Internal use only - customers should not use. More...
#include <hps.h>
Public Member Functions | |
ShaderKit () | |
The default constructor creates an empty ShaderKit object. More... | |
ShaderKit (ShaderKit const &in_kit) | |
The copy constructor creates a new ShaderKit object that contains the same settings as the source ShaderKit. More... | |
ShaderKit (ShaderKit &&in_that) | |
The move constructor creates a ShaderKit by transferring the underlying impl of the rvalue reference to this ShaderKit thereby avoiding a copy and allocation. More... | |
ShaderKit & | operator= (ShaderKit &&in_that) |
The move assignment operator transfers the underlying impl of the rvalue reference to this ShaderKit thereby avoiding a copy. More... | |
virtual | ~ShaderKit () |
HPS::Type | ObjectType () const |
void | Set (ShaderKit const &in_kit) |
Copies the source ShaderKit into this ShaderKit. More... | |
void | Show (ShaderKit &out_kit) const |
Copies this ShaderKit into the given ShaderKit. More... | |
ShaderKit & | operator= (ShaderKit const &in_kit) |
Copies the source ShaderKit into this ShaderKit. More... | |
bool | Empty () const |
Indicates whether this ShaderKit has any values set on it. More... | |
bool | Equals (ShaderKit const &in_kit) const |
Check if the source ShaderKit is equivalent to this ShaderKit. More... | |
bool | operator== (ShaderKit const &in_kit) const |
Check if the source ShaderKit is equivalent to this ShaderKit. More... | |
bool | operator!= (ShaderKit const &in_kit) const |
Check if the source ShaderKit is not equivalent to this ShaderKit. More... | |
ShaderKit & | SetSource (char const *in_source) |
Sets the source code for the shader. More... | |
ShaderKit & | SetMultitexture (bool in_state) |
Sets whether to apply diffuse textures from layers greater than <span class='code>0 on top of the shader when it is applied to geometry. More... | |
ShaderKit & | SetParameterizationSource (Shader::Parameterization in_source) |
Sets the parameterization source for the shader. More... | |
ShaderKit & | SetTransformMatrix (MatrixKit const &in_transform) |
Sets the transform matrix for the shader. More... | |
ShaderKit & | UnsetSource () |
Removes the source code for the shader. More... | |
ShaderKit & | UnsetMultitexture () |
Removes whether to apply diffuse textures from layers greater than 0 on top of the shader when it is applied to geometry. More... | |
ShaderKit & | UnsetParameterizationSource () |
Removes the parameterization source for the shader. More... | |
ShaderKit & | UnsetTransformMatrix () |
Removes the transform matrix for the shader. More... | |
ShaderKit & | UnsetEverything () |
Removes all settings from this ShaderKit. More... | |
bool | ShowSource (UTF8 &out_source) const |
Shows the source code for the shader. More... | |
bool | ShowMultitexture (bool &out_state) const |
Shows whether to apply diffuse textures from layers greater than 0 on top of the shader when it is applied to geometry. More... | |
bool | ShowParameterizationSource (Shader::Parameterization &out_source) const |
Shows the parameterization source for the shader. More... | |
bool | ShowTransformMatrix (MatrixKit &out_transform) const |
Shows the transform matrix for the shader. More... | |
virtual HPS::Type | Type () const |
This function returns the true type of the underlying object. More... | |
virtual void | Reset () |
Resets this object to its initial, uninitialized state. More... | |
bool | HasType (HPS::Type in_mask) const |
This function indicates whether this Object has the given Type mask. More... | |
intptr_t | GetClassID () const |
Returns a unique identifier that is shared by all objects of the same class. More... | |
intptr_t | GetInstanceID () const |
Returns an identifier that can be used to identify which instance of a class an object is. More... | |
Static Public Member Functions | |
template<typename T > | |
static intptr_t | ClassID () |
Unique identifier for this class. More... | |
Static Public Attributes | |
static const HPS::Type | staticType = HPS::Type::ShaderKit |
Internal use only - customers should not use.
The ShaderKit class is a user space object. It is used for specifying all settings related to a ShaderDefinition.
HPS::ShaderKit::ShaderKit | ( | ) |
The default constructor creates an empty ShaderKit object.
HPS::ShaderKit::ShaderKit | ( | ShaderKit const & | in_kit | ) |
HPS::ShaderKit::ShaderKit | ( | ShaderKit && | in_that | ) |
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virtual |
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inlinestaticinherited |
Unique identifier for this class.
Note: this method uses construction of static objects. If used in a constructor, it should be used in the body not the initializer list.
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virtual |
Indicates whether this ShaderKit has any values set on it.
Reimplemented from HPS::Object.
bool HPS::ShaderKit::Equals | ( | ShaderKit const & | in_kit | ) | const |
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inherited |
Returns a unique identifier that is shared by all objects of the same class.
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inherited |
Returns an identifier that can be used to identify which instance of a class an object is.
Different keys and controls will return the same value if they are backed by the same database resource.
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inherited |
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inlinevirtual |
bool HPS::ShaderKit::operator!= | ( | ShaderKit const & | in_kit | ) | const |
bool HPS::ShaderKit::operator== | ( | ShaderKit const & | in_kit | ) | const |
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virtualinherited |
Resets this object to its initial, uninitialized state.
Reimplemented in HPS::EventHandler, HPS::EventDispatcher, HPS::World, HPS::HighlightSearchResults, HPS::HighlightSearchResultsIterator, HPS::SelectionResults, HPS::SelectionResultsIterator, HPS::FontSearchResults, HPS::FontSearchResultsIterator, HPS::SearchResults, and HPS::SearchResultsIterator.
void HPS::ShaderKit::Set | ( | ShaderKit const & | in_kit | ) |
ShaderKit& HPS::ShaderKit::SetMultitexture | ( | bool | in_state | ) |
Sets whether to apply diffuse textures from layers greater than <span class='code>0 on top of the shader when it is applied to geometry.
in_state | Whether to apply diffuse textures from layers greater than 0 on top of the shader when it is applied to geometry. If true, the additional textures will be applied; if false, the addtional textures will not be applied. |
ShaderKit& HPS::ShaderKit::SetParameterizationSource | ( | Shader::Parameterization | in_source | ) |
Sets the parameterization source for the shader.
in_source | The parameterization source for the shader. |
ShaderKit& HPS::ShaderKit::SetSource | ( | char const * | in_source | ) |
Sets the source code for the shader.
in_source | The source code for the shader. |
Sets the transform matrix for the shader.
in_transform | The transform matrix for the shader. |
void HPS::ShaderKit::Show | ( | ShaderKit & | out_kit | ) | const |
bool HPS::ShaderKit::ShowMultitexture | ( | bool & | out_state | ) | const |
Shows whether to apply diffuse textures from layers greater than 0 on top of the shader when it is applied to geometry.
out_state | whether to apply diffuse textures from layers greater than 0 on top of the shader when it is applied to geometry. |
bool HPS::ShaderKit::ShowParameterizationSource | ( | Shader::Parameterization & | out_source | ) | const |
Shows the parameterization source for the shader.
out_source | The parameterization source for the shader. |
bool HPS::ShaderKit::ShowSource | ( | UTF8 & | out_source | ) | const |
Shows the source code for the shader.
out_source | The source code for the shader. |
bool HPS::ShaderKit::ShowTransformMatrix | ( | MatrixKit & | out_transform | ) | const |
Shows the transform matrix for the shader.
out_transform | The transform matrix for the shader. |
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inlinevirtualinherited |
This function returns the true type of the underlying object.
This function is useful for finding the type of smart pointer objects that have been cast to more generic types.
Reimplemented from HPS::Object.
ShaderKit& HPS::ShaderKit::UnsetEverything | ( | ) |
ShaderKit& HPS::ShaderKit::UnsetMultitexture | ( | ) |
Removes whether to apply diffuse textures from layers greater than 0 on top of the shader when it is applied to geometry.
ShaderKit& HPS::ShaderKit::UnsetParameterizationSource | ( | ) |
Removes the parameterization source for the shader.
ShaderKit& HPS::ShaderKit::UnsetSource | ( | ) |
Removes the source code for the shader.
ShaderKit& HPS::ShaderKit::UnsetTransformMatrix | ( | ) |
Removes the transform matrix for the shader.
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static |