Namespaces | |
ocl | |
Classes | |
class | Arrays |
Wrapper for OpenGL Client-Side Vertex arrays. More... | |
class | Buffer |
Smart pointer for OpenGL buffer object with reference counting. More... | |
class | Texture2D |
Smart pointer for OpenGL 2D texture memory with reference counting. More... | |
Enumerations | |
enum | RenderModes { POINTS = 0x0000, LINES = 0x0001, LINE_LOOP = 0x0002, LINE_STRIP = 0x0003, TRIANGLES = 0x0004, TRIANGLE_STRIP = 0x0005, TRIANGLE_FAN = 0x0006, QUADS = 0x0007, QUAD_STRIP = 0x0008, POLYGON = 0x0009 } |
render mode More... | |
Functions | |
void | convertFromGLTexture2D (const Texture2D &texture, OutputArray dst) |
Converts Texture2D object to OutputArray. More... | |
void | convertToGLTexture2D (InputArray src, Texture2D &texture) |
Converts InputArray to Texture2D object. More... | |
UMat | mapGLBuffer (const Buffer &buffer, AccessFlag accessFlags=ACCESS_READ|ACCESS_WRITE) |
Maps Buffer object to process on CL side (convert to UMat). More... | |
void | render (const Texture2D &tex, Rect_< double > wndRect=Rect_< double >(0.0, 0.0, 1.0, 1.0), Rect_< double > texRect=Rect_< double >(0.0, 0.0, 1.0, 1.0)) |
Render OpenGL texture or primitives. More... | |
void | render (const Arrays &arr, int mode=POINTS, Scalar color=Scalar::all(255)) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More... | |
void | render (const Arrays &arr, InputArray indices, int mode=POINTS, Scalar color=Scalar::all(255)) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More... | |
void | unmapGLBuffer (UMat &u) |
Unmaps Buffer object (releases UMat, previously mapped from Buffer). More... | |