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| Color () |
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| Color (double gray) |
| The three channels will have the same value equal to gray. More...
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| Color (double blue, double green, double red) |
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| Color (const Scalar &color) |
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Matx< _Tp, m, 1 > | col (int i) const |
| extract the matrix column More...
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Scalar_< _Tp > | conj () const |
| returns (v0, -v1, -v2, -v3) More...
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Vec | cross (const Vec &v) const |
| cross product of the two 3D vectors. More...
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double | ddot (const Matx< _Tp, m, n > &v) const |
| dot product computed in double-precision arithmetics More...
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diag_type | diag () const |
| extract the matrix diagonal More...
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Matx< _Tp, m, n > | div (const Matx< _Tp, m, n > &a) const |
| divide two matrices element-wise More...
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_Tp | dot (const Matx< _Tp, m, n > &v) const |
| dot product computed with the default precision More...
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Matx< _Tp, m1, n1 > | get_minor (int i, int j) const |
| extract part of the matrix More...
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Matx< _Tp, n, m > | inv (int method=DECOMP_LU, bool *p_is_ok=NULL) const |
| invert the matrix More...
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bool | isReal () const |
| returns true iff v1 == v2 == v3 == 0 More...
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Matx< _Tp, m, n > | mul (const Matx< _Tp, m, n > &a) const |
| multiply two matrices element-wise More...
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Vec | mul (const Vec< _Tp, cn > &v) const |
| per-element multiplication More...
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Scalar_< _Tp > | mul (const Scalar_< _Tp > &a, double scale=1) const |
| per-element product More...
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| operator Matx< T2, m, n > () const |
| conversion to another data type More...
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template<typename T2 > |
| operator Scalar_< T2 > () const |
| conversion to another data type More...
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| operator Vec3b () const |
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| operator Vec< T2, cn > () const |
| conversion to another data type More...
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const _Tp & | operator() (int i, int j) const |
| element access More...
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_Tp & | operator() (int i, int j) |
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const _Tp & | operator() (int i) const |
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_Tp & | operator() (int i) |
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const _Tp & | operator[] (int i) const |
| element access More...
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_Tp & | operator[] (int i) |
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Matx< _Tp, m1, n1 > | reshape () const |
| change the matrix shape More...
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Matx< _Tp, 1, n > | row (int i) const |
| extract the matrix row More...
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Matx< _Tp, n, l > | solve (const Matx< _Tp, m, l > &rhs, int flags=DECOMP_LU) const |
| solve linear system More...
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Vec< _Tp, n > | solve (const Vec< _Tp, m > &rhs, int method) const |
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Matx< _Tp, n, m > | t () const |
| transpose the matrix More...
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(Note that these are not member functions.)
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static Vec< _Tp1, cn > & | operator+= (Vec< _Tp1, cn > &a, const Vec< _Tp2, cn > &b) |
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static Vec< _Tp1, cn > & | operator-= (Vec< _Tp1, cn > &a, const Vec< _Tp2, cn > &b) |
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static Vec< _Tp, cn > | operator+ (const Vec< _Tp, cn > &a, const Vec< _Tp, cn > &b) |
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static Vec< _Tp, cn > | operator- (const Vec< _Tp, cn > &a, const Vec< _Tp, cn > &b) |
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static Vec< _Tp, cn > | operator- (const Vec< _Tp, cn > &a) |
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static Vec< _Tp, cn > & | operator*= (Vec< _Tp, cn > &a, int alpha) |
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static Vec< _Tp, cn > & | operator*= (Vec< _Tp, cn > &a, float alpha) |
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static Vec< _Tp, cn > & | operator*= (Vec< _Tp, cn > &a, double alpha) |
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Vec< _Tp, 4 > & | operator*= (Vec< _Tp, 4 > &v1, const Vec< _Tp, 4 > &v2) |
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static Vec< _Tp, cn > & | operator/= (Vec< _Tp, cn > &a, int alpha) |
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static Vec< _Tp, cn > & | operator/= (Vec< _Tp, cn > &a, float alpha) |
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static Vec< _Tp, cn > & | operator/= (Vec< _Tp, cn > &a, double alpha) |
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static Vec< _Tp, cn > | operator* (const Vec< _Tp, cn > &a, int alpha) |
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static Vec< _Tp, cn > | operator* (int alpha, const Vec< _Tp, cn > &a) |
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static Vec< _Tp, cn > | operator* (const Vec< _Tp, cn > &a, float alpha) |
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static Vec< _Tp, cn > | operator* (float alpha, const Vec< _Tp, cn > &a) |
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static Vec< _Tp, cn > | operator* (const Vec< _Tp, cn > &a, double alpha) |
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static Vec< _Tp, cn > | operator* (double alpha, const Vec< _Tp, cn > &a) |
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Vec< _Tp, 4 > | operator* (const Vec< _Tp, 4 > &v1, const Vec< _Tp, 4 > &v2) |
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static Vec< _Tp, cn > | operator/ (const Vec< _Tp, cn > &a, int alpha) |
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static Vec< _Tp, cn > | operator/ (const Vec< _Tp, cn > &a, float alpha) |
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static Vec< _Tp, cn > | operator/ (const Vec< _Tp, cn > &a, double alpha) |
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static Matx< _Tp1, m, n > & | operator+= (Matx< _Tp1, m, n > &a, const Matx< _Tp2, m, n > &b) |
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static Matx< _Tp1, m, n > & | operator-= (Matx< _Tp1, m, n > &a, const Matx< _Tp2, m, n > &b) |
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static Matx< _Tp, m, n > | operator+ (const Matx< _Tp, m, n > &a, const Matx< _Tp, m, n > &b) |
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static Matx< _Tp, m, n > | operator- (const Matx< _Tp, m, n > &a, const Matx< _Tp, m, n > &b) |
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static Matx< _Tp, m, n > | operator- (const Matx< _Tp, m, n > &a) |
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static Matx< _Tp, m, n > & | operator*= (Matx< _Tp, m, n > &a, int alpha) |
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static Matx< _Tp, m, n > & | operator*= (Matx< _Tp, m, n > &a, float alpha) |
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static Matx< _Tp, m, n > & | operator*= (Matx< _Tp, m, n > &a, double alpha) |
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static Matx< _Tp, m, n > | operator* (const Matx< _Tp, m, n > &a, int alpha) |
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static Matx< _Tp, m, n > | operator* (const Matx< _Tp, m, n > &a, float alpha) |
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static Matx< _Tp, m, n > | operator* (const Matx< _Tp, m, n > &a, double alpha) |
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static Matx< _Tp, m, n > | operator* (int alpha, const Matx< _Tp, m, n > &a) |
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static Matx< _Tp, m, n > | operator* (float alpha, const Matx< _Tp, m, n > &a) |
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static Matx< _Tp, m, n > | operator* (double alpha, const Matx< _Tp, m, n > &a) |
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static Matx< _Tp, m, n > | operator* (const Matx< _Tp, m, l > &a, const Matx< _Tp, l, n > &b) |
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static Vec< _Tp, m > | operator* (const Matx< _Tp, m, n > &a, const Vec< _Tp, n > &b) |
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static bool | operator== (const Matx< _Tp, m, n > &a, const Matx< _Tp, m, n > &b) |
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static bool | operator!= (const Matx< _Tp, m, n > &a, const Matx< _Tp, m, n > &b) |
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This class represents color in BGR order.