This tutorial will cover creating two types of select menus:
- A generic select menu with just text
- An auto-populated role select menu.
This first example demonstrates creating a select menu, receiving select menu clicks, and sending a response message.
dpp::message msg(event.command.channel_id, "This text has a select menu!");
msg.add_component(
dpp::component().add_component(
dpp::component()
.set_type(dpp::cot_selectmenu)
.set_placeholder("Pick something")
.add_select_option(dpp::select_option("label1","value1","description1").set_emoji(dpp::unicode_emoji::smile))
.add_select_option(dpp::select_option("label2","value2","description2").set_emoji(dpp::unicode_emoji::slight_smile))
.set_id("myselectid")
)
);
event.reply(msg);
}
});
event.reply(
"You clicked " + event.
custom_id +
" and chose: " + event.
values[0]);
});
if (dpp::run_once<struct register_bot_commands>()) {
bot.global_command_create(
dpp::slashcommand(
"select",
"Select something at random!", bot.me.id));
}
});
return 0;
}
This second example demonstrates:
- Creating a role select menu that is auto-populated by Discord
- Allowing users to select two options!
- Note
- This type of select menu, along with other types (these types being: user, role, mentionable, and channel), always auto-fill. You never need to define the data in these types of select menus. All select menu types allow you to select multiple options.
dpp::message msg(event.command.channel_id, "This text has a select menu!");
msg.add_component(
dpp::component().add_component(
dpp::component()
.set_type(dpp::cot_role_selectmenu)
.set_min_values(2)
.set_max_values(2)
.set_id("myselectid")
)
);
event.reply(msg);
}
});
if (dpp::run_once<struct register_bot_commands>()) {
bot.global_command_create(
dpp::slashcommand(
"select",
"Select something at random!", bot.me.id));
}
});
return 0;
}