#include <hps.h>
Public Member Functions | |
VisibilityControl (SegmentKey &in_seg) | |
Initializes a control tied to the segment in_seg. More... | |
VisibilityControl (VisibilityControl const &in_that) | |
Initializes a control tied to the same object as in_that. More... | |
VisibilityControl (VisibilityControl &&in_that) | |
The move constructor creates a VisibilityControl by transferring the underlying impl of the rvalue reference to this VisibilityControl thereby avoiding a copy and allocation. More... | |
VisibilityControl & | operator= (VisibilityControl &&in_that) |
The move assignment operator transfers the underlying impl of the rvalue reference to this VisibilityControl thereby avoiding a copy. More... | |
~VisibilityControl () | |
Releases a reference to the database object this control is tied to. More... | |
virtual HPS::Type | Type () const |
This function returns the true type of the underlying object. More... | |
HPS::Type | ObjectType () const |
VisibilityControl & | operator= (VisibilityControl const &in_that) |
Share the underlying smart-pointer of the VisibilityControl source. More... | |
VisibilityControl & | SetCuttingSections (bool in_state) |
Sets the visibility of cutting sections. More... | |
VisibilityControl & | SetCutEdges (bool in_state) |
Sets the visibility of edges cut by a cutting sections. More... | |
VisibilityControl & | SetCutFaces (bool in_state) |
Sets the visibility of capping planes for geometry cut by cutting sections. More... | |
VisibilityControl & | SetWindows (bool in_state) |
Sets the visibility of windows. More... | |
VisibilityControl & | SetText (bool in_state) |
Sets the visibility of text. More... | |
VisibilityControl & | SetLines (bool in_state) |
Sets the visibility of lines. More... | |
VisibilityControl & | SetEdgeLights (bool in_state) |
Sets the visibility of lighting on edges. More... | |
VisibilityControl & | SetMarkerLights (bool in_state) |
Sets the visibility of lighting on markers and vertices. More... | |
VisibilityControl & | SetFaceLights (bool in_state) |
Sets the visibility of lighting on faces. More... | |
VisibilityControl & | SetGenericEdges (bool in_state) |
Sets the visibility of generic edges. More... | |
VisibilityControl & | SetInteriorSilhouetteEdges (bool in_state) |
Sets the visibility of interior silhouette edges. More... | |
VisibilityControl & | SetAdjacentEdges (bool in_state) |
Sets the visibility of adjacent edges. More... | |
VisibilityControl & | SetHardEdges (bool in_state) |
Sets the visibility of hard edges. More... | |
VisibilityControl & | SetMeshQuadEdges (bool in_state) |
Sets the visibility of edges of mesh quads. More... | |
VisibilityControl & | SetNonCulledEdges (bool in_state) |
Sets the visibility of non-culled edges. More... | |
VisibilityControl & | SetPerimeterEdges (bool in_state) |
Sets the visibility of perimeter edges. More... | |
VisibilityControl & | SetFaces (bool in_state) |
Sets the visibility of all faces, including shells, meshes, cylinders, etc. More... | |
VisibilityControl & | SetVertices (bool in_state) |
Sets the visibility of vertices. More... | |
VisibilityControl & | SetMarkers (bool in_state) |
Sets the visibility of markers. More... | |
VisibilityControl & | SetShadowCasting (bool in_state) |
Sets the visibility of shadow casting. More... | |
VisibilityControl & | SetShadowReceiving (bool in_state) |
Sets the visibility of shadow receiving. More... | |
VisibilityControl & | SetShadowEmitting (bool in_state) |
Sets the visibility of shadow emitting. More... | |
VisibilityControl & | SetCutGeometry (bool in_state) |
Sets the visibility of cut geometry, both cut faces and cut edges. More... | |
VisibilityControl & | SetEdges (bool in_state) |
Sets the visibility of all edges. More... | |
VisibilityControl & | SetGeometry (bool in_state) |
Sets the visibility of all edges, faces, lines, markers, and text. More... | |
VisibilityControl & | SetLights (bool in_state) |
Sets the visibility of all lights, including face, edge, and marker lights. More... | |
VisibilityControl & | SetShadows (bool in_state) |
Sets the visibility of shadow casting, emitting, and receiving. More... | |
VisibilityControl & | SetLeaderLines (bool in_state) |
Sets the visibility of text leader lines. More... | |
VisibilityControl & | SetEverything (bool in_state) |
Sets the visibility of all geometry and subgeometry. More... | |
VisibilityControl & | UnsetCuttingSections () |
Removes the visibility setting for cutting sections. More... | |
VisibilityControl & | UnsetCutEdges () |
Removes the visibility setting for cut edges. More... | |
VisibilityControl & | UnsetCutFaces () |
Removes the visibility setting for cut faces. More... | |
VisibilityControl & | UnsetWindows () |
Removes the visibility setting for windows. More... | |
VisibilityControl & | UnsetText () |
Removes the visibility setting for text. More... | |
VisibilityControl & | UnsetLines () |
Removes the visibility setting for lines. More... | |
VisibilityControl & | UnsetEdgeLights () |
Removes the visibility setting for lighting of edges. More... | |
VisibilityControl & | UnsetMarkerLights () |
Removes the visibility setting for lighting or markers. More... | |
VisibilityControl & | UnsetFaceLights () |
Removes the visibility setting for lighting of faces. More... | |
VisibilityControl & | UnsetGenericEdges () |
Removes the visibility setting for generic edges. More... | |
VisibilityControl & | UnsetInteriorSilhouetteEdges () |
Removes the visibility setting for interior silhouette edges. More... | |
VisibilityControl & | UnsetAdjacentEdges () |
Removes the visibility setting for adjacent edges. More... | |
VisibilityControl & | UnsetHardEdges () |
Removes the visibility setting for hard edges. More... | |
VisibilityControl & | UnsetMeshQuadEdges () |
Removes the visibility setting for edges of mesh quads. More... | |
VisibilityControl & | UnsetNonCulledEdges () |
Removes the visibility setting for non-culled edges. More... | |
VisibilityControl & | UnsetPerimeterEdges () |
Removes the visibility setting for perimeter edges. More... | |
VisibilityControl & | UnsetFaces () |
Removes the visibility setting for faces. More... | |
VisibilityControl & | UnsetVertices () |
Removes the visibility setting for vertices. More... | |
VisibilityControl & | UnsetMarkers () |
Removes the visibility setting for markers. More... | |
VisibilityControl & | UnsetShadowCasting () |
Removes the visibility setting for shadow casting. More... | |
VisibilityControl & | UnsetShadowReceiving () |
Removes the visibility setting for shadow receiving. More... | |
VisibilityControl & | UnsetShadowEmitting () |
Removes the visibility setting for shadow emitting. More... | |
VisibilityControl & | UnsetCutGeometry () |
Removes the visibility settings for both cut faces and cut edges. More... | |
VisibilityControl & | UnsetEdges () |
Removes the visibility settings for all edges. More... | |
VisibilityControl & | UnsetGeometry () |
Removes the visibility settings for all edges, faces, lines, markers, and text. More... | |
VisibilityControl & | UnsetLights () |
Removes the visibility settings for all lights, including face, edge, and marker lights. More... | |
VisibilityControl & | UnsetShadows () |
Removes the visibility settings for shadow casting, emitting, and receiving. More... | |
VisibilityControl & | UnsetLeaderLines () |
Removes the visibility settings for text leader lines. More... | |
VisibilityControl & | UnsetEverything () |
Removes all visibility settings. More... | |
bool | ShowCuttingSections (bool &out_state) const |
Shows the visibility setting for cutting sections. More... | |
bool | ShowCutEdges (bool &out_state) const |
Shows the visibility setting for cut edges. More... | |
bool | ShowCutFaces (bool &out_state) const |
Shows the visibility setting for cut faces. More... | |
bool | ShowWindows (bool &out_state) const |
Shows the visibility setting for windows. More... | |
bool | ShowText (bool &out_state) const |
Shows the visibility setting for text. More... | |
bool | ShowLines (bool &out_state) const |
Shows the visibility setting for lines. More... | |
bool | ShowEdgeLights (bool &out_state) const |
Shows the visibility setting for lighting of edges. More... | |
bool | ShowMarkerLights (bool &out_state) const |
Shows the visibility setting for lighting of markers. More... | |
bool | ShowFaceLights (bool &out_state) const |
Shows the visibility setting for lighting of faces. More... | |
bool | ShowGenericEdges (bool &out_state) const |
Shows the visibility setting for generic edges. More... | |
bool | ShowInteriorSilhouetteEdges (bool &out_state) const |
Shows the visibility setting for silhouette edges. More... | |
bool | ShowAdjacentEdges (bool &out_state) const |
Shows the visibility setting for adjacent edges. More... | |
bool | ShowHardEdges (bool &out_state) const |
Shows the visibility setting for hard edges. More... | |
bool | ShowMeshQuadEdges (bool &out_state) const |
Shows the visibility setting for edges of mesh quads. More... | |
bool | ShowNonCulledEdges (bool &out_state) const |
Shows the visibility setting for non-culled edges. More... | |
bool | ShowPerimeterEdges (bool &out_state) const |
Shows the visibility setting for perimeter edges. More... | |
bool | ShowFaces (bool &out_state) const |
Shows the visibility setting for faces. More... | |
bool | ShowVertices (bool &out_state) const |
Shows the visibility setting for vertices. More... | |
bool | ShowMarkers (bool &out_state) const |
Shows the visibility setting for markers. More... | |
bool | ShowShadowCasting (bool &out_state) const |
Shows the visibility setting for shadow casting. More... | |
bool | ShowShadowReceiving (bool &out_state) const |
Shows the visibility setting for shadow receiving. More... | |
bool | ShowShadowEmitting (bool &out_state) const |
Shows the visibility setting for shadow emitting. More... | |
bool | ShowLeaderLines (bool &out_state) const |
Shows the visibility setting for text leader lines. More... | |
virtual bool | Empty () const |
Indicates whether this object has any values set on it. More... | |
virtual void | Reset () |
Resets this object to its initial, uninitialized state. More... | |
bool | HasType (HPS::Type in_mask) const |
This function indicates whether this Object has the given Type mask. More... | |
intptr_t | GetClassID () const |
Returns a unique identifier that is shared by all objects of the same class. More... | |
intptr_t | GetInstanceID () const |
Returns an identifier that can be used to identify which instance of a class an object is. More... | |
Static Public Member Functions | |
template<typename T > | |
static intptr_t | ClassID () |
Unique identifier for this class. More... | |
Static Public Attributes | |
static const HPS::Type | staticType = HPS::Type::VisibilityControl |
Private Member Functions | |
VisibilityControl () | |
Private default constructor to prevent instantiation without a segment. More... | |
The HPS::VisibilityControl class is a smart pointer that is tied to a database object. This control allows you to set and unset the visibility of any type of geometry or subentity in the scene. The visibility of windows is also controlled here. Additionally, various behaviors such as casting and emitting shadows is also done through this control.
Default values for the various fields of HPS::VisibilityControl can be found here.
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explicit |
Initializes a control tied to the segment in_seg.
HPS::VisibilityControl::VisibilityControl | ( | VisibilityControl const & | in_that | ) |
Initializes a control tied to the same object as in_that.
HPS::VisibilityControl::VisibilityControl | ( | VisibilityControl && | in_that | ) |
The move constructor creates a VisibilityControl by transferring the underlying impl of the rvalue reference to this VisibilityControl thereby avoiding a copy and allocation.
in_that | An rvalue reference to a VisibilityControl to take the impl from. |
HPS::VisibilityControl::~VisibilityControl | ( | ) |
Releases a reference to the database object this control is tied to.
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private |
Private default constructor to prevent instantiation without a segment.
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inlinestaticinherited |
Unique identifier for this class.
Note: this method uses construction of static objects. If used in a constructor, it should be used in the body not the initializer list.
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inlinevirtualinherited |
Indicates whether this object has any values set on it.
Reimplemented in HPS::STL::ImportResultsKit, HPS::STL::ImportOptionsKit, HPS::OBJ::ImportResultsKit, HPS::OBJ::ImportOptionsKit, HPS::Hardcopy::File::ExportOptionsKit, HPS::Stream::ExportOptionsKit, HPS::Stream::ImportResultsKit, HPS::Stream::ImportOptionsKit, HPS::PointCloud::ImportOptionsKit, HPS::PointCloud::ImportResultsKit, HPS::UpdateOptionsKit, HPS::HighlightSearchOptionsKit, HPS::HighlightOptionsKit, HPS::SelectionOptionsKit, HPS::SearchOptionsKit, HPS::CutGeometryGatheringOptionsKit, HPS::ShapeKit, HPS::ShaderKit, HPS::Shader::ImportOptionsKit, HPS::ImageKit, HPS::Image::ImportOptionsKit, HPS::Image::ExportOptionsKit, HPS::TextureOptionsKit, HPS::LinePatternKit, HPS::LinePatternParallelKit, HPS::LinePatternOptionsKit, HPS::GlyphKit, HPS::ApplicationWindowOptionsKit, HPS::OffScreenWindowOptionsKit, HPS::StandAloneWindowOptionsKit, HPS::GridKit, HPS::PolygonKit, HPS::MeshKit, HPS::ShellKit, HPS::ShellRelationResultsKit, HPS::ShellRelationOptionsKit, HPS::ShellOptimizationOptionsKit, HPS::TextKit, HPS::EllipticalArcKit, HPS::EllipseKit, HPS::TrimKit, HPS::NURBSSurfaceKit, HPS::NURBSCurveKit, HPS::SpotlightKit, HPS::InfiniteLineKit, HPS::CuttingSectionKit, HPS::CircularWedgeKit, HPS::CircularArcKit, HPS::CircleKit, HPS::SphereKit, HPS::CylinderKit, HPS::DistantLightKit, HPS::MarkerKit, HPS::LineKit, HPS::AttributeLockKit, HPS::FontInfoState, HPS::WindowInfoKit, HPS::DebuggingKit, HPS::SubwindowKit, HPS::ContourLineKit, HPS::VisualEffectsKit, HPS::TransformMaskKit, HPS::PostProcessEffectsKit, HPS::DrawingAttributeKit, HPS::HiddenLineAttributeKit, HPS::PerformanceKit, HPS::NURBSSurfaceAttributeKit, HPS::MaterialKit, HPS::MaterialMappingKit, HPS::MatrixKit, HPS::CurveAttributeKit, HPS::EdgeAttributeKit, HPS::LineAttributeKit, HPS::TextAttributeKit, HPS::CuttingSectionAttributeKit, HPS::CylinderAttributeKit, HPS::LightingAttributeKit, HPS::SphereAttributeKit, HPS::MarkerAttributeKit, HPS::CullingKit, HPS::ColorInterpolationKit, HPS::TransparencyKit, HPS::SelectabilityKit, HPS::CameraKit, HPS::VisibilityKit, HPS::BoundingKit, HPS::SegmentOptimizationOptionsKit, HPS::Publish::ExportOptionsKit, HPS::Publish::TextFieldKit, HPS::Publish::SignatureFieldKit, HPS::Publish::DropDownListKit, HPS::Exchange::TessellationOptionsKit, HPS::Publish::ListBoxKit, HPS::Exchange::ExportSTEPOptionsKit, HPS::Exchange::ExportParasolidOptionsKit, HPS::Publish::RadioButtonKit, HPS::Exchange::ExportIGESOptionsKit, HPS::Exchange::ExportXMLOptionsKit, HPS::Publish::CheckBoxKit, HPS::Exchange::ExportU3DOptionsKit, HPS::Exchange::ExportSTLOptionsKit, HPS::Publish::ButtonKit, HPS::Exchange::ExportPRCOptionsKit, HPS::Publish::LinkKit, HPS::Exchange::ExportJTOptionsKit, HPS::Publish::SlideTableKit, HPS::Exchange::ExportACISOptionsKit, HPS::Publish::TableKit, HPS::Exchange::Export3MFOptionsKit, HPS::Publish::ImageKit, HPS::Publish::TextKit, HPS::Exchange::ModelFileImportOptionsKit, HPS::Publish::ViewKit, HPS::Exchange::TranslationOptionsKit, HPS::Publish::ArtworkKit, HPS::Publish::AnnotationKit, HPS::ComponentPath, HPS::Exchange::ImportOptionsKit, HPS::Parasolid::ExportOptionsKit, HPS::Exchange::NURBSConversionOptionsKit, HPS::Parasolid::LineTessellationKit, HPS::Exchange::Configuration, HPS::Publish::PageKit, HPS::Parasolid::FacetTessellationKit, HPS::Publish::DocumentKit, HPS::Parasolid::ImportOptionsKit, HPS::DWG::ImportOptionsKit, HPS::OOC::ImportOptionsKit, HPS::Sketchup::ImportOptionsKit, and HPS::Sketchup::ImportResultsKit.
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inherited |
Returns a unique identifier that is shared by all objects of the same class.
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inherited |
Returns an identifier that can be used to identify which instance of a class an object is.
Different keys and controls will return the same value if they are backed by the same database resource.
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inherited |
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inlinevirtual |
Reimplemented from HPS::Control.
VisibilityControl& HPS::VisibilityControl::operator= | ( | VisibilityControl && | in_that | ) |
The move assignment operator transfers the underlying impl of the rvalue reference to this VisibilityControl thereby avoiding a copy.
in_that | An rvalue reference to a VisibilityControl to take the impl from. |
VisibilityControl& HPS::VisibilityControl::operator= | ( | VisibilityControl const & | in_that | ) |
Share the underlying smart-pointer of the VisibilityControl source.
in_that | The VisibilityControl source of the assignment. |
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virtualinherited |
Resets this object to its initial, uninitialized state.
Reimplemented in HPS::EventHandler, HPS::EventDispatcher, HPS::World, HPS::HighlightSearchResults, HPS::HighlightSearchResultsIterator, HPS::SelectionResults, HPS::SelectionResultsIterator, HPS::FontSearchResults, HPS::FontSearchResultsIterator, HPS::SearchResults, and HPS::SearchResultsIterator.
VisibilityControl& HPS::VisibilityControl::SetAdjacentEdges | ( | bool | in_state | ) |
Sets the visibility of adjacent edges.
in_state | Whether adjacent edges are visible. |
VisibilityControl& HPS::VisibilityControl::SetCutEdges | ( | bool | in_state | ) |
Sets the visibility of edges cut by a cutting sections.
in_state | Whether cut edges are visible. |
VisibilityControl& HPS::VisibilityControl::SetCutFaces | ( | bool | in_state | ) |
Sets the visibility of capping planes for geometry cut by cutting sections.
in_state | Whether cut faces are visible. |
VisibilityControl& HPS::VisibilityControl::SetCutGeometry | ( | bool | in_state | ) |
Sets the visibility of cut geometry, both cut faces and cut edges.
in_state | Whether all cut geometry are visible. |
VisibilityControl& HPS::VisibilityControl::SetCuttingSections | ( | bool | in_state | ) |
Sets the visibility of cutting sections.
in_state | Whether cutting sections are visible. |
VisibilityControl& HPS::VisibilityControl::SetEdgeLights | ( | bool | in_state | ) |
Sets the visibility of lighting on edges.
in_state | Whether edge lights are visible. |
VisibilityControl& HPS::VisibilityControl::SetEdges | ( | bool | in_state | ) |
Sets the visibility of all edges.
in_state | Whether all edges are visible. |
VisibilityControl& HPS::VisibilityControl::SetEverything | ( | bool | in_state | ) |
Sets the visibility of all geometry and subgeometry.
in_state | Whether everything is visible. |
VisibilityControl& HPS::VisibilityControl::SetFaceLights | ( | bool | in_state | ) |
Sets the visibility of lighting on faces.
in_state | Whether face lights are visible. |
VisibilityControl& HPS::VisibilityControl::SetFaces | ( | bool | in_state | ) |
Sets the visibility of all faces, including shells, meshes, cylinders, etc.
in_state | Whether faces are visible. |
VisibilityControl& HPS::VisibilityControl::SetGenericEdges | ( | bool | in_state | ) |
Sets the visibility of generic edges.
in_state | Whether generic edges are visible. |
VisibilityControl& HPS::VisibilityControl::SetGeometry | ( | bool | in_state | ) |
Sets the visibility of all edges, faces, lines, markers, and text.
in_state | Whether all geometry is visible. |
VisibilityControl& HPS::VisibilityControl::SetHardEdges | ( | bool | in_state | ) |
Sets the visibility of hard edges.
in_state | Whether hard edges are visible. |
VisibilityControl& HPS::VisibilityControl::SetInteriorSilhouetteEdges | ( | bool | in_state | ) |
Sets the visibility of interior silhouette edges.
in_state | Whether interior silhouette edges are visible. |
VisibilityControl& HPS::VisibilityControl::SetLeaderLines | ( | bool | in_state | ) |
Sets the visibility of text leader lines.
in_state | Whether text leader lines are visible. |
VisibilityControl& HPS::VisibilityControl::SetLights | ( | bool | in_state | ) |
Sets the visibility of all lights, including face, edge, and marker lights.
in_state | Whether all lights are visible. |
VisibilityControl& HPS::VisibilityControl::SetLines | ( | bool | in_state | ) |
Sets the visibility of lines.
in_state | Whether lines are visible. |
VisibilityControl& HPS::VisibilityControl::SetMarkerLights | ( | bool | in_state | ) |
Sets the visibility of lighting on markers and vertices.
in_state | Whether marker lights are visible. |
VisibilityControl& HPS::VisibilityControl::SetMarkers | ( | bool | in_state | ) |
Sets the visibility of markers.
in_state | Whether markers are visible. |
VisibilityControl& HPS::VisibilityControl::SetMeshQuadEdges | ( | bool | in_state | ) |
Sets the visibility of edges of mesh quads.
in_state | Whether mesh quad edges are visible. |
VisibilityControl& HPS::VisibilityControl::SetNonCulledEdges | ( | bool | in_state | ) |
Sets the visibility of non-culled edges.
in_state | Whether non-culled edges are visible. |
VisibilityControl& HPS::VisibilityControl::SetPerimeterEdges | ( | bool | in_state | ) |
Sets the visibility of perimeter edges.
in_state | Whether perimeter edges are visible. |
VisibilityControl& HPS::VisibilityControl::SetShadowCasting | ( | bool | in_state | ) |
Sets the visibility of shadow casting.
in_state | Whether casting shadows are visible. |
VisibilityControl& HPS::VisibilityControl::SetShadowEmitting | ( | bool | in_state | ) |
Sets the visibility of shadow emitting.
in_state | Whether emitting shadows are visible. |
VisibilityControl& HPS::VisibilityControl::SetShadowReceiving | ( | bool | in_state | ) |
Sets the visibility of shadow receiving.
in_state | Whether receiving shadows are visible. |
VisibilityControl& HPS::VisibilityControl::SetShadows | ( | bool | in_state | ) |
Sets the visibility of shadow casting, emitting, and receiving.
in_state | Whether all shadows are visible. |
VisibilityControl& HPS::VisibilityControl::SetText | ( | bool | in_state | ) |
Sets the visibility of text.
in_state | Whether text is visible. |
VisibilityControl& HPS::VisibilityControl::SetVertices | ( | bool | in_state | ) |
Sets the visibility of vertices.
in_state | Whether vertices are visible. |
VisibilityControl& HPS::VisibilityControl::SetWindows | ( | bool | in_state | ) |
Sets the visibility of windows.
in_state | Whether windows are visible. |
bool HPS::VisibilityControl::ShowAdjacentEdges | ( | bool & | out_state | ) | const |
Shows the visibility setting for adjacent edges.
out_state | Whether adjacent edges are visible. |
bool HPS::VisibilityControl::ShowCutEdges | ( | bool & | out_state | ) | const |
Shows the visibility setting for cut edges.
out_state | Whether cut edges are visible. |
bool HPS::VisibilityControl::ShowCutFaces | ( | bool & | out_state | ) | const |
Shows the visibility setting for cut faces.
out_state | Whether cut faces are visible. |
bool HPS::VisibilityControl::ShowCuttingSections | ( | bool & | out_state | ) | const |
Shows the visibility setting for cutting sections.
out_state | Whether cutting sections are visible. |
bool HPS::VisibilityControl::ShowEdgeLights | ( | bool & | out_state | ) | const |
Shows the visibility setting for lighting of edges.
out_state | Whether edge lights are visible. |
bool HPS::VisibilityControl::ShowFaceLights | ( | bool & | out_state | ) | const |
Shows the visibility setting for lighting of faces.
out_state | Whether face lights are visible. |
bool HPS::VisibilityControl::ShowFaces | ( | bool & | out_state | ) | const |
Shows the visibility setting for faces.
out_state | Whether faces are visible. |
bool HPS::VisibilityControl::ShowGenericEdges | ( | bool & | out_state | ) | const |
Shows the visibility setting for generic edges.
out_state | Whether generic edges are visible. |
bool HPS::VisibilityControl::ShowHardEdges | ( | bool & | out_state | ) | const |
Shows the visibility setting for hard edges.
out_state | Whether hard edges are visible. |
bool HPS::VisibilityControl::ShowInteriorSilhouetteEdges | ( | bool & | out_state | ) | const |
Shows the visibility setting for silhouette edges.
out_state | Whether interior silhouette edges are visible. |
bool HPS::VisibilityControl::ShowLeaderLines | ( | bool & | out_state | ) | const |
Shows the visibility setting for text leader lines.
out_state | Whether text leader lines are visible. |
bool HPS::VisibilityControl::ShowLines | ( | bool & | out_state | ) | const |
Shows the visibility setting for lines.
out_state | Whether lines are visible. |
bool HPS::VisibilityControl::ShowMarkerLights | ( | bool & | out_state | ) | const |
Shows the visibility setting for lighting of markers.
out_state | Whether marker lights are visible. |
bool HPS::VisibilityControl::ShowMarkers | ( | bool & | out_state | ) | const |
Shows the visibility setting for markers.
out_state | Whether markers are visible. |
bool HPS::VisibilityControl::ShowMeshQuadEdges | ( | bool & | out_state | ) | const |
Shows the visibility setting for edges of mesh quads.
out_state | Whether mesh quad edges are visible. |
bool HPS::VisibilityControl::ShowNonCulledEdges | ( | bool & | out_state | ) | const |
Shows the visibility setting for non-culled edges.
out_state | Whether non-culled edges are visible. |
bool HPS::VisibilityControl::ShowPerimeterEdges | ( | bool & | out_state | ) | const |
Shows the visibility setting for perimeter edges.
out_state | Whether perimeter edges are visible. |
bool HPS::VisibilityControl::ShowShadowCasting | ( | bool & | out_state | ) | const |
Shows the visibility setting for shadow casting.
out_state | Whether casting shadows are visible. |
bool HPS::VisibilityControl::ShowShadowEmitting | ( | bool & | out_state | ) | const |
Shows the visibility setting for shadow emitting.
out_state | Whether emitting shadows are visible. |
bool HPS::VisibilityControl::ShowShadowReceiving | ( | bool & | out_state | ) | const |
Shows the visibility setting for shadow receiving.
out_state | Whether receiving shadows are visible. |
bool HPS::VisibilityControl::ShowText | ( | bool & | out_state | ) | const |
Shows the visibility setting for text.
out_state | Whether text is visible. |
bool HPS::VisibilityControl::ShowVertices | ( | bool & | out_state | ) | const |
Shows the visibility setting for vertices.
out_state | Whether vertices are visible. |
bool HPS::VisibilityControl::ShowWindows | ( | bool & | out_state | ) | const |
Shows the visibility setting for windows.
out_state | Whether windows are visible. |
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inlinevirtual |
This function returns the true type of the underlying object.
This function is useful for finding the type of smart pointer objects that have been cast to more generic types.
Reimplemented from HPS::Control.
VisibilityControl& HPS::VisibilityControl::UnsetAdjacentEdges | ( | ) |
Removes the visibility setting for adjacent edges.
If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit::GetDefault().
VisibilityControl& HPS::VisibilityControl::UnsetCutEdges | ( | ) |
Removes the visibility setting for cut edges.
If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit::GetDefault().
VisibilityControl& HPS::VisibilityControl::UnsetCutFaces | ( | ) |
Removes the visibility setting for cut faces.
If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit::GetDefault().
VisibilityControl& HPS::VisibilityControl::UnsetCutGeometry | ( | ) |
Removes the visibility settings for both cut faces and cut edges.
If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit::GetDefault().
VisibilityControl& HPS::VisibilityControl::UnsetCuttingSections | ( | ) |
Removes the visibility setting for cutting sections.
If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit::GetDefault().
VisibilityControl& HPS::VisibilityControl::UnsetEdgeLights | ( | ) |
Removes the visibility setting for lighting of edges.
If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit::GetDefault().
VisibilityControl& HPS::VisibilityControl::UnsetEdges | ( | ) |
Removes the visibility settings for all edges.
If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit::GetDefault().
VisibilityControl& HPS::VisibilityControl::UnsetEverything | ( | ) |
Removes all visibility settings.
If the control is attached to a WindowKey this function restores the default settings of this control as specified by VisibilityKit::GetDefault().
VisibilityControl& HPS::VisibilityControl::UnsetFaceLights | ( | ) |
Removes the visibility setting for lighting of faces.
If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit::GetDefault().
VisibilityControl& HPS::VisibilityControl::UnsetFaces | ( | ) |
Removes the visibility setting for faces.
If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit::GetDefault().
VisibilityControl& HPS::VisibilityControl::UnsetGenericEdges | ( | ) |
Removes the visibility setting for generic edges.
If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit::GetDefault().
VisibilityControl& HPS::VisibilityControl::UnsetGeometry | ( | ) |
Removes the visibility settings for all edges, faces, lines, markers, and text.
If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit::GetDefault().
VisibilityControl& HPS::VisibilityControl::UnsetHardEdges | ( | ) |
Removes the visibility setting for hard edges.
If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit::GetDefault().
VisibilityControl& HPS::VisibilityControl::UnsetInteriorSilhouetteEdges | ( | ) |
Removes the visibility setting for interior silhouette edges.
If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit::GetDefault().
VisibilityControl& HPS::VisibilityControl::UnsetLeaderLines | ( | ) |
Removes the visibility settings for text leader lines.
If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit::GetDefault().
VisibilityControl& HPS::VisibilityControl::UnsetLights | ( | ) |
Removes the visibility settings for all lights, including face, edge, and marker lights.
If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit::GetDefault().
VisibilityControl& HPS::VisibilityControl::UnsetLines | ( | ) |
Removes the visibility setting for lines.
If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit::GetDefault().
VisibilityControl& HPS::VisibilityControl::UnsetMarkerLights | ( | ) |
Removes the visibility setting for lighting or markers.
If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit::GetDefault().
VisibilityControl& HPS::VisibilityControl::UnsetMarkers | ( | ) |
Removes the visibility setting for markers.
If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit::GetDefault().
VisibilityControl& HPS::VisibilityControl::UnsetMeshQuadEdges | ( | ) |
Removes the visibility setting for edges of mesh quads.
If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit::GetDefault().
VisibilityControl& HPS::VisibilityControl::UnsetNonCulledEdges | ( | ) |
Removes the visibility setting for non-culled edges.
If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit::GetDefault().
VisibilityControl& HPS::VisibilityControl::UnsetPerimeterEdges | ( | ) |
Removes the visibility setting for perimeter edges.
If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit::GetDefault().
VisibilityControl& HPS::VisibilityControl::UnsetShadowCasting | ( | ) |
Removes the visibility setting for shadow casting.
If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit::GetDefault().
VisibilityControl& HPS::VisibilityControl::UnsetShadowEmitting | ( | ) |
Removes the visibility setting for shadow emitting.
If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit::GetDefault().
VisibilityControl& HPS::VisibilityControl::UnsetShadowReceiving | ( | ) |
Removes the visibility setting for shadow receiving.
If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit::GetDefault().
VisibilityControl& HPS::VisibilityControl::UnsetShadows | ( | ) |
Removes the visibility settings for shadow casting, emitting, and receiving.
If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit::GetDefault().
VisibilityControl& HPS::VisibilityControl::UnsetText | ( | ) |
Removes the visibility setting for text.
If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit::GetDefault().
VisibilityControl& HPS::VisibilityControl::UnsetVertices | ( | ) |
Removes the visibility setting for vertices.
If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit::GetDefault().
VisibilityControl& HPS::VisibilityControl::UnsetWindows | ( | ) |
Removes the visibility setting for windows.
If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit::GetDefault().
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