JUCE  v6.1.6 (6.0.8-1114)
JUCE API
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juce_gles2.h File Reference
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Namespaces

 juce
 
 juce::gl
 

Macros

#define __gl_es20_h_
 
#define __gl_es30_h_
 
#define ES1_GL_H_GUARD
 
#define GL_AMD_compressed_3DC_texture   1
 
#define GL_AMD_compressed_ATC_texture   1
 
#define GL_AMD_framebuffer_multisample_advanced   1
 
#define GL_AMD_performance_monitor   1
 
#define GL_AMD_program_binary_Z400   1
 
#define GL_ANDROID_extension_pack_es31a   1
 
#define GL_ANGLE_depth_texture   1
 
#define GL_ANGLE_framebuffer_blit   1
 
#define GL_ANGLE_framebuffer_multisample   1
 
#define GL_ANGLE_instanced_arrays   1
 
#define GL_ANGLE_pack_reverse_row_order   1
 
#define GL_ANGLE_program_binary   1
 
#define GL_ANGLE_texture_compression_dxt3   1
 
#define GL_ANGLE_texture_compression_dxt5   1
 
#define GL_ANGLE_texture_usage   1
 
#define GL_ANGLE_translated_shader_source   1
 
#define GL_APPLE_clip_distance   1
 
#define GL_APPLE_color_buffer_packed_float   1
 
#define GL_APPLE_copy_texture_levels   1
 
#define GL_APPLE_framebuffer_multisample   1
 
#define GL_APPLE_rgb_422   1
 
#define GL_APPLE_sync   1
 
#define GL_APPLE_texture_format_BGRA8888   1
 
#define GL_APPLE_texture_max_level   1
 
#define GL_APPLE_texture_packed_float   1
 
#define GL_ARM_mali_program_binary   1
 
#define GL_ARM_mali_shader_binary   1
 
#define GL_ARM_rgba8   1
 
#define GL_ARM_shader_framebuffer_fetch   1
 
#define GL_ARM_shader_framebuffer_fetch_depth_stencil   1
 
#define GL_ARM_texture_unnormalized_coordinates   1
 
#define GL_DMP_program_binary   1
 
#define GL_DMP_shader_binary   1
 
#define GL_ES_VERSION_2_0   1
 
#define GL_ES_VERSION_3_0   1
 
#define GL_ES_VERSION_3_1   1
 
#define GL_ES_VERSION_3_2   1
 
#define GL_EXT_base_instance   1
 
#define GL_EXT_blend_func_extended   1
 
#define GL_EXT_blend_minmax   1
 
#define GL_EXT_buffer_storage   1
 
#define GL_EXT_clear_texture   1
 
#define GL_EXT_clip_control   1
 
#define GL_EXT_clip_cull_distance   1
 
#define GL_EXT_color_buffer_float   1
 
#define GL_EXT_color_buffer_half_float   1
 
#define GL_EXT_conservative_depth   1
 
#define GL_EXT_copy_image   1
 
#define GL_EXT_debug_label   1
 
#define GL_EXT_debug_marker   1
 
#define GL_EXT_depth_clamp   1
 
#define GL_EXT_discard_framebuffer   1
 
#define GL_EXT_disjoint_timer_query   1
 
#define GL_EXT_draw_buffers   1
 
#define GL_EXT_draw_buffers_indexed   1
 
#define GL_EXT_draw_elements_base_vertex   1
 
#define GL_EXT_draw_instanced   1
 
#define GL_EXT_draw_transform_feedback   1
 
#define GL_EXT_EGL_image_array   1
 
#define GL_EXT_EGL_image_storage   1
 
#define GL_EXT_external_buffer   1
 
#define GL_EXT_float_blend   1
 
#define GL_EXT_geometry_point_size   1
 
#define GL_EXT_geometry_shader   1
 
#define GL_EXT_gpu_shader5   1
 
#define GL_EXT_instanced_arrays   1
 
#define GL_EXT_map_buffer_range   1
 
#define GL_EXT_memory_object   1
 
#define GL_EXT_memory_object_fd   1
 
#define GL_EXT_memory_object_win32   1
 
#define GL_EXT_multi_draw_arrays   1
 
#define GL_EXT_multi_draw_indirect   1
 
#define GL_EXT_multisampled_compatibility   1
 
#define GL_EXT_multisampled_render_to_texture   1
 
#define GL_EXT_multisampled_render_to_texture2   1
 
#define GL_EXT_multiview_draw_buffers   1
 
#define GL_EXT_multiview_tessellation_geometry_shader   1
 
#define GL_EXT_multiview_texture_multisample   1
 
#define GL_EXT_multiview_timer_query   1
 
#define GL_EXT_occlusion_query_boolean   1
 
#define GL_EXT_polygon_offset_clamp   1
 
#define GL_EXT_post_depth_coverage   1
 
#define GL_EXT_primitive_bounding_box   1
 
#define GL_EXT_protected_textures   1
 
#define GL_EXT_pvrtc_sRGB   1
 
#define GL_EXT_raster_multisample   1
 
#define GL_EXT_read_format_bgra   1
 
#define GL_EXT_render_snorm   1
 
#define GL_EXT_robustness   1
 
#define GL_EXT_semaphore   1
 
#define GL_EXT_semaphore_fd   1
 
#define GL_EXT_semaphore_win32   1
 
#define GL_EXT_separate_shader_objects   1
 
#define GL_EXT_shader_framebuffer_fetch   1
 
#define GL_EXT_shader_framebuffer_fetch_non_coherent   1
 
#define GL_EXT_shader_group_vote   1
 
#define GL_EXT_shader_implicit_conversions   1
 
#define GL_EXT_shader_integer_mix   1
 
#define GL_EXT_shader_io_blocks   1
 
#define GL_EXT_shader_non_constant_global_initializers   1
 
#define GL_EXT_shader_pixel_local_storage   1
 
#define GL_EXT_shader_pixel_local_storage2   1
 
#define GL_EXT_shader_texture_lod   1
 
#define GL_EXT_shadow_samplers   1
 
#define GL_EXT_sparse_texture   1
 
#define GL_EXT_sparse_texture2   1
 
#define GL_EXT_sRGB   1
 
#define GL_EXT_sRGB_write_control   1
 
#define GL_EXT_tessellation_point_size   1
 
#define GL_EXT_tessellation_shader   1
 
#define GL_EXT_texture_border_clamp   1
 
#define GL_EXT_texture_buffer   1
 
#define GL_EXT_texture_compression_astc_decode_mode   1
 
#define GL_EXT_texture_compression_bptc   1
 
#define GL_EXT_texture_compression_dxt1   1
 
#define GL_EXT_texture_compression_rgtc   1
 
#define GL_EXT_texture_compression_s3tc   1
 
#define GL_EXT_texture_compression_s3tc_srgb   1
 
#define GL_EXT_texture_cube_map_array   1
 
#define GL_EXT_texture_filter_anisotropic   1
 
#define GL_EXT_texture_filter_minmax   1
 
#define GL_EXT_texture_format_BGRA8888   1
 
#define GL_EXT_texture_format_sRGB_override   1
 
#define GL_EXT_texture_mirror_clamp_to_edge   1
 
#define GL_EXT_texture_norm16   1
 
#define GL_EXT_texture_query_lod   1
 
#define GL_EXT_texture_rg   1
 
#define GL_EXT_texture_shadow_lod   1
 
#define GL_EXT_texture_sRGB_decode   1
 
#define GL_EXT_texture_sRGB_R8   1
 
#define GL_EXT_texture_sRGB_RG8   1
 
#define GL_EXT_texture_storage   1
 
#define GL_EXT_texture_type_2_10_10_10_REV   1
 
#define GL_EXT_texture_view   1
 
#define GL_EXT_unpack_subimage   1
 
#define GL_EXT_win32_keyed_mutex   1
 
#define GL_EXT_window_rectangles   1
 
#define GL_EXT_YUV_target   1
 
#define GL_FJ_shader_binary_GCCSO   1
 
#define GL_IMG_bindless_texture   1
 
#define GL_IMG_framebuffer_downsample   1
 
#define GL_IMG_multisampled_render_to_texture   1
 
#define GL_IMG_program_binary   1
 
#define GL_IMG_read_format   1
 
#define GL_IMG_shader_binary   1
 
#define GL_IMG_texture_compression_pvrtc   1
 
#define GL_IMG_texture_compression_pvrtc2   1
 
#define GL_IMG_texture_filter_cubic   1
 
#define GL_INTEL_blackhole_render   1
 
#define GL_INTEL_conservative_rasterization   1
 
#define GL_INTEL_framebuffer_CMAA   1
 
#define GL_INTEL_performance_query   1
 
#define GL_KHR_blend_equation_advanced   1
 
#define GL_KHR_blend_equation_advanced_coherent   1
 
#define GL_KHR_context_flush_control   1
 
#define GL_KHR_debug   1
 
#define GL_KHR_no_error   1
 
#define GL_KHR_parallel_shader_compile   1
 
#define GL_KHR_robust_buffer_access_behavior   1
 
#define GL_KHR_robustness   1
 
#define GL_KHR_shader_subgroup   1
 
#define GL_KHR_texture_compression_astc_hdr   1
 
#define GL_KHR_texture_compression_astc_ldr   1
 
#define GL_KHR_texture_compression_astc_sliced_3d   1
 
#define GL_MESA_bgra   1
 
#define GL_MESA_framebuffer_flip_x   1
 
#define GL_MESA_framebuffer_flip_y   1
 
#define GL_MESA_framebuffer_swap_xy   1
 
#define GL_MESA_program_binary_formats   1
 
#define GL_MESA_shader_integer_functions   1
 
#define GL_NV_bindless_texture   1
 
#define GL_NV_blend_equation_advanced   1
 
#define GL_NV_blend_equation_advanced_coherent   1
 
#define GL_NV_blend_minmax_factor   1
 
#define GL_NV_clip_space_w_scaling   1
 
#define GL_NV_compute_shader_derivatives   1
 
#define GL_NV_conditional_render   1
 
#define GL_NV_conservative_raster   1
 
#define GL_NV_conservative_raster_pre_snap   1
 
#define GL_NV_conservative_raster_pre_snap_triangles   1
 
#define GL_NV_copy_buffer   1
 
#define GL_NV_coverage_sample   1
 
#define GL_NV_depth_nonlinear   1
 
#define GL_NV_draw_buffers   1
 
#define GL_NV_draw_instanced   1
 
#define GL_NV_draw_vulkan_image   1
 
#define GL_NV_explicit_attrib_location   1
 
#define GL_NV_fbo_color_attachments   1
 
#define GL_NV_fence   1
 
#define GL_NV_fill_rectangle   1
 
#define GL_NV_fragment_coverage_to_color   1
 
#define GL_NV_fragment_shader_barycentric   1
 
#define GL_NV_fragment_shader_interlock   1
 
#define GL_NV_framebuffer_blit   1
 
#define GL_NV_framebuffer_mixed_samples   1
 
#define GL_NV_framebuffer_multisample   1
 
#define GL_NV_generate_mipmap_sRGB   1
 
#define GL_NV_geometry_shader_passthrough   1
 
#define GL_NV_gpu_shader5   1
 
#define GL_NV_image_formats   1
 
#define GL_NV_instanced_arrays   1
 
#define GL_NV_internalformat_sample_query   1
 
#define GL_NV_memory_attachment   1
 
#define GL_NV_memory_object_sparse   1
 
#define GL_NV_mesh_shader   1
 
#define GL_NV_non_square_matrices   1
 
#define GL_NV_path_rendering   1
 
#define GL_NV_path_rendering_shared_edge   1
 
#define GL_NV_pixel_buffer_object   1
 
#define GL_NV_polygon_mode   1
 
#define GL_NV_primitive_shading_rate   1
 
#define GL_NV_read_buffer   1
 
#define GL_NV_read_buffer_front   1
 
#define GL_NV_read_depth   1
 
#define GL_NV_read_depth_stencil   1
 
#define GL_NV_read_stencil   1
 
#define GL_NV_representative_fragment_test   1
 
#define GL_NV_sample_locations   1
 
#define GL_NV_sample_mask_override_coverage   1
 
#define GL_NV_scissor_exclusive   1
 
#define GL_NV_shader_atomic_fp16_vector   1
 
#define GL_NV_shader_noperspective_interpolation   1
 
#define GL_NV_shader_subgroup_partitioned   1
 
#define GL_NV_shader_texture_footprint   1
 
#define GL_NV_shading_rate_image   1
 
#define GL_NV_shadow_samplers_array   1
 
#define GL_NV_shadow_samplers_cube   1
 
#define GL_NV_sRGB_formats   1
 
#define GL_NV_stereo_view_rendering   1
 
#define GL_NV_texture_border_clamp   1
 
#define GL_NV_texture_compression_s3tc_update   1
 
#define GL_NV_texture_npot_2D_mipmap   1
 
#define GL_NV_timeline_semaphore   1
 
#define GL_NV_viewport_array   1
 
#define GL_NV_viewport_array2   1
 
#define GL_NV_viewport_swizzle   1
 
#define GL_NVX_blend_equation_advanced_multi_draw_buffers   1
 
#define GL_OES_compressed_ETC1_RGB8_sub_texture   1
 
#define GL_OES_compressed_ETC1_RGB8_texture   1
 
#define GL_OES_compressed_paletted_texture   1
 
#define GL_OES_copy_image   1
 
#define GL_OES_depth24   1
 
#define GL_OES_depth32   1
 
#define GL_OES_depth_texture   1
 
#define GL_OES_draw_buffers_indexed   1
 
#define GL_OES_draw_elements_base_vertex   1
 
#define GL_OES_EGL_image   1
 
#define GL_OES_EGL_image_external   1
 
#define GL_OES_EGL_image_external_essl3   1
 
#define GL_OES_element_index_uint   1
 
#define GL_OES_fbo_render_mipmap   1
 
#define GL_OES_fragment_precision_high   1
 
#define GL_OES_geometry_point_size   1
 
#define GL_OES_geometry_shader   1
 
#define GL_OES_get_program_binary   1
 
#define GL_OES_gpu_shader5   1
 
#define GL_OES_mapbuffer   1
 
#define GL_OES_packed_depth_stencil   1
 
#define GL_OES_primitive_bounding_box   1
 
#define GL_OES_required_internalformat   1
 
#define GL_OES_rgb8_rgba8   1
 
#define GL_OES_sample_shading   1
 
#define GL_OES_sample_variables   1
 
#define GL_OES_shader_image_atomic   1
 
#define GL_OES_shader_io_blocks   1
 
#define GL_OES_shader_multisample_interpolation   1
 
#define GL_OES_standard_derivatives   1
 
#define GL_OES_stencil1   1
 
#define GL_OES_stencil4   1
 
#define GL_OES_surfaceless_context   1
 
#define GL_OES_tessellation_point_size   1
 
#define GL_OES_tessellation_shader   1
 
#define GL_OES_texture_3D   1
 
#define GL_OES_texture_border_clamp   1
 
#define GL_OES_texture_buffer   1
 
#define GL_OES_texture_compression_astc   1
 
#define GL_OES_texture_cube_map_array   1
 
#define GL_OES_texture_float   1
 
#define GL_OES_texture_float_linear   1
 
#define GL_OES_texture_half_float   1
 
#define GL_OES_texture_half_float_linear   1
 
#define GL_OES_texture_npot   1
 
#define GL_OES_texture_stencil8   1
 
#define GL_OES_texture_storage_multisample_2d_array   1
 
#define GL_OES_texture_view   1
 
#define GL_OES_vertex_array_object   1
 
#define GL_OES_vertex_half_float   1
 
#define GL_OES_vertex_type_10_10_10_2   1
 
#define GL_OES_viewport_array   1
 
#define GL_OVR_multiview   1
 
#define GL_OVR_multiview2   1
 
#define GL_OVR_multiview_multisampled_render_to_texture   1
 
#define GL_QCOM_alpha_test   1
 
#define GL_QCOM_binning_control   1
 
#define GL_QCOM_driver_control   1
 
#define GL_QCOM_extended_get   1
 
#define GL_QCOM_extended_get2   1
 
#define GL_QCOM_frame_extrapolation   1
 
#define GL_QCOM_framebuffer_foveated   1
 
#define GL_QCOM_motion_estimation   1
 
#define GL_QCOM_perfmon_global_mode   1
 
#define GL_QCOM_render_shared_exponent   1
 
#define GL_QCOM_shader_framebuffer_fetch_noncoherent   1
 
#define GL_QCOM_shader_framebuffer_fetch_rate   1
 
#define GL_QCOM_shading_rate   1
 
#define GL_QCOM_texture_foveated   1
 
#define GL_QCOM_texture_foveated2   1
 
#define GL_QCOM_texture_foveated_subsampled_layout   1
 
#define GL_QCOM_tiled_rendering   1
 
#define GL_QCOM_writeonly_rendering   1
 
#define GL_QCOM_YUV_texture_gather   1
 
#define GL_VIV_shader_binary   1
 

Typedefs

typedef unsigned int GLbitfield
 
typedef unsigned char GLboolean
 
typedef khronos_int8_t GLbyte
 
typedef char GLchar
 
typedef char GLcharARB
 
typedef double GLclampd
 
typedef khronos_float_t GLclampf
 
typedef khronos_int32_t GLclampx
 
typedef void(* GLDEBUGPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)
 
typedef void(* GLDEBUGPROCAMD) (GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar *message, void *userParam)
 
typedef void(* GLDEBUGPROCARB) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)
 
typedef void(* GLDEBUGPROCKHR) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)
 
typedef double GLdouble
 
typedef void * GLeglClientBufferEXT
 
typedef void * GLeglImageOES
 
typedef unsigned int GLenum
 
typedef khronos_int32_t GLfixed
 
typedef khronos_float_t GLfloat
 
typedef khronos_uint16_t GLhalf
 
typedef khronos_uint16_t GLhalfARB
 
typedef unsigned short GLhalfNV
 
typedef unsigned int GLhandleARB
 
typedef int GLint
 
typedef khronos_int64_t GLint64
 
typedef khronos_int64_t GLint64EXT
 
typedef khronos_intptr_t GLintptr
 
typedef khronos_intptr_t GLintptrARB
 
typedef khronos_int16_t GLshort
 
typedef int GLsizei
 
typedef khronos_ssize_t GLsizeiptr
 
typedef khronos_ssize_t GLsizeiptrARB
 
typedef struct __GLsync * GLsync
 
typedef khronos_uint8_t GLubyte
 
typedef unsigned int GLuint
 
typedef khronos_uint64_t GLuint64
 
typedef khronos_uint64_t GLuint64EXT
 
typedef khronos_uint16_t GLushort
 
typedef GLintptr GLvdpauSurfaceNV
 
typedef void GLvoid
 
typedef void(* GLVULKANPROCNV) (void)
 

Enumerations

enum  : GLenum {
  juce::gl::GL_DEPTH_BUFFER_BIT = 0x00000100,
  juce::gl::GL_STENCIL_BUFFER_BIT = 0x00000400,
  juce::gl::GL_COLOR_BUFFER_BIT = 0x00004000,
  juce::gl::GL_FALSE = 0,
  juce::gl::GL_TRUE = 1,
  juce::gl::GL_POINTS = 0x0000,
  juce::gl::GL_LINES = 0x0001,
  juce::gl::GL_LINE_LOOP = 0x0002,
  juce::gl::GL_LINE_STRIP = 0x0003,
  juce::gl::GL_TRIANGLES = 0x0004,
  juce::gl::GL_TRIANGLE_STRIP = 0x0005,
  juce::gl::GL_TRIANGLE_FAN = 0x0006,
  juce::gl::GL_ZERO = 0,
  juce::gl::GL_ONE = 1,
  juce::gl::GL_SRC_COLOR = 0x0300,
  juce::gl::GL_ONE_MINUS_SRC_COLOR = 0x0301,
  juce::gl::GL_SRC_ALPHA = 0x0302,
  juce::gl::GL_ONE_MINUS_SRC_ALPHA = 0x0303,
  juce::gl::GL_DST_ALPHA = 0x0304,
  juce::gl::GL_ONE_MINUS_DST_ALPHA = 0x0305,
  juce::gl::GL_DST_COLOR = 0x0306,
  juce::gl::GL_ONE_MINUS_DST_COLOR = 0x0307,
  juce::gl::GL_SRC_ALPHA_SATURATE = 0x0308,
  juce::gl::GL_FUNC_ADD = 0x8006,
  juce::gl::GL_BLEND_EQUATION = 0x8009,
  juce::gl::GL_BLEND_EQUATION_RGB = 0x8009,
  juce::gl::GL_BLEND_EQUATION_ALPHA = 0x883D,
  juce::gl::GL_FUNC_SUBTRACT = 0x800A,
  juce::gl::GL_FUNC_REVERSE_SUBTRACT = 0x800B,
  juce::gl::GL_BLEND_DST_RGB = 0x80C8,
  juce::gl::GL_BLEND_SRC_RGB = 0x80C9,
  juce::gl::GL_BLEND_DST_ALPHA = 0x80CA,
  juce::gl::GL_BLEND_SRC_ALPHA = 0x80CB,
  juce::gl::GL_CONSTANT_COLOR = 0x8001,
  juce::gl::GL_ONE_MINUS_CONSTANT_COLOR = 0x8002,
  juce::gl::GL_CONSTANT_ALPHA = 0x8003,
  juce::gl::GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004,
  juce::gl::GL_BLEND_COLOR = 0x8005,
  juce::gl::GL_ARRAY_BUFFER = 0x8892,
  juce::gl::GL_ELEMENT_ARRAY_BUFFER = 0x8893,
  juce::gl::GL_ARRAY_BUFFER_BINDING = 0x8894,
  juce::gl::GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895,
  juce::gl::GL_STREAM_DRAW = 0x88E0,
  juce::gl::GL_STATIC_DRAW = 0x88E4,
  juce::gl::GL_DYNAMIC_DRAW = 0x88E8,
  juce::gl::GL_BUFFER_SIZE = 0x8764,
  juce::gl::GL_BUFFER_USAGE = 0x8765,
  juce::gl::GL_CURRENT_VERTEX_ATTRIB = 0x8626,
  juce::gl::GL_FRONT = 0x0404,
  juce::gl::GL_BACK = 0x0405,
  juce::gl::GL_FRONT_AND_BACK = 0x0408,
  juce::gl::GL_TEXTURE_2D = 0x0DE1,
  juce::gl::GL_CULL_FACE = 0x0B44,
  juce::gl::GL_BLEND = 0x0BE2,
  juce::gl::GL_DITHER = 0x0BD0,
  juce::gl::GL_STENCIL_TEST = 0x0B90,
  juce::gl::GL_DEPTH_TEST = 0x0B71,
  juce::gl::GL_SCISSOR_TEST = 0x0C11,
  juce::gl::GL_POLYGON_OFFSET_FILL = 0x8037,
  juce::gl::GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E,
  juce::gl::GL_SAMPLE_COVERAGE = 0x80A0,
  juce::gl::GL_NO_ERROR = 0,
  juce::gl::GL_INVALID_ENUM = 0x0500,
  juce::gl::GL_INVALID_VALUE = 0x0501,
  juce::gl::GL_INVALID_OPERATION = 0x0502,
  juce::gl::GL_OUT_OF_MEMORY = 0x0505,
  juce::gl::GL_CW = 0x0900,
  juce::gl::GL_CCW = 0x0901,
  juce::gl::GL_LINE_WIDTH = 0x0B21,
  juce::gl::GL_ALIASED_POINT_SIZE_RANGE = 0x846D,
  juce::gl::GL_ALIASED_LINE_WIDTH_RANGE = 0x846E,
  juce::gl::GL_CULL_FACE_MODE = 0x0B45,
  juce::gl::GL_FRONT_FACE = 0x0B46,
  juce::gl::GL_DEPTH_RANGE = 0x0B70,
  juce::gl::GL_DEPTH_WRITEMASK = 0x0B72,
  juce::gl::GL_DEPTH_CLEAR_VALUE = 0x0B73,
  juce::gl::GL_DEPTH_FUNC = 0x0B74,
  juce::gl::GL_STENCIL_CLEAR_VALUE = 0x0B91,
  juce::gl::GL_STENCIL_FUNC = 0x0B92,
  juce::gl::GL_STENCIL_FAIL = 0x0B94,
  juce::gl::GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95,
  juce::gl::GL_STENCIL_PASS_DEPTH_PASS = 0x0B96,
  juce::gl::GL_STENCIL_REF = 0x0B97,
  juce::gl::GL_STENCIL_VALUE_MASK = 0x0B93,
  juce::gl::GL_STENCIL_WRITEMASK = 0x0B98,
  juce::gl::GL_STENCIL_BACK_FUNC = 0x8800,
  juce::gl::GL_STENCIL_BACK_FAIL = 0x8801,
  juce::gl::GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802,
  juce::gl::GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803,
  juce::gl::GL_STENCIL_BACK_REF = 0x8CA3,
  juce::gl::GL_STENCIL_BACK_VALUE_MASK = 0x8CA4,
  juce::gl::GL_STENCIL_BACK_WRITEMASK = 0x8CA5,
  juce::gl::GL_VIEWPORT = 0x0BA2,
  juce::gl::GL_SCISSOR_BOX = 0x0C10,
  juce::gl::GL_COLOR_CLEAR_VALUE = 0x0C22,
  juce::gl::GL_COLOR_WRITEMASK = 0x0C23,
  juce::gl::GL_UNPACK_ALIGNMENT = 0x0CF5,
  juce::gl::GL_PACK_ALIGNMENT = 0x0D05,
  juce::gl::GL_MAX_TEXTURE_SIZE = 0x0D33,
  juce::gl::GL_MAX_VIEWPORT_DIMS = 0x0D3A,
  juce::gl::GL_SUBPIXEL_BITS = 0x0D50,
  juce::gl::GL_RED_BITS = 0x0D52,
  juce::gl::GL_GREEN_BITS = 0x0D53,
  juce::gl::GL_BLUE_BITS = 0x0D54,
  juce::gl::GL_ALPHA_BITS = 0x0D55,
  juce::gl::GL_DEPTH_BITS = 0x0D56,
  juce::gl::GL_STENCIL_BITS = 0x0D57,
  juce::gl::GL_POLYGON_OFFSET_UNITS = 0x2A00,
  juce::gl::GL_POLYGON_OFFSET_FACTOR = 0x8038,
  juce::gl::GL_TEXTURE_BINDING_2D = 0x8069,
  juce::gl::GL_SAMPLE_BUFFERS = 0x80A8,
  juce::gl::GL_SAMPLES = 0x80A9,
  juce::gl::GL_SAMPLE_COVERAGE_VALUE = 0x80AA,
  juce::gl::GL_SAMPLE_COVERAGE_INVERT = 0x80AB,
  juce::gl::GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2,
  juce::gl::GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3,
  juce::gl::GL_DONT_CARE = 0x1100,
  juce::gl::GL_FASTEST = 0x1101,
  juce::gl::GL_NICEST = 0x1102,
  juce::gl::GL_GENERATE_MIPMAP_HINT = 0x8192,
  juce::gl::GL_BYTE = 0x1400,
  juce::gl::GL_UNSIGNED_BYTE = 0x1401,
  juce::gl::GL_SHORT = 0x1402,
  juce::gl::GL_UNSIGNED_SHORT = 0x1403,
  juce::gl::GL_INT = 0x1404,
  juce::gl::GL_UNSIGNED_INT = 0x1405,
  juce::gl::GL_FLOAT = 0x1406,
  juce::gl::GL_FIXED = 0x140C,
  juce::gl::GL_DEPTH_COMPONENT = 0x1902,
  juce::gl::GL_ALPHA = 0x1906,
  juce::gl::GL_RGB = 0x1907,
  juce::gl::GL_RGBA = 0x1908,
  juce::gl::GL_LUMINANCE = 0x1909,
  juce::gl::GL_LUMINANCE_ALPHA = 0x190A,
  juce::gl::GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033,
  juce::gl::GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034,
  juce::gl::GL_UNSIGNED_SHORT_5_6_5 = 0x8363,
  juce::gl::GL_FRAGMENT_SHADER = 0x8B30,
  juce::gl::GL_VERTEX_SHADER = 0x8B31,
  juce::gl::GL_MAX_VERTEX_ATTRIBS = 0x8869,
  juce::gl::GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB,
  juce::gl::GL_MAX_VARYING_VECTORS = 0x8DFC,
  juce::gl::GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D,
  juce::gl::GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C,
  juce::gl::GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872,
  juce::gl::GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD,
  juce::gl::GL_SHADER_TYPE = 0x8B4F,
  juce::gl::GL_DELETE_STATUS = 0x8B80,
  juce::gl::GL_LINK_STATUS = 0x8B82,
  juce::gl::GL_VALIDATE_STATUS = 0x8B83,
  juce::gl::GL_ATTACHED_SHADERS = 0x8B85,
  juce::gl::GL_ACTIVE_UNIFORMS = 0x8B86,
  juce::gl::GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87,
  juce::gl::GL_ACTIVE_ATTRIBUTES = 0x8B89,
  juce::gl::GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A,
  juce::gl::GL_SHADING_LANGUAGE_VERSION = 0x8B8C,
  juce::gl::GL_CURRENT_PROGRAM = 0x8B8D,
  juce::gl::GL_NEVER = 0x0200,
  juce::gl::GL_LESS = 0x0201,
  juce::gl::GL_EQUAL = 0x0202,
  juce::gl::GL_LEQUAL = 0x0203,
  juce::gl::GL_GREATER = 0x0204,
  juce::gl::GL_NOTEQUAL = 0x0205,
  juce::gl::GL_GEQUAL = 0x0206,
  juce::gl::GL_ALWAYS = 0x0207,
  juce::gl::GL_KEEP = 0x1E00,
  juce::gl::GL_REPLACE = 0x1E01,
  juce::gl::GL_INCR = 0x1E02,
  juce::gl::GL_DECR = 0x1E03,
  juce::gl::GL_INVERT = 0x150A,
  juce::gl::GL_INCR_WRAP = 0x8507,
  juce::gl::GL_DECR_WRAP = 0x8508,
  juce::gl::GL_VENDOR = 0x1F00,
  juce::gl::GL_RENDERER = 0x1F01,
  juce::gl::GL_VERSION = 0x1F02,
  juce::gl::GL_EXTENSIONS = 0x1F03,
  juce::gl::GL_NEAREST = 0x2600,
  juce::gl::GL_LINEAR = 0x2601,
  juce::gl::GL_NEAREST_MIPMAP_NEAREST = 0x2700,
  juce::gl::GL_LINEAR_MIPMAP_NEAREST = 0x2701,
  juce::gl::GL_NEAREST_MIPMAP_LINEAR = 0x2702,
  juce::gl::GL_LINEAR_MIPMAP_LINEAR = 0x2703,
  juce::gl::GL_TEXTURE_MAG_FILTER = 0x2800,
  juce::gl::GL_TEXTURE_MIN_FILTER = 0x2801,
  juce::gl::GL_TEXTURE_WRAP_S = 0x2802,
  juce::gl::GL_TEXTURE_WRAP_T = 0x2803,
  juce::gl::GL_TEXTURE = 0x1702,
  juce::gl::GL_TEXTURE_CUBE_MAP = 0x8513,
  juce::gl::GL_TEXTURE_BINDING_CUBE_MAP = 0x8514,
  juce::gl::GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515,
  juce::gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516,
  juce::gl::GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517,
  juce::gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518,
  juce::gl::GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519,
  juce::gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A,
  juce::gl::GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C,
  juce::gl::GL_TEXTURE0 = 0x84C0,
  juce::gl::GL_TEXTURE1 = 0x84C1,
  juce::gl::GL_TEXTURE2 = 0x84C2,
  juce::gl::GL_TEXTURE3 = 0x84C3,
  juce::gl::GL_TEXTURE4 = 0x84C4,
  juce::gl::GL_TEXTURE5 = 0x84C5,
  juce::gl::GL_TEXTURE6 = 0x84C6,
  juce::gl::GL_TEXTURE7 = 0x84C7,
  juce::gl::GL_TEXTURE8 = 0x84C8,
  juce::gl::GL_TEXTURE9 = 0x84C9,
  juce::gl::GL_TEXTURE10 = 0x84CA,
  juce::gl::GL_TEXTURE11 = 0x84CB,
  juce::gl::GL_TEXTURE12 = 0x84CC,
  juce::gl::GL_TEXTURE13 = 0x84CD,
  juce::gl::GL_TEXTURE14 = 0x84CE,
  juce::gl::GL_TEXTURE15 = 0x84CF,
  juce::gl::GL_TEXTURE16 = 0x84D0,
  juce::gl::GL_TEXTURE17 = 0x84D1,
  juce::gl::GL_TEXTURE18 = 0x84D2,
  juce::gl::GL_TEXTURE19 = 0x84D3,
  juce::gl::GL_TEXTURE20 = 0x84D4,
  juce::gl::GL_TEXTURE21 = 0x84D5,
  juce::gl::GL_TEXTURE22 = 0x84D6,
  juce::gl::GL_TEXTURE23 = 0x84D7,
  juce::gl::GL_TEXTURE24 = 0x84D8,
  juce::gl::GL_TEXTURE25 = 0x84D9,
  juce::gl::GL_TEXTURE26 = 0x84DA,
  juce::gl::GL_TEXTURE27 = 0x84DB,
  juce::gl::GL_TEXTURE28 = 0x84DC,
  juce::gl::GL_TEXTURE29 = 0x84DD,
  juce::gl::GL_TEXTURE30 = 0x84DE,
  juce::gl::GL_TEXTURE31 = 0x84DF,
  juce::gl::GL_ACTIVE_TEXTURE = 0x84E0,
  juce::gl::GL_REPEAT = 0x2901,
  juce::gl::GL_CLAMP_TO_EDGE = 0x812F,
  juce::gl::GL_MIRRORED_REPEAT = 0x8370,
  juce::gl::GL_FLOAT_VEC2 = 0x8B50,
  juce::gl::GL_FLOAT_VEC3 = 0x8B51,
  juce::gl::GL_FLOAT_VEC4 = 0x8B52,
  juce::gl::GL_INT_VEC2 = 0x8B53,
  juce::gl::GL_INT_VEC3 = 0x8B54,
  juce::gl::GL_INT_VEC4 = 0x8B55,
  juce::gl::GL_BOOL = 0x8B56,
  juce::gl::GL_BOOL_VEC2 = 0x8B57,
  juce::gl::GL_BOOL_VEC3 = 0x8B58,
  juce::gl::GL_BOOL_VEC4 = 0x8B59,
  juce::gl::GL_FLOAT_MAT2 = 0x8B5A,
  juce::gl::GL_FLOAT_MAT3 = 0x8B5B,
  juce::gl::GL_FLOAT_MAT4 = 0x8B5C,
  juce::gl::GL_SAMPLER_2D = 0x8B5E,
  juce::gl::GL_SAMPLER_CUBE = 0x8B60,
  juce::gl::GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622,
  juce::gl::GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623,
  juce::gl::GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624,
  juce::gl::GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625,
  juce::gl::GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A,
  juce::gl::GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645,
  juce::gl::GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F,
  juce::gl::GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A,
  juce::gl::GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B,
  juce::gl::GL_COMPILE_STATUS = 0x8B81,
  juce::gl::GL_INFO_LOG_LENGTH = 0x8B84,
  juce::gl::GL_SHADER_SOURCE_LENGTH = 0x8B88,
  juce::gl::GL_SHADER_COMPILER = 0x8DFA,
  juce::gl::GL_SHADER_BINARY_FORMATS = 0x8DF8,
  juce::gl::GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9,
  juce::gl::GL_LOW_FLOAT = 0x8DF0,
  juce::gl::GL_MEDIUM_FLOAT = 0x8DF1,
  juce::gl::GL_HIGH_FLOAT = 0x8DF2,
  juce::gl::GL_LOW_INT = 0x8DF3,
  juce::gl::GL_MEDIUM_INT = 0x8DF4,
  juce::gl::GL_HIGH_INT = 0x8DF5,
  juce::gl::GL_FRAMEBUFFER = 0x8D40,
  juce::gl::GL_RENDERBUFFER = 0x8D41,
  juce::gl::GL_RGBA4 = 0x8056,
  juce::gl::GL_RGB5_A1 = 0x8057,
  juce::gl::GL_RGB565 = 0x8D62,
  juce::gl::GL_DEPTH_COMPONENT16 = 0x81A5,
  juce::gl::GL_STENCIL_INDEX8 = 0x8D48,
  juce::gl::GL_RENDERBUFFER_WIDTH = 0x8D42,
  juce::gl::GL_RENDERBUFFER_HEIGHT = 0x8D43,
  juce::gl::GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44,
  juce::gl::GL_RENDERBUFFER_RED_SIZE = 0x8D50,
  juce::gl::GL_RENDERBUFFER_GREEN_SIZE = 0x8D51,
  juce::gl::GL_RENDERBUFFER_BLUE_SIZE = 0x8D52,
  juce::gl::GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53,
  juce::gl::GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54,
  juce::gl::GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55,
  juce::gl::GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0,
  juce::gl::GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1,
  juce::gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2,
  juce::gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3,
  juce::gl::GL_COLOR_ATTACHMENT0 = 0x8CE0,
  juce::gl::GL_DEPTH_ATTACHMENT = 0x8D00,
  juce::gl::GL_STENCIL_ATTACHMENT = 0x8D20,
  juce::gl::GL_NONE = 0,
  juce::gl::GL_FRAMEBUFFER_COMPLETE = 0x8CD5,
  juce::gl::GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6,
  juce::gl::GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7,
  juce::gl::GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9,
  juce::gl::GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD,
  juce::gl::GL_FRAMEBUFFER_BINDING = 0x8CA6,
  juce::gl::GL_RENDERBUFFER_BINDING = 0x8CA7,
  juce::gl::GL_MAX_RENDERBUFFER_SIZE = 0x84E8,
  juce::gl::GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506
}
 
enum  : GLenum {
  juce::gl::GL_READ_BUFFER = 0x0C02,
  juce::gl::GL_UNPACK_ROW_LENGTH = 0x0CF2,
  juce::gl::GL_UNPACK_SKIP_ROWS = 0x0CF3,
  juce::gl::GL_UNPACK_SKIP_PIXELS = 0x0CF4,
  juce::gl::GL_PACK_ROW_LENGTH = 0x0D02,
  juce::gl::GL_PACK_SKIP_ROWS = 0x0D03,
  juce::gl::GL_PACK_SKIP_PIXELS = 0x0D04,
  juce::gl::GL_COLOR = 0x1800,
  juce::gl::GL_DEPTH = 0x1801,
  juce::gl::GL_STENCIL = 0x1802,
  juce::gl::GL_RED = 0x1903,
  juce::gl::GL_RGB8 = 0x8051,
  juce::gl::GL_RGBA8 = 0x8058,
  juce::gl::GL_RGB10_A2 = 0x8059,
  juce::gl::GL_TEXTURE_BINDING_3D = 0x806A,
  juce::gl::GL_UNPACK_SKIP_IMAGES = 0x806D,
  juce::gl::GL_UNPACK_IMAGE_HEIGHT = 0x806E,
  juce::gl::GL_TEXTURE_3D = 0x806F,
  juce::gl::GL_TEXTURE_WRAP_R = 0x8072,
  juce::gl::GL_MAX_3D_TEXTURE_SIZE = 0x8073,
  juce::gl::GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368,
  juce::gl::GL_MAX_ELEMENTS_VERTICES = 0x80E8,
  juce::gl::GL_MAX_ELEMENTS_INDICES = 0x80E9,
  juce::gl::GL_TEXTURE_MIN_LOD = 0x813A,
  juce::gl::GL_TEXTURE_MAX_LOD = 0x813B,
  juce::gl::GL_TEXTURE_BASE_LEVEL = 0x813C,
  juce::gl::GL_TEXTURE_MAX_LEVEL = 0x813D,
  juce::gl::GL_MIN = 0x8007,
  juce::gl::GL_MAX = 0x8008,
  juce::gl::GL_DEPTH_COMPONENT24 = 0x81A6,
  juce::gl::GL_MAX_TEXTURE_LOD_BIAS = 0x84FD,
  juce::gl::GL_TEXTURE_COMPARE_MODE = 0x884C,
  juce::gl::GL_TEXTURE_COMPARE_FUNC = 0x884D,
  juce::gl::GL_CURRENT_QUERY = 0x8865,
  juce::gl::GL_QUERY_RESULT = 0x8866,
  juce::gl::GL_QUERY_RESULT_AVAILABLE = 0x8867,
  juce::gl::GL_BUFFER_MAPPED = 0x88BC,
  juce::gl::GL_BUFFER_MAP_POINTER = 0x88BD,
  juce::gl::GL_STREAM_READ = 0x88E1,
  juce::gl::GL_STREAM_COPY = 0x88E2,
  juce::gl::GL_STATIC_READ = 0x88E5,
  juce::gl::GL_STATIC_COPY = 0x88E6,
  juce::gl::GL_DYNAMIC_READ = 0x88E9,
  juce::gl::GL_DYNAMIC_COPY = 0x88EA,
  juce::gl::GL_MAX_DRAW_BUFFERS = 0x8824,
  juce::gl::GL_DRAW_BUFFER0 = 0x8825,
  juce::gl::GL_DRAW_BUFFER1 = 0x8826,
  juce::gl::GL_DRAW_BUFFER2 = 0x8827,
  juce::gl::GL_DRAW_BUFFER3 = 0x8828,
  juce::gl::GL_DRAW_BUFFER4 = 0x8829,
  juce::gl::GL_DRAW_BUFFER5 = 0x882A,
  juce::gl::GL_DRAW_BUFFER6 = 0x882B,
  juce::gl::GL_DRAW_BUFFER7 = 0x882C,
  juce::gl::GL_DRAW_BUFFER8 = 0x882D,
  juce::gl::GL_DRAW_BUFFER9 = 0x882E,
  juce::gl::GL_DRAW_BUFFER10 = 0x882F,
  juce::gl::GL_DRAW_BUFFER11 = 0x8830,
  juce::gl::GL_DRAW_BUFFER12 = 0x8831,
  juce::gl::GL_DRAW_BUFFER13 = 0x8832,
  juce::gl::GL_DRAW_BUFFER14 = 0x8833,
  juce::gl::GL_DRAW_BUFFER15 = 0x8834,
  juce::gl::GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49,
  juce::gl::GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A,
  juce::gl::GL_SAMPLER_3D = 0x8B5F,
  juce::gl::GL_SAMPLER_2D_SHADOW = 0x8B62,
  juce::gl::GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B,
  juce::gl::GL_PIXEL_PACK_BUFFER = 0x88EB,
  juce::gl::GL_PIXEL_UNPACK_BUFFER = 0x88EC,
  juce::gl::GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED,
  juce::gl::GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF,
  juce::gl::GL_FLOAT_MAT2x3 = 0x8B65,
  juce::gl::GL_FLOAT_MAT2x4 = 0x8B66,
  juce::gl::GL_FLOAT_MAT3x2 = 0x8B67,
  juce::gl::GL_FLOAT_MAT3x4 = 0x8B68,
  juce::gl::GL_FLOAT_MAT4x2 = 0x8B69,
  juce::gl::GL_FLOAT_MAT4x3 = 0x8B6A,
  juce::gl::GL_SRGB = 0x8C40,
  juce::gl::GL_SRGB8 = 0x8C41,
  juce::gl::GL_SRGB8_ALPHA8 = 0x8C43,
  juce::gl::GL_COMPARE_REF_TO_TEXTURE = 0x884E,
  juce::gl::GL_MAJOR_VERSION = 0x821B,
  juce::gl::GL_MINOR_VERSION = 0x821C,
  juce::gl::GL_NUM_EXTENSIONS = 0x821D,
  juce::gl::GL_RGBA32F = 0x8814,
  juce::gl::GL_RGB32F = 0x8815,
  juce::gl::GL_RGBA16F = 0x881A,
  juce::gl::GL_RGB16F = 0x881B,
  juce::gl::GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD,
  juce::gl::GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF,
  juce::gl::GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904,
  juce::gl::GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905,
  juce::gl::GL_MAX_VARYING_COMPONENTS = 0x8B4B,
  juce::gl::GL_TEXTURE_2D_ARRAY = 0x8C1A,
  juce::gl::GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D,
  juce::gl::GL_R11F_G11F_B10F = 0x8C3A,
  juce::gl::GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B,
  juce::gl::GL_RGB9_E5 = 0x8C3D,
  juce::gl::GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E,
  juce::gl::GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76,
  juce::gl::GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F,
  juce::gl::GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80,
  juce::gl::GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83,
  juce::gl::GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84,
  juce::gl::GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85,
  juce::gl::GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88,
  juce::gl::GL_RASTERIZER_DISCARD = 0x8C89,
  juce::gl::GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A,
  juce::gl::GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B,
  juce::gl::GL_INTERLEAVED_ATTRIBS = 0x8C8C,
  juce::gl::GL_SEPARATE_ATTRIBS = 0x8C8D,
  juce::gl::GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E,
  juce::gl::GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F,
  juce::gl::GL_RGBA32UI = 0x8D70,
  juce::gl::GL_RGB32UI = 0x8D71,
  juce::gl::GL_RGBA16UI = 0x8D76,
  juce::gl::GL_RGB16UI = 0x8D77,
  juce::gl::GL_RGBA8UI = 0x8D7C,
  juce::gl::GL_RGB8UI = 0x8D7D,
  juce::gl::GL_RGBA32I = 0x8D82,
  juce::gl::GL_RGB32I = 0x8D83,
  juce::gl::GL_RGBA16I = 0x8D88,
  juce::gl::GL_RGB16I = 0x8D89,
  juce::gl::GL_RGBA8I = 0x8D8E,
  juce::gl::GL_RGB8I = 0x8D8F,
  juce::gl::GL_RED_INTEGER = 0x8D94,
  juce::gl::GL_RGB_INTEGER = 0x8D98,
  juce::gl::GL_RGBA_INTEGER = 0x8D99,
  juce::gl::GL_SAMPLER_2D_ARRAY = 0x8DC1,
  juce::gl::GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4,
  juce::gl::GL_SAMPLER_CUBE_SHADOW = 0x8DC5,
  juce::gl::GL_UNSIGNED_INT_VEC2 = 0x8DC6,
  juce::gl::GL_UNSIGNED_INT_VEC3 = 0x8DC7,
  juce::gl::GL_UNSIGNED_INT_VEC4 = 0x8DC8,
  juce::gl::GL_INT_SAMPLER_2D = 0x8DCA,
  juce::gl::GL_INT_SAMPLER_3D = 0x8DCB,
  juce::gl::GL_INT_SAMPLER_CUBE = 0x8DCC,
  juce::gl::GL_INT_SAMPLER_2D_ARRAY = 0x8DCF,
  juce::gl::GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2,
  juce::gl::GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3,
  juce::gl::GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4,
  juce::gl::GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7,
  juce::gl::GL_BUFFER_ACCESS_FLAGS = 0x911F,
  juce::gl::GL_BUFFER_MAP_LENGTH = 0x9120,
  juce::gl::GL_BUFFER_MAP_OFFSET = 0x9121,
  juce::gl::GL_DEPTH_COMPONENT32F = 0x8CAC,
  juce::gl::GL_DEPTH32F_STENCIL8 = 0x8CAD,
  juce::gl::GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD,
  juce::gl::GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210,
  juce::gl::GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211,
  juce::gl::GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212,
  juce::gl::GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213,
  juce::gl::GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214,
  juce::gl::GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215,
  juce::gl::GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216,
  juce::gl::GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217,
  juce::gl::GL_FRAMEBUFFER_DEFAULT = 0x8218,
  juce::gl::GL_FRAMEBUFFER_UNDEFINED = 0x8219,
  juce::gl::GL_DEPTH_STENCIL_ATTACHMENT = 0x821A,
  juce::gl::GL_DEPTH_STENCIL = 0x84F9,
  juce::gl::GL_UNSIGNED_INT_24_8 = 0x84FA,
  juce::gl::GL_DEPTH24_STENCIL8 = 0x88F0,
  juce::gl::GL_UNSIGNED_NORMALIZED = 0x8C17,
  juce::gl::GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6,
  juce::gl::GL_READ_FRAMEBUFFER = 0x8CA8,
  juce::gl::GL_DRAW_FRAMEBUFFER = 0x8CA9,
  juce::gl::GL_READ_FRAMEBUFFER_BINDING = 0x8CAA,
  juce::gl::GL_RENDERBUFFER_SAMPLES = 0x8CAB,
  juce::gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4,
  juce::gl::GL_MAX_COLOR_ATTACHMENTS = 0x8CDF,
  juce::gl::GL_COLOR_ATTACHMENT1 = 0x8CE1,
  juce::gl::GL_COLOR_ATTACHMENT2 = 0x8CE2,
  juce::gl::GL_COLOR_ATTACHMENT3 = 0x8CE3,
  juce::gl::GL_COLOR_ATTACHMENT4 = 0x8CE4,
  juce::gl::GL_COLOR_ATTACHMENT5 = 0x8CE5,
  juce::gl::GL_COLOR_ATTACHMENT6 = 0x8CE6,
  juce::gl::GL_COLOR_ATTACHMENT7 = 0x8CE7,
  juce::gl::GL_COLOR_ATTACHMENT8 = 0x8CE8,
  juce::gl::GL_COLOR_ATTACHMENT9 = 0x8CE9,
  juce::gl::GL_COLOR_ATTACHMENT10 = 0x8CEA,
  juce::gl::GL_COLOR_ATTACHMENT11 = 0x8CEB,
  juce::gl::GL_COLOR_ATTACHMENT12 = 0x8CEC,
  juce::gl::GL_COLOR_ATTACHMENT13 = 0x8CED,
  juce::gl::GL_COLOR_ATTACHMENT14 = 0x8CEE,
  juce::gl::GL_COLOR_ATTACHMENT15 = 0x8CEF,
  juce::gl::GL_COLOR_ATTACHMENT16 = 0x8CF0,
  juce::gl::GL_COLOR_ATTACHMENT17 = 0x8CF1,
  juce::gl::GL_COLOR_ATTACHMENT18 = 0x8CF2,
  juce::gl::GL_COLOR_ATTACHMENT19 = 0x8CF3,
  juce::gl::GL_COLOR_ATTACHMENT20 = 0x8CF4,
  juce::gl::GL_COLOR_ATTACHMENT21 = 0x8CF5,
  juce::gl::GL_COLOR_ATTACHMENT22 = 0x8CF6,
  juce::gl::GL_COLOR_ATTACHMENT23 = 0x8CF7,
  juce::gl::GL_COLOR_ATTACHMENT24 = 0x8CF8,
  juce::gl::GL_COLOR_ATTACHMENT25 = 0x8CF9,
  juce::gl::GL_COLOR_ATTACHMENT26 = 0x8CFA,
  juce::gl::GL_COLOR_ATTACHMENT27 = 0x8CFB,
  juce::gl::GL_COLOR_ATTACHMENT28 = 0x8CFC,
  juce::gl::GL_COLOR_ATTACHMENT29 = 0x8CFD,
  juce::gl::GL_COLOR_ATTACHMENT30 = 0x8CFE,
  juce::gl::GL_COLOR_ATTACHMENT31 = 0x8CFF,
  juce::gl::GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56,
  juce::gl::GL_MAX_SAMPLES = 0x8D57,
  juce::gl::GL_HALF_FLOAT = 0x140B,
  juce::gl::GL_MAP_READ_BIT = 0x0001,
  juce::gl::GL_MAP_WRITE_BIT = 0x0002,
  juce::gl::GL_MAP_INVALIDATE_RANGE_BIT = 0x0004,
  juce::gl::GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008,
  juce::gl::GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010,
  juce::gl::GL_MAP_UNSYNCHRONIZED_BIT = 0x0020,
  juce::gl::GL_RG = 0x8227,
  juce::gl::GL_RG_INTEGER = 0x8228,
  juce::gl::GL_R8 = 0x8229,
  juce::gl::GL_RG8 = 0x822B,
  juce::gl::GL_R16F = 0x822D,
  juce::gl::GL_R32F = 0x822E,
  juce::gl::GL_RG16F = 0x822F,
  juce::gl::GL_RG32F = 0x8230,
  juce::gl::GL_R8I = 0x8231,
  juce::gl::GL_R8UI = 0x8232,
  juce::gl::GL_R16I = 0x8233,
  juce::gl::GL_R16UI = 0x8234,
  juce::gl::GL_R32I = 0x8235,
  juce::gl::GL_R32UI = 0x8236,
  juce::gl::GL_RG8I = 0x8237,
  juce::gl::GL_RG8UI = 0x8238,
  juce::gl::GL_RG16I = 0x8239,
  juce::gl::GL_RG16UI = 0x823A,
  juce::gl::GL_RG32I = 0x823B,
  juce::gl::GL_RG32UI = 0x823C,
  juce::gl::GL_VERTEX_ARRAY_BINDING = 0x85B5,
  juce::gl::GL_R8_SNORM = 0x8F94,
  juce::gl::GL_RG8_SNORM = 0x8F95,
  juce::gl::GL_RGB8_SNORM = 0x8F96,
  juce::gl::GL_RGBA8_SNORM = 0x8F97,
  juce::gl::GL_SIGNED_NORMALIZED = 0x8F9C,
  juce::gl::GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69,
  juce::gl::GL_COPY_READ_BUFFER = 0x8F36,
  juce::gl::GL_COPY_WRITE_BUFFER = 0x8F37,
  juce::gl::GL_COPY_READ_BUFFER_BINDING = 0x8F36,
  juce::gl::GL_COPY_WRITE_BUFFER_BINDING = 0x8F37,
  juce::gl::GL_UNIFORM_BUFFER = 0x8A11,
  juce::gl::GL_UNIFORM_BUFFER_BINDING = 0x8A28,
  juce::gl::GL_UNIFORM_BUFFER_START = 0x8A29,
  juce::gl::GL_UNIFORM_BUFFER_SIZE = 0x8A2A,
  juce::gl::GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B,
  juce::gl::GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D,
  juce::gl::GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E,
  juce::gl::GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F,
  juce::gl::GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30,
  juce::gl::GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31,
  juce::gl::GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33,
  juce::gl::GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34,
  juce::gl::GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35,
  juce::gl::GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36,
  juce::gl::GL_UNIFORM_TYPE = 0x8A37,
  juce::gl::GL_UNIFORM_SIZE = 0x8A38,
  juce::gl::GL_UNIFORM_NAME_LENGTH = 0x8A39,
  juce::gl::GL_UNIFORM_BLOCK_INDEX = 0x8A3A,
  juce::gl::GL_UNIFORM_OFFSET = 0x8A3B,
  juce::gl::GL_UNIFORM_ARRAY_STRIDE = 0x8A3C,
  juce::gl::GL_UNIFORM_MATRIX_STRIDE = 0x8A3D,
  juce::gl::GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E,
  juce::gl::GL_UNIFORM_BLOCK_BINDING = 0x8A3F,
  juce::gl::GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40,
  juce::gl::GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41,
  juce::gl::GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42,
  juce::gl::GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43,
  juce::gl::GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44,
  juce::gl::GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46,
  juce::gl::GL_INVALID_INDEX = 0xFFFFFFFF,
  juce::gl::GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122,
  juce::gl::GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125,
  juce::gl::GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111,
  juce::gl::GL_OBJECT_TYPE = 0x9112,
  juce::gl::GL_SYNC_CONDITION = 0x9113,
  juce::gl::GL_SYNC_STATUS = 0x9114,
  juce::gl::GL_SYNC_FLAGS = 0x9115,
  juce::gl::GL_SYNC_FENCE = 0x9116,
  juce::gl::GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117,
  juce::gl::GL_UNSIGNALED = 0x9118,
  juce::gl::GL_SIGNALED = 0x9119,
  juce::gl::GL_ALREADY_SIGNALED = 0x911A,
  juce::gl::GL_TIMEOUT_EXPIRED = 0x911B,
  juce::gl::GL_CONDITION_SATISFIED = 0x911C,
  juce::gl::GL_WAIT_FAILED = 0x911D,
  juce::gl::GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001
}
 
enum  : GLuint64 { juce::gl::GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF }
 
enum  : GLenum {
  juce::gl::GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE,
  juce::gl::GL_ANY_SAMPLES_PASSED = 0x8C2F,
  juce::gl::GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A,
  juce::gl::GL_SAMPLER_BINDING = 0x8919,
  juce::gl::GL_RGB10_A2UI = 0x906F,
  juce::gl::GL_TEXTURE_SWIZZLE_R = 0x8E42,
  juce::gl::GL_TEXTURE_SWIZZLE_G = 0x8E43,
  juce::gl::GL_TEXTURE_SWIZZLE_B = 0x8E44,
  juce::gl::GL_TEXTURE_SWIZZLE_A = 0x8E45,
  juce::gl::GL_GREEN = 0x1904,
  juce::gl::GL_BLUE = 0x1905,
  juce::gl::GL_INT_2_10_10_10_REV = 0x8D9F,
  juce::gl::GL_TRANSFORM_FEEDBACK = 0x8E22,
  juce::gl::GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23,
  juce::gl::GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24,
  juce::gl::GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25,
  juce::gl::GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257,
  juce::gl::GL_PROGRAM_BINARY_LENGTH = 0x8741,
  juce::gl::GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE,
  juce::gl::GL_PROGRAM_BINARY_FORMATS = 0x87FF,
  juce::gl::GL_COMPRESSED_R11_EAC = 0x9270,
  juce::gl::GL_COMPRESSED_SIGNED_R11_EAC = 0x9271,
  juce::gl::GL_COMPRESSED_RG11_EAC = 0x9272,
  juce::gl::GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273,
  juce::gl::GL_COMPRESSED_RGB8_ETC2 = 0x9274,
  juce::gl::GL_COMPRESSED_SRGB8_ETC2 = 0x9275,
  juce::gl::GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276,
  juce::gl::GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277,
  juce::gl::GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278,
  juce::gl::GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279,
  juce::gl::GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F,
  juce::gl::GL_MAX_ELEMENT_INDEX = 0x8D6B,
  juce::gl::GL_NUM_SAMPLE_COUNTS = 0x9380,
  juce::gl::GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF
}
 
enum  : GLenum {
  juce::gl::GL_COMPUTE_SHADER = 0x91B9,
  juce::gl::GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB,
  juce::gl::GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC,
  juce::gl::GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD,
  juce::gl::GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262,
  juce::gl::GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263,
  juce::gl::GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264,
  juce::gl::GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265,
  juce::gl::GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266,
  juce::gl::GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB,
  juce::gl::GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE,
  juce::gl::GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF,
  juce::gl::GL_COMPUTE_WORK_GROUP_SIZE = 0x8267,
  juce::gl::GL_DISPATCH_INDIRECT_BUFFER = 0x90EE,
  juce::gl::GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF,
  juce::gl::GL_COMPUTE_SHADER_BIT = 0x00000020,
  juce::gl::GL_DRAW_INDIRECT_BUFFER = 0x8F3F,
  juce::gl::GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43,
  juce::gl::GL_MAX_UNIFORM_LOCATIONS = 0x826E,
  juce::gl::GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310,
  juce::gl::GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311,
  juce::gl::GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313,
  juce::gl::GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314,
  juce::gl::GL_MAX_FRAMEBUFFER_WIDTH = 0x9315,
  juce::gl::GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316,
  juce::gl::GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318,
  juce::gl::GL_UNIFORM = 0x92E1,
  juce::gl::GL_UNIFORM_BLOCK = 0x92E2,
  juce::gl::GL_PROGRAM_INPUT = 0x92E3,
  juce::gl::GL_PROGRAM_OUTPUT = 0x92E4,
  juce::gl::GL_BUFFER_VARIABLE = 0x92E5,
  juce::gl::GL_SHADER_STORAGE_BLOCK = 0x92E6,
  juce::gl::GL_ATOMIC_COUNTER_BUFFER = 0x92C0,
  juce::gl::GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4,
  juce::gl::GL_ACTIVE_RESOURCES = 0x92F5,
  juce::gl::GL_MAX_NAME_LENGTH = 0x92F6,
  juce::gl::GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7,
  juce::gl::GL_NAME_LENGTH = 0x92F9,
  juce::gl::GL_TYPE = 0x92FA,
  juce::gl::GL_ARRAY_SIZE = 0x92FB,
  juce::gl::GL_OFFSET = 0x92FC,
  juce::gl::GL_BLOCK_INDEX = 0x92FD,
  juce::gl::GL_ARRAY_STRIDE = 0x92FE,
  juce::gl::GL_MATRIX_STRIDE = 0x92FF,
  juce::gl::GL_IS_ROW_MAJOR = 0x9300,
  juce::gl::GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301,
  juce::gl::GL_BUFFER_BINDING = 0x9302,
  juce::gl::GL_BUFFER_DATA_SIZE = 0x9303,
  juce::gl::GL_NUM_ACTIVE_VARIABLES = 0x9304,
  juce::gl::GL_ACTIVE_VARIABLES = 0x9305,
  juce::gl::GL_REFERENCED_BY_VERTEX_SHADER = 0x9306,
  juce::gl::GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A,
  juce::gl::GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B,
  juce::gl::GL_TOP_LEVEL_ARRAY_SIZE = 0x930C,
  juce::gl::GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D,
  juce::gl::GL_LOCATION = 0x930E,
  juce::gl::GL_VERTEX_SHADER_BIT = 0x00000001,
  juce::gl::GL_FRAGMENT_SHADER_BIT = 0x00000002,
  juce::gl::GL_ALL_SHADER_BITS = 0xFFFFFFFF,
  juce::gl::GL_PROGRAM_SEPARABLE = 0x8258,
  juce::gl::GL_ACTIVE_PROGRAM = 0x8259,
  juce::gl::GL_PROGRAM_PIPELINE_BINDING = 0x825A,
  juce::gl::GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1,
  juce::gl::GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2,
  juce::gl::GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3,
  juce::gl::GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC,
  juce::gl::GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0,
  juce::gl::GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1,
  juce::gl::GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2,
  juce::gl::GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6,
  juce::gl::GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7,
  juce::gl::GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8,
  juce::gl::GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC,
  juce::gl::GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9,
  juce::gl::GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB,
  juce::gl::GL_MAX_IMAGE_UNITS = 0x8F38,
  juce::gl::GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA,
  juce::gl::GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE,
  juce::gl::GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF,
  juce::gl::GL_IMAGE_BINDING_NAME = 0x8F3A,
  juce::gl::GL_IMAGE_BINDING_LEVEL = 0x8F3B,
  juce::gl::GL_IMAGE_BINDING_LAYERED = 0x8F3C,
  juce::gl::GL_IMAGE_BINDING_LAYER = 0x8F3D,
  juce::gl::GL_IMAGE_BINDING_ACCESS = 0x8F3E,
  juce::gl::GL_IMAGE_BINDING_FORMAT = 0x906E,
  juce::gl::GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001,
  juce::gl::GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002,
  juce::gl::GL_UNIFORM_BARRIER_BIT = 0x00000004,
  juce::gl::GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008,
  juce::gl::GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020,
  juce::gl::GL_COMMAND_BARRIER_BIT = 0x00000040,
  juce::gl::GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080,
  juce::gl::GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100,
  juce::gl::GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200,
  juce::gl::GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400,
  juce::gl::GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800,
  juce::gl::GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000,
  juce::gl::GL_ALL_BARRIER_BITS = 0xFFFFFFFF,
  juce::gl::GL_IMAGE_2D = 0x904D,
  juce::gl::GL_IMAGE_3D = 0x904E,
  juce::gl::GL_IMAGE_CUBE = 0x9050,
  juce::gl::GL_IMAGE_2D_ARRAY = 0x9053,
  juce::gl::GL_INT_IMAGE_2D = 0x9058,
  juce::gl::GL_INT_IMAGE_3D = 0x9059,
  juce::gl::GL_INT_IMAGE_CUBE = 0x905B,
  juce::gl::GL_INT_IMAGE_2D_ARRAY = 0x905E,
  juce::gl::GL_UNSIGNED_INT_IMAGE_2D = 0x9063,
  juce::gl::GL_UNSIGNED_INT_IMAGE_3D = 0x9064,
  juce::gl::GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066,
  juce::gl::GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069,
  juce::gl::GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7,
  juce::gl::GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8,
  juce::gl::GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9,
  juce::gl::GL_READ_ONLY = 0x88B8,
  juce::gl::GL_WRITE_ONLY = 0x88B9,
  juce::gl::GL_READ_WRITE = 0x88BA,
  juce::gl::GL_SHADER_STORAGE_BUFFER = 0x90D2,
  juce::gl::GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3,
  juce::gl::GL_SHADER_STORAGE_BUFFER_START = 0x90D4,
  juce::gl::GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5,
  juce::gl::GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6,
  juce::gl::GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA,
  juce::gl::GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB,
  juce::gl::GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC,
  juce::gl::GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD,
  juce::gl::GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE,
  juce::gl::GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF,
  juce::gl::GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000,
  juce::gl::GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39,
  juce::gl::GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA,
  juce::gl::GL_STENCIL_INDEX = 0x1901,
  juce::gl::GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E,
  juce::gl::GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F,
  juce::gl::GL_SAMPLE_POSITION = 0x8E50,
  juce::gl::GL_SAMPLE_MASK = 0x8E51,
  juce::gl::GL_SAMPLE_MASK_VALUE = 0x8E52,
  juce::gl::GL_TEXTURE_2D_MULTISAMPLE = 0x9100,
  juce::gl::GL_MAX_SAMPLE_MASK_WORDS = 0x8E59,
  juce::gl::GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E,
  juce::gl::GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F,
  juce::gl::GL_MAX_INTEGER_SAMPLES = 0x9110,
  juce::gl::GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104,
  juce::gl::GL_TEXTURE_SAMPLES = 0x9106,
  juce::gl::GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107,
  juce::gl::GL_TEXTURE_WIDTH = 0x1000,
  juce::gl::GL_TEXTURE_HEIGHT = 0x1001,
  juce::gl::GL_TEXTURE_DEPTH = 0x8071,
  juce::gl::GL_TEXTURE_INTERNAL_FORMAT = 0x1003,
  juce::gl::GL_TEXTURE_RED_SIZE = 0x805C,
  juce::gl::GL_TEXTURE_GREEN_SIZE = 0x805D,
  juce::gl::GL_TEXTURE_BLUE_SIZE = 0x805E,
  juce::gl::GL_TEXTURE_ALPHA_SIZE = 0x805F,
  juce::gl::GL_TEXTURE_DEPTH_SIZE = 0x884A,
  juce::gl::GL_TEXTURE_STENCIL_SIZE = 0x88F1,
  juce::gl::GL_TEXTURE_SHARED_SIZE = 0x8C3F,
  juce::gl::GL_TEXTURE_RED_TYPE = 0x8C10,
  juce::gl::GL_TEXTURE_GREEN_TYPE = 0x8C11,
  juce::gl::GL_TEXTURE_BLUE_TYPE = 0x8C12,
  juce::gl::GL_TEXTURE_ALPHA_TYPE = 0x8C13,
  juce::gl::GL_TEXTURE_DEPTH_TYPE = 0x8C16,
  juce::gl::GL_TEXTURE_COMPRESSED = 0x86A1,
  juce::gl::GL_SAMPLER_2D_MULTISAMPLE = 0x9108,
  juce::gl::GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109,
  juce::gl::GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A,
  juce::gl::GL_VERTEX_ATTRIB_BINDING = 0x82D4,
  juce::gl::GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5,
  juce::gl::GL_VERTEX_BINDING_DIVISOR = 0x82D6,
  juce::gl::GL_VERTEX_BINDING_OFFSET = 0x82D7,
  juce::gl::GL_VERTEX_BINDING_STRIDE = 0x82D8,
  juce::gl::GL_VERTEX_BINDING_BUFFER = 0x8F4F,
  juce::gl::GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9,
  juce::gl::GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA,
  juce::gl::GL_MAX_VERTEX_ATTRIB_STRIDE = 0x82E5
}
 
enum  : GLenum {
  juce::gl::GL_MULTISAMPLE_LINE_WIDTH_RANGE = 0x9381,
  juce::gl::GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY = 0x9382,
  juce::gl::GL_MULTIPLY = 0x9294,
  juce::gl::GL_SCREEN = 0x9295,
  juce::gl::GL_OVERLAY = 0x9296,
  juce::gl::GL_DARKEN = 0x9297,
  juce::gl::GL_LIGHTEN = 0x9298,
  juce::gl::GL_COLORDODGE = 0x9299,
  juce::gl::GL_COLORBURN = 0x929A,
  juce::gl::GL_HARDLIGHT = 0x929B,
  juce::gl::GL_SOFTLIGHT = 0x929C,
  juce::gl::GL_DIFFERENCE = 0x929E,
  juce::gl::GL_EXCLUSION = 0x92A0,
  juce::gl::GL_HSL_HUE = 0x92AD,
  juce::gl::GL_HSL_SATURATION = 0x92AE,
  juce::gl::GL_HSL_COLOR = 0x92AF,
  juce::gl::GL_HSL_LUMINOSITY = 0x92B0,
  juce::gl::GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242,
  juce::gl::GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243,
  juce::gl::GL_DEBUG_CALLBACK_FUNCTION = 0x8244,
  juce::gl::GL_DEBUG_CALLBACK_USER_PARAM = 0x8245,
  juce::gl::GL_DEBUG_SOURCE_API = 0x8246,
  juce::gl::GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247,
  juce::gl::GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248,
  juce::gl::GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249,
  juce::gl::GL_DEBUG_SOURCE_APPLICATION = 0x824A,
  juce::gl::GL_DEBUG_SOURCE_OTHER = 0x824B,
  juce::gl::GL_DEBUG_TYPE_ERROR = 0x824C,
  juce::gl::GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D,
  juce::gl::GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E,
  juce::gl::GL_DEBUG_TYPE_PORTABILITY = 0x824F,
  juce::gl::GL_DEBUG_TYPE_PERFORMANCE = 0x8250,
  juce::gl::GL_DEBUG_TYPE_OTHER = 0x8251,
  juce::gl::GL_DEBUG_TYPE_MARKER = 0x8268,
  juce::gl::GL_DEBUG_TYPE_PUSH_GROUP = 0x8269,
  juce::gl::GL_DEBUG_TYPE_POP_GROUP = 0x826A,
  juce::gl::GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B,
  juce::gl::GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C,
  juce::gl::GL_DEBUG_GROUP_STACK_DEPTH = 0x826D,
  juce::gl::GL_BUFFER = 0x82E0,
  juce::gl::GL_SHADER = 0x82E1,
  juce::gl::GL_PROGRAM = 0x82E2,
  juce::gl::GL_VERTEX_ARRAY = 0x8074,
  juce::gl::GL_QUERY = 0x82E3,
  juce::gl::GL_PROGRAM_PIPELINE = 0x82E4,
  juce::gl::GL_SAMPLER = 0x82E6,
  juce::gl::GL_MAX_LABEL_LENGTH = 0x82E8,
  juce::gl::GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143,
  juce::gl::GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144,
  juce::gl::GL_DEBUG_LOGGED_MESSAGES = 0x9145,
  juce::gl::GL_DEBUG_SEVERITY_HIGH = 0x9146,
  juce::gl::GL_DEBUG_SEVERITY_MEDIUM = 0x9147,
  juce::gl::GL_DEBUG_SEVERITY_LOW = 0x9148,
  juce::gl::GL_DEBUG_OUTPUT = 0x92E0,
  juce::gl::GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002,
  juce::gl::GL_STACK_OVERFLOW = 0x0503,
  juce::gl::GL_STACK_UNDERFLOW = 0x0504,
  juce::gl::GL_GEOMETRY_SHADER = 0x8DD9,
  juce::gl::GL_GEOMETRY_SHADER_BIT = 0x00000004,
  juce::gl::GL_GEOMETRY_VERTICES_OUT = 0x8916,
  juce::gl::GL_GEOMETRY_INPUT_TYPE = 0x8917,
  juce::gl::GL_GEOMETRY_OUTPUT_TYPE = 0x8918,
  juce::gl::GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F,
  juce::gl::GL_LAYER_PROVOKING_VERTEX = 0x825E,
  juce::gl::GL_LINES_ADJACENCY = 0x000A,
  juce::gl::GL_LINE_STRIP_ADJACENCY = 0x000B,
  juce::gl::GL_TRIANGLES_ADJACENCY = 0x000C,
  juce::gl::GL_TRIANGLE_STRIP_ADJACENCY = 0x000D,
  juce::gl::GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF,
  juce::gl::GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C,
  juce::gl::GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32,
  juce::gl::GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123,
  juce::gl::GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124,
  juce::gl::GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0,
  juce::gl::GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1,
  juce::gl::GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A,
  juce::gl::GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29,
  juce::gl::GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF,
  juce::gl::GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5,
  juce::gl::GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD,
  juce::gl::GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7,
  juce::gl::GL_FIRST_VERTEX_CONVENTION = 0x8E4D,
  juce::gl::GL_LAST_VERTEX_CONVENTION = 0x8E4E,
  juce::gl::GL_UNDEFINED_VERTEX = 0x8260,
  juce::gl::GL_PRIMITIVES_GENERATED = 0x8C87,
  juce::gl::GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312,
  juce::gl::GL_MAX_FRAMEBUFFER_LAYERS = 0x9317,
  juce::gl::GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8,
  juce::gl::GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7,
  juce::gl::GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309,
  juce::gl::GL_PRIMITIVE_BOUNDING_BOX = 0x92BE,
  juce::gl::GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = 0x00000004,
  juce::gl::GL_CONTEXT_FLAGS = 0x821E,
  juce::gl::GL_LOSE_CONTEXT_ON_RESET = 0x8252,
  juce::gl::GL_GUILTY_CONTEXT_RESET = 0x8253,
  juce::gl::GL_INNOCENT_CONTEXT_RESET = 0x8254,
  juce::gl::GL_UNKNOWN_CONTEXT_RESET = 0x8255,
  juce::gl::GL_RESET_NOTIFICATION_STRATEGY = 0x8256,
  juce::gl::GL_NO_RESET_NOTIFICATION = 0x8261,
  juce::gl::GL_CONTEXT_LOST = 0x0507,
  juce::gl::GL_SAMPLE_SHADING = 0x8C36,
  juce::gl::GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37,
  juce::gl::GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B,
  juce::gl::GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C,
  juce::gl::GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D,
  juce::gl::GL_PATCHES = 0x000E,
  juce::gl::GL_PATCH_VERTICES = 0x8E72,
  juce::gl::GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75,
  juce::gl::GL_TESS_GEN_MODE = 0x8E76,
  juce::gl::GL_TESS_GEN_SPACING = 0x8E77,
  juce::gl::GL_TESS_GEN_VERTEX_ORDER = 0x8E78,
  juce::gl::GL_TESS_GEN_POINT_MODE = 0x8E79,
  juce::gl::GL_ISOLINES = 0x8E7A,
  juce::gl::GL_QUADS = 0x0007,
  juce::gl::GL_FRACTIONAL_ODD = 0x8E7B,
  juce::gl::GL_FRACTIONAL_EVEN = 0x8E7C,
  juce::gl::GL_MAX_PATCH_VERTICES = 0x8E7D,
  juce::gl::GL_MAX_TESS_GEN_LEVEL = 0x8E7E,
  juce::gl::GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F,
  juce::gl::GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80,
  juce::gl::GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81,
  juce::gl::GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82,
  juce::gl::GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83,
  juce::gl::GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84,
  juce::gl::GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85,
  juce::gl::GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86,
  juce::gl::GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89,
  juce::gl::GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A,
  juce::gl::GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C,
  juce::gl::GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D,
  juce::gl::GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E,
  juce::gl::GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F,
  juce::gl::GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD,
  juce::gl::GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE,
  juce::gl::GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3,
  juce::gl::GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4,
  juce::gl::GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB,
  juce::gl::GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC,
  juce::gl::GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8,
  juce::gl::GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9,
  juce::gl::GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221,
  juce::gl::GL_IS_PER_PATCH = 0x92E7,
  juce::gl::GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307,
  juce::gl::GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308,
  juce::gl::GL_TESS_CONTROL_SHADER = 0x8E88,
  juce::gl::GL_TESS_EVALUATION_SHADER = 0x8E87,
  juce::gl::GL_TESS_CONTROL_SHADER_BIT = 0x00000008,
  juce::gl::GL_TESS_EVALUATION_SHADER_BIT = 0x00000010,
  juce::gl::GL_TEXTURE_BORDER_COLOR = 0x1004,
  juce::gl::GL_CLAMP_TO_BORDER = 0x812D,
  juce::gl::GL_TEXTURE_BUFFER = 0x8C2A,
  juce::gl::GL_TEXTURE_BUFFER_BINDING = 0x8C2A,
  juce::gl::GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B,
  juce::gl::GL_TEXTURE_BINDING_BUFFER = 0x8C2C,
  juce::gl::GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D,
  juce::gl::GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F,
  juce::gl::GL_SAMPLER_BUFFER = 0x8DC2,
  juce::gl::GL_INT_SAMPLER_BUFFER = 0x8DD0,
  juce::gl::GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8,
  juce::gl::GL_IMAGE_BUFFER = 0x9051,
  juce::gl::GL_INT_IMAGE_BUFFER = 0x905C,
  juce::gl::GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067,
  juce::gl::GL_TEXTURE_BUFFER_OFFSET = 0x919D,
  juce::gl::GL_TEXTURE_BUFFER_SIZE = 0x919E,
  juce::gl::GL_COMPRESSED_RGBA_ASTC_4x4 = 0x93B0,
  juce::gl::GL_COMPRESSED_RGBA_ASTC_5x4 = 0x93B1,
  juce::gl::GL_COMPRESSED_RGBA_ASTC_5x5 = 0x93B2,
  juce::gl::GL_COMPRESSED_RGBA_ASTC_6x5 = 0x93B3,
  juce::gl::GL_COMPRESSED_RGBA_ASTC_6x6 = 0x93B4,
  juce::gl::GL_COMPRESSED_RGBA_ASTC_8x5 = 0x93B5,
  juce::gl::GL_COMPRESSED_RGBA_ASTC_8x6 = 0x93B6,
  juce::gl::GL_COMPRESSED_RGBA_ASTC_8x8 = 0x93B7,
  juce::gl::GL_COMPRESSED_RGBA_ASTC_10x5 = 0x93B8,
  juce::gl::GL_COMPRESSED_RGBA_ASTC_10x6 = 0x93B9,
  juce::gl::GL_COMPRESSED_RGBA_ASTC_10x8 = 0x93BA,
  juce::gl::GL_COMPRESSED_RGBA_ASTC_10x10 = 0x93BB,
  juce::gl::GL_COMPRESSED_RGBA_ASTC_12x10 = 0x93BC,
  juce::gl::GL_COMPRESSED_RGBA_ASTC_12x12 = 0x93BD,
  juce::gl::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 = 0x93D0,
  juce::gl::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 = 0x93D1,
  juce::gl::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 = 0x93D2,
  juce::gl::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 = 0x93D3,
  juce::gl::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 = 0x93D4,
  juce::gl::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 = 0x93D5,
  juce::gl::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 = 0x93D6,
  juce::gl::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 = 0x93D7,
  juce::gl::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 = 0x93D8,
  juce::gl::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 = 0x93D9,
  juce::gl::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 = 0x93DA,
  juce::gl::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 = 0x93DB,
  juce::gl::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 = 0x93DC,
  juce::gl::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 = 0x93DD,
  juce::gl::GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009,
  juce::gl::GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A,
  juce::gl::GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C,
  juce::gl::GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D,
  juce::gl::GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E,
  juce::gl::GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F,
  juce::gl::GL_IMAGE_CUBE_MAP_ARRAY = 0x9054,
  juce::gl::GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F,
  juce::gl::GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A,
  juce::gl::GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102,
  juce::gl::GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105,
  juce::gl::GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B,
  juce::gl::GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C,
  juce::gl::GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D
}
 
enum  : GLenum {
  juce::gl::GL_3DC_X_AMD = 0x87F9,
  juce::gl::GL_3DC_XY_AMD = 0x87FA
}
 
enum  : GLenum {
  juce::gl::GL_ATC_RGB_AMD = 0x8C92,
  juce::gl::GL_ATC_RGBA_EXPLICIT_ALPHA_AMD = 0x8C93,
  juce::gl::GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD = 0x87EE
}
 
enum  : GLenum {
  juce::gl::GL_RENDERBUFFER_STORAGE_SAMPLES_AMD = 0x91B2,
  juce::gl::GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD = 0x91B3,
  juce::gl::GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD = 0x91B4,
  juce::gl::GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD = 0x91B5,
  juce::gl::GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD = 0x91B6,
  juce::gl::GL_SUPPORTED_MULTISAMPLE_MODES_AMD = 0x91B7
}
 
enum  : GLenum {
  juce::gl::GL_COUNTER_TYPE_AMD = 0x8BC0,
  juce::gl::GL_COUNTER_RANGE_AMD = 0x8BC1,
  juce::gl::GL_UNSIGNED_INT64_AMD = 0x8BC2,
  juce::gl::GL_PERCENTAGE_AMD = 0x8BC3,
  juce::gl::GL_PERFMON_RESULT_AVAILABLE_AMD = 0x8BC4,
  juce::gl::GL_PERFMON_RESULT_SIZE_AMD = 0x8BC5,
  juce::gl::GL_PERFMON_RESULT_AMD = 0x8BC6
}
 
enum  : GLenum { juce::gl::GL_Z400_BINARY_AMD = 0x8740 }
 
enum  : GLenum {
  juce::gl::GL_DEPTH_STENCIL_OES = 0x84F9,
  juce::gl::GL_UNSIGNED_INT_24_8_OES = 0x84FA,
  juce::gl::GL_DEPTH_COMPONENT32_OES = 0x81A7,
  juce::gl::GL_DEPTH24_STENCIL8_OES = 0x88F0
}
 
enum  : GLenum {
  juce::gl::GL_READ_FRAMEBUFFER_ANGLE = 0x8CA8,
  juce::gl::GL_DRAW_FRAMEBUFFER_ANGLE = 0x8CA9,
  juce::gl::GL_DRAW_FRAMEBUFFER_BINDING_ANGLE = 0x8CA6,
  juce::gl::GL_READ_FRAMEBUFFER_BINDING_ANGLE = 0x8CAA
}
 
enum  : GLenum {
  juce::gl::GL_RENDERBUFFER_SAMPLES_ANGLE = 0x8CAB,
  juce::gl::GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE = 0x8D56,
  juce::gl::GL_MAX_SAMPLES_ANGLE = 0x8D57
}
 
enum  : GLenum { juce::gl::GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE = 0x88FE }
 
enum  : GLenum { juce::gl::GL_PACK_REVERSE_ROW_ORDER_ANGLE = 0x93A4 }
 
enum  : GLenum { juce::gl::GL_PROGRAM_BINARY_ANGLE = 0x93A6 }
 
enum  : GLenum { juce::gl::GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE = 0x83F2 }
 
enum  : GLenum { juce::gl::GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE = 0x83F3 }
 
enum  : GLenum {
  juce::gl::GL_TEXTURE_USAGE_ANGLE = 0x93A2,
  juce::gl::GL_FRAMEBUFFER_ATTACHMENT_ANGLE = 0x93A3
}
 
enum  : GLenum { juce::gl::GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE = 0x93A0 }
 
enum  : GLenum {
  juce::gl::GL_MAX_CLIP_DISTANCES_APPLE = 0x0D32,
  juce::gl::GL_CLIP_DISTANCE0_APPLE = 0x3000,
  juce::gl::GL_CLIP_DISTANCE1_APPLE = 0x3001,
  juce::gl::GL_CLIP_DISTANCE2_APPLE = 0x3002,
  juce::gl::GL_CLIP_DISTANCE3_APPLE = 0x3003,
  juce::gl::GL_CLIP_DISTANCE4_APPLE = 0x3004,
  juce::gl::GL_CLIP_DISTANCE5_APPLE = 0x3005,
  juce::gl::GL_CLIP_DISTANCE6_APPLE = 0x3006,
  juce::gl::GL_CLIP_DISTANCE7_APPLE = 0x3007
}
 
enum  : GLenum {
  juce::gl::GL_RENDERBUFFER_SAMPLES_APPLE = 0x8CAB,
  juce::gl::GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE = 0x8D56,
  juce::gl::GL_MAX_SAMPLES_APPLE = 0x8D57,
  juce::gl::GL_READ_FRAMEBUFFER_APPLE = 0x8CA8,
  juce::gl::GL_DRAW_FRAMEBUFFER_APPLE = 0x8CA9,
  juce::gl::GL_DRAW_FRAMEBUFFER_BINDING_APPLE = 0x8CA6,
  juce::gl::GL_READ_FRAMEBUFFER_BINDING_APPLE = 0x8CAA
}
 
enum  : GLenum {
  juce::gl::GL_RGB_422_APPLE = 0x8A1F,
  juce::gl::GL_UNSIGNED_SHORT_8_8_APPLE = 0x85BA,
  juce::gl::GL_UNSIGNED_SHORT_8_8_REV_APPLE = 0x85BB,
  juce::gl::GL_RGB_RAW_422_APPLE = 0x8A51
}
 
enum  : GLenum {
  juce::gl::GL_SYNC_OBJECT_APPLE = 0x8A53,
  juce::gl::GL_MAX_SERVER_WAIT_TIMEOUT_APPLE = 0x9111,
  juce::gl::GL_OBJECT_TYPE_APPLE = 0x9112,
  juce::gl::GL_SYNC_CONDITION_APPLE = 0x9113,
  juce::gl::GL_SYNC_STATUS_APPLE = 0x9114,
  juce::gl::GL_SYNC_FLAGS_APPLE = 0x9115,
  juce::gl::GL_SYNC_FENCE_APPLE = 0x9116,
  juce::gl::GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE = 0x9117,
  juce::gl::GL_UNSIGNALED_APPLE = 0x9118,
  juce::gl::GL_SIGNALED_APPLE = 0x9119,
  juce::gl::GL_ALREADY_SIGNALED_APPLE = 0x911A,
  juce::gl::GL_TIMEOUT_EXPIRED_APPLE = 0x911B,
  juce::gl::GL_CONDITION_SATISFIED_APPLE = 0x911C,
  juce::gl::GL_WAIT_FAILED_APPLE = 0x911D,
  juce::gl::GL_SYNC_FLUSH_COMMANDS_BIT_APPLE = 0x00000001
}
 
enum  : GLuint64 { juce::gl::GL_TIMEOUT_IGNORED_APPLE = 0xFFFFFFFFFFFFFFFF }
 
enum  : GLenum {
  juce::gl::GL_BGRA_EXT = 0x80E1,
  juce::gl::GL_BGRA8_EXT = 0x93A1
}
 
enum  : GLenum { juce::gl::GL_TEXTURE_MAX_LEVEL_APPLE = 0x813D }
 
enum  : GLenum {
  juce::gl::GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE = 0x8C3B,
  juce::gl::GL_UNSIGNED_INT_5_9_9_9_REV_APPLE = 0x8C3E,
  juce::gl::GL_R11F_G11F_B10F_APPLE = 0x8C3A,
  juce::gl::GL_RGB9_E5_APPLE = 0x8C3D
}
 
enum  : GLenum { juce::gl::GL_MALI_PROGRAM_BINARY_ARM = 0x8F61 }
 
enum  : GLenum { juce::gl::GL_MALI_SHADER_BINARY_ARM = 0x8F60 }
 
enum  : GLenum {
  juce::gl::GL_FETCH_PER_SAMPLE_ARM = 0x8F65,
  juce::gl::GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM = 0x8F66
}
 
enum  : GLenum { juce::gl::GL_TEXTURE_UNNORMALIZED_COORDINATES_ARM = 0x8F6A }
 
enum  : GLenum {
  juce::gl::GL_SMAPHS30_PROGRAM_BINARY_DMP = 0x9251,
  juce::gl::GL_SMAPHS_PROGRAM_BINARY_DMP = 0x9252,
  juce::gl::GL_DMP_PROGRAM_BINARY_DMP = 0x9253
}
 
enum  : GLenum { juce::gl::GL_SHADER_BINARY_DMP = 0x9250 }
 
enum  : GLenum {
  juce::gl::GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT = 0x8BE7,
  juce::gl::GL_TEXTURE_EXTERNAL_OES = 0x8D65,
  juce::gl::GL_TEXTURE_BINDING_EXTERNAL_OES = 0x8D67,
  juce::gl::GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES = 0x8D68
}
 
enum  : GLenum {
  juce::gl::GL_SRC1_COLOR_EXT = 0x88F9,
  juce::gl::GL_SRC1_ALPHA_EXT = 0x8589,
  juce::gl::GL_ONE_MINUS_SRC1_COLOR_EXT = 0x88FA,
  juce::gl::GL_ONE_MINUS_SRC1_ALPHA_EXT = 0x88FB,
  juce::gl::GL_SRC_ALPHA_SATURATE_EXT = 0x0308,
  juce::gl::GL_LOCATION_INDEX_EXT = 0x930F,
  juce::gl::GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT = 0x88FC
}
 
enum  : GLenum {
  juce::gl::GL_MIN_EXT = 0x8007,
  juce::gl::GL_MAX_EXT = 0x8008,
  juce::gl::GL_FUNC_ADD_EXT = 0x8006,
  juce::gl::GL_BLEND_EQUATION_EXT = 0x8009
}
 
enum  : GLenum {
  juce::gl::GL_MAP_PERSISTENT_BIT_EXT = 0x0040,
  juce::gl::GL_MAP_COHERENT_BIT_EXT = 0x0080,
  juce::gl::GL_DYNAMIC_STORAGE_BIT_EXT = 0x0100,
  juce::gl::GL_CLIENT_STORAGE_BIT_EXT = 0x0200,
  juce::gl::GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT = 0x00004000,
  juce::gl::GL_BUFFER_IMMUTABLE_STORAGE_EXT = 0x821F,
  juce::gl::GL_BUFFER_STORAGE_FLAGS_EXT = 0x8220
}
 
enum  : GLenum {
  juce::gl::GL_LOWER_LEFT_EXT = 0x8CA1,
  juce::gl::GL_UPPER_LEFT_EXT = 0x8CA2,
  juce::gl::GL_NEGATIVE_ONE_TO_ONE_EXT = 0x935E,
  juce::gl::GL_ZERO_TO_ONE_EXT = 0x935F,
  juce::gl::GL_CLIP_ORIGIN_EXT = 0x935C,
  juce::gl::GL_CLIP_DEPTH_MODE_EXT = 0x935D
}
 
enum  : GLenum {
  juce::gl::GL_MAX_CLIP_DISTANCES_EXT = 0x0D32,
  juce::gl::GL_MAX_CULL_DISTANCES_EXT = 0x82F9,
  juce::gl::GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT = 0x82FA,
  juce::gl::GL_CLIP_DISTANCE0_EXT = 0x3000,
  juce::gl::GL_CLIP_DISTANCE1_EXT = 0x3001,
  juce::gl::GL_CLIP_DISTANCE2_EXT = 0x3002,
  juce::gl::GL_CLIP_DISTANCE3_EXT = 0x3003,
  juce::gl::GL_CLIP_DISTANCE4_EXT = 0x3004,
  juce::gl::GL_CLIP_DISTANCE5_EXT = 0x3005,
  juce::gl::GL_CLIP_DISTANCE6_EXT = 0x3006,
  juce::gl::GL_CLIP_DISTANCE7_EXT = 0x3007
}
 
enum  : GLenum {
  juce::gl::GL_RGBA16F_EXT = 0x881A,
  juce::gl::GL_RGB16F_EXT = 0x881B,
  juce::gl::GL_RG16F_EXT = 0x822F,
  juce::gl::GL_R16F_EXT = 0x822D,
  juce::gl::GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT = 0x8211,
  juce::gl::GL_UNSIGNED_NORMALIZED_EXT = 0x8C17
}
 
enum  : GLenum {
  juce::gl::GL_PROGRAM_PIPELINE_OBJECT_EXT = 0x8A4F,
  juce::gl::GL_PROGRAM_OBJECT_EXT = 0x8B40,
  juce::gl::GL_SHADER_OBJECT_EXT = 0x8B48,
  juce::gl::GL_BUFFER_OBJECT_EXT = 0x9151,
  juce::gl::GL_QUERY_OBJECT_EXT = 0x9153,
  juce::gl::GL_VERTEX_ARRAY_OBJECT_EXT = 0x9154
}
 
enum  : GLenum { juce::gl::GL_DEPTH_CLAMP_EXT = 0x864F }
 
enum  : GLenum {
  juce::gl::GL_COLOR_EXT = 0x1800,
  juce::gl::GL_DEPTH_EXT = 0x1801,
  juce::gl::GL_STENCIL_EXT = 0x1802
}
 
enum  : GLenum {
  juce::gl::GL_QUERY_COUNTER_BITS_EXT = 0x8864,
  juce::gl::GL_CURRENT_QUERY_EXT = 0x8865,
  juce::gl::GL_QUERY_RESULT_EXT = 0x8866,
  juce::gl::GL_QUERY_RESULT_AVAILABLE_EXT = 0x8867,
  juce::gl::GL_TIME_ELAPSED_EXT = 0x88BF,
  juce::gl::GL_TIMESTAMP_EXT = 0x8E28,
  juce::gl::GL_GPU_DISJOINT_EXT = 0x8FBB
}
 
enum  : GLenum {
  juce::gl::GL_MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF,
  juce::gl::GL_MAX_DRAW_BUFFERS_EXT = 0x8824,
  juce::gl::GL_DRAW_BUFFER0_EXT = 0x8825,
  juce::gl::GL_DRAW_BUFFER1_EXT = 0x8826,
  juce::gl::GL_DRAW_BUFFER2_EXT = 0x8827,
  juce::gl::GL_DRAW_BUFFER3_EXT = 0x8828,
  juce::gl::GL_DRAW_BUFFER4_EXT = 0x8829,
  juce::gl::GL_DRAW_BUFFER5_EXT = 0x882A,
  juce::gl::GL_DRAW_BUFFER6_EXT = 0x882B,
  juce::gl::GL_DRAW_BUFFER7_EXT = 0x882C,
  juce::gl::GL_DRAW_BUFFER8_EXT = 0x882D,
  juce::gl::GL_DRAW_BUFFER9_EXT = 0x882E,
  juce::gl::GL_DRAW_BUFFER10_EXT = 0x882F,
  juce::gl::GL_DRAW_BUFFER11_EXT = 0x8830,
  juce::gl::GL_DRAW_BUFFER12_EXT = 0x8831,
  juce::gl::GL_DRAW_BUFFER13_EXT = 0x8832,
  juce::gl::GL_DRAW_BUFFER14_EXT = 0x8833,
  juce::gl::GL_DRAW_BUFFER15_EXT = 0x8834,
  juce::gl::GL_COLOR_ATTACHMENT0_EXT = 0x8CE0,
  juce::gl::GL_COLOR_ATTACHMENT1_EXT = 0x8CE1,
  juce::gl::GL_COLOR_ATTACHMENT2_EXT = 0x8CE2,
  juce::gl::GL_COLOR_ATTACHMENT3_EXT = 0x8CE3,
  juce::gl::GL_COLOR_ATTACHMENT4_EXT = 0x8CE4,
  juce::gl::GL_COLOR_ATTACHMENT5_EXT = 0x8CE5,
  juce::gl::GL_COLOR_ATTACHMENT6_EXT = 0x8CE6,
  juce::gl::GL_COLOR_ATTACHMENT7_EXT = 0x8CE7,
  juce::gl::GL_COLOR_ATTACHMENT8_EXT = 0x8CE8,
  juce::gl::GL_COLOR_ATTACHMENT9_EXT = 0x8CE9,
  juce::gl::GL_COLOR_ATTACHMENT10_EXT = 0x8CEA,
  juce::gl::GL_COLOR_ATTACHMENT11_EXT = 0x8CEB,
  juce::gl::GL_COLOR_ATTACHMENT12_EXT = 0x8CEC,
  juce::gl::GL_COLOR_ATTACHMENT13_EXT = 0x8CED,
  juce::gl::GL_COLOR_ATTACHMENT14_EXT = 0x8CEE,
  juce::gl::GL_COLOR_ATTACHMENT15_EXT = 0x8CEF
}
 
enum  : GLenum {
  juce::gl::GL_GEOMETRY_SHADER_EXT = 0x8DD9,
  juce::gl::GL_GEOMETRY_SHADER_BIT_EXT = 0x00000004,
  juce::gl::GL_GEOMETRY_LINKED_VERTICES_OUT_EXT = 0x8916,
  juce::gl::GL_GEOMETRY_LINKED_INPUT_TYPE_EXT = 0x8917,
  juce::gl::GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT = 0x8918,
  juce::gl::GL_GEOMETRY_SHADER_INVOCATIONS_EXT = 0x887F,
  juce::gl::GL_LAYER_PROVOKING_VERTEX_EXT = 0x825E,
  juce::gl::GL_LINES_ADJACENCY_EXT = 0x000A,
  juce::gl::GL_LINE_STRIP_ADJACENCY_EXT = 0x000B,
  juce::gl::GL_TRIANGLES_ADJACENCY_EXT = 0x000C,
  juce::gl::GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D,
  juce::gl::GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8DDF,
  juce::gl::GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT = 0x8A2C,
  juce::gl::GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8A32,
  juce::gl::GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT = 0x9123,
  juce::gl::GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT = 0x9124,
  juce::gl::GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = 0x8DE0,
  juce::gl::GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8DE1,
  juce::gl::GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT = 0x8E5A,
  juce::gl::GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8C29,
  juce::gl::GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CF,
  juce::gl::GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT = 0x92D5,
  juce::gl::GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT = 0x90CD,
  juce::gl::GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT = 0x90D7,
  juce::gl::GL_FIRST_VERTEX_CONVENTION_EXT = 0x8E4D,
  juce::gl::GL_LAST_VERTEX_CONVENTION_EXT = 0x8E4E,
  juce::gl::GL_UNDEFINED_VERTEX_EXT = 0x8260,
  juce::gl::GL_PRIMITIVES_GENERATED_EXT = 0x8C87,
  juce::gl::GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT = 0x9312,
  juce::gl::GL_MAX_FRAMEBUFFER_LAYERS_EXT = 0x9317,
  juce::gl::GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8,
  juce::gl::GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8DA7,
  juce::gl::GL_REFERENCED_BY_GEOMETRY_SHADER_EXT = 0x9309
}
 
enum  : GLenum { juce::gl::GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT = 0x88FE }
 
enum  : GLenum {
  juce::gl::GL_MAP_READ_BIT_EXT = 0x0001,
  juce::gl::GL_MAP_WRITE_BIT_EXT = 0x0002,
  juce::gl::GL_MAP_INVALIDATE_RANGE_BIT_EXT = 0x0004,
  juce::gl::GL_MAP_INVALIDATE_BUFFER_BIT_EXT = 0x0008,
  juce::gl::GL_MAP_FLUSH_EXPLICIT_BIT_EXT = 0x0010,
  juce::gl::GL_MAP_UNSYNCHRONIZED_BIT_EXT = 0x0020
}
 
enum  : GLenum {
  juce::gl::GL_TEXTURE_TILING_EXT = 0x9580,
  juce::gl::GL_DEDICATED_MEMORY_OBJECT_EXT = 0x9581,
  juce::gl::GL_PROTECTED_MEMORY_OBJECT_EXT = 0x959B,
  juce::gl::GL_NUM_TILING_TYPES_EXT = 0x9582,
  juce::gl::GL_TILING_TYPES_EXT = 0x9583,
  juce::gl::GL_OPTIMAL_TILING_EXT = 0x9584,
  juce::gl::GL_LINEAR_TILING_EXT = 0x9585,
  juce::gl::GL_NUM_DEVICE_UUIDS_EXT = 0x9596,
  juce::gl::GL_DEVICE_UUID_EXT = 0x9597,
  juce::gl::GL_DRIVER_UUID_EXT = 0x9598,
  juce::gl::GL_UUID_SIZE_EXT = 16
}
 
enum  : GLenum { juce::gl::GL_HANDLE_TYPE_OPAQUE_FD_EXT = 0x9586 }
 
enum  : GLenum {
  juce::gl::GL_HANDLE_TYPE_OPAQUE_WIN32_EXT = 0x9587,
  juce::gl::GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT = 0x9588,
  juce::gl::GL_DEVICE_LUID_EXT = 0x9599,
  juce::gl::GL_DEVICE_NODE_MASK_EXT = 0x959A,
  juce::gl::GL_LUID_SIZE_EXT = 8,
  juce::gl::GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT = 0x9589,
  juce::gl::GL_HANDLE_TYPE_D3D12_RESOURCE_EXT = 0x958A,
  juce::gl::GL_HANDLE_TYPE_D3D11_IMAGE_EXT = 0x958B,
  juce::gl::GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT = 0x958C
}
 
enum  : GLenum {
  juce::gl::GL_MULTISAMPLE_EXT = 0x809D,
  juce::gl::GL_SAMPLE_ALPHA_TO_ONE_EXT = 0x809F
}
 
enum  : GLenum {
  juce::gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT = 0x8D6C,
  juce::gl::GL_RENDERBUFFER_SAMPLES_EXT = 0x8CAB,
  juce::gl::GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56,
  juce::gl::GL_MAX_SAMPLES_EXT = 0x8D57
}
 
enum  : GLenum {
  juce::gl::GL_COLOR_ATTACHMENT_EXT = 0x90F0,
  juce::gl::GL_MULTIVIEW_EXT = 0x90F1,
  juce::gl::GL_DRAW_BUFFER_EXT = 0x0C01,
  juce::gl::GL_READ_BUFFER_EXT = 0x0C02,
  juce::gl::GL_MAX_MULTIVIEW_BUFFERS_EXT = 0x90F2
}
 
enum  : GLenum {
  juce::gl::GL_ANY_SAMPLES_PASSED_EXT = 0x8C2F,
  juce::gl::GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT = 0x8D6A
}
 
enum  : GLenum { juce::gl::GL_POLYGON_OFFSET_CLAMP_EXT = 0x8E1B }
 
enum  : GLenum { juce::gl::GL_PRIMITIVE_BOUNDING_BOX_EXT = 0x92BE }
 
enum  : GLenum {
  juce::gl::GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT = 0x00000010,
  juce::gl::GL_TEXTURE_PROTECTED_EXT = 0x8BFA
}
 
enum  : GLenum {
  juce::gl::GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT = 0x8A54,
  juce::gl::GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT = 0x8A55,
  juce::gl::GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT = 0x8A56,
  juce::gl::GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT = 0x8A57,
  juce::gl::GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG = 0x93F0,
  juce::gl::GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG = 0x93F1
}
 
enum  : GLenum {
  juce::gl::GL_RASTER_MULTISAMPLE_EXT = 0x9327,
  juce::gl::GL_RASTER_SAMPLES_EXT = 0x9328,
  juce::gl::GL_MAX_RASTER_SAMPLES_EXT = 0x9329,
  juce::gl::GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT = 0x932A,
  juce::gl::GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT = 0x932B,
  juce::gl::GL_EFFECTIVE_RASTER_SAMPLES_EXT = 0x932C
}
 
enum  : GLenum {
  juce::gl::GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT = 0x8365,
  juce::gl::GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT = 0x8366
}
 
enum  : GLenum {
  juce::gl::GL_R16_SNORM_EXT = 0x8F98,
  juce::gl::GL_RG16_SNORM_EXT = 0x8F99,
  juce::gl::GL_RGBA16_SNORM_EXT = 0x8F9B
}
 
enum  : GLenum {
  juce::gl::GL_GUILTY_CONTEXT_RESET_EXT = 0x8253,
  juce::gl::GL_INNOCENT_CONTEXT_RESET_EXT = 0x8254,
  juce::gl::GL_UNKNOWN_CONTEXT_RESET_EXT = 0x8255,
  juce::gl::GL_CONTEXT_ROBUST_ACCESS_EXT = 0x90F3,
  juce::gl::GL_RESET_NOTIFICATION_STRATEGY_EXT = 0x8256,
  juce::gl::GL_LOSE_CONTEXT_ON_RESET_EXT = 0x8252,
  juce::gl::GL_NO_RESET_NOTIFICATION_EXT = 0x8261
}
 
enum  : GLenum {
  juce::gl::GL_LAYOUT_GENERAL_EXT = 0x958D,
  juce::gl::GL_LAYOUT_COLOR_ATTACHMENT_EXT = 0x958E,
  juce::gl::GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT = 0x958F,
  juce::gl::GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT = 0x9590,
  juce::gl::GL_LAYOUT_SHADER_READ_ONLY_EXT = 0x9591,
  juce::gl::GL_LAYOUT_TRANSFER_SRC_EXT = 0x9592,
  juce::gl::GL_LAYOUT_TRANSFER_DST_EXT = 0x9593,
  juce::gl::GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT = 0x9530,
  juce::gl::GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT = 0x9531
}
 
enum  : GLenum {
  juce::gl::GL_HANDLE_TYPE_D3D12_FENCE_EXT = 0x9594,
  juce::gl::GL_D3D12_FENCE_VALUE_EXT = 0x9595
}
 
enum  : GLenum {
  juce::gl::GL_SRGB_EXT = 0x8C40,
  juce::gl::GL_SRGB_ALPHA_EXT = 0x8C42,
  juce::gl::GL_SRGB8_ALPHA8_EXT = 0x8C43,
  juce::gl::GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT = 0x8210
}
 
enum  : GLenum { juce::gl::GL_FRAMEBUFFER_SRGB_EXT = 0x8DB9 }
 
enum  : GLenum {
  juce::gl::GL_ACTIVE_PROGRAM_EXT = 0x8B8D,
  juce::gl::GL_VERTEX_SHADER_BIT_EXT = 0x00000001,
  juce::gl::GL_FRAGMENT_SHADER_BIT_EXT = 0x00000002,
  juce::gl::GL_ALL_SHADER_BITS_EXT = 0xFFFFFFFF,
  juce::gl::GL_PROGRAM_SEPARABLE_EXT = 0x8258,
  juce::gl::GL_PROGRAM_PIPELINE_BINDING_EXT = 0x825A
}
 
enum  : GLenum { juce::gl::GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT = 0x8A52 }
 
enum  : GLenum {
  juce::gl::GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT = 0x8F63,
  juce::gl::GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT = 0x8F67,
  juce::gl::GL_SHADER_PIXEL_LOCAL_STORAGE_EXT = 0x8F64
}
 
enum  : GLenum {
  juce::gl::GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT = 0x9650,
  juce::gl::GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT = 0x9651,
  juce::gl::GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT = 0x9652
}
 
enum  : GLenum {
  juce::gl::GL_TEXTURE_COMPARE_MODE_EXT = 0x884C,
  juce::gl::GL_TEXTURE_COMPARE_FUNC_EXT = 0x884D,
  juce::gl::GL_COMPARE_REF_TO_TEXTURE_EXT = 0x884E,
  juce::gl::GL_SAMPLER_2D_SHADOW_EXT = 0x8B62
}
 
enum  : GLenum {
  juce::gl::GL_TEXTURE_SPARSE_EXT = 0x91A6,
  juce::gl::GL_VIRTUAL_PAGE_SIZE_INDEX_EXT = 0x91A7,
  juce::gl::GL_NUM_SPARSE_LEVELS_EXT = 0x91AA,
  juce::gl::GL_NUM_VIRTUAL_PAGE_SIZES_EXT = 0x91A8,
  juce::gl::GL_VIRTUAL_PAGE_SIZE_X_EXT = 0x9195,
  juce::gl::GL_VIRTUAL_PAGE_SIZE_Y_EXT = 0x9196,
  juce::gl::GL_VIRTUAL_PAGE_SIZE_Z_EXT = 0x9197,
  juce::gl::GL_TEXTURE_CUBE_MAP_ARRAY_OES = 0x9009,
  juce::gl::GL_MAX_SPARSE_TEXTURE_SIZE_EXT = 0x9198,
  juce::gl::GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT = 0x9199,
  juce::gl::GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT = 0x919A,
  juce::gl::GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT = 0x91A9
}
 
enum  : GLenum {
  juce::gl::GL_PATCHES_EXT = 0x000E,
  juce::gl::GL_PATCH_VERTICES_EXT = 0x8E72,
  juce::gl::GL_TESS_CONTROL_OUTPUT_VERTICES_EXT = 0x8E75,
  juce::gl::GL_TESS_GEN_MODE_EXT = 0x8E76,
  juce::gl::GL_TESS_GEN_SPACING_EXT = 0x8E77,
  juce::gl::GL_TESS_GEN_VERTEX_ORDER_EXT = 0x8E78,
  juce::gl::GL_TESS_GEN_POINT_MODE_EXT = 0x8E79,
  juce::gl::GL_ISOLINES_EXT = 0x8E7A,
  juce::gl::GL_QUADS_EXT = 0x0007,
  juce::gl::GL_FRACTIONAL_ODD_EXT = 0x8E7B,
  juce::gl::GL_FRACTIONAL_EVEN_EXT = 0x8E7C,
  juce::gl::GL_MAX_PATCH_VERTICES_EXT = 0x8E7D,
  juce::gl::GL_MAX_TESS_GEN_LEVEL_EXT = 0x8E7E,
  juce::gl::GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT = 0x8E7F,
  juce::gl::GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT = 0x8E80,
  juce::gl::GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT = 0x8E81,
  juce::gl::GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT = 0x8E82,
  juce::gl::GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT = 0x8E83,
  juce::gl::GL_MAX_TESS_PATCH_COMPONENTS_EXT = 0x8E84,
  juce::gl::GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8E85,
  juce::gl::GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT = 0x8E86,
  juce::gl::GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT = 0x8E89,
  juce::gl::GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT = 0x8E8A,
  juce::gl::GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT = 0x886C,
  juce::gl::GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT = 0x886D,
  juce::gl::GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT = 0x8E1E,
  juce::gl::GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT = 0x8E1F,
  juce::gl::GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CD,
  juce::gl::GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CE,
  juce::gl::GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT = 0x92D3,
  juce::gl::GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT = 0x92D4,
  juce::gl::GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT = 0x90CB,
  juce::gl::GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT = 0x90CC,
  juce::gl::GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT = 0x90D8,
  juce::gl::GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT = 0x90D9,
  juce::gl::GL_IS_PER_PATCH_EXT = 0x92E7,
  juce::gl::GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT = 0x9307,
  juce::gl::GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT = 0x9308,
  juce::gl::GL_TESS_CONTROL_SHADER_EXT = 0x8E88,
  juce::gl::GL_TESS_EVALUATION_SHADER_EXT = 0x8E87,
  juce::gl::GL_TESS_CONTROL_SHADER_BIT_EXT = 0x00000008,
  juce::gl::GL_TESS_EVALUATION_SHADER_BIT_EXT = 0x00000010
}
 
enum  : GLenum {
  juce::gl::GL_TEXTURE_BORDER_COLOR_EXT = 0x1004,
  juce::gl::GL_CLAMP_TO_BORDER_EXT = 0x812D
}
 
enum  : GLenum {
  juce::gl::GL_TEXTURE_BUFFER_EXT = 0x8C2A,
  juce::gl::GL_TEXTURE_BUFFER_BINDING_EXT = 0x8C2A,
  juce::gl::GL_MAX_TEXTURE_BUFFER_SIZE_EXT = 0x8C2B,
  juce::gl::GL_TEXTURE_BINDING_BUFFER_EXT = 0x8C2C,
  juce::gl::GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = 0x8C2D,
  juce::gl::GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT = 0x919F,
  juce::gl::GL_SAMPLER_BUFFER_EXT = 0x8DC2,
  juce::gl::GL_INT_SAMPLER_BUFFER_EXT = 0x8DD0,
  juce::gl::GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = 0x8DD8,
  juce::gl::GL_IMAGE_BUFFER_EXT = 0x9051,
  juce::gl::GL_INT_IMAGE_BUFFER_EXT = 0x905C,
  juce::gl::GL_UNSIGNED_INT_IMAGE_BUFFER_EXT = 0x9067,
  juce::gl::GL_TEXTURE_BUFFER_OFFSET_EXT = 0x919D,
  juce::gl::GL_TEXTURE_BUFFER_SIZE_EXT = 0x919E
}
 
enum  : GLenum { juce::gl::GL_TEXTURE_ASTC_DECODE_PRECISION_EXT = 0x8F69 }
 
enum  : GLenum {
  juce::gl::GL_COMPRESSED_RGBA_BPTC_UNORM_EXT = 0x8E8C,
  juce::gl::GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT = 0x8E8D,
  juce::gl::GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT = 0x8E8E,
  juce::gl::GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT = 0x8E8F
}
 
enum  : GLenum {
  juce::gl::GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0,
  juce::gl::GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1
}
 
enum  : GLenum {
  juce::gl::GL_COMPRESSED_RED_RGTC1_EXT = 0x8DBB,
  juce::gl::GL_COMPRESSED_SIGNED_RED_RGTC1_EXT = 0x8DBC,
  juce::gl::GL_COMPRESSED_RED_GREEN_RGTC2_EXT = 0x8DBD,
  juce::gl::GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = 0x8DBE
}
 
enum  : GLenum {
  juce::gl::GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2,
  juce::gl::GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3
}
 
enum  : GLenum {
  juce::gl::GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C,
  juce::gl::GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D,
  juce::gl::GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E,
  juce::gl::GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F
}
 
enum  : GLenum {
  juce::gl::GL_TEXTURE_CUBE_MAP_ARRAY_EXT = 0x9009,
  juce::gl::GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT = 0x900A,
  juce::gl::GL_SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900C,
  juce::gl::GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT = 0x900D,
  juce::gl::GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900E,
  juce::gl::GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900F,
  juce::gl::GL_IMAGE_CUBE_MAP_ARRAY_EXT = 0x9054,
  juce::gl::GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x905F,
  juce::gl::GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x906A
}
 
enum  : GLenum {
  juce::gl::GL_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE,
  juce::gl::GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF
}
 
enum  : GLenum {
  juce::gl::GL_TEXTURE_REDUCTION_MODE_EXT = 0x9366,
  juce::gl::GL_WEIGHTED_AVERAGE_EXT = 0x9367
}
 
enum  : GLenum { juce::gl::GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT = 0x8FBF }
 
enum  : GLenum { juce::gl::GL_MIRROR_CLAMP_TO_EDGE_EXT = 0x8743 }
 
enum  : GLenum {
  juce::gl::GL_R16_EXT = 0x822A,
  juce::gl::GL_RG16_EXT = 0x822C,
  juce::gl::GL_RGBA16_EXT = 0x805B,
  juce::gl::GL_RGB16_EXT = 0x8054,
  juce::gl::GL_RGB16_SNORM_EXT = 0x8F9A
}
 
enum  : GLenum {
  juce::gl::GL_RED_EXT = 0x1903,
  juce::gl::GL_RG_EXT = 0x8227,
  juce::gl::GL_R8_EXT = 0x8229,
  juce::gl::GL_RG8_EXT = 0x822B
}
 
enum  : GLenum { juce::gl::GL_SR8_EXT = 0x8FBD }
 
enum  : GLenum { juce::gl::GL_SRG8_EXT = 0x8FBE }
 
enum  : GLenum {
  juce::gl::GL_TEXTURE_SRGB_DECODE_EXT = 0x8A48,
  juce::gl::GL_DECODE_EXT = 0x8A49,
  juce::gl::GL_SKIP_DECODE_EXT = 0x8A4A
}
 
enum  : GLenum {
  juce::gl::GL_TEXTURE_IMMUTABLE_FORMAT_EXT = 0x912F,
  juce::gl::GL_ALPHA8_EXT = 0x803C,
  juce::gl::GL_LUMINANCE8_EXT = 0x8040,
  juce::gl::GL_LUMINANCE8_ALPHA8_EXT = 0x8045,
  juce::gl::GL_RGBA32F_EXT = 0x8814,
  juce::gl::GL_RGB32F_EXT = 0x8815,
  juce::gl::GL_ALPHA32F_EXT = 0x8816,
  juce::gl::GL_LUMINANCE32F_EXT = 0x8818,
  juce::gl::GL_LUMINANCE_ALPHA32F_EXT = 0x8819,
  juce::gl::GL_ALPHA16F_EXT = 0x881C,
  juce::gl::GL_LUMINANCE16F_EXT = 0x881E,
  juce::gl::GL_LUMINANCE_ALPHA16F_EXT = 0x881F,
  juce::gl::GL_RGB10_A2_EXT = 0x8059,
  juce::gl::GL_RGB10_EXT = 0x8052,
  juce::gl::GL_R32F_EXT = 0x822E,
  juce::gl::GL_RG32F_EXT = 0x8230
}
 
enum  : GLenum { juce::gl::GL_UNSIGNED_INT_2_10_10_10_REV_EXT = 0x8368 }
 
enum  : GLenum {
  juce::gl::GL_TEXTURE_VIEW_MIN_LEVEL_EXT = 0x82DB,
  juce::gl::GL_TEXTURE_VIEW_NUM_LEVELS_EXT = 0x82DC,
  juce::gl::GL_TEXTURE_VIEW_MIN_LAYER_EXT = 0x82DD,
  juce::gl::GL_TEXTURE_VIEW_NUM_LAYERS_EXT = 0x82DE
}
 
enum  : GLenum {
  juce::gl::GL_TIMELINE_SEMAPHORE_VALUE_NV = 0x9595,
  juce::gl::GL_SEMAPHORE_TYPE_NV = 0x95B3,
  juce::gl::GL_SEMAPHORE_TYPE_BINARY_NV = 0x95B4,
  juce::gl::GL_SEMAPHORE_TYPE_TIMELINE_NV = 0x95B5,
  juce::gl::GL_MAX_TIMELINE_SEMAPHORE_VALUE_DIFFERENCE_NV = 0x95B6
}
 
enum  : GLenum {
  juce::gl::GL_UNPACK_ROW_LENGTH_EXT = 0x0CF2,
  juce::gl::GL_UNPACK_SKIP_ROWS_EXT = 0x0CF3,
  juce::gl::GL_UNPACK_SKIP_PIXELS_EXT = 0x0CF4
}
 
enum  : GLenum {
  juce::gl::GL_INCLUSIVE_EXT = 0x8F10,
  juce::gl::GL_EXCLUSIVE_EXT = 0x8F11,
  juce::gl::GL_WINDOW_RECTANGLE_EXT = 0x8F12,
  juce::gl::GL_WINDOW_RECTANGLE_MODE_EXT = 0x8F13,
  juce::gl::GL_MAX_WINDOW_RECTANGLES_EXT = 0x8F14,
  juce::gl::GL_NUM_WINDOW_RECTANGLES_EXT = 0x8F15
}
 
enum  : GLenum { juce::gl::GL_GCCSO_SHADER_BINARY_FJ = 0x9260 }
 
enum  : GLenum {
  juce::gl::GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG = 0x913C,
  juce::gl::GL_NUM_DOWNSAMPLE_SCALES_IMG = 0x913D,
  juce::gl::GL_DOWNSAMPLE_SCALES_IMG = 0x913E,
  juce::gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG = 0x913F
}
 
enum  : GLenum {
  juce::gl::GL_RENDERBUFFER_SAMPLES_IMG = 0x9133,
  juce::gl::GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG = 0x9134,
  juce::gl::GL_MAX_SAMPLES_IMG = 0x9135,
  juce::gl::GL_TEXTURE_SAMPLES_IMG = 0x9136
}
 
enum  : GLenum { juce::gl::GL_SGX_PROGRAM_BINARY_IMG = 0x9130 }
 
enum  : GLenum {
  juce::gl::GL_BGRA_IMG = 0x80E1,
  juce::gl::GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG = 0x8365
}
 
enum  : GLenum { juce::gl::GL_SGX_BINARY_IMG = 0x8C0A }
 
enum  : GLenum {
  juce::gl::GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00,
  juce::gl::GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 0x8C01,
  juce::gl::GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02,
  juce::gl::GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8C03
}
 
enum  : GLenum {
  juce::gl::GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG = 0x9137,
  juce::gl::GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG = 0x9138
}
 
enum  : GLenum {
  juce::gl::GL_CUBIC_IMG = 0x9139,
  juce::gl::GL_CUBIC_MIPMAP_NEAREST_IMG = 0x913A,
  juce::gl::GL_CUBIC_MIPMAP_LINEAR_IMG = 0x913B
}
 
enum  : GLenum { juce::gl::GL_CONSERVATIVE_RASTERIZATION_INTEL = 0x83FE }
 
enum  : GLenum { juce::gl::GL_BLACKHOLE_RENDER_INTEL = 0x83FC }
 
enum  : GLenum {
  juce::gl::GL_PERFQUERY_SINGLE_CONTEXT_INTEL = 0x00000000,
  juce::gl::GL_PERFQUERY_GLOBAL_CONTEXT_INTEL = 0x00000001,
  juce::gl::GL_PERFQUERY_WAIT_INTEL = 0x83FB,
  juce::gl::GL_PERFQUERY_FLUSH_INTEL = 0x83FA,
  juce::gl::GL_PERFQUERY_DONOT_FLUSH_INTEL = 0x83F9,
  juce::gl::GL_PERFQUERY_COUNTER_EVENT_INTEL = 0x94F0,
  juce::gl::GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL = 0x94F1,
  juce::gl::GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL = 0x94F2,
  juce::gl::GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL = 0x94F3,
  juce::gl::GL_PERFQUERY_COUNTER_RAW_INTEL = 0x94F4,
  juce::gl::GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL = 0x94F5,
  juce::gl::GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL = 0x94F8,
  juce::gl::GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL = 0x94F9,
  juce::gl::GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL = 0x94FA,
  juce::gl::GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL = 0x94FB,
  juce::gl::GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL = 0x94FC,
  juce::gl::GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL = 0x94FD,
  juce::gl::GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL = 0x94FE,
  juce::gl::GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL = 0x94FF,
  juce::gl::GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL = 0x9500
}
 
enum  : GLenum {
  juce::gl::GL_MULTIPLY_KHR = 0x9294,
  juce::gl::GL_SCREEN_KHR = 0x9295,
  juce::gl::GL_OVERLAY_KHR = 0x9296,
  juce::gl::GL_DARKEN_KHR = 0x9297,
  juce::gl::GL_LIGHTEN_KHR = 0x9298,
  juce::gl::GL_COLORDODGE_KHR = 0x9299,
  juce::gl::GL_COLORBURN_KHR = 0x929A,
  juce::gl::GL_HARDLIGHT_KHR = 0x929B,
  juce::gl::GL_SOFTLIGHT_KHR = 0x929C,
  juce::gl::GL_DIFFERENCE_KHR = 0x929E,
  juce::gl::GL_EXCLUSION_KHR = 0x92A0,
  juce::gl::GL_HSL_HUE_KHR = 0x92AD,
  juce::gl::GL_HSL_SATURATION_KHR = 0x92AE,
  juce::gl::GL_HSL_COLOR_KHR = 0x92AF,
  juce::gl::GL_HSL_LUMINOSITY_KHR = 0x92B0
}
 
enum  : GLenum { juce::gl::GL_BLEND_ADVANCED_COHERENT_KHR = 0x9285 }
 
enum  : GLenum {
  juce::gl::GL_CONTEXT_RELEASE_BEHAVIOR = 0x82FB,
  juce::gl::GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x82FC,
  juce::gl::GL_CONTEXT_RELEASE_BEHAVIOR_KHR = 0x82FB,
  juce::gl::GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR = 0x82FC
}
 
enum  : GLenum {
  juce::gl::GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR = 0x8242,
  juce::gl::GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR = 0x8243,
  juce::gl::GL_DEBUG_CALLBACK_FUNCTION_KHR = 0x8244,
  juce::gl::GL_DEBUG_CALLBACK_USER_PARAM_KHR = 0x8245,
  juce::gl::GL_DEBUG_SOURCE_API_KHR = 0x8246,
  juce::gl::GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR = 0x8247,
  juce::gl::GL_DEBUG_SOURCE_SHADER_COMPILER_KHR = 0x8248,
  juce::gl::GL_DEBUG_SOURCE_THIRD_PARTY_KHR = 0x8249,
  juce::gl::GL_DEBUG_SOURCE_APPLICATION_KHR = 0x824A,
  juce::gl::GL_DEBUG_SOURCE_OTHER_KHR = 0x824B,
  juce::gl::GL_DEBUG_TYPE_ERROR_KHR = 0x824C,
  juce::gl::GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR = 0x824D,
  juce::gl::GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR = 0x824E,
  juce::gl::GL_DEBUG_TYPE_PORTABILITY_KHR = 0x824F,
  juce::gl::GL_DEBUG_TYPE_PERFORMANCE_KHR = 0x8250,
  juce::gl::GL_DEBUG_TYPE_OTHER_KHR = 0x8251,
  juce::gl::GL_DEBUG_TYPE_MARKER_KHR = 0x8268,
  juce::gl::GL_DEBUG_TYPE_PUSH_GROUP_KHR = 0x8269,
  juce::gl::GL_DEBUG_TYPE_POP_GROUP_KHR = 0x826A,
  juce::gl::GL_DEBUG_SEVERITY_NOTIFICATION_KHR = 0x826B,
  juce::gl::GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826C,
  juce::gl::GL_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826D,
  juce::gl::GL_BUFFER_KHR = 0x82E0,
  juce::gl::GL_SHADER_KHR = 0x82E1,
  juce::gl::GL_PROGRAM_KHR = 0x82E2,
  juce::gl::GL_VERTEX_ARRAY_KHR = 0x8074,
  juce::gl::GL_QUERY_KHR = 0x82E3,
  juce::gl::GL_PROGRAM_PIPELINE_KHR = 0x82E4,
  juce::gl::GL_SAMPLER_KHR = 0x82E6,
  juce::gl::GL_MAX_LABEL_LENGTH_KHR = 0x82E8,
  juce::gl::GL_MAX_DEBUG_MESSAGE_LENGTH_KHR = 0x9143,
  juce::gl::GL_MAX_DEBUG_LOGGED_MESSAGES_KHR = 0x9144,
  juce::gl::GL_DEBUG_LOGGED_MESSAGES_KHR = 0x9145,
  juce::gl::GL_DEBUG_SEVERITY_HIGH_KHR = 0x9146,
  juce::gl::GL_DEBUG_SEVERITY_MEDIUM_KHR = 0x9147,
  juce::gl::GL_DEBUG_SEVERITY_LOW_KHR = 0x9148,
  juce::gl::GL_DEBUG_OUTPUT_KHR = 0x92E0,
  juce::gl::GL_CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002,
  juce::gl::GL_STACK_OVERFLOW_KHR = 0x0503,
  juce::gl::GL_STACK_UNDERFLOW_KHR = 0x0504,
  juce::gl::GL_DISPLAY_LIST = 0x82E7
}
 
enum  : GLenum { juce::gl::GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR = 0x00000008 }
 
enum  : GLenum {
  juce::gl::GL_CONTEXT_ROBUST_ACCESS = 0x90F3,
  juce::gl::GL_CONTEXT_ROBUST_ACCESS_KHR = 0x90F3,
  juce::gl::GL_LOSE_CONTEXT_ON_RESET_KHR = 0x8252,
  juce::gl::GL_GUILTY_CONTEXT_RESET_KHR = 0x8253,
  juce::gl::GL_INNOCENT_CONTEXT_RESET_KHR = 0x8254,
  juce::gl::GL_UNKNOWN_CONTEXT_RESET_KHR = 0x8255,
  juce::gl::GL_RESET_NOTIFICATION_STRATEGY_KHR = 0x8256,
  juce::gl::GL_NO_RESET_NOTIFICATION_KHR = 0x8261,
  juce::gl::GL_CONTEXT_LOST_KHR = 0x0507
}
 
enum  : GLenum {
  juce::gl::GL_SUBGROUP_SIZE_KHR = 0x9532,
  juce::gl::GL_SUBGROUP_SUPPORTED_STAGES_KHR = 0x9533,
  juce::gl::GL_SUBGROUP_SUPPORTED_FEATURES_KHR = 0x9534,
  juce::gl::GL_SUBGROUP_QUAD_ALL_STAGES_KHR = 0x9535,
  juce::gl::GL_SUBGROUP_FEATURE_BASIC_BIT_KHR = 0x00000001,
  juce::gl::GL_SUBGROUP_FEATURE_VOTE_BIT_KHR = 0x00000002,
  juce::gl::GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR = 0x00000004,
  juce::gl::GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR = 0x00000008,
  juce::gl::GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR = 0x00000010,
  juce::gl::GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR = 0x00000020,
  juce::gl::GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR = 0x00000040,
  juce::gl::GL_SUBGROUP_FEATURE_QUAD_BIT_KHR = 0x00000080
}
 
enum  : GLenum {
  juce::gl::GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0,
  juce::gl::GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1,
  juce::gl::GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2,
  juce::gl::GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3,
  juce::gl::GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4,
  juce::gl::GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5,
  juce::gl::GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6,
  juce::gl::GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7,
  juce::gl::GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8,
  juce::gl::GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9,
  juce::gl::GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA,
  juce::gl::GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB,
  juce::gl::GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC,
  juce::gl::GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD,
  juce::gl::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0,
  juce::gl::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1,
  juce::gl::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2,
  juce::gl::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3,
  juce::gl::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4,
  juce::gl::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5,
  juce::gl::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6,
  juce::gl::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7,
  juce::gl::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8,
  juce::gl::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9,
  juce::gl::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA,
  juce::gl::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB,
  juce::gl::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC,
  juce::gl::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD
}
 
enum  : GLenum {
  juce::gl::GL_MAX_SHADER_COMPILER_THREADS_KHR = 0x91B0,
  juce::gl::GL_COMPLETION_STATUS_KHR = 0x91B1
}
 
enum  : GLenum { juce::gl::GL_BGR_EXT = 0x80E0 }
 
enum  : GLenum { juce::gl::GL_FRAMEBUFFER_FLIP_X_MESA = 0x8BBC }
 
enum  : GLenum { juce::gl::GL_FRAMEBUFFER_FLIP_Y_MESA = 0x8BBB }
 
enum  : GLenum { juce::gl::GL_FRAMEBUFFER_SWAP_XY_MESA = 0x8BBD }
 
enum  : GLenum { juce::gl::GL_PROGRAM_BINARY_FORMAT_MESA = 0x875F }
 
enum  : GLenum {
  juce::gl::GL_BLEND_OVERLAP_NV = 0x9281,
  juce::gl::GL_BLEND_PREMULTIPLIED_SRC_NV = 0x9280,
  juce::gl::GL_BLUE_NV = 0x1905,
  juce::gl::GL_COLORBURN_NV = 0x929A,
  juce::gl::GL_COLORDODGE_NV = 0x9299,
  juce::gl::GL_CONJOINT_NV = 0x9284,
  juce::gl::GL_CONTRAST_NV = 0x92A1,
  juce::gl::GL_DARKEN_NV = 0x9297,
  juce::gl::GL_DIFFERENCE_NV = 0x929E,
  juce::gl::GL_DISJOINT_NV = 0x9283,
  juce::gl::GL_DST_ATOP_NV = 0x928F,
  juce::gl::GL_DST_IN_NV = 0x928B,
  juce::gl::GL_DST_NV = 0x9287,
  juce::gl::GL_DST_OUT_NV = 0x928D,
  juce::gl::GL_DST_OVER_NV = 0x9289,
  juce::gl::GL_EXCLUSION_NV = 0x92A0,
  juce::gl::GL_GREEN_NV = 0x1904,
  juce::gl::GL_HARDLIGHT_NV = 0x929B,
  juce::gl::GL_HARDMIX_NV = 0x92A9,
  juce::gl::GL_HSL_COLOR_NV = 0x92AF,
  juce::gl::GL_HSL_HUE_NV = 0x92AD,
  juce::gl::GL_HSL_LUMINOSITY_NV = 0x92B0,
  juce::gl::GL_HSL_SATURATION_NV = 0x92AE,
  juce::gl::GL_INVERT_OVG_NV = 0x92B4,
  juce::gl::GL_INVERT_RGB_NV = 0x92A3,
  juce::gl::GL_LIGHTEN_NV = 0x9298,
  juce::gl::GL_LINEARBURN_NV = 0x92A5,
  juce::gl::GL_LINEARDODGE_NV = 0x92A4,
  juce::gl::GL_LINEARLIGHT_NV = 0x92A7,
  juce::gl::GL_MINUS_CLAMPED_NV = 0x92B3,
  juce::gl::GL_MINUS_NV = 0x929F,
  juce::gl::GL_MULTIPLY_NV = 0x9294,
  juce::gl::GL_OVERLAY_NV = 0x9296,
  juce::gl::GL_PINLIGHT_NV = 0x92A8,
  juce::gl::GL_PLUS_CLAMPED_ALPHA_NV = 0x92B2,
  juce::gl::GL_PLUS_CLAMPED_NV = 0x92B1,
  juce::gl::GL_PLUS_DARKER_NV = 0x9292,
  juce::gl::GL_PLUS_NV = 0x9291,
  juce::gl::GL_RED_NV = 0x1903,
  juce::gl::GL_SCREEN_NV = 0x9295,
  juce::gl::GL_SOFTLIGHT_NV = 0x929C,
  juce::gl::GL_SRC_ATOP_NV = 0x928E,
  juce::gl::GL_SRC_IN_NV = 0x928A,
  juce::gl::GL_SRC_NV = 0x9286,
  juce::gl::GL_SRC_OUT_NV = 0x928C,
  juce::gl::GL_SRC_OVER_NV = 0x9288,
  juce::gl::GL_UNCORRELATED_NV = 0x9282,
  juce::gl::GL_VIVIDLIGHT_NV = 0x92A6,
  juce::gl::GL_XOR_NV = 0x1506
}
 
enum  : GLenum { juce::gl::GL_BLEND_ADVANCED_COHERENT_NV = 0x9285 }
 
enum  : GLenum {
  juce::gl::GL_FACTOR_MIN_AMD = 0x901C,
  juce::gl::GL_FACTOR_MAX_AMD = 0x901D
}
 
enum  : GLenum {
  juce::gl::GL_VIEWPORT_POSITION_W_SCALE_NV = 0x937C,
  juce::gl::GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV = 0x937D,
  juce::gl::GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV = 0x937E
}
 
enum  : GLenum {
  juce::gl::GL_QUERY_WAIT_NV = 0x8E13,
  juce::gl::GL_QUERY_NO_WAIT_NV = 0x8E14,
  juce::gl::GL_QUERY_BY_REGION_WAIT_NV = 0x8E15,
  juce::gl::GL_QUERY_BY_REGION_NO_WAIT_NV = 0x8E16
}
 
enum  : GLenum {
  juce::gl::GL_CONSERVATIVE_RASTERIZATION_NV = 0x9346,
  juce::gl::GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV = 0x9347,
  juce::gl::GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV = 0x9348,
  juce::gl::GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV = 0x9349
}
 
enum  : GLenum { juce::gl::GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV = 0x9550 }
 
enum  : GLenum {
  juce::gl::GL_CONSERVATIVE_RASTER_MODE_NV = 0x954D,
  juce::gl::GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV = 0x954E,
  juce::gl::GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV = 0x954F
}
 
enum  : GLenum {
  juce::gl::GL_COPY_READ_BUFFER_NV = 0x8F36,
  juce::gl::GL_COPY_WRITE_BUFFER_NV = 0x8F37
}
 
enum  : GLenum {
  juce::gl::GL_COVERAGE_COMPONENT_NV = 0x8ED0,
  juce::gl::GL_COVERAGE_COMPONENT4_NV = 0x8ED1,
  juce::gl::GL_COVERAGE_ATTACHMENT_NV = 0x8ED2,
  juce::gl::GL_COVERAGE_BUFFERS_NV = 0x8ED3,
  juce::gl::GL_COVERAGE_SAMPLES_NV = 0x8ED4,
  juce::gl::GL_COVERAGE_ALL_FRAGMENTS_NV = 0x8ED5,
  juce::gl::GL_COVERAGE_EDGE_FRAGMENTS_NV = 0x8ED6,
  juce::gl::GL_COVERAGE_AUTOMATIC_NV = 0x8ED7,
  juce::gl::GL_COVERAGE_BUFFER_BIT_NV = 0x00008000
}
 
enum  : GLenum { juce::gl::GL_DEPTH_COMPONENT16_NONLINEAR_NV = 0x8E2C }
 
enum  : GLenum {
  juce::gl::GL_MAX_DRAW_BUFFERS_NV = 0x8824,
  juce::gl::GL_DRAW_BUFFER0_NV = 0x8825,
  juce::gl::GL_DRAW_BUFFER1_NV = 0x8826,
  juce::gl::GL_DRAW_BUFFER2_NV = 0x8827,
  juce::gl::GL_DRAW_BUFFER3_NV = 0x8828,
  juce::gl::GL_DRAW_BUFFER4_NV = 0x8829,
  juce::gl::GL_DRAW_BUFFER5_NV = 0x882A,
  juce::gl::GL_DRAW_BUFFER6_NV = 0x882B,
  juce::gl::GL_DRAW_BUFFER7_NV = 0x882C,
  juce::gl::GL_DRAW_BUFFER8_NV = 0x882D,
  juce::gl::GL_DRAW_BUFFER9_NV = 0x882E,
  juce::gl::GL_DRAW_BUFFER10_NV = 0x882F,
  juce::gl::GL_DRAW_BUFFER11_NV = 0x8830,
  juce::gl::GL_DRAW_BUFFER12_NV = 0x8831,
  juce::gl::GL_DRAW_BUFFER13_NV = 0x8832,
  juce::gl::GL_DRAW_BUFFER14_NV = 0x8833,
  juce::gl::GL_DRAW_BUFFER15_NV = 0x8834,
  juce::gl::GL_COLOR_ATTACHMENT0_NV = 0x8CE0,
  juce::gl::GL_COLOR_ATTACHMENT1_NV = 0x8CE1,
  juce::gl::GL_COLOR_ATTACHMENT2_NV = 0x8CE2,
  juce::gl::GL_COLOR_ATTACHMENT3_NV = 0x8CE3,
  juce::gl::GL_COLOR_ATTACHMENT4_NV = 0x8CE4,
  juce::gl::GL_COLOR_ATTACHMENT5_NV = 0x8CE5,
  juce::gl::GL_COLOR_ATTACHMENT6_NV = 0x8CE6,
  juce::gl::GL_COLOR_ATTACHMENT7_NV = 0x8CE7,
  juce::gl::GL_COLOR_ATTACHMENT8_NV = 0x8CE8,
  juce::gl::GL_COLOR_ATTACHMENT9_NV = 0x8CE9,
  juce::gl::GL_COLOR_ATTACHMENT10_NV = 0x8CEA,
  juce::gl::GL_COLOR_ATTACHMENT11_NV = 0x8CEB,
  juce::gl::GL_COLOR_ATTACHMENT12_NV = 0x8CEC,
  juce::gl::GL_COLOR_ATTACHMENT13_NV = 0x8CED,
  juce::gl::GL_COLOR_ATTACHMENT14_NV = 0x8CEE,
  juce::gl::GL_COLOR_ATTACHMENT15_NV = 0x8CEF
}
 
enum  : GLenum { juce::gl::GL_MAX_COLOR_ATTACHMENTS_NV = 0x8CDF }
 
enum  : GLenum {
  juce::gl::GL_ALL_COMPLETED_NV = 0x84F2,
  juce::gl::GL_FENCE_STATUS_NV = 0x84F3,
  juce::gl::GL_FENCE_CONDITION_NV = 0x84F4
}
 
enum  : GLenum { juce::gl::GL_FILL_RECTANGLE_NV = 0x933C }
 
enum  : GLenum {
  juce::gl::GL_FRAGMENT_COVERAGE_TO_COLOR_NV = 0x92DD,
  juce::gl::GL_FRAGMENT_COVERAGE_COLOR_NV = 0x92DE
}
 
enum  : GLenum {
  juce::gl::GL_READ_FRAMEBUFFER_NV = 0x8CA8,
  juce::gl::GL_DRAW_FRAMEBUFFER_NV = 0x8CA9,
  juce::gl::GL_DRAW_FRAMEBUFFER_BINDING_NV = 0x8CA6,
  juce::gl::GL_READ_FRAMEBUFFER_BINDING_NV = 0x8CAA
}
 
enum  : GLenum {
  juce::gl::GL_COVERAGE_MODULATION_TABLE_NV = 0x9331,
  juce::gl::GL_COLOR_SAMPLES_NV = 0x8E20,
  juce::gl::GL_DEPTH_SAMPLES_NV = 0x932D,
  juce::gl::GL_STENCIL_SAMPLES_NV = 0x932E,
  juce::gl::GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV = 0x932F,
  juce::gl::GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV = 0x9330,
  juce::gl::GL_COVERAGE_MODULATION_NV = 0x9332,
  juce::gl::GL_COVERAGE_MODULATION_TABLE_SIZE_NV = 0x9333
}
 
enum  : GLenum {
  juce::gl::GL_RENDERBUFFER_SAMPLES_NV = 0x8CAB,
  juce::gl::GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV = 0x8D56,
  juce::gl::GL_MAX_SAMPLES_NV = 0x8D57
}
 
enum  : GLenum {
  juce::gl::GL_INT64_NV = 0x140E,
  juce::gl::GL_UNSIGNED_INT64_NV = 0x140F,
  juce::gl::GL_INT8_NV = 0x8FE0,
  juce::gl::GL_INT8_VEC2_NV = 0x8FE1,
  juce::gl::GL_INT8_VEC3_NV = 0x8FE2,
  juce::gl::GL_INT8_VEC4_NV = 0x8FE3,
  juce::gl::GL_INT16_NV = 0x8FE4,
  juce::gl::GL_INT16_VEC2_NV = 0x8FE5,
  juce::gl::GL_INT16_VEC3_NV = 0x8FE6,
  juce::gl::GL_INT16_VEC4_NV = 0x8FE7,
  juce::gl::GL_INT64_VEC2_NV = 0x8FE9,
  juce::gl::GL_INT64_VEC3_NV = 0x8FEA,
  juce::gl::GL_INT64_VEC4_NV = 0x8FEB,
  juce::gl::GL_UNSIGNED_INT8_NV = 0x8FEC,
  juce::gl::GL_UNSIGNED_INT8_VEC2_NV = 0x8FED,
  juce::gl::GL_UNSIGNED_INT8_VEC3_NV = 0x8FEE,
  juce::gl::GL_UNSIGNED_INT8_VEC4_NV = 0x8FEF,
  juce::gl::GL_UNSIGNED_INT16_NV = 0x8FF0,
  juce::gl::GL_UNSIGNED_INT16_VEC2_NV = 0x8FF1,
  juce::gl::GL_UNSIGNED_INT16_VEC3_NV = 0x8FF2,
  juce::gl::GL_UNSIGNED_INT16_VEC4_NV = 0x8FF3,
  juce::gl::GL_UNSIGNED_INT64_VEC2_NV = 0x8FF5,
  juce::gl::GL_UNSIGNED_INT64_VEC3_NV = 0x8FF6,
  juce::gl::GL_UNSIGNED_INT64_VEC4_NV = 0x8FF7,
  juce::gl::GL_FLOAT16_NV = 0x8FF8,
  juce::gl::GL_FLOAT16_VEC2_NV = 0x8FF9,
  juce::gl::GL_FLOAT16_VEC3_NV = 0x8FFA,
  juce::gl::GL_FLOAT16_VEC4_NV = 0x8FFB
}
 
enum  : GLenum { juce::gl::GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV = 0x88FE }
 
enum  : GLenum {
  juce::gl::GL_MULTISAMPLES_NV = 0x9371,
  juce::gl::GL_SUPERSAMPLE_SCALE_X_NV = 0x9372,
  juce::gl::GL_SUPERSAMPLE_SCALE_Y_NV = 0x9373,
  juce::gl::GL_CONFORMANT_NV = 0x9374
}
 
enum  : GLenum {
  juce::gl::GL_ATTACHED_MEMORY_OBJECT_NV = 0x95A4,
  juce::gl::GL_ATTACHED_MEMORY_OFFSET_NV = 0x95A5,
  juce::gl::GL_MEMORY_ATTACHABLE_ALIGNMENT_NV = 0x95A6,
  juce::gl::GL_MEMORY_ATTACHABLE_SIZE_NV = 0x95A7,
  juce::gl::GL_MEMORY_ATTACHABLE_NV = 0x95A8,
  juce::gl::GL_DETACHED_MEMORY_INCARNATION_NV = 0x95A9,
  juce::gl::GL_DETACHED_TEXTURES_NV = 0x95AA,
  juce::gl::GL_DETACHED_BUFFERS_NV = 0x95AB,
  juce::gl::GL_MAX_DETACHED_TEXTURES_NV = 0x95AC,
  juce::gl::GL_MAX_DETACHED_BUFFERS_NV = 0x95AD
}
 
enum  : GLenum {
  juce::gl::GL_MESH_SHADER_NV = 0x9559,
  juce::gl::GL_TASK_SHADER_NV = 0x955A,
  juce::gl::GL_MAX_MESH_UNIFORM_BLOCKS_NV = 0x8E60,
  juce::gl::GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV = 0x8E61,
  juce::gl::GL_MAX_MESH_IMAGE_UNIFORMS_NV = 0x8E62,
  juce::gl::GL_MAX_MESH_UNIFORM_COMPONENTS_NV = 0x8E63,
  juce::gl::GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV = 0x8E64,
  juce::gl::GL_MAX_MESH_ATOMIC_COUNTERS_NV = 0x8E65,
  juce::gl::GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV = 0x8E66,
  juce::gl::GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV = 0x8E67,
  juce::gl::GL_MAX_TASK_UNIFORM_BLOCKS_NV = 0x8E68,
  juce::gl::GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV = 0x8E69,
  juce::gl::GL_MAX_TASK_IMAGE_UNIFORMS_NV = 0x8E6A,
  juce::gl::GL_MAX_TASK_UNIFORM_COMPONENTS_NV = 0x8E6B,
  juce::gl::GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV = 0x8E6C,
  juce::gl::GL_MAX_TASK_ATOMIC_COUNTERS_NV = 0x8E6D,
  juce::gl::GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV = 0x8E6E,
  juce::gl::GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV = 0x8E6F,
  juce::gl::GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV = 0x95A2,
  juce::gl::GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV = 0x95A3,
  juce::gl::GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV = 0x9536,
  juce::gl::GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV = 0x9537,
  juce::gl::GL_MAX_MESH_OUTPUT_VERTICES_NV = 0x9538,
  juce::gl::GL_MAX_MESH_OUTPUT_PRIMITIVES_NV = 0x9539,
  juce::gl::GL_MAX_TASK_OUTPUT_COUNT_NV = 0x953A,
  juce::gl::GL_MAX_DRAW_MESH_TASKS_COUNT_NV = 0x953D,
  juce::gl::GL_MAX_MESH_VIEWS_NV = 0x9557,
  juce::gl::GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV = 0x92DF,
  juce::gl::GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV = 0x9543,
  juce::gl::GL_MAX_MESH_WORK_GROUP_SIZE_NV = 0x953B,
  juce::gl::GL_MAX_TASK_WORK_GROUP_SIZE_NV = 0x953C,
  juce::gl::GL_MESH_WORK_GROUP_SIZE_NV = 0x953E,
  juce::gl::GL_TASK_WORK_GROUP_SIZE_NV = 0x953F,
  juce::gl::GL_MESH_VERTICES_OUT_NV = 0x9579,
  juce::gl::GL_MESH_PRIMITIVES_OUT_NV = 0x957A,
  juce::gl::GL_MESH_OUTPUT_TYPE_NV = 0x957B,
  juce::gl::GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV = 0x959C,
  juce::gl::GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV = 0x959D,
  juce::gl::GL_REFERENCED_BY_MESH_SHADER_NV = 0x95A0,
  juce::gl::GL_REFERENCED_BY_TASK_SHADER_NV = 0x95A1,
  juce::gl::GL_MESH_SHADER_BIT_NV = 0x00000040,
  juce::gl::GL_TASK_SHADER_BIT_NV = 0x00000080,
  juce::gl::GL_MESH_SUBROUTINE_NV = 0x957C,
  juce::gl::GL_TASK_SUBROUTINE_NV = 0x957D,
  juce::gl::GL_MESH_SUBROUTINE_UNIFORM_NV = 0x957E,
  juce::gl::GL_TASK_SUBROUTINE_UNIFORM_NV = 0x957F,
  juce::gl::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV = 0x959E,
  juce::gl::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV = 0x959F
}
 
enum  : GLenum {
  juce::gl::GL_FLOAT_MAT2x3_NV = 0x8B65,
  juce::gl::GL_FLOAT_MAT2x4_NV = 0x8B66,
  juce::gl::GL_FLOAT_MAT3x2_NV = 0x8B67,
  juce::gl::GL_FLOAT_MAT3x4_NV = 0x8B68,
  juce::gl::GL_FLOAT_MAT4x2_NV = 0x8B69,
  juce::gl::GL_FLOAT_MAT4x3_NV = 0x8B6A
}
 
enum  : GLenum {
  juce::gl::GL_PATH_FORMAT_SVG_NV = 0x9070,
  juce::gl::GL_PATH_FORMAT_PS_NV = 0x9071,
  juce::gl::GL_STANDARD_FONT_NAME_NV = 0x9072,
  juce::gl::GL_SYSTEM_FONT_NAME_NV = 0x9073,
  juce::gl::GL_FILE_NAME_NV = 0x9074,
  juce::gl::GL_PATH_STROKE_WIDTH_NV = 0x9075,
  juce::gl::GL_PATH_END_CAPS_NV = 0x9076,
  juce::gl::GL_PATH_INITIAL_END_CAP_NV = 0x9077,
  juce::gl::GL_PATH_TERMINAL_END_CAP_NV = 0x9078,
  juce::gl::GL_PATH_JOIN_STYLE_NV = 0x9079,
  juce::gl::GL_PATH_MITER_LIMIT_NV = 0x907A,
  juce::gl::GL_PATH_DASH_CAPS_NV = 0x907B,
  juce::gl::GL_PATH_INITIAL_DASH_CAP_NV = 0x907C,
  juce::gl::GL_PATH_TERMINAL_DASH_CAP_NV = 0x907D,
  juce::gl::GL_PATH_DASH_OFFSET_NV = 0x907E,
  juce::gl::GL_PATH_CLIENT_LENGTH_NV = 0x907F,
  juce::gl::GL_PATH_FILL_MODE_NV = 0x9080,
  juce::gl::GL_PATH_FILL_MASK_NV = 0x9081,
  juce::gl::GL_PATH_FILL_COVER_MODE_NV = 0x9082,
  juce::gl::GL_PATH_STROKE_COVER_MODE_NV = 0x9083,
  juce::gl::GL_PATH_STROKE_MASK_NV = 0x9084,
  juce::gl::GL_COUNT_UP_NV = 0x9088,
  juce::gl::GL_COUNT_DOWN_NV = 0x9089,
  juce::gl::GL_PATH_OBJECT_BOUNDING_BOX_NV = 0x908A,
  juce::gl::GL_CONVEX_HULL_NV = 0x908B,
  juce::gl::GL_BOUNDING_BOX_NV = 0x908D,
  juce::gl::GL_TRANSLATE_X_NV = 0x908E,
  juce::gl::GL_TRANSLATE_Y_NV = 0x908F,
  juce::gl::GL_TRANSLATE_2D_NV = 0x9090,
  juce::gl::GL_TRANSLATE_3D_NV = 0x9091,
  juce::gl::GL_AFFINE_2D_NV = 0x9092,
  juce::gl::GL_AFFINE_3D_NV = 0x9094,
  juce::gl::GL_TRANSPOSE_AFFINE_2D_NV = 0x9096,
  juce::gl::GL_TRANSPOSE_AFFINE_3D_NV = 0x9098,
  juce::gl::GL_UTF8_NV = 0x909A,
  juce::gl::GL_UTF16_NV = 0x909B,
  juce::gl::GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV = 0x909C,
  juce::gl::GL_PATH_COMMAND_COUNT_NV = 0x909D,
  juce::gl::GL_PATH_COORD_COUNT_NV = 0x909E,
  juce::gl::GL_PATH_DASH_ARRAY_COUNT_NV = 0x909F,
  juce::gl::GL_PATH_COMPUTED_LENGTH_NV = 0x90A0,
  juce::gl::GL_PATH_FILL_BOUNDING_BOX_NV = 0x90A1,
  juce::gl::GL_PATH_STROKE_BOUNDING_BOX_NV = 0x90A2,
  juce::gl::GL_SQUARE_NV = 0x90A3,
  juce::gl::GL_ROUND_NV = 0x90A4,
  juce::gl::GL_TRIANGULAR_NV = 0x90A5,
  juce::gl::GL_BEVEL_NV = 0x90A6,
  juce::gl::GL_MITER_REVERT_NV = 0x90A7,
  juce::gl::GL_MITER_TRUNCATE_NV = 0x90A8,
  juce::gl::GL_SKIP_MISSING_GLYPH_NV = 0x90A9,
  juce::gl::GL_USE_MISSING_GLYPH_NV = 0x90AA,
  juce::gl::GL_PATH_ERROR_POSITION_NV = 0x90AB,
  juce::gl::GL_ACCUM_ADJACENT_PAIRS_NV = 0x90AD,
  juce::gl::GL_ADJACENT_PAIRS_NV = 0x90AE,
  juce::gl::GL_FIRST_TO_REST_NV = 0x90AF,
  juce::gl::GL_PATH_GEN_MODE_NV = 0x90B0,
  juce::gl::GL_PATH_GEN_COEFF_NV = 0x90B1,
  juce::gl::GL_PATH_GEN_COMPONENTS_NV = 0x90B3,
  juce::gl::GL_PATH_STENCIL_FUNC_NV = 0x90B7,
  juce::gl::GL_PATH_STENCIL_REF_NV = 0x90B8,
  juce::gl::GL_PATH_STENCIL_VALUE_MASK_NV = 0x90B9,
  juce::gl::GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV = 0x90BD,
  juce::gl::GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV = 0x90BE,
  juce::gl::GL_PATH_COVER_DEPTH_FUNC_NV = 0x90BF,
  juce::gl::GL_PATH_DASH_OFFSET_RESET_NV = 0x90B4,
  juce::gl::GL_MOVE_TO_RESETS_NV = 0x90B5,
  juce::gl::GL_MOVE_TO_CONTINUES_NV = 0x90B6,
  juce::gl::GL_CLOSE_PATH_NV = 0x00,
  juce::gl::GL_MOVE_TO_NV = 0x02,
  juce::gl::GL_RELATIVE_MOVE_TO_NV = 0x03,
  juce::gl::GL_LINE_TO_NV = 0x04,
  juce::gl::GL_RELATIVE_LINE_TO_NV = 0x05,
  juce::gl::GL_HORIZONTAL_LINE_TO_NV = 0x06,
  juce::gl::GL_RELATIVE_HORIZONTAL_LINE_TO_NV = 0x07,
  juce::gl::GL_VERTICAL_LINE_TO_NV = 0x08,
  juce::gl::GL_RELATIVE_VERTICAL_LINE_TO_NV = 0x09,
  juce::gl::GL_QUADRATIC_CURVE_TO_NV = 0x0A,
  juce::gl::GL_RELATIVE_QUADRATIC_CURVE_TO_NV = 0x0B,
  juce::gl::GL_CUBIC_CURVE_TO_NV = 0x0C,
  juce::gl::GL_RELATIVE_CUBIC_CURVE_TO_NV = 0x0D,
  juce::gl::GL_SMOOTH_QUADRATIC_CURVE_TO_NV = 0x0E,
  juce::gl::GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV = 0x0F,
  juce::gl::GL_SMOOTH_CUBIC_CURVE_TO_NV = 0x10,
  juce::gl::GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV = 0x11,
  juce::gl::GL_SMALL_CCW_ARC_TO_NV = 0x12,
  juce::gl::GL_RELATIVE_SMALL_CCW_ARC_TO_NV = 0x13,
  juce::gl::GL_SMALL_CW_ARC_TO_NV = 0x14,
  juce::gl::GL_RELATIVE_SMALL_CW_ARC_TO_NV = 0x15,
  juce::gl::GL_LARGE_CCW_ARC_TO_NV = 0x16,
  juce::gl::GL_RELATIVE_LARGE_CCW_ARC_TO_NV = 0x17,
  juce::gl::GL_LARGE_CW_ARC_TO_NV = 0x18,
  juce::gl::GL_RELATIVE_LARGE_CW_ARC_TO_NV = 0x19,
  juce::gl::GL_RESTART_PATH_NV = 0xF0,
  juce::gl::GL_DUP_FIRST_CUBIC_CURVE_TO_NV = 0xF2,
  juce::gl::GL_DUP_LAST_CUBIC_CURVE_TO_NV = 0xF4,
  juce::gl::GL_RECT_NV = 0xF6,
  juce::gl::GL_CIRCULAR_CCW_ARC_TO_NV = 0xF8,
  juce::gl::GL_CIRCULAR_CW_ARC_TO_NV = 0xFA,
  juce::gl::GL_CIRCULAR_TANGENT_ARC_TO_NV = 0xFC,
  juce::gl::GL_ARC_TO_NV = 0xFE,
  juce::gl::GL_RELATIVE_ARC_TO_NV = 0xFF,
  juce::gl::GL_BOLD_BIT_NV = 0x01,
  juce::gl::GL_ITALIC_BIT_NV = 0x02,
  juce::gl::GL_GLYPH_WIDTH_BIT_NV = 0x01,
  juce::gl::GL_GLYPH_HEIGHT_BIT_NV = 0x02,
  juce::gl::GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV = 0x04,
  juce::gl::GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV = 0x08,
  juce::gl::GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV = 0x10,
  juce::gl::GL_GLYPH_VERTICAL_BEARING_X_BIT_NV = 0x20,
  juce::gl::GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV = 0x40,
  juce::gl::GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV = 0x80,
  juce::gl::GL_GLYPH_HAS_KERNING_BIT_NV = 0x100,
  juce::gl::GL_FONT_X_MIN_BOUNDS_BIT_NV = 0x00010000,
  juce::gl::GL_FONT_Y_MIN_BOUNDS_BIT_NV = 0x00020000,
  juce::gl::GL_FONT_X_MAX_BOUNDS_BIT_NV = 0x00040000,
  juce::gl::GL_FONT_Y_MAX_BOUNDS_BIT_NV = 0x00080000,
  juce::gl::GL_FONT_UNITS_PER_EM_BIT_NV = 0x00100000,
  juce::gl::GL_FONT_ASCENDER_BIT_NV = 0x00200000,
  juce::gl::GL_FONT_DESCENDER_BIT_NV = 0x00400000,
  juce::gl::GL_FONT_HEIGHT_BIT_NV = 0x00800000,
  juce::gl::GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV = 0x01000000,
  juce::gl::GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV = 0x02000000,
  juce::gl::GL_FONT_UNDERLINE_POSITION_BIT_NV = 0x04000000,
  juce::gl::GL_FONT_UNDERLINE_THICKNESS_BIT_NV = 0x08000000,
  juce::gl::GL_FONT_HAS_KERNING_BIT_NV = 0x10000000,
  juce::gl::GL_ROUNDED_RECT_NV = 0xE8,
  juce::gl::GL_RELATIVE_ROUNDED_RECT_NV = 0xE9,
  juce::gl::GL_ROUNDED_RECT2_NV = 0xEA,
  juce::gl::GL_RELATIVE_ROUNDED_RECT2_NV = 0xEB,
  juce::gl::GL_ROUNDED_RECT4_NV = 0xEC,
  juce::gl::GL_RELATIVE_ROUNDED_RECT4_NV = 0xED,
  juce::gl::GL_ROUNDED_RECT8_NV = 0xEE,
  juce::gl::GL_RELATIVE_ROUNDED_RECT8_NV = 0xEF,
  juce::gl::GL_RELATIVE_RECT_NV = 0xF7,
  juce::gl::GL_FONT_GLYPHS_AVAILABLE_NV = 0x9368,
  juce::gl::GL_FONT_TARGET_UNAVAILABLE_NV = 0x9369,
  juce::gl::GL_FONT_UNAVAILABLE_NV = 0x936A,
  juce::gl::GL_FONT_UNINTELLIGIBLE_NV = 0x936B,
  juce::gl::GL_CONIC_CURVE_TO_NV = 0x1A,
  juce::gl::GL_RELATIVE_CONIC_CURVE_TO_NV = 0x1B,
  juce::gl::GL_FONT_NUM_GLYPH_INDICES_BIT_NV = 0x20000000,
  juce::gl::GL_STANDARD_FONT_FORMAT_NV = 0x936C,
  juce::gl::GL_2_BYTES_NV = 0x1407,
  juce::gl::GL_3_BYTES_NV = 0x1408,
  juce::gl::GL_4_BYTES_NV = 0x1409,
  juce::gl::GL_EYE_LINEAR_NV = 0x2400,
  juce::gl::GL_OBJECT_LINEAR_NV = 0x2401,
  juce::gl::GL_CONSTANT_NV = 0x8576,
  juce::gl::GL_PATH_FOG_GEN_MODE_NV = 0x90AC,
  juce::gl::GL_PRIMARY_COLOR = 0x8577,
  juce::gl::GL_PRIMARY_COLOR_NV = 0x852C,
  juce::gl::GL_SECONDARY_COLOR_NV = 0x852D,
  juce::gl::GL_PATH_GEN_COLOR_FORMAT_NV = 0x90B2,
  juce::gl::GL_PATH_PROJECTION_NV = 0x1701,
  juce::gl::GL_PATH_MODELVIEW_NV = 0x1700,
  juce::gl::GL_PATH_MODELVIEW_STACK_DEPTH_NV = 0x0BA3,
  juce::gl::GL_PATH_MODELVIEW_MATRIX_NV = 0x0BA6,
  juce::gl::GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV = 0x0D36,
  juce::gl::GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV = 0x84E3,
  juce::gl::GL_PATH_PROJECTION_STACK_DEPTH_NV = 0x0BA4,
  juce::gl::GL_PATH_PROJECTION_MATRIX_NV = 0x0BA7,
  juce::gl::GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV = 0x0D38,
  juce::gl::GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV = 0x84E4,
  juce::gl::GL_FRAGMENT_INPUT_NV = 0x936D
}
 
enum  : GLenum { juce::gl::GL_SHARED_EDGE_NV = 0xC0 }
 
enum  : GLenum {
  juce::gl::GL_PIXEL_PACK_BUFFER_NV = 0x88EB,
  juce::gl::GL_PIXEL_UNPACK_BUFFER_NV = 0x88EC,
  juce::gl::GL_PIXEL_PACK_BUFFER_BINDING_NV = 0x88ED,
  juce::gl::GL_PIXEL_UNPACK_BUFFER_BINDING_NV = 0x88EF
}
 
enum  : GLenum {
  juce::gl::GL_POLYGON_MODE_NV = 0x0B40,
  juce::gl::GL_POLYGON_OFFSET_POINT_NV = 0x2A01,
  juce::gl::GL_POLYGON_OFFSET_LINE_NV = 0x2A02,
  juce::gl::GL_POINT_NV = 0x1B00,
  juce::gl::GL_LINE_NV = 0x1B01,
  juce::gl::GL_FILL_NV = 0x1B02
}
 
enum  : GLenum {
  juce::gl::GL_SHADING_RATE_IMAGE_PER_PRIMITIVE_NV = 0x95B1,
  juce::gl::GL_SHADING_RATE_IMAGE_PALETTE_COUNT_NV = 0x95B2
}
 
enum  : GLenum { juce::gl::GL_READ_BUFFER_NV = 0x0C02 }
 
enum  : GLenum { juce::gl::GL_REPRESENTATIVE_FRAGMENT_TEST_NV = 0x937F }
 
enum  : GLenum {
  juce::gl::GL_SLUMINANCE_NV = 0x8C46,
  juce::gl::GL_SLUMINANCE_ALPHA_NV = 0x8C44,
  juce::gl::GL_SRGB8_NV = 0x8C41,
  juce::gl::GL_SLUMINANCE8_NV = 0x8C47,
  juce::gl::GL_SLUMINANCE8_ALPHA8_NV = 0x8C45,
  juce::gl::GL_COMPRESSED_SRGB_S3TC_DXT1_NV = 0x8C4C,
  juce::gl::GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV = 0x8C4D,
  juce::gl::GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV = 0x8C4E,
  juce::gl::GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV = 0x8C4F,
  juce::gl::GL_ETC1_SRGB8_NV = 0x88EE
}
 
enum  : GLenum {
  juce::gl::GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV = 0x933D,
  juce::gl::GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV = 0x933E,
  juce::gl::GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV = 0x933F,
  juce::gl::GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV = 0x9340,
  juce::gl::GL_SAMPLE_LOCATION_NV = 0x8E50,
  juce::gl::GL_PROGRAMMABLE_SAMPLE_LOCATION_NV = 0x9341,
  juce::gl::GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV = 0x9342,
  juce::gl::GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV = 0x9343
}
 
enum  : GLenum {
  juce::gl::GL_SCISSOR_TEST_EXCLUSIVE_NV = 0x9555,
  juce::gl::GL_SCISSOR_BOX_EXCLUSIVE_NV = 0x9556
}
 
enum  : GLenum { juce::gl::GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV = 0x00000100 }
 
enum  : GLenum {
  juce::gl::GL_SHADING_RATE_IMAGE_NV = 0x9563,
  juce::gl::GL_SHADING_RATE_NO_INVOCATIONS_NV = 0x9564,
  juce::gl::GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV = 0x9565,
  juce::gl::GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV = 0x9566,
  juce::gl::GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV = 0x9567,
  juce::gl::GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV = 0x9568,
  juce::gl::GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV = 0x9569,
  juce::gl::GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV = 0x956A,
  juce::gl::GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV = 0x956B,
  juce::gl::GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV = 0x956C,
  juce::gl::GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV = 0x956D,
  juce::gl::GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV = 0x956E,
  juce::gl::GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV = 0x956F,
  juce::gl::GL_SHADING_RATE_IMAGE_BINDING_NV = 0x955B,
  juce::gl::GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV = 0x955C,
  juce::gl::GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV = 0x955D,
  juce::gl::GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV = 0x955E,
  juce::gl::GL_MAX_COARSE_FRAGMENT_SAMPLES_NV = 0x955F,
  juce::gl::GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV = 0x95AE,
  juce::gl::GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV = 0x95AF,
  juce::gl::GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV = 0x95B0
}
 
enum  : GLenum { juce::gl::GL_SAMPLER_2D_ARRAY_SHADOW_NV = 0x8DC4 }
 
enum  : GLenum { juce::gl::GL_SAMPLER_CUBE_SHADOW_NV = 0x8DC5 }
 
enum  : GLenum {
  juce::gl::GL_TEXTURE_BORDER_COLOR_NV = 0x1004,
  juce::gl::GL_CLAMP_TO_BORDER_NV = 0x812D
}
 
enum  : GLenum {
  juce::gl::GL_MAX_VIEWPORTS_NV = 0x825B,
  juce::gl::GL_VIEWPORT_SUBPIXEL_BITS_NV = 0x825C,
  juce::gl::GL_VIEWPORT_BOUNDS_RANGE_NV = 0x825D,
  juce::gl::GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV = 0x825F
}
 
enum  : GLenum {
  juce::gl::GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV = 0x9350,
  juce::gl::GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV = 0x9351,
  juce::gl::GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV = 0x9352,
  juce::gl::GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV = 0x9353,
  juce::gl::GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV = 0x9354,
  juce::gl::GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV = 0x9355,
  juce::gl::GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV = 0x9356,
  juce::gl::GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV = 0x9357,
  juce::gl::GL_VIEWPORT_SWIZZLE_X_NV = 0x9358,
  juce::gl::GL_VIEWPORT_SWIZZLE_Y_NV = 0x9359,
  juce::gl::GL_VIEWPORT_SWIZZLE_Z_NV = 0x935A,
  juce::gl::GL_VIEWPORT_SWIZZLE_W_NV = 0x935B
}
 
enum  : GLenum { juce::gl::GL_SAMPLER_EXTERNAL_OES = 0x8D66 }
 
enum  : GLenum { juce::gl::GL_ETC1_RGB8_OES = 0x8D64 }
 
enum  : GLenum {
  juce::gl::GL_PALETTE4_RGB8_OES = 0x8B90,
  juce::gl::GL_PALETTE4_RGBA8_OES = 0x8B91,
  juce::gl::GL_PALETTE4_R5_G6_B5_OES = 0x8B92,
  juce::gl::GL_PALETTE4_RGBA4_OES = 0x8B93,
  juce::gl::GL_PALETTE4_RGB5_A1_OES = 0x8B94,
  juce::gl::GL_PALETTE8_RGB8_OES = 0x8B95,
  juce::gl::GL_PALETTE8_RGBA8_OES = 0x8B96,
  juce::gl::GL_PALETTE8_R5_G6_B5_OES = 0x8B97,
  juce::gl::GL_PALETTE8_RGBA4_OES = 0x8B98,
  juce::gl::GL_PALETTE8_RGB5_A1_OES = 0x8B99
}
 
enum  : GLenum { juce::gl::GL_DEPTH_COMPONENT24_OES = 0x81A6 }
 
enum  : GLenum {
  juce::gl::GL_GEOMETRY_SHADER_OES = 0x8DD9,
  juce::gl::GL_GEOMETRY_SHADER_BIT_OES = 0x00000004,
  juce::gl::GL_GEOMETRY_LINKED_VERTICES_OUT_OES = 0x8916,
  juce::gl::GL_GEOMETRY_LINKED_INPUT_TYPE_OES = 0x8917,
  juce::gl::GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES = 0x8918,
  juce::gl::GL_GEOMETRY_SHADER_INVOCATIONS_OES = 0x887F,
  juce::gl::GL_LAYER_PROVOKING_VERTEX_OES = 0x825E,
  juce::gl::GL_LINES_ADJACENCY_OES = 0x000A,
  juce::gl::GL_LINE_STRIP_ADJACENCY_OES = 0x000B,
  juce::gl::GL_TRIANGLES_ADJACENCY_OES = 0x000C,
  juce::gl::GL_TRIANGLE_STRIP_ADJACENCY_OES = 0x000D,
  juce::gl::GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES = 0x8DDF,
  juce::gl::GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES = 0x8A2C,
  juce::gl::GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES = 0x8A32,
  juce::gl::GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES = 0x9123,
  juce::gl::GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES = 0x9124,
  juce::gl::GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES = 0x8DE0,
  juce::gl::GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES = 0x8DE1,
  juce::gl::GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES = 0x8E5A,
  juce::gl::GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES = 0x8C29,
  juce::gl::GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES = 0x92CF,
  juce::gl::GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES = 0x92D5,
  juce::gl::GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES = 0x90CD,
  juce::gl::GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES = 0x90D7,
  juce::gl::GL_FIRST_VERTEX_CONVENTION_OES = 0x8E4D,
  juce::gl::GL_LAST_VERTEX_CONVENTION_OES = 0x8E4E,
  juce::gl::GL_UNDEFINED_VERTEX_OES = 0x8260,
  juce::gl::GL_PRIMITIVES_GENERATED_OES = 0x8C87,
  juce::gl::GL_FRAMEBUFFER_DEFAULT_LAYERS_OES = 0x9312,
  juce::gl::GL_MAX_FRAMEBUFFER_LAYERS_OES = 0x9317,
  juce::gl::GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES = 0x8DA8,
  juce::gl::GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES = 0x8DA7,
  juce::gl::GL_REFERENCED_BY_GEOMETRY_SHADER_OES = 0x9309
}
 
enum  : GLenum {
  juce::gl::GL_PROGRAM_BINARY_LENGTH_OES = 0x8741,
  juce::gl::GL_NUM_PROGRAM_BINARY_FORMATS_OES = 0x87FE,
  juce::gl::GL_PROGRAM_BINARY_FORMATS_OES = 0x87FF
}
 
enum  : GLenum {
  juce::gl::GL_WRITE_ONLY_OES = 0x88B9,
  juce::gl::GL_BUFFER_ACCESS_OES = 0x88BB,
  juce::gl::GL_BUFFER_MAPPED_OES = 0x88BC,
  juce::gl::GL_BUFFER_MAP_POINTER_OES = 0x88BD
}
 
enum  : GLenum { juce::gl::GL_PRIMITIVE_BOUNDING_BOX_OES = 0x92BE }
 
enum  : GLenum {
  juce::gl::GL_ALPHA8_OES = 0x803C,
  juce::gl::GL_DEPTH_COMPONENT16_OES = 0x81A5,
  juce::gl::GL_LUMINANCE4_ALPHA4_OES = 0x8043,
  juce::gl::GL_LUMINANCE8_ALPHA8_OES = 0x8045,
  juce::gl::GL_LUMINANCE8_OES = 0x8040,
  juce::gl::GL_RGBA4_OES = 0x8056,
  juce::gl::GL_RGB5_A1_OES = 0x8057,
  juce::gl::GL_RGB565_OES = 0x8D62,
  juce::gl::GL_RGB8_OES = 0x8051,
  juce::gl::GL_RGBA8_OES = 0x8058
}
 
enum  : GLenum {
  juce::gl::GL_SAMPLE_SHADING_OES = 0x8C36,
  juce::gl::GL_MIN_SAMPLE_SHADING_VALUE_OES = 0x8C37
}
 
enum  : GLenum {
  juce::gl::GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES = 0x8E5B,
  juce::gl::GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES = 0x8E5C,
  juce::gl::GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES = 0x8E5D
}
 
enum  : GLenum { juce::gl::GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B }
 
enum  : GLenum { juce::gl::GL_STENCIL_INDEX1_OES = 0x8D46 }
 
enum  : GLenum { juce::gl::GL_STENCIL_INDEX4_OES = 0x8D47 }
 
enum  : GLenum { juce::gl::GL_FRAMEBUFFER_UNDEFINED_OES = 0x8219 }
 
enum  : GLenum {
  juce::gl::GL_PATCHES_OES = 0x000E,
  juce::gl::GL_PATCH_VERTICES_OES = 0x8E72,
  juce::gl::GL_TESS_CONTROL_OUTPUT_VERTICES_OES = 0x8E75,
  juce::gl::GL_TESS_GEN_MODE_OES = 0x8E76,
  juce::gl::GL_TESS_GEN_SPACING_OES = 0x8E77,
  juce::gl::GL_TESS_GEN_VERTEX_ORDER_OES = 0x8E78,
  juce::gl::GL_TESS_GEN_POINT_MODE_OES = 0x8E79,
  juce::gl::GL_ISOLINES_OES = 0x8E7A,
  juce::gl::GL_QUADS_OES = 0x0007,
  juce::gl::GL_FRACTIONAL_ODD_OES = 0x8E7B,
  juce::gl::GL_FRACTIONAL_EVEN_OES = 0x8E7C,
  juce::gl::GL_MAX_PATCH_VERTICES_OES = 0x8E7D,
  juce::gl::GL_MAX_TESS_GEN_LEVEL_OES = 0x8E7E,
  juce::gl::GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES = 0x8E7F,
  juce::gl::GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES = 0x8E80,
  juce::gl::GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES = 0x8E81,
  juce::gl::GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES = 0x8E82,
  juce::gl::GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES = 0x8E83,
  juce::gl::GL_MAX_TESS_PATCH_COMPONENTS_OES = 0x8E84,
  juce::gl::GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES = 0x8E85,
  juce::gl::GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES = 0x8E86,
  juce::gl::GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES = 0x8E89,
  juce::gl::GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES = 0x8E8A,
  juce::gl::GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES = 0x886C,
  juce::gl::GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES = 0x886D,
  juce::gl::GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES = 0x8E1E,
  juce::gl::GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES = 0x8E1F,
  juce::gl::GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES = 0x92CD,
  juce::gl::GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES = 0x92CE,
  juce::gl::GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES = 0x92D3,
  juce::gl::GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES = 0x92D4,
  juce::gl::GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES = 0x90CB,
  juce::gl::GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES = 0x90CC,
  juce::gl::GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES = 0x90D8,
  juce::gl::GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES = 0x90D9,
  juce::gl::GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES = 0x8221,
  juce::gl::GL_IS_PER_PATCH_OES = 0x92E7,
  juce::gl::GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES = 0x9307,
  juce::gl::GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES = 0x9308,
  juce::gl::GL_TESS_CONTROL_SHADER_OES = 0x8E88,
  juce::gl::GL_TESS_EVALUATION_SHADER_OES = 0x8E87,
  juce::gl::GL_TESS_CONTROL_SHADER_BIT_OES = 0x00000008,
  juce::gl::GL_TESS_EVALUATION_SHADER_BIT_OES = 0x00000010
}
 
enum  : GLenum {
  juce::gl::GL_TEXTURE_WRAP_R_OES = 0x8072,
  juce::gl::GL_TEXTURE_3D_OES = 0x806F,
  juce::gl::GL_TEXTURE_BINDING_3D_OES = 0x806A,
  juce::gl::GL_MAX_3D_TEXTURE_SIZE_OES = 0x8073,
  juce::gl::GL_SAMPLER_3D_OES = 0x8B5F,
  juce::gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES = 0x8CD4
}
 
enum  : GLenum {
  juce::gl::GL_TEXTURE_BORDER_COLOR_OES = 0x1004,
  juce::gl::GL_CLAMP_TO_BORDER_OES = 0x812D
}
 
enum  : GLenum {
  juce::gl::GL_TEXTURE_BUFFER_OES = 0x8C2A,
  juce::gl::GL_TEXTURE_BUFFER_BINDING_OES = 0x8C2A,
  juce::gl::GL_MAX_TEXTURE_BUFFER_SIZE_OES = 0x8C2B,
  juce::gl::GL_TEXTURE_BINDING_BUFFER_OES = 0x8C2C,
  juce::gl::GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES = 0x8C2D,
  juce::gl::GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES = 0x919F,
  juce::gl::GL_SAMPLER_BUFFER_OES = 0x8DC2,
  juce::gl::GL_INT_SAMPLER_BUFFER_OES = 0x8DD0,
  juce::gl::GL_UNSIGNED_INT_SAMPLER_BUFFER_OES = 0x8DD8,
  juce::gl::GL_IMAGE_BUFFER_OES = 0x9051,
  juce::gl::GL_INT_IMAGE_BUFFER_OES = 0x905C,
  juce::gl::GL_UNSIGNED_INT_IMAGE_BUFFER_OES = 0x9067,
  juce::gl::GL_TEXTURE_BUFFER_OFFSET_OES = 0x919D,
  juce::gl::GL_TEXTURE_BUFFER_SIZE_OES = 0x919E
}
 
enum  : GLenum {
  juce::gl::GL_COMPRESSED_RGBA_ASTC_3x3x3_OES = 0x93C0,
  juce::gl::GL_COMPRESSED_RGBA_ASTC_4x3x3_OES = 0x93C1,
  juce::gl::GL_COMPRESSED_RGBA_ASTC_4x4x3_OES = 0x93C2,
  juce::gl::GL_COMPRESSED_RGBA_ASTC_4x4x4_OES = 0x93C3,
  juce::gl::GL_COMPRESSED_RGBA_ASTC_5x4x4_OES = 0x93C4,
  juce::gl::GL_COMPRESSED_RGBA_ASTC_5x5x4_OES = 0x93C5,
  juce::gl::GL_COMPRESSED_RGBA_ASTC_5x5x5_OES = 0x93C6,
  juce::gl::GL_COMPRESSED_RGBA_ASTC_6x5x5_OES = 0x93C7,
  juce::gl::GL_COMPRESSED_RGBA_ASTC_6x6x5_OES = 0x93C8,
  juce::gl::GL_COMPRESSED_RGBA_ASTC_6x6x6_OES = 0x93C9,
  juce::gl::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES = 0x93E0,
  juce::gl::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES = 0x93E1,
  juce::gl::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES = 0x93E2,
  juce::gl::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES = 0x93E3,
  juce::gl::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES = 0x93E4,
  juce::gl::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES = 0x93E5,
  juce::gl::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES = 0x93E6,
  juce::gl::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES = 0x93E7,
  juce::gl::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES = 0x93E8,
  juce::gl::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES = 0x93E9
}
 
enum  : GLenum {
  juce::gl::GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES = 0x900A,
  juce::gl::GL_SAMPLER_CUBE_MAP_ARRAY_OES = 0x900C,
  juce::gl::GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES = 0x900D,
  juce::gl::GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES = 0x900E,
  juce::gl::GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES = 0x900F,
  juce::gl::GL_IMAGE_CUBE_MAP_ARRAY_OES = 0x9054,
  juce::gl::GL_INT_IMAGE_CUBE_MAP_ARRAY_OES = 0x905F,
  juce::gl::GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES = 0x906A
}
 
enum  : GLenum { juce::gl::GL_HALF_FLOAT_OES = 0x8D61 }
 
enum  : GLenum {
  juce::gl::GL_STENCIL_INDEX_OES = 0x1901,
  juce::gl::GL_STENCIL_INDEX8_OES = 0x8D48
}
 
enum  : GLenum {
  juce::gl::GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES = 0x9102,
  juce::gl::GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES = 0x9105,
  juce::gl::GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910B,
  juce::gl::GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910C,
  juce::gl::GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910D
}
 
enum  : GLenum {
  juce::gl::GL_TEXTURE_VIEW_MIN_LEVEL_OES = 0x82DB,
  juce::gl::GL_TEXTURE_VIEW_NUM_LEVELS_OES = 0x82DC,
  juce::gl::GL_TEXTURE_VIEW_MIN_LAYER_OES = 0x82DD,
  juce::gl::GL_TEXTURE_VIEW_NUM_LAYERS_OES = 0x82DE
}
 
enum  : GLenum { juce::gl::GL_VERTEX_ARRAY_BINDING_OES = 0x85B5 }
 
enum  : GLenum {
  juce::gl::GL_UNSIGNED_INT_10_10_10_2_OES = 0x8DF6,
  juce::gl::GL_INT_10_10_10_2_OES = 0x8DF7
}
 
enum  : GLenum {
  juce::gl::GL_MAX_VIEWPORTS_OES = 0x825B,
  juce::gl::GL_VIEWPORT_SUBPIXEL_BITS_OES = 0x825C,
  juce::gl::GL_VIEWPORT_BOUNDS_RANGE_OES = 0x825D,
  juce::gl::GL_VIEWPORT_INDEX_PROVOKING_VERTEX_OES = 0x825F
}
 
enum  : GLenum {
  juce::gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR = 0x9630,
  juce::gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR = 0x9632,
  juce::gl::GL_MAX_VIEWS_OVR = 0x9631,
  juce::gl::GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR = 0x9633
}
 
enum  : GLenum {
  juce::gl::GL_ALPHA_TEST_QCOM = 0x0BC0,
  juce::gl::GL_ALPHA_TEST_FUNC_QCOM = 0x0BC1,
  juce::gl::GL_ALPHA_TEST_REF_QCOM = 0x0BC2
}
 
enum  : GLenum {
  juce::gl::GL_BINNING_CONTROL_HINT_QCOM = 0x8FB0,
  juce::gl::GL_CPU_OPTIMIZED_QCOM = 0x8FB1,
  juce::gl::GL_GPU_OPTIMIZED_QCOM = 0x8FB2,
  juce::gl::GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM = 0x8FB3
}
 
enum  : GLenum {
  juce::gl::GL_TEXTURE_WIDTH_QCOM = 0x8BD2,
  juce::gl::GL_TEXTURE_HEIGHT_QCOM = 0x8BD3,
  juce::gl::GL_TEXTURE_DEPTH_QCOM = 0x8BD4,
  juce::gl::GL_TEXTURE_INTERNAL_FORMAT_QCOM = 0x8BD5,
  juce::gl::GL_TEXTURE_FORMAT_QCOM = 0x8BD6,
  juce::gl::GL_TEXTURE_TYPE_QCOM = 0x8BD7,
  juce::gl::GL_TEXTURE_IMAGE_VALID_QCOM = 0x8BD8,
  juce::gl::GL_TEXTURE_NUM_LEVELS_QCOM = 0x8BD9,
  juce::gl::GL_TEXTURE_TARGET_QCOM = 0x8BDA,
  juce::gl::GL_TEXTURE_OBJECT_VALID_QCOM = 0x8BDB,
  juce::gl::GL_STATE_RESTORE = 0x8BDC
}
 
enum  : GLenum {
  juce::gl::GL_FOVEATION_ENABLE_BIT_QCOM = 0x00000001,
  juce::gl::GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM = 0x00000002
}
 
enum  : GLenum {
  juce::gl::GL_MOTION_ESTIMATION_SEARCH_BLOCK_X_QCOM = 0x8C90,
  juce::gl::GL_MOTION_ESTIMATION_SEARCH_BLOCK_Y_QCOM = 0x8C91
}
 
enum  : GLenum {
  juce::gl::GL_TEXTURE_FOVEATED_FEATURE_BITS_QCOM = 0x8BFB,
  juce::gl::GL_TEXTURE_FOVEATED_MIN_PIXEL_DENSITY_QCOM = 0x8BFC,
  juce::gl::GL_TEXTURE_FOVEATED_FEATURE_QUERY_QCOM = 0x8BFD,
  juce::gl::GL_TEXTURE_FOVEATED_NUM_FOCAL_POINTS_QUERY_QCOM = 0x8BFE,
  juce::gl::GL_FRAMEBUFFER_INCOMPLETE_FOVEATION_QCOM = 0x8BFF
}
 
enum  : GLenum { juce::gl::GL_TEXTURE_FOVEATED_CUTOFF_DENSITY_QCOM = 0x96A0 }
 
enum  : GLenum {
  juce::gl::GL_FOVEATION_SUBSAMPLED_LAYOUT_METHOD_BIT_QCOM = 0x00000004,
  juce::gl::GL_MAX_SHADER_SUBSAMPLED_IMAGE_UNITS_QCOM = 0x8FA1
}
 
enum  : GLenum { juce::gl::GL_PERFMON_GLOBAL_MODE_QCOM = 0x8FA0 }
 
enum  : GLenum { juce::gl::GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM = 0x96A2 }
 
enum  : GLenum {
  juce::gl::GL_SHADING_RATE_QCOM = 0x96A4,
  juce::gl::GL_SHADING_RATE_PRESERVE_ASPECT_RATIO_QCOM = 0x96A5,
  juce::gl::GL_SHADING_RATE_1X1_PIXELS_QCOM = 0x96A6,
  juce::gl::GL_SHADING_RATE_1X2_PIXELS_QCOM = 0x96A7,
  juce::gl::GL_SHADING_RATE_2X1_PIXELS_QCOM = 0x96A8,
  juce::gl::GL_SHADING_RATE_2X2_PIXELS_QCOM = 0x96A9,
  juce::gl::GL_SHADING_RATE_4X2_PIXELS_QCOM = 0x96AC,
  juce::gl::GL_SHADING_RATE_4X4_PIXELS_QCOM = 0x96AE
}
 
enum  : GLenum {
  juce::gl::GL_COLOR_BUFFER_BIT0_QCOM = 0x00000001,
  juce::gl::GL_COLOR_BUFFER_BIT1_QCOM = 0x00000002,
  juce::gl::GL_COLOR_BUFFER_BIT2_QCOM = 0x00000004,
  juce::gl::GL_COLOR_BUFFER_BIT3_QCOM = 0x00000008,
  juce::gl::GL_COLOR_BUFFER_BIT4_QCOM = 0x00000010,
  juce::gl::GL_COLOR_BUFFER_BIT5_QCOM = 0x00000020,
  juce::gl::GL_COLOR_BUFFER_BIT6_QCOM = 0x00000040,
  juce::gl::GL_COLOR_BUFFER_BIT7_QCOM = 0x00000080,
  juce::gl::GL_DEPTH_BUFFER_BIT0_QCOM = 0x00000100,
  juce::gl::GL_DEPTH_BUFFER_BIT1_QCOM = 0x00000200,
  juce::gl::GL_DEPTH_BUFFER_BIT2_QCOM = 0x00000400,
  juce::gl::GL_DEPTH_BUFFER_BIT3_QCOM = 0x00000800,
  juce::gl::GL_DEPTH_BUFFER_BIT4_QCOM = 0x00001000,
  juce::gl::GL_DEPTH_BUFFER_BIT5_QCOM = 0x00002000,
  juce::gl::GL_DEPTH_BUFFER_BIT6_QCOM = 0x00004000,
  juce::gl::GL_DEPTH_BUFFER_BIT7_QCOM = 0x00008000,
  juce::gl::GL_STENCIL_BUFFER_BIT0_QCOM = 0x00010000,
  juce::gl::GL_STENCIL_BUFFER_BIT1_QCOM = 0x00020000,
  juce::gl::GL_STENCIL_BUFFER_BIT2_QCOM = 0x00040000,
  juce::gl::GL_STENCIL_BUFFER_BIT3_QCOM = 0x00080000,
  juce::gl::GL_STENCIL_BUFFER_BIT4_QCOM = 0x00100000,
  juce::gl::GL_STENCIL_BUFFER_BIT5_QCOM = 0x00200000,
  juce::gl::GL_STENCIL_BUFFER_BIT6_QCOM = 0x00400000,
  juce::gl::GL_STENCIL_BUFFER_BIT7_QCOM = 0x00800000,
  juce::gl::GL_MULTISAMPLE_BUFFER_BIT0_QCOM = 0x01000000,
  juce::gl::GL_MULTISAMPLE_BUFFER_BIT1_QCOM = 0x02000000,
  juce::gl::GL_MULTISAMPLE_BUFFER_BIT2_QCOM = 0x04000000,
  juce::gl::GL_MULTISAMPLE_BUFFER_BIT3_QCOM = 0x08000000,
  juce::gl::GL_MULTISAMPLE_BUFFER_BIT4_QCOM = 0x10000000,
  juce::gl::GL_MULTISAMPLE_BUFFER_BIT5_QCOM = 0x20000000,
  juce::gl::GL_MULTISAMPLE_BUFFER_BIT6_QCOM = 0x40000000,
  juce::gl::GL_MULTISAMPLE_BUFFER_BIT7_QCOM = 0x80000000
}
 
enum  : GLenum { juce::gl::GL_WRITEONLY_RENDERING_QCOM = 0x8823 }
 
enum  : GLenum { juce::gl::GL_SHADER_BINARY_VIV = 0x8FC4 }
 

Functions

 juce::gl::GLboolean (KHRONOS_APIENTRY *const &glIsEnabled)(GLenum cap)
 
 juce::gl::GLenum (KHRONOS_APIENTRY *const &glGetError)()
 
 juce::gl::GLfloat (KHRONOS_APIENTRY *const &glGetPathLengthNV)(GLuint path
 
const GLubyte *KHRONOS_APIENTRY *const & juce::gl::glGetString (GLenum name)
 
const GLubyte *KHRONOS_APIENTRY *const & juce::gl::glGetStringi (GLenum name, GLuint index)
 
 juce::gl::GLint (KHRONOS_APIENTRY *const &glRenderMode)(GLenum mode)
 
void *KHRONOS_APIENTRY *const & juce::gl::glMapBufferOES (GLenum target, GLenum access)
 
void *KHRONOS_APIENTRY *const & juce::gl::glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
 
void *KHRONOS_APIENTRY *const & juce::gl::glMapBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
 
 juce::gl::GLsizei (KHRONOS_APIENTRY *const &glGetFramebufferPixelLocalStorageSizeEXT)(GLuint target)
 
 juce::gl::GLsync (KHRONOS_APIENTRY *const &glFenceSync)(GLenum condition
 
 juce::gl::GLuint (KHRONOS_APIENTRY *const &glGenLists)(GLsizei range)
 
 juce::gl::GLuint64 (KHRONOS_APIENTRY *const &glGetTextureHandleARB)(GLuint texture)
 
 juce::gl::GLVULKANPROCNV (KHRONOS_APIENTRY *const &glGetVkProcAddrNV)(const GLchar *name)
 
void juce::gl::loadExtensions ()
 Load all available OpenGL extension functions. More...
 
void juce::gl::loadFunctions ()
 Load all available functions from the OpenGL core API. More...
 
 juce::gl::void (KHRONOS_APIENTRY *const &glCullFace)(GLenum mode)
 

Variables

GLsizei GLuintjuce::gl::driverControls
 
GLsizei GLsizei GLcharjuce::gl::driverControlString
 
GLuint GLuint juce::gl::focalPoint
 
GLuint GLuint juce::gl::focalPointsPerLayer
 
GLuint GLuint GLfloat juce::gl::focalX
 
GLuint GLuint GLfloat GLfloat juce::gl::focalY
 
GLuint GLuint GLfloat GLfloat GLfloat GLfloat GLfloat juce::gl::foveaArea
 
GLuint GLuint GLfloat GLfloat GLfloat juce::gl::gainX
 
GLuint GLuint GLfloat GLfloat GLfloat GLfloat juce::gl::gainY
 
GLint juce::gl::maxBuffers
 
GLint juce::gl::maxFramebuffers
 
GLint juce::gl::maxPrograms
 
GLint juce::gl::maxRenderbuffers
 
GLint juce::gl::maxShaders
 
GLint juce::gl::maxTextures
 
GLint GLintjuce::gl::numBuffers
 
GLint GLintjuce::gl::numFramebuffers
 
GLuint juce::gl::numLayers
 
GLint GLintjuce::gl::numPrograms
 
GLint GLintjuce::gl::numRenderbuffers
 
GLint GLintjuce::gl::numShaders
 
GLint GLintjuce::gl::numTextures
 
GLuint GLuint juce::gl::output
 
GLuint GLuint GLuint GLbitfield juce::gl::preserveMask
 
GLuint GLuint GLuint GLuintjuce::gl::providedFeatures
 
GLuint GLuint GLuint juce::gl::requestedFeatures
 
GLuint GLuint GLfloat juce::gl::scaleFactor
 
GLuint GLint juce::gl::sourceBaseLevel
 
GLuint GLint GLsizei juce::gl::sourceLevelCount
 
GLuint juce::gl::sourceTexture
 
GLuint juce::gl::src2
 
GLint GLint GLint GLint GLsizei GLsizei GLsizei GLenum GLenum void * juce::gl::texels
 
GLenum GLenum GLuint GLint GLint juce::gl::xscale
 
GLenum GLenum GLuint GLint GLint GLint juce::gl::yscale
 

Macro Definition Documentation

◆ __gl_es20_h_

#define __gl_es20_h_

◆ __gl_es30_h_

#define __gl_es30_h_

◆ ES1_GL_H_GUARD

#define ES1_GL_H_GUARD

◆ GL_AMD_compressed_3DC_texture

#define GL_AMD_compressed_3DC_texture   1

◆ GL_AMD_compressed_ATC_texture

#define GL_AMD_compressed_ATC_texture   1

◆ GL_AMD_framebuffer_multisample_advanced

#define GL_AMD_framebuffer_multisample_advanced   1

◆ GL_AMD_performance_monitor

#define GL_AMD_performance_monitor   1

◆ GL_AMD_program_binary_Z400

#define GL_AMD_program_binary_Z400   1

◆ GL_ANDROID_extension_pack_es31a

#define GL_ANDROID_extension_pack_es31a   1

◆ GL_ANGLE_depth_texture

#define GL_ANGLE_depth_texture   1

◆ GL_ANGLE_framebuffer_blit

#define GL_ANGLE_framebuffer_blit   1

◆ GL_ANGLE_framebuffer_multisample

#define GL_ANGLE_framebuffer_multisample   1

◆ GL_ANGLE_instanced_arrays

#define GL_ANGLE_instanced_arrays   1

◆ GL_ANGLE_pack_reverse_row_order

#define GL_ANGLE_pack_reverse_row_order   1

◆ GL_ANGLE_program_binary

#define GL_ANGLE_program_binary   1

◆ GL_ANGLE_texture_compression_dxt3

#define GL_ANGLE_texture_compression_dxt3   1

◆ GL_ANGLE_texture_compression_dxt5

#define GL_ANGLE_texture_compression_dxt5   1

◆ GL_ANGLE_texture_usage

#define GL_ANGLE_texture_usage   1

◆ GL_ANGLE_translated_shader_source

#define GL_ANGLE_translated_shader_source   1

◆ GL_APPLE_clip_distance

#define GL_APPLE_clip_distance   1

◆ GL_APPLE_color_buffer_packed_float

#define GL_APPLE_color_buffer_packed_float   1

◆ GL_APPLE_copy_texture_levels

#define GL_APPLE_copy_texture_levels   1

◆ GL_APPLE_framebuffer_multisample

#define GL_APPLE_framebuffer_multisample   1

◆ GL_APPLE_rgb_422

#define GL_APPLE_rgb_422   1

◆ GL_APPLE_sync

#define GL_APPLE_sync   1

◆ GL_APPLE_texture_format_BGRA8888

#define GL_APPLE_texture_format_BGRA8888   1

◆ GL_APPLE_texture_max_level

#define GL_APPLE_texture_max_level   1

◆ GL_APPLE_texture_packed_float

#define GL_APPLE_texture_packed_float   1

◆ GL_ARM_mali_program_binary

#define GL_ARM_mali_program_binary   1

◆ GL_ARM_mali_shader_binary

#define GL_ARM_mali_shader_binary   1

◆ GL_ARM_rgba8

#define GL_ARM_rgba8   1

◆ GL_ARM_shader_framebuffer_fetch

#define GL_ARM_shader_framebuffer_fetch   1

◆ GL_ARM_shader_framebuffer_fetch_depth_stencil

#define GL_ARM_shader_framebuffer_fetch_depth_stencil   1

◆ GL_ARM_texture_unnormalized_coordinates

#define GL_ARM_texture_unnormalized_coordinates   1

◆ GL_DMP_program_binary

#define GL_DMP_program_binary   1

◆ GL_DMP_shader_binary

#define GL_DMP_shader_binary   1

◆ GL_ES_VERSION_2_0

#define GL_ES_VERSION_2_0   1

◆ GL_ES_VERSION_3_0

#define GL_ES_VERSION_3_0   1

◆ GL_ES_VERSION_3_1

#define GL_ES_VERSION_3_1   1

◆ GL_ES_VERSION_3_2

#define GL_ES_VERSION_3_2   1

◆ GL_EXT_base_instance

#define GL_EXT_base_instance   1

◆ GL_EXT_blend_func_extended

#define GL_EXT_blend_func_extended   1

◆ GL_EXT_blend_minmax

#define GL_EXT_blend_minmax   1

◆ GL_EXT_buffer_storage

#define GL_EXT_buffer_storage   1

◆ GL_EXT_clear_texture

#define GL_EXT_clear_texture   1

◆ GL_EXT_clip_control

#define GL_EXT_clip_control   1

◆ GL_EXT_clip_cull_distance

#define GL_EXT_clip_cull_distance   1

◆ GL_EXT_color_buffer_float

#define GL_EXT_color_buffer_float   1

◆ GL_EXT_color_buffer_half_float

#define GL_EXT_color_buffer_half_float   1

◆ GL_EXT_conservative_depth

#define GL_EXT_conservative_depth   1

◆ GL_EXT_copy_image

#define GL_EXT_copy_image   1

◆ GL_EXT_debug_label

#define GL_EXT_debug_label   1

◆ GL_EXT_debug_marker

#define GL_EXT_debug_marker   1

◆ GL_EXT_depth_clamp

#define GL_EXT_depth_clamp   1

◆ GL_EXT_discard_framebuffer

#define GL_EXT_discard_framebuffer   1

◆ GL_EXT_disjoint_timer_query

#define GL_EXT_disjoint_timer_query   1

◆ GL_EXT_draw_buffers

#define GL_EXT_draw_buffers   1

◆ GL_EXT_draw_buffers_indexed

#define GL_EXT_draw_buffers_indexed   1

◆ GL_EXT_draw_elements_base_vertex

#define GL_EXT_draw_elements_base_vertex   1

◆ GL_EXT_draw_instanced

#define GL_EXT_draw_instanced   1

◆ GL_EXT_draw_transform_feedback

#define GL_EXT_draw_transform_feedback   1

◆ GL_EXT_EGL_image_array

#define GL_EXT_EGL_image_array   1

◆ GL_EXT_EGL_image_storage

#define GL_EXT_EGL_image_storage   1

◆ GL_EXT_external_buffer

#define GL_EXT_external_buffer   1

◆ GL_EXT_float_blend

#define GL_EXT_float_blend   1

◆ GL_EXT_geometry_point_size

#define GL_EXT_geometry_point_size   1

◆ GL_EXT_geometry_shader

#define GL_EXT_geometry_shader   1

◆ GL_EXT_gpu_shader5

#define GL_EXT_gpu_shader5   1

◆ GL_EXT_instanced_arrays

#define GL_EXT_instanced_arrays   1

◆ GL_EXT_map_buffer_range

#define GL_EXT_map_buffer_range   1

◆ GL_EXT_memory_object

#define GL_EXT_memory_object   1

◆ GL_EXT_memory_object_fd

#define GL_EXT_memory_object_fd   1

◆ GL_EXT_memory_object_win32

#define GL_EXT_memory_object_win32   1

◆ GL_EXT_multi_draw_arrays

#define GL_EXT_multi_draw_arrays   1

◆ GL_EXT_multi_draw_indirect

#define GL_EXT_multi_draw_indirect   1

◆ GL_EXT_multisampled_compatibility

#define GL_EXT_multisampled_compatibility   1

◆ GL_EXT_multisampled_render_to_texture

#define GL_EXT_multisampled_render_to_texture   1

◆ GL_EXT_multisampled_render_to_texture2

#define GL_EXT_multisampled_render_to_texture2   1

◆ GL_EXT_multiview_draw_buffers

#define GL_EXT_multiview_draw_buffers   1

◆ GL_EXT_multiview_tessellation_geometry_shader

#define GL_EXT_multiview_tessellation_geometry_shader   1

◆ GL_EXT_multiview_texture_multisample

#define GL_EXT_multiview_texture_multisample   1

◆ GL_EXT_multiview_timer_query

#define GL_EXT_multiview_timer_query   1

◆ GL_EXT_occlusion_query_boolean

#define GL_EXT_occlusion_query_boolean   1

◆ GL_EXT_polygon_offset_clamp

#define GL_EXT_polygon_offset_clamp   1

◆ GL_EXT_post_depth_coverage

#define GL_EXT_post_depth_coverage   1

◆ GL_EXT_primitive_bounding_box

#define GL_EXT_primitive_bounding_box   1

◆ GL_EXT_protected_textures

#define GL_EXT_protected_textures   1

◆ GL_EXT_pvrtc_sRGB

#define GL_EXT_pvrtc_sRGB   1

◆ GL_EXT_raster_multisample

#define GL_EXT_raster_multisample   1

◆ GL_EXT_read_format_bgra

#define GL_EXT_read_format_bgra   1

◆ GL_EXT_render_snorm

#define GL_EXT_render_snorm   1

◆ GL_EXT_robustness

#define GL_EXT_robustness   1

◆ GL_EXT_semaphore

#define GL_EXT_semaphore   1

◆ GL_EXT_semaphore_fd

#define GL_EXT_semaphore_fd   1

◆ GL_EXT_semaphore_win32

#define GL_EXT_semaphore_win32   1

◆ GL_EXT_separate_shader_objects

#define GL_EXT_separate_shader_objects   1

◆ GL_EXT_shader_framebuffer_fetch

#define GL_EXT_shader_framebuffer_fetch   1

◆ GL_EXT_shader_framebuffer_fetch_non_coherent

#define GL_EXT_shader_framebuffer_fetch_non_coherent   1

◆ GL_EXT_shader_group_vote

#define GL_EXT_shader_group_vote   1

◆ GL_EXT_shader_implicit_conversions

#define GL_EXT_shader_implicit_conversions   1

◆ GL_EXT_shader_integer_mix

#define GL_EXT_shader_integer_mix   1

◆ GL_EXT_shader_io_blocks

#define GL_EXT_shader_io_blocks   1

◆ GL_EXT_shader_non_constant_global_initializers

#define GL_EXT_shader_non_constant_global_initializers   1

◆ GL_EXT_shader_pixel_local_storage

#define GL_EXT_shader_pixel_local_storage   1

◆ GL_EXT_shader_pixel_local_storage2

#define GL_EXT_shader_pixel_local_storage2   1

◆ GL_EXT_shader_texture_lod

#define GL_EXT_shader_texture_lod   1

◆ GL_EXT_shadow_samplers

#define GL_EXT_shadow_samplers   1

◆ GL_EXT_sparse_texture

#define GL_EXT_sparse_texture   1

◆ GL_EXT_sparse_texture2

#define GL_EXT_sparse_texture2   1

◆ GL_EXT_sRGB

#define GL_EXT_sRGB   1

◆ GL_EXT_sRGB_write_control

#define GL_EXT_sRGB_write_control   1

◆ GL_EXT_tessellation_point_size

#define GL_EXT_tessellation_point_size   1

◆ GL_EXT_tessellation_shader

#define GL_EXT_tessellation_shader   1

◆ GL_EXT_texture_border_clamp

#define GL_EXT_texture_border_clamp   1

◆ GL_EXT_texture_buffer

#define GL_EXT_texture_buffer   1

◆ GL_EXT_texture_compression_astc_decode_mode

#define GL_EXT_texture_compression_astc_decode_mode   1

◆ GL_EXT_texture_compression_bptc

#define GL_EXT_texture_compression_bptc   1

◆ GL_EXT_texture_compression_dxt1

#define GL_EXT_texture_compression_dxt1   1

◆ GL_EXT_texture_compression_rgtc

#define GL_EXT_texture_compression_rgtc   1

◆ GL_EXT_texture_compression_s3tc

#define GL_EXT_texture_compression_s3tc   1

◆ GL_EXT_texture_compression_s3tc_srgb

#define GL_EXT_texture_compression_s3tc_srgb   1

◆ GL_EXT_texture_cube_map_array

#define GL_EXT_texture_cube_map_array   1

◆ GL_EXT_texture_filter_anisotropic

#define GL_EXT_texture_filter_anisotropic   1

◆ GL_EXT_texture_filter_minmax

#define GL_EXT_texture_filter_minmax   1

◆ GL_EXT_texture_format_BGRA8888

#define GL_EXT_texture_format_BGRA8888   1

◆ GL_EXT_texture_format_sRGB_override

#define GL_EXT_texture_format_sRGB_override   1

◆ GL_EXT_texture_mirror_clamp_to_edge

#define GL_EXT_texture_mirror_clamp_to_edge   1

◆ GL_EXT_texture_norm16

#define GL_EXT_texture_norm16   1

◆ GL_EXT_texture_query_lod

#define GL_EXT_texture_query_lod   1

◆ GL_EXT_texture_rg

#define GL_EXT_texture_rg   1

◆ GL_EXT_texture_shadow_lod

#define GL_EXT_texture_shadow_lod   1

◆ GL_EXT_texture_sRGB_decode

#define GL_EXT_texture_sRGB_decode   1

◆ GL_EXT_texture_sRGB_R8

#define GL_EXT_texture_sRGB_R8   1

◆ GL_EXT_texture_sRGB_RG8

#define GL_EXT_texture_sRGB_RG8   1

◆ GL_EXT_texture_storage

#define GL_EXT_texture_storage   1

◆ GL_EXT_texture_type_2_10_10_10_REV

#define GL_EXT_texture_type_2_10_10_10_REV   1

◆ GL_EXT_texture_view

#define GL_EXT_texture_view   1

◆ GL_EXT_unpack_subimage

#define GL_EXT_unpack_subimage   1

◆ GL_EXT_win32_keyed_mutex

#define GL_EXT_win32_keyed_mutex   1

◆ GL_EXT_window_rectangles

#define GL_EXT_window_rectangles   1

◆ GL_EXT_YUV_target

#define GL_EXT_YUV_target   1

◆ GL_FJ_shader_binary_GCCSO

#define GL_FJ_shader_binary_GCCSO   1

◆ GL_IMG_bindless_texture

#define GL_IMG_bindless_texture   1

◆ GL_IMG_framebuffer_downsample

#define GL_IMG_framebuffer_downsample   1

◆ GL_IMG_multisampled_render_to_texture

#define GL_IMG_multisampled_render_to_texture   1

◆ GL_IMG_program_binary

#define GL_IMG_program_binary   1

◆ GL_IMG_read_format

#define GL_IMG_read_format   1

◆ GL_IMG_shader_binary

#define GL_IMG_shader_binary   1

◆ GL_IMG_texture_compression_pvrtc

#define GL_IMG_texture_compression_pvrtc   1

◆ GL_IMG_texture_compression_pvrtc2

#define GL_IMG_texture_compression_pvrtc2   1

◆ GL_IMG_texture_filter_cubic

#define GL_IMG_texture_filter_cubic   1

◆ GL_INTEL_blackhole_render

#define GL_INTEL_blackhole_render   1

◆ GL_INTEL_conservative_rasterization

#define GL_INTEL_conservative_rasterization   1

◆ GL_INTEL_framebuffer_CMAA

#define GL_INTEL_framebuffer_CMAA   1

◆ GL_INTEL_performance_query

#define GL_INTEL_performance_query   1

◆ GL_KHR_blend_equation_advanced

#define GL_KHR_blend_equation_advanced   1

◆ GL_KHR_blend_equation_advanced_coherent

#define GL_KHR_blend_equation_advanced_coherent   1

◆ GL_KHR_context_flush_control

#define GL_KHR_context_flush_control   1

◆ GL_KHR_debug

#define GL_KHR_debug   1

◆ GL_KHR_no_error

#define GL_KHR_no_error   1

◆ GL_KHR_parallel_shader_compile

#define GL_KHR_parallel_shader_compile   1

◆ GL_KHR_robust_buffer_access_behavior

#define GL_KHR_robust_buffer_access_behavior   1

◆ GL_KHR_robustness

#define GL_KHR_robustness   1

◆ GL_KHR_shader_subgroup

#define GL_KHR_shader_subgroup   1

◆ GL_KHR_texture_compression_astc_hdr

#define GL_KHR_texture_compression_astc_hdr   1

◆ GL_KHR_texture_compression_astc_ldr

#define GL_KHR_texture_compression_astc_ldr   1

◆ GL_KHR_texture_compression_astc_sliced_3d

#define GL_KHR_texture_compression_astc_sliced_3d   1

◆ GL_MESA_bgra

#define GL_MESA_bgra   1

◆ GL_MESA_framebuffer_flip_x

#define GL_MESA_framebuffer_flip_x   1

◆ GL_MESA_framebuffer_flip_y

#define GL_MESA_framebuffer_flip_y   1

◆ GL_MESA_framebuffer_swap_xy

#define GL_MESA_framebuffer_swap_xy   1

◆ GL_MESA_program_binary_formats

#define GL_MESA_program_binary_formats   1

◆ GL_MESA_shader_integer_functions

#define GL_MESA_shader_integer_functions   1

◆ GL_NV_bindless_texture

#define GL_NV_bindless_texture   1

◆ GL_NV_blend_equation_advanced

#define GL_NV_blend_equation_advanced   1

◆ GL_NV_blend_equation_advanced_coherent

#define GL_NV_blend_equation_advanced_coherent   1

◆ GL_NV_blend_minmax_factor

#define GL_NV_blend_minmax_factor   1

◆ GL_NV_clip_space_w_scaling

#define GL_NV_clip_space_w_scaling   1

◆ GL_NV_compute_shader_derivatives

#define GL_NV_compute_shader_derivatives   1

◆ GL_NV_conditional_render

#define GL_NV_conditional_render   1

◆ GL_NV_conservative_raster

#define GL_NV_conservative_raster   1

◆ GL_NV_conservative_raster_pre_snap

#define GL_NV_conservative_raster_pre_snap   1

◆ GL_NV_conservative_raster_pre_snap_triangles

#define GL_NV_conservative_raster_pre_snap_triangles   1

◆ GL_NV_copy_buffer

#define GL_NV_copy_buffer   1

◆ GL_NV_coverage_sample

#define GL_NV_coverage_sample   1

◆ GL_NV_depth_nonlinear

#define GL_NV_depth_nonlinear   1

◆ GL_NV_draw_buffers

#define GL_NV_draw_buffers   1

◆ GL_NV_draw_instanced

#define GL_NV_draw_instanced   1

◆ GL_NV_draw_vulkan_image

#define GL_NV_draw_vulkan_image   1

◆ GL_NV_explicit_attrib_location

#define GL_NV_explicit_attrib_location   1

◆ GL_NV_fbo_color_attachments

#define GL_NV_fbo_color_attachments   1

◆ GL_NV_fence

#define GL_NV_fence   1

◆ GL_NV_fill_rectangle

#define GL_NV_fill_rectangle   1

◆ GL_NV_fragment_coverage_to_color

#define GL_NV_fragment_coverage_to_color   1

◆ GL_NV_fragment_shader_barycentric

#define GL_NV_fragment_shader_barycentric   1

◆ GL_NV_fragment_shader_interlock

#define GL_NV_fragment_shader_interlock   1

◆ GL_NV_framebuffer_blit

#define GL_NV_framebuffer_blit   1

◆ GL_NV_framebuffer_mixed_samples

#define GL_NV_framebuffer_mixed_samples   1

◆ GL_NV_framebuffer_multisample

#define GL_NV_framebuffer_multisample   1

◆ GL_NV_generate_mipmap_sRGB

#define GL_NV_generate_mipmap_sRGB   1

◆ GL_NV_geometry_shader_passthrough

#define GL_NV_geometry_shader_passthrough   1

◆ GL_NV_gpu_shader5

#define GL_NV_gpu_shader5   1

◆ GL_NV_image_formats

#define GL_NV_image_formats   1

◆ GL_NV_instanced_arrays

#define GL_NV_instanced_arrays   1

◆ GL_NV_internalformat_sample_query

#define GL_NV_internalformat_sample_query   1

◆ GL_NV_memory_attachment

#define GL_NV_memory_attachment   1

◆ GL_NV_memory_object_sparse

#define GL_NV_memory_object_sparse   1

◆ GL_NV_mesh_shader

#define GL_NV_mesh_shader   1

◆ GL_NV_non_square_matrices

#define GL_NV_non_square_matrices   1

◆ GL_NV_path_rendering

#define GL_NV_path_rendering   1

◆ GL_NV_path_rendering_shared_edge

#define GL_NV_path_rendering_shared_edge   1

◆ GL_NV_pixel_buffer_object

#define GL_NV_pixel_buffer_object   1

◆ GL_NV_polygon_mode

#define GL_NV_polygon_mode   1

◆ GL_NV_primitive_shading_rate

#define GL_NV_primitive_shading_rate   1

◆ GL_NV_read_buffer

#define GL_NV_read_buffer   1

◆ GL_NV_read_buffer_front

#define GL_NV_read_buffer_front   1

◆ GL_NV_read_depth

#define GL_NV_read_depth   1

◆ GL_NV_read_depth_stencil

#define GL_NV_read_depth_stencil   1

◆ GL_NV_read_stencil

#define GL_NV_read_stencil   1

◆ GL_NV_representative_fragment_test

#define GL_NV_representative_fragment_test   1

◆ GL_NV_sample_locations

#define GL_NV_sample_locations   1

◆ GL_NV_sample_mask_override_coverage

#define GL_NV_sample_mask_override_coverage   1

◆ GL_NV_scissor_exclusive

#define GL_NV_scissor_exclusive   1

◆ GL_NV_shader_atomic_fp16_vector

#define GL_NV_shader_atomic_fp16_vector   1

◆ GL_NV_shader_noperspective_interpolation

#define GL_NV_shader_noperspective_interpolation   1

◆ GL_NV_shader_subgroup_partitioned

#define GL_NV_shader_subgroup_partitioned   1

◆ GL_NV_shader_texture_footprint

#define GL_NV_shader_texture_footprint   1

◆ GL_NV_shading_rate_image

#define GL_NV_shading_rate_image   1

◆ GL_NV_shadow_samplers_array

#define GL_NV_shadow_samplers_array   1

◆ GL_NV_shadow_samplers_cube

#define GL_NV_shadow_samplers_cube   1

◆ GL_NV_sRGB_formats

#define GL_NV_sRGB_formats   1

◆ GL_NV_stereo_view_rendering

#define GL_NV_stereo_view_rendering   1

◆ GL_NV_texture_border_clamp

#define GL_NV_texture_border_clamp   1

◆ GL_NV_texture_compression_s3tc_update

#define GL_NV_texture_compression_s3tc_update   1

◆ GL_NV_texture_npot_2D_mipmap

#define GL_NV_texture_npot_2D_mipmap   1

◆ GL_NV_timeline_semaphore

#define GL_NV_timeline_semaphore   1

◆ GL_NV_viewport_array

#define GL_NV_viewport_array   1

◆ GL_NV_viewport_array2

#define GL_NV_viewport_array2   1

◆ GL_NV_viewport_swizzle

#define GL_NV_viewport_swizzle   1

◆ GL_NVX_blend_equation_advanced_multi_draw_buffers

#define GL_NVX_blend_equation_advanced_multi_draw_buffers   1

◆ GL_OES_compressed_ETC1_RGB8_sub_texture

#define GL_OES_compressed_ETC1_RGB8_sub_texture   1

◆ GL_OES_compressed_ETC1_RGB8_texture

#define GL_OES_compressed_ETC1_RGB8_texture   1

◆ GL_OES_compressed_paletted_texture

#define GL_OES_compressed_paletted_texture   1

◆ GL_OES_copy_image

#define GL_OES_copy_image   1

◆ GL_OES_depth24

#define GL_OES_depth24   1

◆ GL_OES_depth32

#define GL_OES_depth32   1

◆ GL_OES_depth_texture

#define GL_OES_depth_texture   1

◆ GL_OES_draw_buffers_indexed

#define GL_OES_draw_buffers_indexed   1

◆ GL_OES_draw_elements_base_vertex

#define GL_OES_draw_elements_base_vertex   1

◆ GL_OES_EGL_image

#define GL_OES_EGL_image   1

◆ GL_OES_EGL_image_external

#define GL_OES_EGL_image_external   1

◆ GL_OES_EGL_image_external_essl3

#define GL_OES_EGL_image_external_essl3   1

◆ GL_OES_element_index_uint

#define GL_OES_element_index_uint   1

◆ GL_OES_fbo_render_mipmap

#define GL_OES_fbo_render_mipmap   1

◆ GL_OES_fragment_precision_high

#define GL_OES_fragment_precision_high   1

◆ GL_OES_geometry_point_size

#define GL_OES_geometry_point_size   1

◆ GL_OES_geometry_shader

#define GL_OES_geometry_shader   1

◆ GL_OES_get_program_binary

#define GL_OES_get_program_binary   1

◆ GL_OES_gpu_shader5

#define GL_OES_gpu_shader5   1

◆ GL_OES_mapbuffer

#define GL_OES_mapbuffer   1

◆ GL_OES_packed_depth_stencil

#define GL_OES_packed_depth_stencil   1

◆ GL_OES_primitive_bounding_box

#define GL_OES_primitive_bounding_box   1

◆ GL_OES_required_internalformat

#define GL_OES_required_internalformat   1

◆ GL_OES_rgb8_rgba8

#define GL_OES_rgb8_rgba8   1

◆ GL_OES_sample_shading

#define GL_OES_sample_shading   1

◆ GL_OES_sample_variables

#define GL_OES_sample_variables   1

◆ GL_OES_shader_image_atomic

#define GL_OES_shader_image_atomic   1

◆ GL_OES_shader_io_blocks

#define GL_OES_shader_io_blocks   1

◆ GL_OES_shader_multisample_interpolation

#define GL_OES_shader_multisample_interpolation   1

◆ GL_OES_standard_derivatives

#define GL_OES_standard_derivatives   1

◆ GL_OES_stencil1

#define GL_OES_stencil1   1

◆ GL_OES_stencil4

#define GL_OES_stencil4   1

◆ GL_OES_surfaceless_context

#define GL_OES_surfaceless_context   1

◆ GL_OES_tessellation_point_size

#define GL_OES_tessellation_point_size   1

◆ GL_OES_tessellation_shader

#define GL_OES_tessellation_shader   1

◆ GL_OES_texture_3D

#define GL_OES_texture_3D   1

◆ GL_OES_texture_border_clamp

#define GL_OES_texture_border_clamp   1

◆ GL_OES_texture_buffer

#define GL_OES_texture_buffer   1

◆ GL_OES_texture_compression_astc

#define GL_OES_texture_compression_astc   1

◆ GL_OES_texture_cube_map_array

#define GL_OES_texture_cube_map_array   1

◆ GL_OES_texture_float

#define GL_OES_texture_float   1

◆ GL_OES_texture_float_linear

#define GL_OES_texture_float_linear   1

◆ GL_OES_texture_half_float

#define GL_OES_texture_half_float   1

◆ GL_OES_texture_half_float_linear

#define GL_OES_texture_half_float_linear   1

◆ GL_OES_texture_npot

#define GL_OES_texture_npot   1

◆ GL_OES_texture_stencil8

#define GL_OES_texture_stencil8   1

◆ GL_OES_texture_storage_multisample_2d_array

#define GL_OES_texture_storage_multisample_2d_array   1

◆ GL_OES_texture_view

#define GL_OES_texture_view   1

◆ GL_OES_vertex_array_object

#define GL_OES_vertex_array_object   1

◆ GL_OES_vertex_half_float

#define GL_OES_vertex_half_float   1

◆ GL_OES_vertex_type_10_10_10_2

#define GL_OES_vertex_type_10_10_10_2   1

◆ GL_OES_viewport_array

#define GL_OES_viewport_array   1

◆ GL_OVR_multiview

#define GL_OVR_multiview   1

◆ GL_OVR_multiview2

#define GL_OVR_multiview2   1

◆ GL_OVR_multiview_multisampled_render_to_texture

#define GL_OVR_multiview_multisampled_render_to_texture   1

◆ GL_QCOM_alpha_test

#define GL_QCOM_alpha_test   1

◆ GL_QCOM_binning_control

#define GL_QCOM_binning_control   1

◆ GL_QCOM_driver_control

#define GL_QCOM_driver_control   1

◆ GL_QCOM_extended_get

#define GL_QCOM_extended_get   1

◆ GL_QCOM_extended_get2

#define GL_QCOM_extended_get2   1

◆ GL_QCOM_frame_extrapolation

#define GL_QCOM_frame_extrapolation   1

◆ GL_QCOM_framebuffer_foveated

#define GL_QCOM_framebuffer_foveated   1

◆ GL_QCOM_motion_estimation

#define GL_QCOM_motion_estimation   1

◆ GL_QCOM_perfmon_global_mode

#define GL_QCOM_perfmon_global_mode   1

◆ GL_QCOM_render_shared_exponent

#define GL_QCOM_render_shared_exponent   1

◆ GL_QCOM_shader_framebuffer_fetch_noncoherent

#define GL_QCOM_shader_framebuffer_fetch_noncoherent   1

◆ GL_QCOM_shader_framebuffer_fetch_rate

#define GL_QCOM_shader_framebuffer_fetch_rate   1

◆ GL_QCOM_shading_rate

#define GL_QCOM_shading_rate   1

◆ GL_QCOM_texture_foveated

#define GL_QCOM_texture_foveated   1

◆ GL_QCOM_texture_foveated2

#define GL_QCOM_texture_foveated2   1

◆ GL_QCOM_texture_foveated_subsampled_layout

#define GL_QCOM_texture_foveated_subsampled_layout   1

◆ GL_QCOM_tiled_rendering

#define GL_QCOM_tiled_rendering   1

◆ GL_QCOM_writeonly_rendering

#define GL_QCOM_writeonly_rendering   1

◆ GL_QCOM_YUV_texture_gather

#define GL_QCOM_YUV_texture_gather   1

◆ GL_VIV_shader_binary

#define GL_VIV_shader_binary   1

Typedef Documentation

◆ GLbitfield

typedef unsigned int GLbitfield

◆ GLboolean

typedef unsigned char GLboolean

◆ GLbyte

◆ GLchar

typedef char GLchar

◆ GLcharARB

typedef char GLcharARB

◆ GLclampd

typedef double GLclampd

◆ GLclampf

◆ GLclampx

◆ GLDEBUGPROC

typedef void( * GLDEBUGPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)

◆ GLDEBUGPROCAMD

typedef void( * GLDEBUGPROCAMD) (GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar *message, void *userParam)

◆ GLDEBUGPROCARB

typedef void( * GLDEBUGPROCARB) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)

◆ GLDEBUGPROCKHR

typedef void( * GLDEBUGPROCKHR) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)

◆ GLdouble

typedef double GLdouble

◆ GLeglClientBufferEXT

typedef void* GLeglClientBufferEXT

◆ GLeglImageOES

typedef void* GLeglImageOES

◆ GLenum

typedef unsigned int GLenum

◆ GLfixed

◆ GLfloat

◆ GLhalf

◆ GLhalfARB

◆ GLhalfNV

typedef unsigned short GLhalfNV

◆ GLhandleARB

typedef unsigned int GLhandleARB

◆ GLint

typedef int GLint

◆ GLint64

◆ GLint64EXT

◆ GLintptr

◆ GLintptrARB

◆ GLshort

◆ GLsizei

typedef int GLsizei

◆ GLsizeiptr

◆ GLsizeiptrARB

◆ GLsync

typedef struct __GLsync* GLsync

◆ GLubyte

◆ GLuint

typedef unsigned int GLuint

◆ GLuint64

◆ GLuint64EXT

◆ GLushort

◆ GLvdpauSurfaceNV

◆ GLvoid

typedef void GLvoid

◆ GLVULKANPROCNV

typedef void( * GLVULKANPROCNV) (void)