The Material::Texture class is a concept class for texture-related enum classes.
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#include <hps.h>
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enum | Channel : uint32_t {
Channel::DiffuseTexture = 2,
Channel::Specular = 3,
Channel::Emission = 4,
Channel::Transmission = 5,
Channel::Mirror = 6,
Channel::Bump = 7,
Channel::EnvironmentTexture = 8,
Channel::EnvironmentCubeMap = 9
} |
| Material Texture Channel. More...
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enum | Parameterization : uint32_t {
Parameterization::Cylinder,
Parameterization::PhysicalReflection,
Parameterization::Object,
Parameterization::NaturalUV,
Parameterization::ReflectionVector,
Parameterization::SurfaceNormal,
Parameterization::Sphere,
Parameterization::UV,
Parameterization::World
} |
| Enumeration of the parameterization sources for textures. More...
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enum | Tiling : uint32_t {
Tiling::Clamp,
Tiling::Repeat,
Tiling::Reflect,
Tiling::Trim
} |
| Enumeration of the tiling modes for textures. More...
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enum | Interpolation : uint32_t {
Interpolation::None,
Interpolation::Bilinear
} |
| Enumeration of the various interpolation filters for textures. More...
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enum | Decimation : uint32_t {
Decimation::None,
Decimation::Anisotropic,
Decimation::Mipmap
} |
| Enumeration of the various decimation filters for textures. More...
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enum | ChannelMapping : uint32_t {
ChannelMapping::Red,
ChannelMapping::Green,
ChannelMapping::Blue,
ChannelMapping::Alpha,
ChannelMapping::Zero,
ChannelMapping::One,
ChannelMapping::Luminance
} |
| Material Texture ChannelMapping. More...
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The Material::Texture class is a concept class for texture-related enum classes.
◆ Channel
◆ ChannelMapping
◆ Decimation
Enumeration of the various decimation filters for textures.
These are used when the texture needs to minimized.
Enumerator |
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None | No down-sampling will be performed.
Data will be retrieved via the specified Texture::Interpolation filter.
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Anisotropic | The texture will be down-sampled to non-square image sizes which will get used for sampling and filtering based on the angle between the normal of a textured surface and the view vector.
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Mipmap | The texture will be down-sampled to square, power-of-two-sized images which will get used for sampling and filtering.
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◆ Interpolation
Enumeration of the various interpolation filters for textures.
These are used when the texture needs to be magnified.
Enumerator |
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None | The texture coordinate will map to the closest texture samples.
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Bilinear | The texture data from the four closest texture samples to a texture coordinate will be blended via a weighted average.
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◆ Parameterization
Enumeration of the parameterization sources for textures.
Enumerator |
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Cylinder | Use a cylindrical mapping for the texture.
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PhysicalReflection | Texture Parameterization.
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Object | Use the (x,y,z) coordinates for the object before transforms have been applied for the texture parameters.
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NaturalUV | Use the natural mapping for meshes, NURBS surfaces and shells for the texture.
For meshes, textures will be stretched in the range [0,1]. For NURBS surfaces, textures will be mapped in the range [0,(control point count - degree)]. For shells, textures will be mapped such that u=x+z and v=x+y where (x,y,z) is in object space.
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ReflectionVector | Texture Parameterization.
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SurfaceNormal | Texture Parameterization.
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Sphere | Use a spherical mapping for the texture.
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UV | Use the mapping explicitly defined on the geometry for the texture.
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World | Use the (x, y, z) coordinates for the object after transforms have been applied for the texture parameters.
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◆ Tiling
Enumeration of the tiling modes for textures.
Enumerator |
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Clamp | The texture will get mapped normally for parameters in the range [0,1], but parameters less than 0 will be clamped to 0 and parameters greater than 1 will be clamped to 1.
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Repeat | The texture will get mapped repeatedly in a modulo fashion.
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Reflect | The texture will get mapped repeatedly in a modulo fashion.
Every other modulo will also be inverted.
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Trim | The texture will get mapped normally for parameters in the range [0,1], but parameters outside that range will act as if the texture at that location is transparent.
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◆ Texture()
HPS::Material::Texture::Texture |
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inlineprivate |
The documentation for this class was generated from the following file: