Manages a simple two-way messaging connection to another process, using either a socket or a named pipe as the transport medium. More...
#include <juce_InterprocessConnection.h>
Public Types | |
enum | Notify { Notify::no, Notify::yes } |
Whether the disconnect call should trigger callbacks. More... | |
Public Member Functions | |
InterprocessConnection (bool callbacksOnMessageThread=true, uint32 magicMessageHeaderNumber=0xf2b49e2c) | |
Creates a connection. More... | |
virtual | ~InterprocessConnection () |
Destructor. More... | |
virtual void | connectionLost ()=0 |
Called when the connection is broken. More... | |
virtual void | connectionMade ()=0 |
Called when the connection is first connected. More... | |
bool | connectToPipe (const String &pipeName, int pipeReceiveMessageTimeoutMs) |
Tries to connect the object to an existing named pipe. More... | |
bool | connectToSocket (const String &hostName, int portNumber, int timeOutMillisecs) |
Tries to connect this object to a socket. More... | |
bool | createPipe (const String &pipeName, int pipeReceiveMessageTimeoutMs, bool mustNotExist=false) |
Tries to create a new pipe for other processes to connect to. More... | |
void | disconnect (int timeoutMs=-1, Notify notify=Notify::yes) |
Disconnects and closes any currently-open sockets or pipes. More... | |
String | getConnectedHostName () const |
Returns the name of the machine at the other end of this connection. More... | |
NamedPipe * | getPipe () const noexcept |
Returns the pipe that this connection is using (or nullptr if it uses a socket). More... | |
StreamingSocket * | getSocket () const noexcept |
Returns the socket that this connection is using (or nullptr if it uses a pipe). More... | |
bool | isConnected () const |
True if a socket or pipe is currently active. More... | |
virtual void | messageReceived (const MemoryBlock &message)=0 |
Called when a message arrives. More... | |
bool | sendMessage (const MemoryBlock &message) |
Tries to send a message to the other end of this connection. More... | |
Private Member Functions | |
void | connectionLostInt () |
void | connectionMadeInt () |
void | deletePipeAndSocket () |
void | deliverDataInt (const MemoryBlock &) |
void | initialise () |
void | initialiseWithPipe (std::unique_ptr< NamedPipe >) |
void | initialiseWithSocket (std::unique_ptr< StreamingSocket >) |
int | readData (void *, int) |
bool | readNextMessage () |
void | runThread () |
int | writeData (void *, int) |
Private Attributes | |
bool | callbackConnectionState = false |
const uint32 | magicMessageHeader |
std::unique_ptr< NamedPipe > | pipe |
ReadWriteLock | pipeAndSocketLock |
int | pipeReceiveMessageTimeout = -1 |
std::shared_ptr< SafeAction > | safeAction |
std::unique_ptr< StreamingSocket > | socket |
std::unique_ptr< ConnectionThread > | thread |
std::atomic< bool > | threadIsRunning { false } |
const bool | useMessageThread |
Friends | |
class | InterprocessConnectionServer |
Manages a simple two-way messaging connection to another process, using either a socket or a named pipe as the transport medium.
To connect to a waiting socket or an open pipe, use the connectToSocket() or connectToPipe() methods. If this succeeds, messages can be sent to the other end, and incoming messages will result in a callback via the messageReceived() method.
To open a pipe and wait for another client to connect to it, use the createPipe() method.
To act as a socket server and create connections for one or more client, see the InterprocessConnectionServer class.
IMPORTANT NOTE: Your derived Connection class must call disconnect
in its destructor in order to cancel any pending messages before the class is destroyed.
@tags{Events}
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juce::InterprocessConnection::InterprocessConnection | ( | bool | callbacksOnMessageThread = true , |
uint32 | magicMessageHeaderNumber = 0xf2b49e2c |
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Creates a connection.
Connections are created manually, connecting them with the connectToSocket() or connectToPipe() methods, or they are created automatically by a InterprocessConnectionServer when a client wants to connect.
callbacksOnMessageThread | if true, callbacks to the connectionMade(), connectionLost() and messageReceived() methods will always be made using the message thread; if false, these will be called immediately on the connection's own thread. |
magicMessageHeaderNumber | a magic number to use in the header to check the validity of the data blocks being sent and received. This can be any number, but the sender and receiver must obviously use matching values or they won't recognise each other. |
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Destructor.
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pure virtual |
Called when the connection is broken.
If the connection was created with the callbacksOnMessageThread flag set, then this will be called on the message thread; otherwise it will be called on a server thread.
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pure virtual |
Called when the connection is first connected.
If the connection was created with the callbacksOnMessageThread flag set, then this will be called on the message thread; otherwise it will be called on a server thread.
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bool juce::InterprocessConnection::connectToPipe | ( | const String & | pipeName, |
int | pipeReceiveMessageTimeoutMs | ||
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Tries to connect the object to an existing named pipe.
For this to work, another process on the same computer must already have opened an InterprocessConnection object and used createPipe() to create a pipe for this to connect to.
pipeName | the name to use for the pipe - this should be unique to your app |
pipeReceiveMessageTimeoutMs | a timeout length to be used when reading or writing to the pipe, or -1 for an infinite timeout. |
bool juce::InterprocessConnection::connectToSocket | ( | const String & | hostName, |
int | portNumber, | ||
int | timeOutMillisecs | ||
) |
Tries to connect this object to a socket.
For this to work, the machine on the other end needs to have a InterprocessConnectionServer object waiting to receive client connections on this port number.
hostName | the host computer, either a network address or name |
portNumber | the socket port number to try to connect to |
timeOutMillisecs | how long to keep trying before giving up |
bool juce::InterprocessConnection::createPipe | ( | const String & | pipeName, |
int | pipeReceiveMessageTimeoutMs, | ||
bool | mustNotExist = false |
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Tries to create a new pipe for other processes to connect to.
This creates a pipe with the given name, so that other processes can use connectToPipe() to connect to the other end.
pipeName | the name to use for the pipe - this should be unique to your app |
pipeReceiveMessageTimeoutMs | a timeout length to be used when reading or writing to the pipe, or -1 for an infinite timeout |
mustNotExist | if set to true, the method will fail if the pipe already exists |
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void juce::InterprocessConnection::disconnect | ( | int | timeoutMs = -1 , |
Notify | notify = Notify::yes |
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Disconnects and closes any currently-open sockets or pipes.
Derived classes must call this in their destructors in order to avoid undefined behaviour.
timeoutMs | the time in ms to wait before killing the thread by force |
notify | whether or not to call connectionLost |
String juce::InterprocessConnection::getConnectedHostName | ( | ) | const |
Returns the name of the machine at the other end of this connection.
This may return an empty string if the name is unknown.
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inlinenoexcept |
Returns the pipe that this connection is using (or nullptr if it uses a socket).
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Returns the socket that this connection is using (or nullptr if it uses a pipe).
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bool juce::InterprocessConnection::isConnected | ( | ) | const |
True if a socket or pipe is currently active.
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Called when a message arrives.
When the object at the other end of this connection sends us a message with sendMessage(), this callback is used to deliver it to us.
If the connection was created with the callbacksOnMessageThread flag set, then this will be called on the message thread; otherwise it will be called on a server thread.
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bool juce::InterprocessConnection::sendMessage | ( | const MemoryBlock & | message | ) |
Tries to send a message to the other end of this connection.
This will fail if it's not connected, or if there's some kind of write error. If it succeeds, the connection object at the other end will receive the message by a callback to its messageReceived() method.
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