Hoops Visualize HPS  version 2018-SP2
Hoops Visualize HPS 3D Rendering Engine
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HPS::VisualEffectsControl Member List

This is the complete list of members for HPS::VisualEffectsControl, including all inherited members.

ClassID()HPS::Objectinlinestatic
Control(Control const &in_that)=defaultHPS::Control
Control()HPS::Controlinlineprotected
Control(Control &&in_that)HPS::Controlinlineprotected
Empty() constHPS::Objectinlinevirtual
GetClassID() constHPS::Object
GetInstanceID() constHPS::Object
HasType(HPS::Type in_mask) constHPS::Object
Object()HPS::Object
Object(Object const &that)HPS::Object
Object(Object &&in_that)HPS::Object
ObjectType() constHPS::VisualEffectsControlinlinevirtual
operator=(VisualEffectsControl &&in_that)HPS::VisualEffectsControl
operator=(VisualEffectsControl const &in_that)HPS::VisualEffectsControl
HPS::Control::operator=(Control &&in_that)HPS::Controlinlineprotected
HPS::Object::operator=(Object const &other_object)HPS::Object
HPS::Object::operator=(Object &&in_that)HPS::Object
Reset()HPS::Objectvirtual
SetAmbientOcclusionEnabled(bool in_state)HPS::VisualEffectsControl
SetAntiAliasing(bool in_state)HPS::VisualEffectsControl
SetBloomEnabled(bool in_state)HPS::VisualEffectsControl
SetDepthOfFieldEnabled(bool in_state)HPS::VisualEffectsControl
SetEyeDomeLightingBackColor(bool in_state, RGBColor const &in_color=RGBColor::Black())HPS::VisualEffectsControl
SetEyeDomeLightingBackColor(RGBColor const &in_color)HPS::VisualEffectsControl
SetEyeDomeLightingEnabled(bool in_state)HPS::VisualEffectsControl
SetPostProcessEffectsEnabled(bool in_state)HPS::VisualEffectsControl
SetShadowMaps(bool in_state, unsigned int in_samples=4, unsigned int in_resolution=1024, bool in_view_dependent=true, bool in_jitter=true)HPS::VisualEffectsControl
SetShadowMaps(unsigned int in_samples, unsigned int in_resolution, bool in_view_dependent, bool in_jitter)HPS::VisualEffectsControl
SetSilhouetteEdgesEnabled(bool in_state)HPS::VisualEffectsControl
SetSimpleReflection(bool in_state, float in_opacity=0.5f, unsigned int in_blurring=1, bool in_fading=false, float in_attenuation_near_distance=0.0f, float in_attenuation_far_distance=Float::Infinity)HPS::VisualEffectsControl
SetSimpleReflection(float in_opacity, unsigned int in_blurring, bool in_fading, float in_attenuation_near_distance, float in_attenuation_far_distance)HPS::VisualEffectsControl
SetSimpleReflectionPlane(Plane const &in_projected_onto=Plane(0.0f, 1.0f, 0.0f, 1.0f))HPS::VisualEffectsControl
SetSimpleReflectionVisibility(VisibilityKit const &in_reflected_types)HPS::VisualEffectsControl
SetSimpleShadow(bool in_state, unsigned int in_resolution=256, unsigned int in_blurring=1, bool in_ignore_transparency=false)HPS::VisualEffectsControl
SetSimpleShadow(unsigned int in_resolution, unsigned int in_blurring, bool in_ignore_transparency)HPS::VisualEffectsControl
SetSimpleShadowColor(RGBAColor const &in_color=RGBAColor(0.0f, 0.0f, 0.0f, 1.0f))HPS::VisualEffectsControl
SetSimpleShadowLightDirection(Vector const &in_direction=Vector(0.0f, 1.0f, 0.0f))HPS::VisualEffectsControl
SetSimpleShadowPlane(Plane const &in_projected_onto=Plane(0.0f, 1.0f, 0.0f, 1.0f))HPS::VisualEffectsControl
ShowAmbientOcclusionEnabled(bool &out_state) constHPS::VisualEffectsControl
ShowAntiAliasing(bool &out_state) constHPS::VisualEffectsControl
ShowBloomEnabled(bool &out_state) constHPS::VisualEffectsControl
ShowDepthOfFieldEnabled(bool &out_state) constHPS::VisualEffectsControl
ShowEyeDomeLightingBackColor(bool &out_state, RGBColor &out_color) constHPS::VisualEffectsControl
ShowEyeDomeLightingEnabled(bool &out_state) constHPS::VisualEffectsControl
ShowPostProcessEffectsEnabled(bool &out_state) constHPS::VisualEffectsControl
ShowShadowMaps(bool &out_state, unsigned int &out_samples, unsigned int &out_resolution, bool &out_view_dependent, bool &out_jitter) constHPS::VisualEffectsControl
ShowSilhouetteEdgesEnabled(bool &out_state) constHPS::VisualEffectsControl
ShowSimpleReflection(bool &out_state, float &out_opacity, unsigned int &out_blurring, bool &out_fading, float &out_attenuation_near_distance, float &out_attenuation_far_distance) constHPS::VisualEffectsControl
ShowSimpleReflectionPlane(Plane &out_projected_onto) constHPS::VisualEffectsControl
ShowSimpleReflectionVisibility(VisibilityKit &out_reflected_types) constHPS::VisualEffectsControl
ShowSimpleShadow(bool &out_state, unsigned int &out_resolution, unsigned int &out_blurring, bool &out_ignore_transparency) constHPS::VisualEffectsControl
ShowSimpleShadowColor(RGBAColor &out_color) constHPS::VisualEffectsControl
ShowSimpleShadowLightDirection(Vector &out_direction) constHPS::VisualEffectsControl
ShowSimpleShadowPlane(Plane &out_projected_onto) constHPS::VisualEffectsControl
staticTypeHPS::VisualEffectsControlstatic
Type() constHPS::VisualEffectsControlinlinevirtual
UnsetAmbientOcclusionEnabled()HPS::VisualEffectsControl
UnsetAntiAliasing()HPS::VisualEffectsControl
UnsetBloomEnabled()HPS::VisualEffectsControl
UnsetDepthOfFieldEnabled()HPS::VisualEffectsControl
UnsetEverything()HPS::VisualEffectsControl
UnsetEyeDomeLightingBackColor()HPS::VisualEffectsControl
UnsetEyeDomeLightingEnabled()HPS::VisualEffectsControl
UnsetPostProcessEffectsEnabled()HPS::VisualEffectsControl
UnsetShadowMaps()HPS::VisualEffectsControl
UnsetSilhouetteEdgesEnabled()HPS::VisualEffectsControl
UnsetSimpleReflection()HPS::VisualEffectsControl
UnsetSimpleReflectionPlane()HPS::VisualEffectsControl
UnsetSimpleReflectionVisibility()HPS::VisualEffectsControl
UnsetSimpleShadow()HPS::VisualEffectsControl
UnsetSimpleShadowColor()HPS::VisualEffectsControl
UnsetSimpleShadowLightDirection()HPS::VisualEffectsControl
UnsetSimpleShadowPlane()HPS::VisualEffectsControl
VisualEffectsControl(SegmentKey &in_seg)HPS::VisualEffectsControlexplicit
VisualEffectsControl(VisualEffectsControl const &in_that)HPS::VisualEffectsControl
VisualEffectsControl(VisualEffectsControl &&in_that)HPS::VisualEffectsControl
VisualEffectsControl()HPS::VisualEffectsControlprivate
~Object()HPS::Objectvirtual
~VisualEffectsControl()HPS::VisualEffectsControl