#include <hps.h>
Public Member Functions | |
VisualEffectsControl (SegmentKey &in_seg) | |
Initializes a control tied to the segment in_seg. More... | |
VisualEffectsControl (VisualEffectsControl const &in_that) | |
Initializes a control tied to the same object as in_that. More... | |
VisualEffectsControl (VisualEffectsControl &&in_that) | |
The move constructor creates a VisualEffectsControl by transferring the underlying impl of the rvalue reference to this VisualEffectsControl thereby avoiding a copy and allocation. More... | |
VisualEffectsControl & | operator= (VisualEffectsControl &&in_that) |
The move assignment operator transfers the underlying impl of the rvalue reference to this VisualEffectsControl thereby avoiding a copy. More... | |
~VisualEffectsControl () | |
Releases a reference to the database object this control is tied to. More... | |
virtual HPS::Type | Type () const |
This function returns the true type of the underlying object. More... | |
HPS::Type | ObjectType () const |
VisualEffectsControl & | operator= (VisualEffectsControl const &in_that) |
Share the underlying smart-pointer of the VisualEffectsControl source. More... | |
VisualEffectsControl & | SetPostProcessEffectsEnabled (bool in_state) |
Allows all post-processing effects to be enabled or disabled en masse on a per segment basis. More... | |
VisualEffectsControl & | SetAmbientOcclusionEnabled (bool in_state) |
Allows ambient occlusion to be enabled or disabled on a per segment basis. More... | |
VisualEffectsControl & | SetSilhouetteEdgesEnabled (bool in_state) |
Allows silhouette edges to be enabled or disabled on a per segment basis. More... | |
VisualEffectsControl & | SetDepthOfFieldEnabled (bool in_state) |
Allows depth of field to be enabled or disabled en masse on a per segment basis. More... | |
VisualEffectsControl & | SetBloomEnabled (bool in_state) |
Allows bloom to be enabled or disabled on a per segment basis. More... | |
VisualEffectsControl & | SetEyeDomeLightingEnabled (bool in_state) |
Allows eye dome lighting to be enabled or disabled en masse on a per segment basis. More... | |
VisualEffectsControl & | SetEyeDomeLightingBackColor (bool in_state, RGBColor const &in_color=RGBColor::Black()) |
Sets the color to use for the back of a point in a point cloud when rendered via eye dome lighting. More... | |
VisualEffectsControl & | SetEyeDomeLightingBackColor (RGBColor const &in_color) |
Sets the color to use for the back of a point in a point cloud when rendered via eye dome lighting. More... | |
VisualEffectsControl & | SetAntiAliasing (bool in_state) |
Manipulates the state of anti-aliasing. More... | |
VisualEffectsControl & | SetShadowMaps (bool in_state, unsigned int in_samples=4, unsigned int in_resolution=1024, bool in_view_dependent=true, bool in_jitter=true) |
Manipulates the state of shadow maps in the scene. More... | |
VisualEffectsControl & | SetShadowMaps (unsigned int in_samples, unsigned int in_resolution, bool in_view_dependent, bool in_jitter) |
Manipulates the state of shadow maps in the scene. More... | |
VisualEffectsControl & | SetSimpleShadow (bool in_state, unsigned int in_resolution=256, unsigned int in_blurring=1, bool in_ignore_transparency=false) |
Manipulates the state of simple shadows, projected onto a plane. More... | |
VisualEffectsControl & | SetSimpleShadow (unsigned int in_resolution, unsigned int in_blurring, bool in_ignore_transparency) |
Manipulates the state of simple shadows, projected onto a plane. More... | |
VisualEffectsControl & | SetSimpleShadowPlane (Plane const &in_projected_onto=Plane(0.0f, 1.0f, 0.0f, 1.0f)) |
Manipulates the location and orientation of the plane that simple shadows are projected onto. More... | |
VisualEffectsControl & | SetSimpleShadowLightDirection (Vector const &in_direction=Vector(0.0f, 1.0f, 0.0f)) |
Sets the direction that the light source for a simple shadow is coming from. More... | |
VisualEffectsControl & | SetSimpleShadowColor (RGBAColor const &in_color=RGBAColor(0.0f, 0.0f, 0.0f, 1.0f)) |
Sets the color that simple shadows will be rendered in. More... | |
VisualEffectsControl & | SetSimpleReflection (bool in_state, float in_opacity=0.5f, unsigned int in_blurring=1, bool in_fading=false, float in_attenuation_near_distance=0.0f, float in_attenuation_far_distance=Float::Infinity) |
Manipulates the state of simple reflections, projected onto a plane. More... | |
VisualEffectsControl & | SetSimpleReflection (float in_opacity, unsigned int in_blurring, bool in_fading, float in_attenuation_near_distance, float in_attenuation_far_distance) |
Manipulates the state of simple reflections, projected onto a plane. More... | |
VisualEffectsControl & | SetSimpleReflectionPlane (Plane const &in_projected_onto=Plane(0.0f, 1.0f, 0.0f, 1.0f)) |
Manipulates the location and orientation of the plane that simple reflections are projected onto. More... | |
VisualEffectsControl & | SetSimpleReflectionVisibility (VisibilityKit const &in_reflected_types) |
Defines the visibility settings for the model when rendered in the reflection plane. More... | |
VisualEffectsControl & | UnsetPostProcessEffectsEnabled () |
Removes any post-processing effects setting. More... | |
VisualEffectsControl & | UnsetAmbientOcclusionEnabled () |
Removes ambient occlusion setting. More... | |
VisualEffectsControl & | UnsetSilhouetteEdgesEnabled () |
Removes any silhouette edges setting. More... | |
VisualEffectsControl & | UnsetDepthOfFieldEnabled () |
Removes any depth of field setting. More... | |
VisualEffectsControl & | UnsetBloomEnabled () |
Removes any bloom setting. More... | |
VisualEffectsControl & | UnsetEyeDomeLightingEnabled () |
Removes any eye dome lighting setting. More... | |
VisualEffectsControl & | UnsetEyeDomeLightingBackColor () |
Removes any eye dome lighting back color setting. More... | |
VisualEffectsControl & | UnsetAntiAliasing () |
Removes any anti-alias setting. More... | |
VisualEffectsControl & | UnsetShadowMaps () |
Removes any shadow maps setting. More... | |
VisualEffectsControl & | UnsetSimpleShadow () |
Removes any simple shadow setting. More... | |
VisualEffectsControl & | UnsetSimpleShadowPlane () |
Removes any simple shadow plane setting. More... | |
VisualEffectsControl & | UnsetSimpleShadowLightDirection () |
Removes any simple shadow light direction setting. More... | |
VisualEffectsControl & | UnsetSimpleShadowColor () |
Removes any simple shadow color setting. More... | |
VisualEffectsControl & | UnsetSimpleReflection () |
Removes any simple reflection setting. More... | |
VisualEffectsControl & | UnsetSimpleReflectionPlane () |
Removes any simple reflection plane setting. More... | |
VisualEffectsControl & | UnsetSimpleReflectionVisibility () |
Removes any simple reflection visibility setting. More... | |
VisualEffectsControl & | UnsetEverything () |
Removes all settings from this object. More... | |
bool | ShowPostProcessEffectsEnabled (bool &out_state) const |
Shows the post-processing effects setting. More... | |
bool | ShowAmbientOcclusionEnabled (bool &out_state) const |
Shows the ambient occlusion setting for the segment. More... | |
bool | ShowSilhouetteEdgesEnabled (bool &out_state) const |
Shows the silhouette edges setting for the segment. More... | |
bool | ShowDepthOfFieldEnabled (bool &out_state) const |
Shows the depth of field setting for the segment. More... | |
bool | ShowBloomEnabled (bool &out_state) const |
Shows the bloom setting for the segment. More... | |
bool | ShowEyeDomeLightingEnabled (bool &out_state) const |
Shows the eye dome lighting setting for the segment. More... | |
bool | ShowEyeDomeLightingBackColor (bool &out_state, RGBColor &out_color) const |
Shows the eye dome lighting back color setting. More... | |
bool | ShowAntiAliasing (bool &out_state) const |
Shows the anti-aliasing setting. More... | |
bool | ShowShadowMaps (bool &out_state, unsigned int &out_samples, unsigned int &out_resolution, bool &out_view_dependent, bool &out_jitter) const |
Shows the shadow maps setting. More... | |
bool | ShowSimpleShadow (bool &out_state, unsigned int &out_resolution, unsigned int &out_blurring, bool &out_ignore_transparency) const |
Shows the simple shadow setting. More... | |
bool | ShowSimpleShadowPlane (Plane &out_projected_onto) const |
Shows the simple shadow plane setting. More... | |
bool | ShowSimpleShadowLightDirection (Vector &out_direction) const |
Shows the simple shadow light direction setting. More... | |
bool | ShowSimpleShadowColor (RGBAColor &out_color) const |
Shows the simple shadow color setting. More... | |
bool | ShowSimpleReflection (bool &out_state, float &out_opacity, unsigned int &out_blurring, bool &out_fading, float &out_attenuation_near_distance, float &out_attenuation_far_distance) const |
Shows the simple reflection setting. More... | |
bool | ShowSimpleReflectionPlane (Plane &out_projected_onto) const |
Shows the simple reflection plane setting. More... | |
bool | ShowSimpleReflectionVisibility (VisibilityKit &out_reflected_types) const |
Shows the simple shadow visibility setting. More... | |
virtual bool | Empty () const |
Indicates whether this object has any values set on it. More... | |
virtual void | Reset () |
Resets this object to its initial, uninitialized state. More... | |
bool | HasType (HPS::Type in_mask) const |
This function indicates whether this Object has the given Type mask. More... | |
intptr_t | GetClassID () const |
Returns a unique identifier that is shared by all objects of the same class. More... | |
intptr_t | GetInstanceID () const |
Returns an identifier that can be used to identify which instance of a class an object is. More... | |
Static Public Member Functions | |
template<typename T > | |
static intptr_t | ClassID () |
Unique identifier for this class. More... | |
Static Public Attributes | |
static const HPS::Type | staticType = HPS::Type::VisualEffectsControl |
Private Member Functions | |
VisualEffectsControl () | |
Private default constructor to prevent instantiation without a segment. More... | |
The HPS::VisualEffectsControl class is a smart pointer that is tied to a database object. This object enables you to set and unset various visual effects, such as shadows (including shadow color), reflection planes, and anti-aliasing.
Default values for the various fields of HPS::VisualEffectsControl can be found here.
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explicit |
Initializes a control tied to the segment in_seg.
HPS::VisualEffectsControl::VisualEffectsControl | ( | VisualEffectsControl const & | in_that | ) |
Initializes a control tied to the same object as in_that.
HPS::VisualEffectsControl::VisualEffectsControl | ( | VisualEffectsControl && | in_that | ) |
The move constructor creates a VisualEffectsControl by transferring the underlying impl of the rvalue reference to this VisualEffectsControl thereby avoiding a copy and allocation.
in_that | An rvalue reference to a VisualEffectsControl to take the impl from. |
HPS::VisualEffectsControl::~VisualEffectsControl | ( | ) |
Releases a reference to the database object this control is tied to.
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private |
Private default constructor to prevent instantiation without a segment.
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inlinestaticinherited |
Unique identifier for this class.
Note: this method uses construction of static objects. If used in a constructor, it should be used in the body not the initializer list.
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inlinevirtualinherited |
Indicates whether this object has any values set on it.
Reimplemented in HPS::STL::ImportResultsKit, HPS::STL::ImportOptionsKit, HPS::OBJ::ImportResultsKit, HPS::OBJ::ImportOptionsKit, HPS::Hardcopy::File::ExportOptionsKit, HPS::Stream::ExportOptionsKit, HPS::Stream::ImportResultsKit, HPS::Stream::ImportOptionsKit, HPS::PointCloud::ImportOptionsKit, HPS::PointCloud::ImportResultsKit, HPS::UpdateOptionsKit, HPS::HighlightSearchOptionsKit, HPS::HighlightOptionsKit, HPS::SelectionOptionsKit, HPS::SearchOptionsKit, HPS::CutGeometryGatheringOptionsKit, HPS::ShapeKit, HPS::ShaderKit, HPS::Shader::ImportOptionsKit, HPS::ImageKit, HPS::Image::ImportOptionsKit, HPS::Image::ExportOptionsKit, HPS::TextureOptionsKit, HPS::LinePatternKit, HPS::LinePatternParallelKit, HPS::LinePatternOptionsKit, HPS::GlyphKit, HPS::ApplicationWindowOptionsKit, HPS::OffScreenWindowOptionsKit, HPS::StandAloneWindowOptionsKit, HPS::GridKit, HPS::PolygonKit, HPS::MeshKit, HPS::ShellKit, HPS::ShellRelationResultsKit, HPS::ShellRelationOptionsKit, HPS::ShellOptimizationOptionsKit, HPS::TextKit, HPS::EllipticalArcKit, HPS::EllipseKit, HPS::TrimKit, HPS::NURBSSurfaceKit, HPS::NURBSCurveKit, HPS::SpotlightKit, HPS::InfiniteLineKit, HPS::CuttingSectionKit, HPS::CircularWedgeKit, HPS::CircularArcKit, HPS::CircleKit, HPS::SphereKit, HPS::CylinderKit, HPS::DistantLightKit, HPS::MarkerKit, HPS::LineKit, HPS::AttributeLockKit, HPS::FontInfoState, HPS::WindowInfoKit, HPS::DebuggingKit, HPS::SubwindowKit, HPS::ContourLineKit, HPS::VisualEffectsKit, HPS::TransformMaskKit, HPS::PostProcessEffectsKit, HPS::DrawingAttributeKit, HPS::HiddenLineAttributeKit, HPS::PerformanceKit, HPS::NURBSSurfaceAttributeKit, HPS::MaterialKit, HPS::MaterialMappingKit, HPS::MatrixKit, HPS::CurveAttributeKit, HPS::EdgeAttributeKit, HPS::LineAttributeKit, HPS::TextAttributeKit, HPS::CuttingSectionAttributeKit, HPS::CylinderAttributeKit, HPS::LightingAttributeKit, HPS::SphereAttributeKit, HPS::MarkerAttributeKit, HPS::CullingKit, HPS::ColorInterpolationKit, HPS::TransparencyKit, HPS::SelectabilityKit, HPS::CameraKit, HPS::VisibilityKit, HPS::BoundingKit, HPS::SegmentOptimizationOptionsKit, HPS::Publish::ExportOptionsKit, HPS::Publish::TextFieldKit, HPS::Publish::SignatureFieldKit, HPS::Publish::DropDownListKit, HPS::Exchange::TessellationOptionsKit, HPS::Publish::ListBoxKit, HPS::Exchange::ExportSTEPOptionsKit, HPS::Exchange::ExportParasolidOptionsKit, HPS::Publish::RadioButtonKit, HPS::Exchange::ExportIGESOptionsKit, HPS::Exchange::ExportXMLOptionsKit, HPS::Publish::CheckBoxKit, HPS::Exchange::ExportU3DOptionsKit, HPS::Exchange::ExportSTLOptionsKit, HPS::Publish::ButtonKit, HPS::Exchange::ExportPRCOptionsKit, HPS::Publish::LinkKit, HPS::Exchange::ExportJTOptionsKit, HPS::Publish::SlideTableKit, HPS::Exchange::ExportACISOptionsKit, HPS::Publish::TableKit, HPS::Exchange::Export3MFOptionsKit, HPS::Publish::ImageKit, HPS::Publish::TextKit, HPS::Exchange::ModelFileImportOptionsKit, HPS::Publish::ViewKit, HPS::Exchange::TranslationOptionsKit, HPS::Publish::ArtworkKit, HPS::Publish::AnnotationKit, HPS::ComponentPath, HPS::Exchange::ImportOptionsKit, HPS::Parasolid::ExportOptionsKit, HPS::Exchange::NURBSConversionOptionsKit, HPS::Parasolid::LineTessellationKit, HPS::Exchange::Configuration, HPS::Publish::PageKit, HPS::Parasolid::FacetTessellationKit, HPS::Publish::DocumentKit, HPS::Parasolid::ImportOptionsKit, HPS::DWG::ImportOptionsKit, HPS::OOC::ImportOptionsKit, HPS::Sketchup::ImportOptionsKit, and HPS::Sketchup::ImportResultsKit.
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inherited |
Returns a unique identifier that is shared by all objects of the same class.
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inherited |
Returns an identifier that can be used to identify which instance of a class an object is.
Different keys and controls will return the same value if they are backed by the same database resource.
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inherited |
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inlinevirtual |
VisualEffectsControl& HPS::VisualEffectsControl::operator= | ( | VisualEffectsControl && | in_that | ) |
The move assignment operator transfers the underlying impl of the rvalue reference to this VisualEffectsControl thereby avoiding a copy.
in_that | An rvalue reference to a VisualEffectsControl to take the impl from. |
VisualEffectsControl& HPS::VisualEffectsControl::operator= | ( | VisualEffectsControl const & | in_that | ) |
Share the underlying smart-pointer of the VisualEffectsControl source.
in_that | The VisualEffectsControl source of the assignment. |
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virtualinherited |
Resets this object to its initial, uninitialized state.
Reimplemented in HPS::EventHandler, HPS::EventDispatcher, HPS::World, HPS::HighlightSearchResults, HPS::HighlightSearchResultsIterator, HPS::SelectionResults, HPS::SelectionResultsIterator, HPS::FontSearchResults, HPS::FontSearchResultsIterator, HPS::SearchResults, and HPS::SearchResultsIterator.
VisualEffectsControl& HPS::VisualEffectsControl::SetAmbientOcclusionEnabled | ( | bool | in_state | ) |
Allows ambient occlusion to be enabled or disabled on a per segment basis.
in_state | Whether ambient occlusion should be used. |
VisualEffectsControl& HPS::VisualEffectsControl::SetAntiAliasing | ( | bool | in_state | ) |
Manipulates the state of anti-aliasing.
in_state | Whether anti-aliasing should be used. |
VisualEffectsControl& HPS::VisualEffectsControl::SetBloomEnabled | ( | bool | in_state | ) |
Allows bloom to be enabled or disabled on a per segment basis.
in_state | Whether bloom should be used. |
VisualEffectsControl& HPS::VisualEffectsControl::SetDepthOfFieldEnabled | ( | bool | in_state | ) |
Allows depth of field to be enabled or disabled en masse on a per segment basis.
in_state | Whether depth of field should be used. |
VisualEffectsControl& HPS::VisualEffectsControl::SetEyeDomeLightingBackColor | ( | bool | in_state, |
RGBColor const & | in_color = RGBColor::Black() |
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Sets the color to use for the back of a point in a point cloud when rendered via eye dome lighting.
in_state | Whether a back color should be used for eye dome lighting. |
in_color | The color to use for the back of a point for eye dome lighting. |
VisualEffectsControl& HPS::VisualEffectsControl::SetEyeDomeLightingBackColor | ( | RGBColor const & | in_color | ) |
Sets the color to use for the back of a point in a point cloud when rendered via eye dome lighting.
The state is implicitly on.
in_color | The color to use for the back of a point for eye dome lighting. |
VisualEffectsControl& HPS::VisualEffectsControl::SetEyeDomeLightingEnabled | ( | bool | in_state | ) |
Allows eye dome lighting to be enabled or disabled en masse on a per segment basis.
in_state | Whether eye dome lighting should be used. |
VisualEffectsControl& HPS::VisualEffectsControl::SetPostProcessEffectsEnabled | ( | bool | in_state | ) |
Allows all post-processing effects to be enabled or disabled en masse on a per segment basis.
in_state | Whether post-processing effects should be used. |
VisualEffectsControl& HPS::VisualEffectsControl::SetShadowMaps | ( | bool | in_state, |
unsigned int | in_samples = 4 , |
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unsigned int | in_resolution = 1024 , |
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bool | in_view_dependent = true , |
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bool | in_jitter = true |
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) |
Manipulates the state of shadow maps in the scene.
in_state | Whether shadow maps should be used. |
in_samples | The number of locations in the shadow map used to determine the percentage value of light received by a pixel in the rendered scene. |
in_resolution | The width and height of the shadow map. This value will be clamped up/down to 512, 1024 or 2048. |
in_view_dependent | When enabled, the view frustum is taken into account when generating shadow maps. This results in significantly better visual quality, but at the cost of not being able to reuse shadow maps from previous frames, even if the lighting is constant with respect to the scene. |
in_jitter | Turning this on causes stochastic sampling of shadow maps. This should reduce aliasing in the shadow map. |
VisualEffectsControl& HPS::VisualEffectsControl::SetShadowMaps | ( | unsigned int | in_samples, |
unsigned int | in_resolution, | ||
bool | in_view_dependent, | ||
bool | in_jitter | ||
) |
Manipulates the state of shadow maps in the scene.
The state is implicitly on.
in_samples | The number of locations in the shadow map used to determine the percentage value of light received by a pixel in the rendered scene. |
in_resolution | The width and height of the shadow map. This value will be clamped up/down to 512, 1024 or 2048. |
in_view_dependent | When enabled, the view frustum is taken into account when generating shadow maps. This results in significantly better visual quality, but at the cost of not being able to reuse shadow maps from previous frames, even if the lighting is constant with respect to the scene. |
in_jitter | Turning this on causes stochastic sampling of shadow maps. This should reduce aliasing in the shadow map. |
VisualEffectsControl& HPS::VisualEffectsControl::SetSilhouetteEdgesEnabled | ( | bool | in_state | ) |
Allows silhouette edges to be enabled or disabled on a per segment basis.
in_state | Whether silhouette edges should be used. |
VisualEffectsControl& HPS::VisualEffectsControl::SetSimpleReflection | ( | bool | in_state, |
float | in_opacity = 0.5f , |
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unsigned int | in_blurring = 1 , |
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bool | in_fading = false , |
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float | in_attenuation_near_distance = 0.0f , |
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float | in_attenuation_far_distance = Float::Infinity |
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) |
Manipulates the state of simple reflections, projected onto a plane.
in_state | Whether simple shadows should be used. |
in_opacity | An alpha value that sets the transparency level of the reflection plane. Valid range is [0,1] with a value of zero making the plane completely transparent. |
in_blurring | The level of blurring (softening) that is applied to the shadow. Valid range is [1,31]. |
in_fading | Whether the reflection plane should fade as it moves away from the camera. |
in_attenuation_near_distance | The orthogonal distances (in world space) from the reflection plane that the model begins to fade. Attenuation begins at in_attenuation_near_distance and increases linearly such that the model is not visible in the reflection beyond in_attenuation_far_distance. |
in_attenuation_far_distance | The orthogonal distances (in world space) from the reflection plane that the model is completely faded. Attenuation begins at in_attenuation_near_distance and increases linearly such that the model is not visible in the reflection beyond in_attenuation_far_distance. |
VisualEffectsControl& HPS::VisualEffectsControl::SetSimpleReflection | ( | float | in_opacity, |
unsigned int | in_blurring, | ||
bool | in_fading, | ||
float | in_attenuation_near_distance, | ||
float | in_attenuation_far_distance | ||
) |
Manipulates the state of simple reflections, projected onto a plane.
The state is implicitly on.
in_opacity | An alpha value that sets the transparency level of the reflection plane. Valid range is [0,1] with a value of zero making the plane completely transparent. |
in_blurring | The level of blurring (softening) that is applied to the shadow. Valid range is [1,31]. |
in_fading | Whether the reflection plane should fade as it moves away from the camera. |
in_attenuation_near_distance | The orthogonal distances (in world space) from the reflection plane that the model begins to fade. Attenuation begins at in_attenuation_near_distance and increases linearly such that the model is not visible in the reflection beyond in_attenuation_far_distance. |
in_attenuation_far_distance | The orthogonal distances (in world space) from the reflection plane that the model is completely faded. Attenuation begins at in_attenuation_near_distance and increases linearly such that the model is not visible in the reflection beyond in_attenuation_far_distance. |
VisualEffectsControl& HPS::VisualEffectsControl::SetSimpleReflectionPlane | ( | Plane const & | in_projected_onto = Plane(0.0f, 1.0f, 0.0f, 1.0f) | ) |
Manipulates the location and orientation of the plane that simple reflections are projected onto.
in_projected_onto | The plane that simple reflections should be projected onto. |
VisualEffectsControl& HPS::VisualEffectsControl::SetSimpleReflectionVisibility | ( | VisibilityKit const & | in_reflected_types | ) |
Defines the visibility settings for the model when rendered in the reflection plane.
in_reflected_types | A collection of visibility settings that will be applied to the reflected geometry. |
VisualEffectsControl& HPS::VisualEffectsControl::SetSimpleShadow | ( | bool | in_state, |
unsigned int | in_resolution = 256 , |
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unsigned int | in_blurring = 1 , |
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bool | in_ignore_transparency = false |
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) |
Manipulates the state of simple shadows, projected onto a plane.
in_state | Whether simple shadows should be used. |
in_resolution | The width and height of the simple shadow. Valid range is [32, 1024]. |
in_blurring | The level of blurring (softening) that is applied to the shadow. Valid range is [1,31]. |
in_ignore_transparency | Whether any segment-level transparency setting should be ignored when rendering the simple shadow. |
VisualEffectsControl& HPS::VisualEffectsControl::SetSimpleShadow | ( | unsigned int | in_resolution, |
unsigned int | in_blurring, | ||
bool | in_ignore_transparency | ||
) |
Manipulates the state of simple shadows, projected onto a plane.
The state is implicitly on.
in_resolution | The width and height of the simple shadow. Valid range is [32, 1024]. |
in_blurring | The level of blurring (softening) that is applied to the shadow. Valid range is [1,31]. |
in_ignore_transparency | Whether any segment-level transparency setting should be ignored when rendering the simple shadow. |
VisualEffectsControl& HPS::VisualEffectsControl::SetSimpleShadowColor | ( | RGBAColor const & | in_color = RGBAColor(0.0f, 0.0f, 0.0f, 1.0f) | ) |
Sets the color that simple shadows will be rendered in.
in_color | The color of simple shadows. |
VisualEffectsControl& HPS::VisualEffectsControl::SetSimpleShadowLightDirection | ( | Vector const & | in_direction = Vector(0.0f, 1.0f, 0.0f) | ) |
Sets the direction that the light source for a simple shadow is coming from.
in_direction | The direction that the light source for a simple shadow is coming from. |
VisualEffectsControl& HPS::VisualEffectsControl::SetSimpleShadowPlane | ( | Plane const & | in_projected_onto = Plane(0.0f, 1.0f, 0.0f, 1.0f) | ) |
Manipulates the location and orientation of the plane that simple shadows are projected onto.
in_projected_onto | The plane that simple shadows should be projected onto. |
bool HPS::VisualEffectsControl::ShowAmbientOcclusionEnabled | ( | bool & | out_state | ) | const |
Shows the ambient occlusion setting for the segment.
out_state | Whether ambient occlusion is enabled. |
bool HPS::VisualEffectsControl::ShowAntiAliasing | ( | bool & | out_state | ) | const |
Shows the anti-aliasing setting.
out_state | Whether anti-aliasing should be used. |
bool HPS::VisualEffectsControl::ShowBloomEnabled | ( | bool & | out_state | ) | const |
Shows the bloom setting for the segment.
out_state | Whether bloom is enabled. |
bool HPS::VisualEffectsControl::ShowDepthOfFieldEnabled | ( | bool & | out_state | ) | const |
Shows the depth of field setting for the segment.
out_state | Whether depth of field is enabled. |
bool HPS::VisualEffectsControl::ShowEyeDomeLightingBackColor | ( | bool & | out_state, |
RGBColor & | out_color | ||
) | const |
Shows the eye dome lighting back color setting.
out_state | Whether a back color should be used for eye dome lighting. |
out_color | The color to use for the back of a point for eye dome lighting. |
bool HPS::VisualEffectsControl::ShowEyeDomeLightingEnabled | ( | bool & | out_state | ) | const |
Shows the eye dome lighting setting for the segment.
out_state | Whether eye dome lighting is enabled. |
bool HPS::VisualEffectsControl::ShowPostProcessEffectsEnabled | ( | bool & | out_state | ) | const |
Shows the post-processing effects setting.
out_state | Whether all post-processing effects are enabled for the segment. |
bool HPS::VisualEffectsControl::ShowShadowMaps | ( | bool & | out_state, |
unsigned int & | out_samples, | ||
unsigned int & | out_resolution, | ||
bool & | out_view_dependent, | ||
bool & | out_jitter | ||
) | const |
Shows the shadow maps setting.
out_state | Whether shadow maps should be used. |
out_samples | The number of locations in the shadow map used to determine the percentage value of light received by a pixel in the rendered scene. |
out_resolution | The width and height of the shadow map. |
out_view_dependent | When enabled, the view frustum is taken into account when generating shadow maps. |
out_jitter | Whether stochastic sampling of shadow maps should be use to reduce aliasing in the shadow map. |
bool HPS::VisualEffectsControl::ShowSilhouetteEdgesEnabled | ( | bool & | out_state | ) | const |
Shows the silhouette edges setting for the segment.
out_state | Whether silhouette edges are enabled. |
bool HPS::VisualEffectsControl::ShowSimpleReflection | ( | bool & | out_state, |
float & | out_opacity, | ||
unsigned int & | out_blurring, | ||
bool & | out_fading, | ||
float & | out_attenuation_near_distance, | ||
float & | out_attenuation_far_distance | ||
) | const |
Shows the simple reflection setting.
out_state | Whether simple shadows should be used. |
out_opacity | An alpha value that sets the transparency level of the reflection plane. |
out_blurring | The level of blurring (softening) that is applied to the shadow. |
out_fading | Whether the reflection plane should fade as it moves away from the camera. |
out_attenuation_near_distance | The orthogonal distances (in world space) from the reflection plane that the model begins to fade. |
out_attenuation_far_distance | The orthogonal distances (in world space) from the reflection plane that the model is completely faded. |
bool HPS::VisualEffectsControl::ShowSimpleReflectionPlane | ( | Plane & | out_projected_onto | ) | const |
Shows the simple reflection plane setting.
out_projected_onto | The plane that simple reflections should be projected onto. |
bool HPS::VisualEffectsControl::ShowSimpleReflectionVisibility | ( | VisibilityKit & | out_reflected_types | ) | const |
Shows the simple shadow visibility setting.
out_reflected_types | A collection of visibility settings that will be applied to the reflected geometry. |
bool HPS::VisualEffectsControl::ShowSimpleShadow | ( | bool & | out_state, |
unsigned int & | out_resolution, | ||
unsigned int & | out_blurring, | ||
bool & | out_ignore_transparency | ||
) | const |
Shows the simple shadow setting.
out_state | Whether simple shadows should be used. |
out_resolution | The width and height of the simple shadow. |
out_blurring | The level of blurring (softening) that is applied to the shadow. |
out_ignore_transparency | Whether any segment-level transparency setting should be ignored when rendering the simple shadow. |
bool HPS::VisualEffectsControl::ShowSimpleShadowColor | ( | RGBAColor & | out_color | ) | const |
Shows the simple shadow color setting.
out_color | The color of simple shadows. |
bool HPS::VisualEffectsControl::ShowSimpleShadowLightDirection | ( | Vector & | out_direction | ) | const |
Shows the simple shadow light direction setting.
out_direction | The direction that the light source for a simple shadow is coming from. |
bool HPS::VisualEffectsControl::ShowSimpleShadowPlane | ( | Plane & | out_projected_onto | ) | const |
Shows the simple shadow plane setting.
out_projected_onto | The plane that simple shadows should be projected onto. |
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inlinevirtual |
This function returns the true type of the underlying object.
This function is useful for finding the type of smart pointer objects that have been cast to more generic types.
Reimplemented from HPS::Control.
VisualEffectsControl& HPS::VisualEffectsControl::UnsetAmbientOcclusionEnabled | ( | ) |
Removes ambient occlusion setting.
If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisualEffectsKit::GetDefault().
VisualEffectsControl& HPS::VisualEffectsControl::UnsetAntiAliasing | ( | ) |
Removes any anti-alias setting.
If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisualEffectsKit::GetDefault().
VisualEffectsControl& HPS::VisualEffectsControl::UnsetBloomEnabled | ( | ) |
Removes any bloom setting.
If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisualEffectsKit::GetDefault().
VisualEffectsControl& HPS::VisualEffectsControl::UnsetDepthOfFieldEnabled | ( | ) |
Removes any depth of field setting.
If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisualEffectsKit::GetDefault().
VisualEffectsControl& HPS::VisualEffectsControl::UnsetEverything | ( | ) |
Removes all settings from this object.
If the control is attached to a WindowKey this function restores the default settings of this control as specified by VisualEffectsKit::GetDefault().
VisualEffectsControl& HPS::VisualEffectsControl::UnsetEyeDomeLightingBackColor | ( | ) |
Removes any eye dome lighting back color setting.
If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisualEffectsKit::GetDefault().
VisualEffectsControl& HPS::VisualEffectsControl::UnsetEyeDomeLightingEnabled | ( | ) |
Removes any eye dome lighting setting.
If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisualEffectsKit::GetDefault().
VisualEffectsControl& HPS::VisualEffectsControl::UnsetPostProcessEffectsEnabled | ( | ) |
Removes any post-processing effects setting.
If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisualEffectsKit::GetDefault().
VisualEffectsControl& HPS::VisualEffectsControl::UnsetShadowMaps | ( | ) |
Removes any shadow maps setting.
If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisualEffectsKit::GetDefault().
VisualEffectsControl& HPS::VisualEffectsControl::UnsetSilhouetteEdgesEnabled | ( | ) |
Removes any silhouette edges setting.
If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisualEffectsKit::GetDefault().
VisualEffectsControl& HPS::VisualEffectsControl::UnsetSimpleReflection | ( | ) |
Removes any simple reflection setting.
If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisualEffectsKit::GetDefault().
VisualEffectsControl& HPS::VisualEffectsControl::UnsetSimpleReflectionPlane | ( | ) |
Removes any simple reflection plane setting.
If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisualEffectsKit::GetDefault().
VisualEffectsControl& HPS::VisualEffectsControl::UnsetSimpleReflectionVisibility | ( | ) |
Removes any simple reflection visibility setting.
If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisualEffectsKit::GetDefault().
VisualEffectsControl& HPS::VisualEffectsControl::UnsetSimpleShadow | ( | ) |
Removes any simple shadow setting.
If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisualEffectsKit::GetDefault().
VisualEffectsControl& HPS::VisualEffectsControl::UnsetSimpleShadowColor | ( | ) |
Removes any simple shadow color setting.
If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisualEffectsKit::GetDefault().
VisualEffectsControl& HPS::VisualEffectsControl::UnsetSimpleShadowLightDirection | ( | ) |
Removes any simple shadow light direction setting.
If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisualEffectsKit::GetDefault().
VisualEffectsControl& HPS::VisualEffectsControl::UnsetSimpleShadowPlane | ( | ) |
Removes any simple shadow plane setting.
If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisualEffectsKit::GetDefault().
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static |