ClassID() | HPS::Object | inlinestatic |
Control(Control const &in_that)=default | HPS::Control | |
Control() | HPS::Control | inlineprotected |
Control(Control &&in_that) | HPS::Control | inlineprotected |
Empty() const | HPS::Object | inlinevirtual |
GetClassID() const | HPS::Object | |
GetInstanceID() const | HPS::Object | |
HasType(HPS::Type in_mask) const | HPS::Object | |
Object() | HPS::Object | |
Object(Object const &that) | HPS::Object | |
Object(Object &&in_that) | HPS::Object | |
ObjectType() const | HPS::VisualEffectsControl | inlinevirtual |
operator=(VisualEffectsControl &&in_that) | HPS::VisualEffectsControl | |
operator=(VisualEffectsControl const &in_that) | HPS::VisualEffectsControl | |
HPS::Control::operator=(Control &&in_that) | HPS::Control | inlineprotected |
HPS::Object::operator=(Object const &other_object) | HPS::Object | |
HPS::Object::operator=(Object &&in_that) | HPS::Object | |
Reset() | HPS::Object | virtual |
SetAmbientOcclusionEnabled(bool in_state) | HPS::VisualEffectsControl | |
SetAntiAliasing(bool in_state) | HPS::VisualEffectsControl | |
SetBloomEnabled(bool in_state) | HPS::VisualEffectsControl | |
SetDepthOfFieldEnabled(bool in_state) | HPS::VisualEffectsControl | |
SetEyeDomeLightingBackColor(bool in_state, RGBColor const &in_color=RGBColor::Black()) | HPS::VisualEffectsControl | |
SetEyeDomeLightingBackColor(RGBColor const &in_color) | HPS::VisualEffectsControl | |
SetEyeDomeLightingEnabled(bool in_state) | HPS::VisualEffectsControl | |
SetPostProcessEffectsEnabled(bool in_state) | HPS::VisualEffectsControl | |
SetShadowMaps(bool in_state, unsigned int in_samples=4, unsigned int in_resolution=1024, bool in_view_dependent=true, bool in_jitter=true) | HPS::VisualEffectsControl | |
SetShadowMaps(unsigned int in_samples, unsigned int in_resolution, bool in_view_dependent, bool in_jitter) | HPS::VisualEffectsControl | |
SetSilhouetteEdgesEnabled(bool in_state) | HPS::VisualEffectsControl | |
SetSimpleReflection(bool in_state, float in_opacity=0.5f, unsigned int in_blurring=1, bool in_fading=false, float in_attenuation_near_distance=0.0f, float in_attenuation_far_distance=Float::Infinity) | HPS::VisualEffectsControl | |
SetSimpleReflection(float in_opacity, unsigned int in_blurring, bool in_fading, float in_attenuation_near_distance, float in_attenuation_far_distance) | HPS::VisualEffectsControl | |
SetSimpleReflectionPlane(Plane const &in_projected_onto=Plane(0.0f, 1.0f, 0.0f, 1.0f)) | HPS::VisualEffectsControl | |
SetSimpleReflectionVisibility(VisibilityKit const &in_reflected_types) | HPS::VisualEffectsControl | |
SetSimpleShadow(bool in_state, unsigned int in_resolution=256, unsigned int in_blurring=1, bool in_ignore_transparency=false) | HPS::VisualEffectsControl | |
SetSimpleShadow(unsigned int in_resolution, unsigned int in_blurring, bool in_ignore_transparency) | HPS::VisualEffectsControl | |
SetSimpleShadowColor(RGBAColor const &in_color=RGBAColor(0.0f, 0.0f, 0.0f, 1.0f)) | HPS::VisualEffectsControl | |
SetSimpleShadowLightDirection(Vector const &in_direction=Vector(0.0f, 1.0f, 0.0f)) | HPS::VisualEffectsControl | |
SetSimpleShadowPlane(Plane const &in_projected_onto=Plane(0.0f, 1.0f, 0.0f, 1.0f)) | HPS::VisualEffectsControl | |
ShowAmbientOcclusionEnabled(bool &out_state) const | HPS::VisualEffectsControl | |
ShowAntiAliasing(bool &out_state) const | HPS::VisualEffectsControl | |
ShowBloomEnabled(bool &out_state) const | HPS::VisualEffectsControl | |
ShowDepthOfFieldEnabled(bool &out_state) const | HPS::VisualEffectsControl | |
ShowEyeDomeLightingBackColor(bool &out_state, RGBColor &out_color) const | HPS::VisualEffectsControl | |
ShowEyeDomeLightingEnabled(bool &out_state) const | HPS::VisualEffectsControl | |
ShowPostProcessEffectsEnabled(bool &out_state) const | HPS::VisualEffectsControl | |
ShowShadowMaps(bool &out_state, unsigned int &out_samples, unsigned int &out_resolution, bool &out_view_dependent, bool &out_jitter) const | HPS::VisualEffectsControl | |
ShowSilhouetteEdgesEnabled(bool &out_state) const | HPS::VisualEffectsControl | |
ShowSimpleReflection(bool &out_state, float &out_opacity, unsigned int &out_blurring, bool &out_fading, float &out_attenuation_near_distance, float &out_attenuation_far_distance) const | HPS::VisualEffectsControl | |
ShowSimpleReflectionPlane(Plane &out_projected_onto) const | HPS::VisualEffectsControl | |
ShowSimpleReflectionVisibility(VisibilityKit &out_reflected_types) const | HPS::VisualEffectsControl | |
ShowSimpleShadow(bool &out_state, unsigned int &out_resolution, unsigned int &out_blurring, bool &out_ignore_transparency) const | HPS::VisualEffectsControl | |
ShowSimpleShadowColor(RGBAColor &out_color) const | HPS::VisualEffectsControl | |
ShowSimpleShadowLightDirection(Vector &out_direction) const | HPS::VisualEffectsControl | |
ShowSimpleShadowPlane(Plane &out_projected_onto) const | HPS::VisualEffectsControl | |
staticType | HPS::VisualEffectsControl | static |
Type() const | HPS::VisualEffectsControl | inlinevirtual |
UnsetAmbientOcclusionEnabled() | HPS::VisualEffectsControl | |
UnsetAntiAliasing() | HPS::VisualEffectsControl | |
UnsetBloomEnabled() | HPS::VisualEffectsControl | |
UnsetDepthOfFieldEnabled() | HPS::VisualEffectsControl | |
UnsetEverything() | HPS::VisualEffectsControl | |
UnsetEyeDomeLightingBackColor() | HPS::VisualEffectsControl | |
UnsetEyeDomeLightingEnabled() | HPS::VisualEffectsControl | |
UnsetPostProcessEffectsEnabled() | HPS::VisualEffectsControl | |
UnsetShadowMaps() | HPS::VisualEffectsControl | |
UnsetSilhouetteEdgesEnabled() | HPS::VisualEffectsControl | |
UnsetSimpleReflection() | HPS::VisualEffectsControl | |
UnsetSimpleReflectionPlane() | HPS::VisualEffectsControl | |
UnsetSimpleReflectionVisibility() | HPS::VisualEffectsControl | |
UnsetSimpleShadow() | HPS::VisualEffectsControl | |
UnsetSimpleShadowColor() | HPS::VisualEffectsControl | |
UnsetSimpleShadowLightDirection() | HPS::VisualEffectsControl | |
UnsetSimpleShadowPlane() | HPS::VisualEffectsControl | |
VisualEffectsControl(SegmentKey &in_seg) | HPS::VisualEffectsControl | explicit |
VisualEffectsControl(VisualEffectsControl const &in_that) | HPS::VisualEffectsControl | |
VisualEffectsControl(VisualEffectsControl &&in_that) | HPS::VisualEffectsControl | |
VisualEffectsControl() | HPS::VisualEffectsControl | private |
~Object() | HPS::Object | virtual |
~VisualEffectsControl() | HPS::VisualEffectsControl | |