Hoops Visualize HPS  version 2018-SP2
Hoops Visualize HPS 3D Rendering Engine
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HPS::HiddenLine Class Reference

#include <hps.h>

Public Types

enum  Algorithm : uint32_t {
  Algorithm::None,
  Algorithm::ZBuffer,
  Algorithm::ZSort
}
 Specifies the sorting algorithm that should be used to sort the geometry which has been drawn as a result of setting SetRenderFaces to true. More...
 

Private Member Functions

 HiddenLine ()
 

Member Enumeration Documentation

◆ Algorithm

enum HPS::HiddenLine::Algorithm : uint32_t
strong

Specifies the sorting algorithm that should be used to sort the geometry which has been drawn as a result of setting SetRenderFaces to true.

Enumerator
None 

No sorting of faces will be performed.

ZBuffer 

Utilizes a z-buffering algorithm, defaulting to hardware z-buffer.

ZSort 

Utilizes a z-sorting algorithm which sorts faces based on the z-value of each triangles centroid.

Constructor & Destructor Documentation

◆ HiddenLine()

HPS::HiddenLine::HiddenLine ( )
inlineprivate

The documentation for this class was generated from the following file: