Hoops Visualize HPS  version 2018-SP2
Hoops Visualize HPS 3D Rendering Engine
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HPS::PostProcessEffectsControl Member List

This is the complete list of members for HPS::PostProcessEffectsControl, including all inherited members.

ClassID()HPS::Objectinlinestatic
Control(Control const &in_that)=defaultHPS::Control
Control()HPS::Controlinlineprotected
Control(Control &&in_that)HPS::Controlinlineprotected
Empty() constHPS::Objectinlinevirtual
GetClassID() constHPS::Object
GetInstanceID() constHPS::Object
HasType(HPS::Type in_mask) constHPS::Object
Object()HPS::Object
Object(Object const &that)HPS::Object
Object(Object &&in_that)HPS::Object
ObjectType() constHPS::PostProcessEffectsControlinlinevirtual
operator=(PostProcessEffectsControl &&in_that)HPS::PostProcessEffectsControl
operator=(PostProcessEffectsControl const &in_that)HPS::PostProcessEffectsControl
HPS::Control::operator=(Control &&in_that)HPS::Controlinlineprotected
HPS::Object::operator=(Object const &other_object)HPS::Object
HPS::Object::operator=(Object &&in_that)HPS::Object
PostProcessEffectsControl(WindowKey &in_seg)HPS::PostProcessEffectsControlexplicit
PostProcessEffectsControl(PostProcessEffectsControl const &in_that)HPS::PostProcessEffectsControl
PostProcessEffectsControl(PostProcessEffectsControl &&in_that)HPS::PostProcessEffectsControl
PostProcessEffectsControl()HPS::PostProcessEffectsControlprivate
Reset()HPS::Objectvirtual
SetAmbientOcclusion(bool in_state, float in_strength=1.0f, PostProcessEffects::AmbientOcclusion::Quality in_quality=PostProcessEffects::AmbientOcclusion::Quality::Fastest, float in_radius=1.0f)HPS::PostProcessEffectsControl
SetAmbientOcclusion(float in_strength, PostProcessEffects::AmbientOcclusion::Quality in_quality=PostProcessEffects::AmbientOcclusion::Quality::Fastest, float in_radius=1.0f)HPS::PostProcessEffectsControl
SetBloom(bool in_state, float in_strength=1.0f, unsigned int in_blur=5, PostProcessEffects::Bloom::Shape in_shape=PostProcessEffects::Bloom::Shape::Radial)HPS::PostProcessEffectsControl
SetBloom(float in_strength, unsigned int in_blur, PostProcessEffects::Bloom::Shape in_shape)HPS::PostProcessEffectsControl
SetDepthOfField(bool in_state, float in_strength=1.0f, float in_near_distance=Float::NegativeInfinity, float in_far_distance=Float::Infinity)HPS::PostProcessEffectsControl
SetDepthOfField(float in_strength, float in_near_distance, float in_far_distance)HPS::PostProcessEffectsControl
SetEyeDomeLighting(bool in_state, float in_exponent=50.0f, float in_tolerance=1.0f, float in_strength=1.0f)HPS::PostProcessEffectsControl
SetEyeDomeLighting(float in_exponent, float in_tolerance, float in_strength)HPS::PostProcessEffectsControl
SetSilhouetteEdges(bool in_state, float in_tolerance=1.0f, bool in_heavy_exterior=false)HPS::PostProcessEffectsControl
SetSilhouetteEdges(float in_tolerance, bool in_heavy_exterior)HPS::PostProcessEffectsControl
SetWorldScale(float in_scale)HPS::PostProcessEffectsControl
ShowAmbientOcclusion(bool &out_state, float &out_strength, PostProcessEffects::AmbientOcclusion::Quality &out_quality, float &out_radius) constHPS::PostProcessEffectsControl
ShowBloom(bool &out_state, float &out_strength, unsigned int &out_blur, PostProcessEffects::Bloom::Shape &out_shape) constHPS::PostProcessEffectsControl
ShowDepthOfField(bool &out_state, float &out_strength, float &out_near_distance, float &out_far_distance) constHPS::PostProcessEffectsControl
ShowEyeDomeLighting(bool &out_state, float &out_exponent, float &out_tolerance, float &out_strength) constHPS::PostProcessEffectsControl
ShowSilhouetteEdges(bool &out_state, float &out_tolerance, bool &out_heavy_exterior) constHPS::PostProcessEffectsControl
ShowWorldScale(float &out_scale) constHPS::PostProcessEffectsControl
staticTypeHPS::PostProcessEffectsControlstatic
Type() constHPS::PostProcessEffectsControlinlinevirtual
UnsetAmbientOcclusion()HPS::PostProcessEffectsControl
UnsetBloom()HPS::PostProcessEffectsControl
UnsetDepthOfField()HPS::PostProcessEffectsControl
UnsetEverything()HPS::PostProcessEffectsControl
UnsetEyeDomeLighting()HPS::PostProcessEffectsControl
UnsetSilhouetteEdges()HPS::PostProcessEffectsControl
UnsetWorldScale()HPS::PostProcessEffectsControl
~Object()HPS::Objectvirtual
~PostProcessEffectsControl()HPS::PostProcessEffectsControl