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virtual | ~LookAndFeelMethods ()=default |
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virtual Button * | createTabBarExtrasButton ()=0 |
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virtual void | createTabButtonShape (TabBarButton &, Path &path, bool isMouseOver, bool isMouseDown)=0 |
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virtual void | drawTabAreaBehindFrontButton (TabbedButtonBar &, Graphics &, int w, int h)=0 |
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virtual void | drawTabbedButtonBarBackground (TabbedButtonBar &, Graphics &)=0 |
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virtual void | drawTabButton (TabBarButton &, Graphics &, bool isMouseOver, bool isMouseDown)=0 |
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virtual void | drawTabButtonText (TabBarButton &, Graphics &, bool isMouseOver, bool isMouseDown)=0 |
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virtual void | fillTabButtonShape (TabBarButton &, Graphics &, const Path &path, bool isMouseOver, bool isMouseDown)=0 |
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virtual int | getTabButtonBestWidth (TabBarButton &, int tabDepth)=0 |
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virtual Rectangle< int > | getTabButtonExtraComponentBounds (const TabBarButton &, Rectangle< int > &textArea, Component &extraComp)=0 |
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virtual Font | getTabButtonFont (TabBarButton &, float height)=0 |
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virtual int | getTabButtonOverlap (int tabDepth)=0 |
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virtual int | getTabButtonSpaceAroundImage ()=0 |
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This abstract base class is implemented by LookAndFeel classes to provide window drawing functionality.