the undo manager that this object is using. More... | |
Private Member Functions | |
void | addParameterAdapter (RangedAudioParameter &) |
std::unique_ptr< RangedAudioParameter > | createParameter (const String &, const String &, const String &, NormalisableRange< float >, float, std::function< String(float)>, std::function< float(const String &)>, bool, bool, bool, AudioProcessorParameter::Category, bool) |
Code that looks like this: More... | |
bool | flushParameterValuesToValueTree () |
ParameterAdapter * | getParameterAdapter (StringRef) const |
int | getTimerInterval () const noexcept |
Returns the timer's interval. More... | |
bool | isTimerRunning () const noexcept |
Returns true if the timer is currently running. More... | |
void | setNewState (ValueTree) |
void | startTimer (int intervalInMilliseconds) noexcept |
Starts the timer and sets the length of interval required. More... | |
void | startTimerHz (int timerFrequencyHz) noexcept |
Starts the timer with an interval specified in Hertz. More... | |
void | stopTimer () noexcept |
Stops the timer. More... | |
void | timerCallback () override |
The user-defined callback routine that actually gets called periodically. More... | |
void | updateParameterConnectionsToChildTrees () |
void | valueTreeChildAdded (ValueTree &, ValueTree &) override |
This method is called when a child sub-tree is added. More... | |
virtual void | valueTreeChildOrderChanged (ValueTree &parentTreeWhoseChildrenHaveMoved, int oldIndex, int newIndex) |
This method is called when a tree's children have been re-shuffled. More... | |
virtual void | valueTreeChildRemoved (ValueTree &parentTree, ValueTree &childWhichHasBeenRemoved, int indexFromWhichChildWasRemoved) |
This method is called when a child sub-tree is removed. More... | |
virtual void | valueTreeParentChanged (ValueTree &treeWhoseParentHasChanged) |
This method is called when a tree has been added or removed from a parent. More... | |
void | valueTreePropertyChanged (ValueTree &, const Identifier &) override |
This method is called when a property of this tree (or of one of its sub-trees) is changed. More... | |
void | valueTreeRedirected (ValueTree &) override |
This method is called when a tree is made to point to a different internal shared object. More... | |
Static Private Member Functions | |
static void | callAfterDelay (int milliseconds, std::function< void()> functionToCall) |
Invokes a lambda after a given number of milliseconds. More... | |
static void | callPendingTimersSynchronously () |
For internal use only: invokes any timers that need callbacks. More... | |
Private Attributes | |
std::map< StringRef, std::unique_ptr< ParameterAdapter >, StringRefLessThan > | adapterTable |
const Identifier | idPropertyID { "id" } |
size_t | positionInQueue = (size_t) -1 |
int | timerPeriodMs = 0 |
const Identifier | valuePropertyID { "value" } |
CriticalSection | valueTreeChanging |
const Identifier | valueType { "PARAM" } |
This class contains a ValueTree that is used to manage an AudioProcessor's entire state.
It has its own internal class of parameter object that is linked to values within its ValueTree, and which are each identified by a string ID.
You can get access to the underlying ValueTree object via the state member variable, so you can add extra properties to it as necessary.
It also provides some utility child classes for connecting parameters directly to GUI controls like sliders.
The favoured constructor of this class takes a collection of RangedAudioParameters or AudioProcessorParameterGroups of RangedAudioParameters and adds them to the attached AudioProcessor directly.
The deprecated way of using this class is as follows:
1) Create an AudioProcessorValueTreeState, and give it some parameters using createAndAddParameter(). 2) Initialise the state member variable with a type name.
The deprecated constructor will be removed from the API in a future version of JUCE!
@tags{Audio}
juce::AudioProcessorValueTreeState::AudioProcessorValueTreeState | ( | AudioProcessor & | processorToConnectTo, |
UndoManager * | undoManagerToUse, | ||
const Identifier & | valueTreeType, | ||
ParameterLayout | parameterLayout | ||
) |
Creates a state object for a given processor, and sets up all the parameters that will control that processor.
You should not assign a new ValueTree to the state, or call createAndAddParameter, after using this constructor.
Note that each AudioProcessorValueTreeState should be attached to only one processor, and must have the same lifetime as the processor, as they will have dependencies on each other.
The ParameterLayout parameter has a set of constructors that allow you to add multiple RangedAudioParameters and AudioProcessorParameterGroups containing RangedAudioParameters to the AudioProcessorValueTreeState inside this constructor.
To add parameters programmatically you can call add
repeatedly on a ParameterLayout instance:
processorToConnectTo | The Processor that will be managed by this object |
undoManagerToUse | An optional UndoManager to use; pass nullptr if no UndoManager is required |
valueTreeType | The identifier used to initialise the internal ValueTree |
parameterLayout | An object that holds all parameters and parameter groups that the AudioProcessor should use. |
juce::AudioProcessorValueTreeState::AudioProcessorValueTreeState | ( | AudioProcessor & | processorToConnectTo, |
UndoManager * | undoManagerToUse | ||
) |
This constructor is discouraged and will be deprecated in a future version of JUCE! Use the other constructor instead.
Creates a state object for a given processor.
The UndoManager is optional and can be a nullptr. After creating your state object, you should add parameters with the createAndAddParameter() method. Note that each AudioProcessorValueTreeState should be attached to only one processor, and must have the same lifetime as the processor, as they will have dependencies on each other.
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Destructor.
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void juce::AudioProcessorValueTreeState::addParameterListener | ( | StringRef | parameterID, |
Listener * | listener | ||
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Attaches a callback to one of the parameters, which will be called when the parameter changes.
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staticinherited |
Invokes a lambda after a given number of milliseconds.
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staticinherited |
For internal use only: invokes any timers that need callbacks.
Don't call this unless you really know what you're doing!
ValueTree juce::AudioProcessorValueTreeState::copyState | ( | ) |
Returns a copy of the state value tree.
The AudioProcessorValueTreeState's ValueTree is updated internally on the message thread, but there may be cases when you may want to access the state from a different thread (getStateInformation is a good example). This method flushes all pending audio parameter value updates and returns a copy of the state in a thread safe way.
Note: This method uses locks to synchronise thread access, so whilst it is thread-safe, it is not realtime-safe. Do not call this method from within your audio processing code!
RangedAudioParameter* juce::AudioProcessorValueTreeState::createAndAddParameter | ( | std::unique_ptr< RangedAudioParameter > | parameter | ) |
This function adds a parameter to the attached AudioProcessor and that parameter will be managed by this AudioProcessorValueTreeState object.
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private |
Code that looks like this:
can instead create the APVTS like this, avoiding the two-step initialization process and leveraging one of JUCE's pre-built parameter types (or your own custom type derived from RangedAudioParameter):
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noexcept |
Returns a parameter by its ID string.
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Returns a Value object that can be used to control a particular parameter.
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noexcept |
Returns the range that was set when the given parameter was created.
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noexcept |
Returns a pointer to a floating point representation of a particular parameter which a realtime process can read to find out its current value.
Note that calling this method from within AudioProcessorValueTreeState::Listener::parameterChanged() is not guaranteed to return an up-to-date value for the parameter.
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inlinenoexceptinherited |
Returns the timer's interval.
Referenced by juce::CarbonViewWrapperComponent::setOurSizeToEmbeddedViewSize().
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inlinenoexceptinherited |
Returns true if the timer is currently running.
void juce::AudioProcessorValueTreeState::removeParameterListener | ( | StringRef | parameterID, |
Listener * | listener | ||
) |
Removes a callback that was previously added with addParameterCallback().
void juce::AudioProcessorValueTreeState::replaceState | ( | const ValueTree & | newState | ) |
Replaces the state value tree.
The AudioProcessorValueTreeState's ValueTree is updated internally on the message thread, but there may be cases when you may want to modify the state from a different thread (setStateInformation is a good example). This method allows you to replace the state in a thread safe way.
Note: This method uses locks to synchronise thread access, so whilst it is thread-safe, it is not realtime-safe. Do not call this method from within your audio processing code!
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noexceptinherited |
Starts the timer and sets the length of interval required.
If the timer is already started, this will reset it, so the time between calling this method and the next timer callback will not be less than the interval length passed in.
intervalInMilliseconds | the interval to use (any value less than 1 will be rounded up to 1) |
Referenced by juce::StandalonePluginHolder::init(), juce::CarbonViewWrapperComponent::setOurSizeToEmbeddedViewSize(), and juce::DeviceChangeDetector::triggerAsyncDeviceChangeCallback().
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noexceptinherited |
Starts the timer with an interval specified in Hertz.
This is effectively the same as calling startTimer (1000 / timerFrequencyHz).
Referenced by juce::AnimatedPosition< Behaviour >::endDrag(), juce::AnimatedPosition< Behaviour >::nudge(), and juce::AnimatedPosition< Behaviour >::timerCallback().
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noexceptinherited |
Stops the timer.
No more timer callbacks will be triggered after this method returns.
Note that if you call this from a background thread while the message-thread is already in the middle of your callback, then this method will cancel any future timer callbacks, but it will return without waiting for the current one to finish. The current callback will continue, possibly still running some of your timer code after this method has returned.
Referenced by juce::AnimatedPosition< Behaviour >::beginDrag(), juce::CarbonViewWrapperComponent::setOurSizeToEmbeddedViewSize(), juce::AnimatedPosition< Behaviour >::setPosition(), juce::DeviceChangeDetector::timerCallback(), juce::AnimatedPosition< Behaviour >::timerCallback(), and juce::StandalonePluginHolder::~StandalonePluginHolder().
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The user-defined callback routine that actually gets called periodically.
It's perfectly ok to call startTimer() or stopTimer() from within this callback to change the subsequent intervals.
Implements juce::Timer.
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overrideprivatevirtual |
This method is called when a child sub-tree is added.
Note that when you register a listener to a tree, it will receive this callback for child changes in both that tree and any of its children, (recursively, at any depth). If your tree has sub-trees but you only want to know about changes to the top level tree, just check the parentTree parameter to make sure it's the one that you're interested in.
Reimplemented from juce::ValueTree::Listener.
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virtualinherited |
This method is called when a tree's children have been re-shuffled.
Note that when you register a listener to a tree, it will receive this callback for child changes in both that tree and any of its children, (recursively, at any depth). If your tree has sub-trees but you only want to know about changes to the top level tree, just check the parameter to make sure it's the tree that you're interested in.
Reimplemented in juce::ComponentBuilder, and juce::ValueTreeSynchroniser.
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virtualinherited |
This method is called when a child sub-tree is removed.
Note that when you register a listener to a tree, it will receive this callback for child changes in both that tree and any of its children, (recursively, at any depth). If your tree has sub-trees but you only want to know about changes to the top level tree, just check the parentTree parameter to make sure it's the one that you're interested in.
Reimplemented in juce::ComponentBuilder, and juce::ValueTreeSynchroniser.
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virtualinherited |
This method is called when a tree has been added or removed from a parent.
This callback happens when the tree to which the listener was registered is added or removed from a parent. Unlike the other callbacks, it applies only to the tree to which the listener is registered, and not to any of its children.
Reimplemented in juce::ComponentBuilder.
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overrideprivatevirtual |
This method is called when a property of this tree (or of one of its sub-trees) is changed.
Note that when you register a listener to a tree, it will receive this callback for property changes in that tree, and also for any of its children, (recursively, at any depth). If your tree has sub-trees but you only want to know about changes to the top level tree, simply check the tree parameter in this callback to make sure it's the tree you're interested in.
Reimplemented from juce::ValueTree::Listener.
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overrideprivatevirtual |
This method is called when a tree is made to point to a different internal shared object.
When operator= is used to make a ValueTree refer to a different object, this callback will be made.
Reimplemented from juce::ValueTree::Listener.
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AudioProcessor& juce::AudioProcessorValueTreeState::processor |
A reference to the processor with which this state is associated.
ValueTree juce::AudioProcessorValueTreeState::state |
The state of the whole processor.
This must be initialised after all calls to createAndAddParameter(). You can replace this with your own ValueTree object, and can add properties and children to the tree. This class will automatically add children for each of the parameter objects that are created by createAndAddParameter().
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UndoManager* const juce::AudioProcessorValueTreeState::undoManager |
Provides access to the undo manager that this object is using.
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