Used by the UndoManager class to store an action which can be done and undone. More...
#include <juce_UndoableAction.h>
Public Member Functions | |
virtual | ~UndoableAction ()=default |
Destructor. More... | |
virtual UndoableAction * | createCoalescedAction (UndoableAction *nextAction) |
Allows multiple actions to be coalesced into a single action object, to reduce storage space. More... | |
virtual int | getSizeInUnits () |
Returns a value to indicate how much memory this object takes up. More... | |
virtual bool | perform ()=0 |
Overridden by a subclass to perform the action. More... | |
virtual bool | undo ()=0 |
Overridden by a subclass to undo the action. More... | |
Protected Member Functions | |
UndoableAction ()=default | |
Creates an action. More... | |
Used by the UndoManager class to store an action which can be done and undone.
@tags{DataStructures}
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protecteddefault |
Creates an action.
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virtualdefault |
Destructor.
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inlinevirtual |
Allows multiple actions to be coalesced into a single action object, to reduce storage space.
If possible, this method should create and return a single action that does the same job as this one followed by the supplied action.
If it's not possible to merge the two actions, the method should return a nullptr.
References juce::ignoreUnused().
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inlinevirtual |
Returns a value to indicate how much memory this object takes up.
Because the UndoManager keeps a list of UndoableActions, this is used to work out how much space each one will take up, so that the UndoManager can work out how many to keep.
The default value returned here is 10 - units are arbitrary and don't have to be accurate.
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pure virtual |
Overridden by a subclass to perform the action.
This method is called by the UndoManager, and shouldn't be used directly by applications.
Be careful not to make any calls in a perform() method that could call recursively back into the UndoManager::perform() method
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pure virtual |
Overridden by a subclass to undo the action.
This method is called by the UndoManager, and shouldn't be used directly by applications.
Be careful not to make any calls in an undo() method that could call recursively back into the UndoManager::perform() method