Watches the network for broadcasts from Advertiser objects, and keeps a list of all the currently active instances.
More...
#include <juce_NetworkServiceDiscovery.h>
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std::function< void()> | onChange |
| A lambda that can be set to receive a callback when the list changes. More...
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Watches the network for broadcasts from Advertiser objects, and keeps a list of all the currently active instances.
Just create an instance of AvailableServiceList and it will start listening - you can register a callback with its onChange member to find out when services appear/disappear, and you can call getServices() to find out the current list.
- See also
- Service, Advertiser
@tags{Events}
◆ ThreadID
◆ anonymous enum
Special realtime audio thread priority.
This priority will create a high-priority thread which is best suited for realtime audio processing.
Currently, this priority is identical to priority 9, except when building for Android with OpenSL/Oboe support.
In this case, JUCE will ask OpenSL/Oboe to construct a super high priority thread specifically for realtime audio processing.
Note that this priority can only be set before the thread has started. Switching to this priority, or from this priority to a different priority, is not supported under Android and will assert.
For best performance this thread should yield at regular intervals and not call any blocking APIs.
- See also
- startThread, setPriority, sleep, WaitableEvent
Enumerator |
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realtimeAudioPriority | |
◆ AvailableServiceList()
juce::NetworkServiceDiscovery::AvailableServiceList::AvailableServiceList |
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const String & |
serviceTypeUID, |
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int |
broadcastPort |
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Creates an AvailableServiceList that will bind to the given port number and watch the network for Advertisers broadcasting the given service type.
This will only detect broadcasts from an Advertiser object with a matching serviceTypeUID value, and where the broadcastPort matches.
◆ ~AvailableServiceList()
juce::NetworkServiceDiscovery::AvailableServiceList::~AvailableServiceList |
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override |
◆ addListener()
void juce::Thread::addListener |
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Listener * |
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inherited |
◆ cancelPendingUpdate()
void juce::AsyncUpdater::cancelPendingUpdate |
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noexceptinherited |
This will stop any pending updates from happening.
If called after triggerAsyncUpdate() and before the handleAsyncUpdate() callback happens, this will cancel the handleAsyncUpdate() callback.
Note that this method simply cancels the next callback - if a callback is already in progress on a different thread, this won't block until the callback finishes, so there's no guarantee that the callback isn't still running when the method returns.
◆ closeThreadHandle()
void juce::Thread::closeThreadHandle |
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privateinherited |
◆ currentThreadShouldExit()
static bool juce::Thread::currentThreadShouldExit |
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staticinherited |
Checks whether the current thread has been told to stop running.
On the message thread, this will always return false, otherwise it will return threadShouldExit() called on the current thread.
- See also
- threadShouldExit
◆ getAdjustedPriority()
static int juce::Thread::getAdjustedPriority |
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int |
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staticprivateinherited |
◆ getCurrentThread()
static Thread* juce::Thread::getCurrentThread |
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staticinherited |
Finds the thread object that is currently running.
Note that the main UI thread (or other non-JUCE threads) don't have a Thread object associated with them, so this will return nullptr.
◆ getCurrentThreadId()
◆ getServices()
std::vector<Service> juce::NetworkServiceDiscovery::AvailableServiceList::getServices |
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const |
Returns a list of the currently known services.
◆ getThreadId()
ThreadID juce::Thread::getThreadId |
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const |
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noexceptinherited |
Returns the ID of this thread.
That means the ID of this thread object - not of the thread that's calling the method. This can change when the thread is started and stopped, and will be invalid if the thread's not actually running.
- See also
- getCurrentThreadId
◆ getThreadName()
const String& juce::Thread::getThreadName |
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const |
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inlinenoexceptinherited |
Returns the name of the thread.
This is the name that gets set in the constructor.
◆ handleAsyncUpdate()
void juce::NetworkServiceDiscovery::AvailableServiceList::handleAsyncUpdate |
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overrideprivatevirtual |
Called back to do whatever your class needs to do.
This method is called by the message thread at the next convenient time after the triggerAsyncUpdate() method has been called.
Implements juce::AsyncUpdater.
◆ handleMessage() [1/2]
void juce::NetworkServiceDiscovery::AvailableServiceList::handleMessage |
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const Service & |
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private |
◆ handleMessage() [2/2]
void juce::NetworkServiceDiscovery::AvailableServiceList::handleMessage |
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const XmlElement & |
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◆ handleUpdateNowIfNeeded()
void juce::AsyncUpdater::handleUpdateNowIfNeeded |
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inherited |
If an update has been triggered and is pending, this will invoke it synchronously.
Use this as a kind of "flush" operation - if an update is pending, the handleAsyncUpdate() method will be called immediately; if no update is pending, then nothing will be done.
Because this may invoke the callback, this method must only be called on the main event thread.
◆ initialiseJUCE()
static void juce::Thread::initialiseJUCE |
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void * |
jniEnv, |
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void * |
jContext |
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staticinherited |
Initialises the JUCE subsystem for projects not created by the Projucer.
On Android, JUCE needs to be initialised once before it is used. The Projucer will automatically generate the necessary java code to do this. However, if you are using JUCE without the Projucer or are creating a library made with JUCE intended for use in non-JUCE apks, then you must call this method manually once on apk startup.
You can call this method from C++ or directly from java by calling the following java method:
com.rmsl.juce.Java.initialiseJUCE (myContext);
Note that the above java method is only available in Android Studio projects created by the Projucer. If you need to call this from another type of project then you need to add the following java file to your project:
package com.rmsl.juce;
public class Java
{
static { System.loadLibrary ("juce_jni"); }
}
- Parameters
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jniEnv | this is a pointer to JNI's JNIEnv variable. Any callback from Java into C++ will have this passed in as it's first parameter. |
jContext | this is a jobject referring to your app/service/receiver/ provider's Context. JUCE needs this for many of it's internal functions. |
◆ isThreadRunning()
bool juce::Thread::isThreadRunning |
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const |
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inherited |
Returns true if the thread is currently active.
◆ isUpdatePending()
bool juce::AsyncUpdater::isUpdatePending |
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const |
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noexceptinherited |
Returns true if there's an update callback in the pipeline.
◆ killThread()
void juce::Thread::killThread |
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privateinherited |
◆ launch()
static void juce::Thread::launch |
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std::function< void()> |
functionToRun | ) |
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staticinherited |
Invokes a lambda or function on its own thread.
This will spin up a Thread object which calls the function and then exits. Bear in mind that starting and stopping a thread can be a fairly heavyweight operation, so you might prefer to use a ThreadPool if you're kicking off a lot of short background tasks.
Also note that using an anonymous thread makes it very difficult to interrupt the function when you need to stop it, e.g. when your app quits. So it's up to you to deal with situations where the function may fail to stop in time.
◆ launchThread()
void juce::Thread::launchThread |
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privateinherited |
◆ notify()
void juce::Thread::notify |
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const |
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inherited |
Wakes up the thread.
If the thread has called the wait() method, this will wake it up.
- See also
- wait
◆ removeListener()
void juce::Thread::removeListener |
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Listener * |
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inherited |
Removes a listener added with addListener.
◆ removeTimedOutServices()
void juce::NetworkServiceDiscovery::AvailableServiceList::removeTimedOutServices |
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◆ run()
void juce::NetworkServiceDiscovery::AvailableServiceList::run |
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overrideprivatevirtual |
Must be implemented to perform the thread's actual code.
Remember that the thread must regularly check the threadShouldExit() method whilst running, and if this returns true it should return from the run() method as soon as possible to avoid being forcibly killed.
- See also
- threadShouldExit, startThread
Implements juce::Thread.
◆ setAffinityMask()
void juce::Thread::setAffinityMask |
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uint32 |
affinityMask | ) |
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inherited |
Sets the affinity mask for the thread.
This will only have an effect next time the thread is started - i.e. if the thread is already running when called, it'll have no effect.
- See also
- setCurrentThreadAffinityMask
◆ setCurrentThreadAffinityMask()
void juce::Thread::setCurrentThreadAffinityMask |
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uint32 |
affinityMask | ) |
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staticinherited |
◆ setCurrentThreadName()
void juce::Thread::setCurrentThreadName |
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const String & |
newThreadName | ) |
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staticinherited |
◆ setCurrentThreadPriority()
static bool juce::Thread::setCurrentThreadPriority |
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int |
priority | ) |
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staticinherited |
◆ setPriority()
bool juce::Thread::setPriority |
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int |
priority | ) |
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inherited |
Changes the thread's priority.
May return false if for some reason the priority can't be changed.
- Parameters
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priority | the new priority, in the range 0 (lowest) to 10 (highest). A priority of 5 is normal. |
- See also
- realtimeAudioPriority
◆ setThreadPriority()
bool juce::Thread::setThreadPriority |
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void * |
handle, |
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int |
priority |
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staticprivateinherited |
◆ signalThreadShouldExit()
void juce::Thread::signalThreadShouldExit |
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inherited |
Sets a flag to tell the thread it should stop.
Calling this means that the threadShouldExit() method will then return true. The thread should be regularly checking this to see whether it should exit.
If your thread makes use of wait(), you might want to call notify() after calling this method, to interrupt any waits that might be in progress, and allow it to reach a point where it can exit.
- See also
- threadShouldExit, waitForThreadToExit
◆ sleep()
void juce::Thread::sleep |
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int |
milliseconds | ) |
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staticinherited |
◆ startThread() [1/2]
void juce::Thread::startThread |
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inherited |
Starts the thread running.
This will cause the thread's run() method to be called by a new thread. If this thread is already running, startThread() won't do anything.
- See also
- stopThread
◆ startThread() [2/2]
void juce::Thread::startThread |
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int |
priority | ) |
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inherited |
Starts the thread with a given priority.
Launches the thread with a given priority, where 0 = lowest, 10 = highest. If the thread is already running, its priority will be changed.
- See also
- startThread, setPriority, realtimeAudioPriority
◆ stopThread()
bool juce::Thread::stopThread |
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int |
timeOutMilliseconds | ) |
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inherited |
Attempts to stop the thread running.
This method will cause the threadShouldExit() method to return true and call notify() in case the thread is currently waiting.
Hopefully the thread will then respond to this by exiting cleanly, and the stopThread method will wait for a given time-period for this to happen.
If the thread is stuck and fails to respond after the timeout, it gets forcibly killed, which is a very bad thing to happen, as it could still be holding locks, etc. which are needed by other parts of your program.
- Parameters
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timeOutMilliseconds | The number of milliseconds to wait for the thread to finish before killing it by force. A negative value in here will wait forever. |
- Returns
- true if the thread was cleanly stopped before the timeout, or false if it had to be killed by force.
- See also
- signalThreadShouldExit, threadShouldExit, waitForThreadToExit, isThreadRunning
◆ threadEntryPoint()
void juce::Thread::threadEntryPoint |
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privateinherited |
◆ threadShouldExit()
bool juce::Thread::threadShouldExit |
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const |
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inherited |
Checks whether the thread has been told to stop running.
Threads need to check this regularly, and if it returns true, they should return from their run() method at the first possible opportunity.
- See also
- signalThreadShouldExit, currentThreadShouldExit
◆ triggerAsyncUpdate()
void juce::AsyncUpdater::triggerAsyncUpdate |
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inherited |
Causes the callback to be triggered at a later time.
This method returns immediately, after which a callback to the handleAsyncUpdate() method will be made by the message thread as soon as possible.
If an update callback is already pending but hasn't happened yet, calling this method will have no effect.
It's thread-safe to call this method from any thread, BUT beware of calling it from a real-time (e.g. audio) thread, because it involves posting a message to the system queue, which means it may block (and in general will do on most OSes).
◆ wait()
bool juce::Thread::wait |
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int |
timeOutMilliseconds | ) |
const |
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inherited |
Suspends the execution of this thread until either the specified timeout period has elapsed, or another thread calls the notify() method to wake it up.
A negative timeout value means that the method will wait indefinitely.
- Returns
- true if the event has been signalled, false if the timeout expires.
◆ waitForThreadToExit()
bool juce::Thread::waitForThreadToExit |
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int |
timeOutMilliseconds | ) |
const |
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inherited |
Waits for the thread to stop.
This will wait until isThreadRunning() is false or until a timeout expires.
- Parameters
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timeOutMilliseconds | the time to wait, in milliseconds. If this value is less than zero, it will wait forever. |
- Returns
- true if the thread exits, or false if the timeout expires first.
◆ yield()
void juce::Thread::yield |
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staticinherited |
Yields the current thread's CPU time-slot and allows a new thread to run.
If there are no other threads of equal or higher priority currently running then this will return immediately and the current thread will continue to run.
◆ activeMessage
◆ affinityMask
uint32 juce::Thread::affinityMask = 0 |
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privateinherited |
◆ defaultEvent
◆ deleteOnThreadEnd
bool juce::Thread::deleteOnThreadEnd = false |
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privateinherited |
◆ isAndroidRealtimeThread
bool juce::Thread::isAndroidRealtimeThread = false |
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privateinherited |
◆ listeners
◆ listLock
CriticalSection juce::NetworkServiceDiscovery::AvailableServiceList::listLock |
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private |
◆ onChange
std::function<void()> juce::NetworkServiceDiscovery::AvailableServiceList::onChange |
A lambda that can be set to receive a callback when the list changes.
◆ services
std::vector<Service> juce::NetworkServiceDiscovery::AvailableServiceList::services |
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private |
◆ serviceTypeUID
String juce::NetworkServiceDiscovery::AvailableServiceList::serviceTypeUID |
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private |
◆ shouldExit
◆ socket
DatagramSocket juce::NetworkServiceDiscovery::AvailableServiceList::socket { true } |
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private |
◆ startStopLock
◆ startSuspensionEvent
◆ threadHandle
Atomic<void*> juce::Thread::threadHandle { nullptr } |
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privateinherited |
◆ threadId
◆ threadName
const String juce::Thread::threadName |
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privateinherited |
◆ threadPriority
int juce::Thread::threadPriority = 5 |
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privateinherited |
◆ threadStackSize
size_t juce::Thread::threadStackSize |
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privateinherited |
The documentation for this struct was generated from the following file: